Stage Mods: Difference between revisions
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DemonCrawl [[stages]] currently have 61 mods. | DemonCrawl [[stages]] currently have 61 mods. Each mod has a difficulty value which, presumably, affects the influence that mod has on the amount of loot generated. | ||
{| class="wikitable" style="color:white; background-color:#000000;" | {| class="wikitable" style="color:white; background-color:#000000;" | ||
|- style="color: black;" | |- style="color: black;" | ||
! Stage Mod | ! Stage Mod | ||
! Effect | ! Effect | ||
!Difficulty | |||
|- | |- | ||
| Aching | | Aching | ||
| Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. | | Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. | ||
| | |||
|- | |- | ||
| Apocalyptic | | Apocalyptic | ||
| Stage contains harbingers of the apocalypse. | | Stage contains harbingers of the apocalypse. | ||
| | |||
|- | |- | ||
| Barbed | | Barbed | ||
| Whenever you take damage, lose defense equal to the stage's minimum power. | | Whenever you take damage, lose defense equal to the stage's minimum power. | ||
| | |||
|- | |- | ||
| Bleeding | | Bleeding | ||
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. | | If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. | ||
| | |||
|- | |- | ||
| Blinding | | Blinding | ||
| Your stats and monster damage are unknown. | | Your stats and monster damage are unknown. | ||
| | |||
|- | |- | ||
| Brooding | | Brooding | ||
| Spawn monsters in hidden cells on reveal. | | Spawn monsters in hidden cells on reveal. | ||
| | |||
|- | |- | ||
| Burning | | Burning | ||
| Stage contains burning cells. Monsters are never in burning cells. | | Stage contains burning cells. Monsters are never in burning cells. | ||
| | |||
|- | |- | ||
| Celestial | | Celestial | ||
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. | | Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. | ||
| | |||
|- | |- | ||
| Communist | | Communist | ||
| You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). | | You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). | ||
| | |||
|- | |- | ||
| Convulsing | | Convulsing | ||
| Stage power doubles whenever you take damage. | | Stage power doubles whenever you take damage. | ||
| | |||
|- | |- | ||
| Cryptic | | Cryptic | ||
| Cells with a value of 4 or greater are obscured. | | Cells with a value of 4 or greater are obscured. | ||
| | |||
|- | |- | ||
| Dangerous | | Dangerous | ||
| Stage power is greater than usual. | | Stage power is greater than usual. | ||
| | |||
|- | |- | ||
| Dark | | Dark | ||
| Poor visibility. | | Poor visibility. | ||
| | |||
|- | |- | ||
| Devouring | | Devouring | ||
|Lose the first item in your inventory whenever you make a mistake. | |Lose the first item in your inventory whenever you make a mistake. | ||
| | |||
|- | |- | ||
| Double | | Double | ||
| Stage must be completed twice. | | Stage must be completed twice. | ||
| | |||
|- | |- | ||
| Dramatic | | Dramatic | ||
| Whenever you discover a 5 or greater, increase the minimum stage power. | | Whenever you discover a 5 or greater, increase the minimum stage power. | ||
| | |||
|- | |- | ||
| Dry | | Dry | ||
| No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. | | No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. | ||
| | |||
|- | |- | ||
| Educational | | Educational | ||
| Stage contains many signs. | | Stage contains many signs. | ||
| | |||
|- | |- | ||
| Electric | | Electric | ||
| Stage contains [[Aura#Electric|Electric]] cells. Twice as potent! | | Stage contains [[Aura#Electric|Electric]] cells. Twice as potent! | ||
| | |||
|- | |- | ||
| Elemental | | Elemental | ||
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells. | | Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells. | ||
| | |||
|- | |- | ||
| Explosive | | Explosive | ||
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. | | Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. | ||
| | |||
|- | |- | ||
| Fake | | Fake | ||
| A total of three cells have the wrong values. | | A total of three cells have the wrong values. | ||
| | |||
|- | |- | ||
| Fickle | | Fickle | ||
| Whenever you interact with loot, destroy all other visible loot. | | Whenever you interact with loot, destroy all other visible loot. | ||
| | |||
|- | |- | ||
| Flawless | | Flawless | ||
| If you take damage, exit the stage without completing and lose a random item. | | If you take damage, exit the stage without completing and lose a random item. | ||
| | |||
|- | |- | ||
| Frozen | | Frozen | ||
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside. | | Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside. | ||
| | |||
|- | |- | ||
| Grim | | Grim | ||
| At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. | | At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. | ||
| | |||
|- | |- | ||
| Haunted | | Haunted | ||
| Gain an omen whenever a monster is revealed. | | Gain an omen whenever a monster is revealed. | ||
