Masteries
DemonCrawl currently lets you choose between 29 different Masteries (classes).
Unlock
Each Mastery has 3 Tiers which must be unlocked by performing a feat during a Quest. After completing a Mastery's requirement, it becomes available in the Token Shop for 10/20/30 Tokens. (With the exception of Novice Mastery, costing only 1/2/3.)
Abilities
With a few exceptions, Masteries are structured as follows:
- Tier I- A benefit provided from the start of the quest.
- Tier II - A passive benefit that triggers from time to time.
- Tier III - An activated ultimate ability that must be charged by completing a number of stages.
Masteries
Image | _pageName | Tier I | Tier II | Tier III |
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Banker Mastery | Begin the quest with 10 extra coins. | Chests contain double coins. | [5 Charges] Double your coins. | |
Barbarian Mastery | If you can't afford a stranger's price, kill him. | Whenever a stranger dies, activate Rotting Head. | [4 Charges] Kill all visible monsters and activate Rotting Head for each. | |
Bubbler Mastery | At the end of each stage, bubble all visible loot on 0-value cells. | Whenever you pop a bubble, reveal a number of random nearby cells equal to the value of the cell it was popped in. | [4 Charges] Duplicate your bubbles. | |
Commander Mastery | Click a flagged cell to recruit a familiar to a nearby empty empty cell for 3 coins. | Whenever a familiar collects loot, perform a unique action based on the type of loot. | [2 Charges] Pass 10 turns. | |
Demolitionist Mastery | Each stage has an additional Barrel. You can throw Barrels. Right click to change the direction of a Barrel. | Whenever you complete a stage with 10% monster density or less, the next stage gains the Feeble mod. | [4 Charges] Launch 4 Barrels into the stage. These Barrels cannot damage you. | |
Detective Mastery | Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there's a 10% chance to get bad intel! | Whenever you fully and correctly chord a cell, reveal all nearby monsters. | [3 Charges] Remove all visible monsters from the board and gain a coin for each. | |
Exorcist Mastery | Destroy the first omen you receive. | Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run. | [4 Charges] Destroy a random omen. | |
Firefly Mastery | Burning cells do not hurt you. Each stage has numbered burning cells equal to the number of stage mods plus 1. | Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction. | [3 Charges] Shoot flares in all directions from visible burning cells. | |
Guardian Mastery | Begin the quest with 1 defense. | You are immune to life loss outside of damage. | [4 Charges] Gain 3 defense. | |
Human Mastery | If you are amoral and gain or lose morality, increase the amount by 3 in the same direction. | Whenever you are moral and gain morality, gain a soul. Whenever you are immoral and lose morality, solve all cells near 1s. | [1 Charge] If you are moral, convert visible strangers to strong familiars. If immoral, convert visible monsters into familiars. Pass a number of turns equal to your absolute morality. | |
Hunter Mastery | Begin the quest with 3 Minions. | Every 60 cells opened without a mistake, gain a Minion. | [2 Charges] Reduce the stage power by your number of Minions. | |
Immortal Mastery | Begin the quest with an extra revive and one less max life. | When you are revived, double your lives. | [6 Charges] Gain a revive. | |
Knight Mastery | Begin the quest wearing [[Simple Robe]]. | Your armor cannot break. If you replace an armor, fortify by the durability of the old armor. | [3 Charges] Fortify all your armor by the number of armors you are wearing. | |
Lumberjack Mastery | Begin the quest with a Sawblade. You can toggle Sawblade phasing. | Whenever a Sawblade explodes, gain Broken Sawblade. | [3 Charges] Set the lifespan of your Sawblades to 1 and reveal a random monster for each lifespan lost this way. | |
Marksman Mastery | The first cell you open each stage does not break your chain. | If the sum of your chain is greater than the max stage power, kill monsters before they can deal damage to you. | [ 2 Charges] Double the length and value of your chain. | |
Mutant Mastery | Begin the quest with 3 Cankers that have Brainiac mutations. Learn about mutations by hovering a Canker with your inventory open. | At the end of each stage, each Canker gains a random mutation. | [3 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers. | |
Novice Mastery | Reduce your score by half. If you make a mistake on a necessary guess, reduce incoming damage to 1. | If you die with 300 or more points, revive and reduce your score to 0. | [1 Charge] Focus an area where you can make progress. | |
Prophet Mastery | Increase your XP gain by 25%. | You are twice as likely to find items you have never acquired. | [5 Charges] Gain between 1 and 5 Tokens. | |
