Page values for "November 10, 2019 Patch"
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|sourcetitle||v1.06 Patch Notes|
• added 10 token award on every 10th level up
|notes||In which we update Frozen cells and get more generous with Tokens Today's patch is the biggest one we've introduced since launch! There is a lot to unpack here, so we're happy to answer any questions you might have in the comments section below. TL;DR We are awarding every player with Tokens to compensate them for the new level-up feature described below. If you find yourself with a bunch of extra Tokens and you don't know where they came from... well, now you do! Let's dive in: ===New Features=== *Every 10th level up, you will be awarded 10 Tokens instead of the normal 1-3 *Added keybind support for inventory panel (defaults to "I" key) *Added in-game option to disable Steam cloud sync *Expanded the Hero Trial pool with 2 new effects *Cell contents are now preserved between freezing/unfreezing cells Developer notes: ''We have retroactively awarded existing profiles with the tokens they would have earned under this new system.'' ===Balance Changes=== *Increased the base Token drop rate by about 12% *Daily Missions are now unlocked at level 25 instead of 50 *Armor damage calculations now happen before defense *Survivor II rework: "Heart drops have a 5% chance to become souls." -> "Find souls instead of hearts if you are injured." *Hunter II buff: "Every 70 cells you open without making a mistake, gain a Minion." -> "Every 60 cells you open without making a mistake, gain a Minion." *Pendulum: 300 Mana -> 150 Mana *Barbecue: 150 Mana -> 80 Mana *Punchbag: "Whenever you leave a special stage ... " -> "Whenever you leave an item shop ..." *Timelord Chronos now deals damage instead of direct life loss & during this boss you can collect loot to reset the timer to 0 *Nerfed the music volume of Elysium a bit ===Bug Fixes=== *Monsters trapped within Frozen cells will now decrement the monster counter, meaning you can rely on the counter to hit 0 when the stage is complete *Fixed a crash when using Blowpipe on a shiny monster *Fixed a crash that occurred when misflagging a cell on a stage that had both Judging and Flawless mods *Fixed a few ways that immutable objects could get destroyed *Fixed objects losing their immutable property between game loads *You can now reclaim Favor points from legendary items that became locked due to prestiging *Blowing up a hidden monster will now trigger "on monster kill" effects *Fixed xray effect preservation when you reload a quest (i.e. Magnifying Glass) *Fixed Endless Multiverse loop not saving properly between loads *Speculative fix for a crash related to stage destruction before particle automanager cleanup *Fixed a database issue that prevented players with IPv6 addresses from submitting scores to the leaderboards Developer notes: ''We will continue to monitor your feedback about Frozen cells to determine if they can still lead to a softlock under the new logic. If you're unsure whether your board is actually stuck, please submit a bug report along with a screenshot and we will take a look. Thanks!'' We hope you enjoy the new patch! --- Stealth hotfix #1 @ 12:30 EST: Fixed a crash in the gameplay settings due to an inventory keybind variable we forgot to instantiate. Stealth hotfix #2 @ 2:30 EST: Fixed Dry stage mod not respecting forced loot drops, which could have resulted in crashes with certain items.|