Stage Mods: Difference between revisions

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== Elemental ==
== Elemental ==
Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
== Explosive ==
Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.


== Haunted ==
== Haunted ==

Revision as of 00:37, 25 January 2020

DemonCrawl stages currently have a wide variety of mods.

Aching

Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.

Apocalyptic

Stage contains harbingers of the apocalypse.

Blinding

Your stats and monster damage are unknown.

Brooding

Spawn monsters in hidden cells at random.

Communist

You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened).

Convulsing

Stage power doubles whenever you take damage.

Cryptic

Cells with a value of 4 or greater are obscured.

Dangerous

Stage power is greater than usual.

Dark

Poor visibility.

Double

Stage must be completed twice.

Dramatic

Whenever you discover a 5 or greater, increase the minimum stage power.

Dry

No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests.

Educational

Stage contains many signs.

Electric

Stage contains Electric cells. Twice as potent!

Elemental

Stage contains Burning, Freezing and Electric cells.

Explosive

Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.

Haunted

Gain an omen whenever a monster is revealed.

Hidden

Stage contains one single monster.

Judging

Take damage if you flag an empty cell.

Mauling

Monsters attack an extra time.

Melting

Lose a random item after every 30 seconds.

Misty

Whenever you make a mistake, the monster relocates to another undiscovered cell.

Native

Monsters may spawn in cells that you open

Nightmare

You cannot flag cells.

Nomadic

Nomads everywhere!

Null

Monsters deal damage to your max life

Ominous

Gain an omen at the start of the stage

Overwhelming

Monster count is greater than usual

Pagan

At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way.

Predatory

At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)

Rising

At the end of the stage, increase the monster count of all other stages by 2 for each visible monster

Sealed

Whenever you enter this stage, seal 3 inventory slots.

Shiny

Currency everywhere!

Silenced

Cannot use magic items.

Stronghold

Monsters deal extra damage equal to the number of other visible monsters

Team

Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells ttack you for one damage each.

Temporal

Cannot generate mana from cells.

Timeless

Lose 1 life each minute. Your status effect timers do not update.

Trusty

Solvable without guessing.

Tunnel

Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)

Viral

At the end of the stage, duplicate all your omens if you are injured.

Wicked

When you enter this stage, spawn 5 cankers