Stage Mods: Difference between revisions

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DemonCrawl [[stages]] currently have 61 mods.
DemonCrawl [[stages]] currently have 61 mods.  Each mod has a difficulty value which, presumably, affects the influence that mod has on the amount of loot generated.
{| class="wikitable" style="color:white; background-color:#000000;"  
{| class="wikitable" style="color:white; background-color:#000000;"  
|- style="color: black;"
|- style="color: black;"
! Stage Mod
! Stage Mod
! Effect
! Effect
!Difficulty
|-
|-
| Aching
| Aching
| Whenever you make a mistake, increase the maximum power of all other stages.  Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
| Whenever you make a mistake, increase the maximum power of all other stages.  Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
|
|-
|-
| Apocalyptic
| Apocalyptic
| Stage contains harbingers of the apocalypse.
| Stage contains harbingers of the apocalypse.
|
|-
|-
| Barbed
| Barbed
| Whenever you take damage, lose defense equal to the stage's minimum power.
| Whenever you take damage, lose defense equal to the stage's minimum power.
|
|-
|-
| Bleeding
| Bleeding
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.
|
|-
|-
| Blinding
| Blinding
| Your stats and monster damage are unknown.
| Your stats and monster damage are unknown.
|
|-
|-
| Brooding
| Brooding
| Spawn monsters in hidden cells on reveal.
| Spawn monsters in hidden cells on reveal.
|
|-
|-
| Burning  
| Burning  
| Stage contains burning cells. Monsters are never in burning cells.
| Stage contains burning cells. Monsters are never in burning cells.
|
|-
|-
| Celestial
| Celestial
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.
|
|-
|-
| Communist
| Communist
| You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).
| You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).
|
|-
|-
| Convulsing
| Convulsing
| Stage power doubles whenever you take damage.
| Stage power doubles whenever you take damage.
|
|-
|-
| Cryptic
| Cryptic
| Cells with a value of 4 or greater are obscured.
| Cells with a value of 4 or greater are obscured.
|
|-
|-
| Dangerous
| Dangerous
| Stage power is greater than usual.
| Stage power is greater than usual.
|
|-
|-
| Dark
| Dark
| Poor visibility.
| Poor visibility.
|
|-
|-
| Devouring
| Devouring
|Lose the first item in your inventory whenever you make a mistake.
|Lose the first item in your inventory whenever you make a mistake.
|
|-
|-
| Double
| Double
| Stage must be completed twice.
| Stage must be completed twice.
|
|-
|-
| Dramatic
| Dramatic
| Whenever you discover a 5 or greater, increase the minimum stage power.
| Whenever you discover a 5 or greater, increase the minimum stage power.
|
|-
|-
| Dry
| Dry
| No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.
| No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.
|
|-
|-
| Educational
| Educational
| Stage contains many signs.
| Stage contains many signs.
|
|-
|-
| Electric
| Electric
| Stage contains [[Aura#Electric|Electric]] cells.  Twice as potent!
| Stage contains [[Aura#Electric|Electric]] cells.  Twice as potent!
|
|-
|-
| Elemental
| Elemental
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
|
|-
|-
| Explosive
| Explosive
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
|
|-
|-
| Fake
| Fake
| A total of three cells have the wrong values.  
| A total of three cells have the wrong values.  
|
|-
|-
| Fickle
| Fickle
| Whenever you interact with loot, destroy all other visible loot.
| Whenever you interact with loot, destroy all other visible loot.
|
|-
|-
| Flawless
| Flawless
| If you take damage, exit the stage without completing and lose a random item.
| If you take damage, exit the stage without completing and lose a random item.
|
|-
|-
| Frozen
| Frozen
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
|
|-
|-
| Grim
| Grim
| At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen.
| At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen.
|
|-
|-
| Haunted
| Haunted
| Gain an omen whenever a monster is revealed.
| Gain an omen whenever a monster is revealed.
|
|-
|-
| Hidden
| Hidden
| Stage contains one single monster.
| Stage contains one single monster.
|
|-
|-
| Illusory
| Illusory
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
|
|-
|-
| Judging
| Judging
| Take damage if you flag an empty cell.
| Take damage if you flag an empty cell.
|
|-
|-
| Large
| Large
| Stage is bigger than usual.
| Stage is bigger than usual.
|
|-
|-
| Liberated
| Liberated
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.
|
|-
|-
| Mauling
| Mauling
| Monsters attack an extra time.
| Monsters attack an extra time.
|
|-
|-
| Melting
| Melting
| Lose a random item after every 30 seconds.
| Lose a random item after every 30 seconds.
|
|-
|-
| Misty
| Misty
| Whenever you make a mistake, the monster relocates to another undiscovered cell.
| Whenever you make a mistake, the monster relocates to another undiscovered cell.
|
|-
|-
| Native
| Native
| Monsters may spawn in cells that you open.
| Monsters may spawn in cells that you open.
|
|-
|-
| Nightmare
| Nightmare
| You cannot flag cells.
| You cannot flag cells.
|
|-
|-
| Nomadic
| Nomadic
| Nomads everywhere!
| Nomads everywhere!
|
|-
|-
| Null
| Null
| Monsters deal damage to your max life.
| Monsters deal damage to your max life.
|
|-
|-
| Ominous
| Ominous
| Gain an omen at the start of the stage.
| Gain an omen at the start of the stage.
|
|-
|-
| Overwhelming
| Overwhelming
| Monster count is greater than usual.
| Monster count is greater than usual.
|
|-
|-
| Pagan
| Pagan
| At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.
| At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.
|
|-
|-
| Predatory
| Predatory
| At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
| At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
|
|-
|-
| Rancid
| Rancid
| Cannot use consumable items.
| Cannot use consumable items.
|
|-
|-
| Rising
| Rising
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
|
|-
|-
| Sealed
| Sealed
| Whenever you enter this stage, seal 3 inventory slots.
| Whenever you enter this stage, seal 3 inventory slots.
|
|-
|-
| Shiny
| Shiny
| Currency everywhere!
| Currency everywhere!
|
|-
|-
| Silenced
| Silenced
| Cannot use magic items.
| Cannot use magic items.
|
|-
|-
| Stronghold
| Stronghold
| Monsters deal extra damage equal to the number of other visible monsters.
| Monsters deal extra damage equal to the number of other visible monsters.
|
|-
|-
| Team
| Team
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.
|
|-
|-
| Temporal
| Temporal
| Cannot generate mana from cells.
| Cannot generate mana from cells.
|
|-
|-
| Timeless
| Timeless
| Your status effect timers do not update.
| Your status effect timers do not update.
|
|-
|-
| Toxic
| Toxic
| Stage contains [[Aura#Toxic|toxic]] cells.
| Stage contains [[Aura#Toxic|toxic]] cells.
|
|-
|-
| Trusty
| Trusty
| Solvable without guessing.
| Solvable without guessing.
|
|-
|-
| Tunnel
| Tunnel
| Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
| Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
|
|-
|-
| Uncharted  
| Uncharted  
| Contains an unknown number of monsters.
| Contains an unknown number of monsters.
|
|-
|-
| Vengeful
| Vengeful
| Monsters deal damage before they die.
| Monsters deal damage before they die.
|
|-
|-
| Viral
| Viral
| At the end of the stage, duplicate all your omens if you are injured.
| At the end of the stage, duplicate all your omens if you are injured.
|
|-
|-
| Wicked
| Wicked
| When you enter this stage, spawn 5 Cankers.
| When you enter this stage, spawn 5 Cankers.
|
|-
|-
| Windy
| Windy
| Gain an item at the start of the stage. Lose two items at the end of the stage.
| Gain an item at the start of the stage. Lose two items at the end of the stage.
|
|-
|-
| Withering
| Withering
| Lose 1 life each minute. You cannot die to Withering.
| Lose 1 life each minute. You cannot die to Withering.
|
|}
|}

