|
Badge of Honor |
Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. |
18 coins |
|
Caltrops |
Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. |
44 coins |
|
Divine Ankh |
Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. |
50 coins |
|
Divine Coffee |
Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. |
10 coins |
|
Divine Garlic |
You are immune to omens until your next mistake. Lose a random omen when this status effect expires. |
10 coins |
|
Divine Horseshoe |
Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. |
7 coins |
|
First Aid |
When you enter a stage, restore 1 life each turn until you make a mistake. |
27 coins |
|
Fruit of Labor |
After 50 turns without making a mistake, you win the current stage. |
25 coins |
|
Garlic |
You are immune to omens until your next mistake. |
6 coins |
|
Happy Little Tree |
Mistakes have a 75% chance to be considered happy accidents (thereby ignoring "on mistake" effects). |
14 coins |
|
Horseshoe |
You will find twice as much loot until your next mistake. |
7 coins |
|
Kingmaker |
Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. |
18 coins |
|
Quest for Commerce |
After opening 100 cells without making a mistake, spawn 10 strangers. |
15 coins |
|
Quest for Mythos |
After opening 100 cells without making a mistake, spawn 3 legendary items. |
50 coins |
|
Quest for Necrosis |
After opening 100 cells without making a mistake, fill your inventory with Bones. |
15 coins |
|
Quest for Pets |
After opening 100 cells without making a mistake, gain 8 Minions. |
15 coins |
|
Quest for Piety |
After opening 100 cells without making a mistake, destroy all omens. |
15 coins |
|
Quest for Prosperity |
After opening 100 cells without making a mistake, gain 4 souls. |
15 coins |
|
Quest for Quests |
After opening 50 cells without making a mistake, generate 2 quest items. |
20 coins |
|
Quest for Rest |
After opening 100 cells without making a mistake, pass 100 turns. |
15 coins |
|
Quest for Riches |
After opening 100 cells without making a mistake, gain 50 coins. |
15 coins |
|
Quest for Sin |
After opening 100 cells without making a mistake, lose this item and gain 4 omens. |
0 coins |
|
Quest for Sorcery |
After opening 100 cells without making a mistake, gain 3 uncharged magic items. |
15 coins |
|
Quest for Valor |
After opening 100 cells without making a mistake, gain 3 defense. |
15 coins |
|
Ritual Chalk |
[200 Mana] Until you make a mistake, spawn a familiar in target empty cell each turn. |
34 coins |
|
Sapling |
Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. |
18 coins |
|
Shoulder Devil |
Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. |
25 coins |
|
Stake |
Whenever you open 50 cells without making a mistake, double the stage power. |
0 coins |
|
Totem |
Every 30 cells opened without making a mistake, reduce the stage power by 1. |
18 coins |