Stage Mods: Difference between revisions
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== Elemental == | == Elemental == | ||
Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells. | Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells. | ||
== Explosive == | |||
Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. | |||
== Haunted == | == Haunted == |
Revision as of 00:37, 25 January 2020
DemonCrawl stages currently have a wide variety of mods.
Aching
Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
Apocalyptic
Stage contains harbingers of the apocalypse.
Blinding
Your stats and monster damage are unknown.
Brooding
Spawn monsters in hidden cells at random.
Communist
You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened).
Convulsing
Stage power doubles whenever you take damage.
Cryptic
Cells with a value of 4 or greater are obscured.
Dangerous
Stage power is greater than usual.
Dark
Poor visibility.
Double
Stage must be completed twice.
Dramatic
Whenever you discover a 5 or greater, increase the minimum stage power.
Dry
No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests.
Educational
Stage contains many signs.
Electric
Stage contains Electric cells. Twice as potent!
Elemental
Stage contains Burning, Freezing and Electric cells.
Explosive
Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
Haunted
Gain an omen whenever a monster is revealed.
Hidden
Stage contains one single monster.
Judging
Take damage if you flag an empty cell.
Mauling
Monsters attack an extra time.
Melting
Lose a random item after every 30 seconds.
Misty
Whenever you make a mistake, the monster relocates to another undiscovered cell.
Native
Monsters may spawn in cells that you open
Nightmare
You cannot flag cells.
Nomadic
Nomads everywhere!
Null
Monsters deal damage to your max life
Ominous
Gain an omen at the start of the stage
Overwhelming
Monster count is greater than usual
Pagan
At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way.
Predatory
At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
Rising
At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
Sealed
Whenever you enter this stage, seal 3 inventory slots.
Shiny
Currency everywhere!
Silenced
Cannot use magic items.
Stronghold
Monsters deal extra damage equal to the number of other visible monsters
Team
Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells ttack you for one damage each.
Temporal
Cannot generate mana from cells.
Timeless
Lose 1 life each minute. Your status effect timers do not update.
Trusty
Solvable without guessing.
Tunnel
Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
Viral
At the end of the stage, duplicate all your omens if you are injured.
Wicked
When you enter this stage, spawn 5 cankers