Revision as of 23:17, 18 March 2020

DemonCrawl stages currently have 61 mods. Each mod has a difficulty value which, presumably, affects the influence that mod has on the amount of loot generated.

Stage Mod Effect Difficulty
Aching Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
Apocalyptic Stage contains harbingers of the apocalypse.
Barbed Whenever you take damage, lose defense equal to the stage's minimum power.
Bleeding If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.
Blinding Your stats and monster damage are unknown.
Brooding Spawn monsters in hidden cells on reveal.
Burning Stage contains burning cells. Monsters are never in burning cells.
Celestial Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.
Communist You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened).
Convulsing Stage power doubles whenever you take damage.
Cryptic Cells with a value of 4 or greater are obscured.
Dangerous Stage power is greater than usual.
Dark Poor visibility.
Devouring Lose the first item in your inventory whenever you make a mistake.
Double Stage must be completed twice.
Dramatic Whenever you discover a 5 or greater, increase the minimum stage power.
Dry No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests.
Educational Stage contains many signs.
Electric Stage contains Electric cells. Twice as potent!
Elemental Stage contains Burning, Freezing and Electric cells.
Explosive Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
Fake A total of three cells have the wrong values.
Fickle Whenever you interact with loot, destroy all other visible loot.
Flawless If you take damage, exit the stage without completing and lose a random item.
Frozen Stage contains frozen cells. Monsters might be trapped inside.
Grim At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen.
Haunted Gain an omen whenever a monster is revealed.
Hidden Stage contains one single monster.
Illusory Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
Judging Take damage if you flag an empty cell.
Large Stage is bigger than usual.
Liberated Whenever you lose 3 or more lives from a single source, uncomplete a random stage.
Mauling Monsters attack an extra time.
Melting Lose a random item after every 30 seconds.
Misty Whenever you make a mistake, the monster relocates to another undiscovered cell.
Native Monsters may spawn in cells that you open.
Nightmare You cannot flag cells.
Nomadic Nomads everywhere!
Null Monsters deal damage to your max life.
Ominous Gain an omen at the start of the stage.
Overwhelming Monster count is greater than usual.
Pagan At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way.
Predatory At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
Rancid Cannot use consumable items.
Rising At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
Sealed Whenever you enter this stage, seal 3 inventory slots.
Shiny Currency everywhere!
Silenced Cannot use magic items.
Stronghold Monsters deal extra damage equal to the number of other visible monsters.
Team Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.
Temporal Cannot generate mana from cells.
Timeless Your status effect timers do not update.
Toxic Stage contains toxic cells.
Trusty Solvable without guessing.
Tunnel Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
Uncharted Contains an unknown number of monsters.
Vengeful Monsters deal damage before they die.
Viral At the end of the stage, duplicate all your omens if you are injured.
Wicked When you enter this stage, spawn 5 Cankers.
Windy Gain an item at the start of the stage. Lose two items at the end of the stage.
Withering Lose 1 life each minute. You cannot die to Withering.