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DemonCrawl currently lets you choose between 15 different Masteries (classes).
With a few exceptions, Masteries are structured as follows:
- Tier I- A benefit provided from the start of the quest.
- Tier II - A passive benefit that triggers from time to time.
- Tier III - An activated ability that must be charged by completing a number of stages.
|Image||_pageName||Tier I||Tier II||Tier III|
|Banker||Begin the quest with 10 extra coins.||Chests contain double coins.||[5 Charges] Double your coins.|
|Barbarian||If you can't afford a stranger's price, kill him.||Whenever a stranger dies, activate Rotting Head.||[ 5 Charges] Kill all visible monsters and activate Rotting Head for each.|
|Commander||Right click to recruit a familiar to an empty cell for 5 coins.||Whenever you collect loot, upgrade all nearby familiars to strong familiars.||[2 Charges] Pass 10 turns.|
|Exorcist||Destroy the first omen you receive.||Whenever you lose an omen, gain 1 soul.||[6 Charges] Destroy a random omen.|
|Firefly||Each stage has a burning cell. Burning cells do not hurt you.||Stages have extra burning cells equal to the number of stage mods.||[4 Charges] Shoot flares in all directions from visible burning cells.|
|Hunter||Begin the quest with 3 Minions.||Every 60 cells opened without a mistake, gain a Minion.||[2 Charges] Reduce the stage power by your number of Minions.|
|Immortal||Begin the quest with an extra revive and one less max life.||When you are revived, double your lives.||[6 Charges] Gain a revive.|
|Knight||Begin the quest with 1 defense.||Gain 1 defense whenever you spend at least 20 coins.||[ 5 Charges] Gain 3 defense.|
|Prophet||Increase your XP gain by 25%.||You are twice as likely to find items you have never acquired.||[5 Charges] Gain a token.|
|Scholar||Begin the quest with Quest for Quests.||Whenever a status effect is completed, restore 1 life.||[5 Charges] Complete all of your status effects.|
|Snowflake||If there are fewer than 3 frozen cells, attempting to unflag a cell will freeze it instead.||Increase the limit of the above effect by the number of stage mods.||[3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area|
|Spy||At the start of each stage, glean 10 hidden cells.||Whenever you chord a 4 or greater, glean nearby hidden cells.||[3 Charges] Glean all hidden cells near gleaned hidden cells.|
|Survivor||Begin the quest with 1 extra life.||Find souls instead of hearts if you are injured.||[3 Charges] Solve a number of cells equal to your missing life.|
|Witch||Reduce incoming damage by your number of omens.||When you enter a stage, remove a stage mod for each of your omens.||[2 Charges] Gain a random omen.|
|Wizard||The first item shop you visit will only contain magic items.||Whenever you collect a diamond, gain 20 mana.||[3 Charges] Charge a random magic item.|
|Character||Stats||Lives • Defense • Coins|
|Revives • Armor • Mastery • Level • Tokens|
|Gameplay||Damage • Mistake • Turn • Chord • Glean • Explode • Mana • Status Effect • Minion • Familiar • Aura • Stage Mod • Score|
|Orbs||Canker • Sawblade • Bubble|
|Projectiles||Flare • Blessing • Bubble|
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