Protagonist Mastery | All legendary items are favored. Gain a random legendary item when you enter the final stage. | Whenever you gain a legendary item, gain a mastery charge. Whenever you replace a legendary item, increase the number of legendary items you can hold. | [5 Charges] Convert all visible chests into legendary items. Whenever you would die, this instead discharges automatically to prevent death. | |
Scholar Mastery | Begin the quest with Quest for Quests. | Whenever a status effect is completed, restore 1 life and solve a cell. | [5 Charges] Complete all of your status effects. | |
Scout Mastery | Gain 3% pathfinding at the start of the quest. | Increase your pathfinding cap by 10%. Gain 1% pathfinding whenever you earn the Untouchable award. | [5 Charges] Solve a number of cells equal to your pathfinding. | |
Snowflake Mastery | If there are fewer than 3 frozen cells, click a flagged cell to freeze it. | Increase the limit of the above effect by the number of stage mods. | [3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area | |
Spark Mastery | Each stage, one cell with loot gains Electric. Monsters in Electric cells deal half damage. | Whenever you collect loot from an Electric cell, apply Electric to cells of the same value in the same column and row. | [2 Charges] Apply Electric to all cells between Electric cells, then reveal all Electric cells and kill any living objects within. | |
Spy Mastery | At the start of each stage, glean 10 hidden cells. | Whenever you chord a 4 or greater, glean nearby hidden cells. | [4 Charges] Glean all hidden cells near gleaned hidden cells. | |
Survivor Mastery | Begin the quest with 1 extra max life. | At the end of each stage, gain 1 max life if you are injured. | [3 Charges] Solve a number of cells equal to your missing life, then heal to full. | |
Undertaker Mastery | Gain Bones whenever you consume an item that isn't Bones. | Your Bones will always be buried in cells of value 1 or greater. | [2 Charges] Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells. | |
Warlock Mastery | Right click your mastery to cast Blood Magic. | Whenever you cast a magic item, apply Cursed to a random cell, prioritizing cells with objects. | [3 Charges] Spawn random magic items in empty Cursed cells. | |
Witch Mastery | Reduce incoming damage by your number of omens. | When you enter a stage, remove a stage mod for each of your omens. | [2 Charges] Gain a random omen. | |
Wizard Mastery | The first Item Shop in the quest only contains magic items. | Whenever you collect a diamond, duplicast a random magic item. | [3 Charges] Charge a random magic item. |
Mastery Related Items
There are also Mastery Dolls that add an extra effect to your ultimate ability. There is one for each mastery.
Image | _pageName | Description | Cost |
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Battery | Fully charge your mastery. | ![]() |
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Black Belt | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ![]() |
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Detective's Memento | Spawn a Guide when you activate your mastery. | ![]() |
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Jack of Clubs | [500 Mana] Replace your mastery with another random mastery. It starts fully charged. | ![]() |
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Juice | Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | ![]() |
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Master's Degree | [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. | ![]() |
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Rocking Chair | When your mastery's ultimate ability is activated, lose your mastery. | ![]() |
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Sage | Stages grant an additional mastery charge. | ![]() |
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Trump Card | If you fail a guess, activate your mastery's ultimate ability before taking damage. | ![]() |
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Wisdom Tooth | Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. | ![]() |
Mechanics | |||
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Character | Stats | ![]() ![]() ![]() | |
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Stage | Stages • Special Stages • Stage Power | ||
Objects | ![]() ![]() ![]() ![]() ![]() | ||
Loot | ( ![]() ![]() ![]() ![]() ![]() | ||
Modifiers | Aura • Stage Mods | ||
Orbs | ![]() ![]() ![]() | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • ![]() ![]() ![]() | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
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Mastery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
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