| | |||
|- | |- | ||
| Hidden | | Hidden | ||
| Stage contains one single monster. | | Stage contains one single monster. | ||
| | |||
|- | |- | ||
| Illusory | | Illusory | ||
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost. | | Whenever you lose life, flag or unflag a number of random cells equal to the life lost. | ||
| | |||
|- | |- | ||
| Judging | | Judging | ||
| Take damage if you flag an empty cell. | | Take damage if you flag an empty cell. | ||
| | |||
|- | |- | ||
| Large | | Large | ||
| Stage is bigger than usual. | | Stage is bigger than usual. | ||
| | |||
|- | |- | ||
| Liberated | | Liberated | ||
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage. | | Whenever you lose 3 or more lives from a single source, uncomplete a random stage. | ||
| | |||
|- | |- | ||
| Mauling | | Mauling | ||
| Monsters attack an extra time. | | Monsters attack an extra time. | ||
| | |||
|- | |- | ||
| Melting | | Melting | ||
| Lose a random item after every 30 seconds. | | Lose a random item after every 30 seconds. | ||
| | |||
|- | |- | ||
| Misty | | Misty | ||
| Whenever you make a mistake, the monster relocates to another undiscovered cell. | | Whenever you make a mistake, the monster relocates to another undiscovered cell. | ||
| | |||
|- | |- | ||
| Native | | Native | ||
| Monsters may spawn in cells that you open. | | Monsters may spawn in cells that you open. | ||
| | |||
|- | |- | ||
| Nightmare | | Nightmare | ||
| You cannot flag cells. | | You cannot flag cells. | ||
| | |||
|- | |- | ||
| Nomadic | | Nomadic | ||
| Nomads everywhere! | | Nomads everywhere! | ||
| | |||
|- | |- | ||
| Null | | Null | ||
| Monsters deal damage to your max life. | | Monsters deal damage to your max life. | ||
| | |||
|- | |- | ||
| Ominous | | Ominous | ||
| Gain an omen at the start of the stage. | | Gain an omen at the start of the stage. | ||
| | |||
|- | |- | ||
| Overwhelming | | Overwhelming | ||
| Monster count is greater than usual. | | Monster count is greater than usual. | ||
| | |||
|- | |- | ||
| Pagan | | Pagan | ||
| At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. | | At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. | ||
| | |||
|- | |- | ||
| Predatory | | Predatory | ||
| At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) | | At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) | ||
| | |||
|- | |- | ||
| Rancid | | Rancid | ||
| Cannot use consumable items. | | Cannot use consumable items. | ||
| | |||
|- | |- | ||
| Rising | | Rising | ||
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster | | At the end of the stage, increase the monster count of all other stages by 2 for each visible monster | ||
| | |||
|- | |- | ||
| Sealed | | Sealed | ||
| Whenever you enter this stage, seal 3 inventory slots. | | Whenever you enter this stage, seal 3 inventory slots. | ||
| | |||
|- | |- | ||
| Shiny | | Shiny | ||
| Currency everywhere! | | Currency everywhere! | ||
| | |||
|- | |- | ||
| Silenced | | Silenced | ||
| Cannot use magic items. | | Cannot use magic items. | ||
| | |||
|- | |- | ||
| Stronghold | | Stronghold | ||
| Monsters deal extra damage equal to the number of other visible monsters. | | Monsters deal extra damage equal to the number of other visible monsters. | ||
| | |||
|- | |- | ||
| Team | | Team | ||
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. | | Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. | ||
| | |||
|- | |- | ||
| Temporal | | Temporal | ||
| Cannot generate mana from cells. | | Cannot generate mana from cells. | ||
| | |||
|- | |- | ||
| Timeless | | Timeless | ||
| Your status effect timers do not update. | | Your status effect timers do not update. | ||
| | |||
|- | |- | ||
| Toxic | | Toxic | ||
| Stage contains [[Aura#Toxic|toxic]] cells. | | Stage contains [[Aura#Toxic|toxic]] cells. | ||
| | |||
|- | |- | ||
| Trusty | | Trusty | ||
| Solvable without guessing. | | Solvable without guessing. | ||
| | |||
|- | |- | ||
| Tunnel | | Tunnel | ||
| Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) | | Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) | ||
| | |||
|- | |- | ||
| Uncharted | | Uncharted | ||
| Contains an unknown number of monsters. | | Contains an unknown number of monsters. | ||
| | |||
|- | |- | ||
| Vengeful | | Vengeful | ||
| Monsters deal damage before they die. | | Monsters deal damage before they die. | ||
| | |||
|- | |- | ||
| Viral | | Viral | ||
| At the end of the stage, duplicate all your omens if you are injured. | | At the end of the stage, duplicate all your omens if you are injured. | ||
| | |||
|- | |- | ||
| Wicked | | Wicked | ||
| When you enter this stage, spawn 5 Cankers. | | When you enter this stage, spawn 5 Cankers. | ||
| | |||
|- | |- | ||
| Windy | | Windy | ||
| Gain an item at the start of the stage. Lose two items at the end of the stage. | | Gain an item at the start of the stage. Lose two items at the end of the stage. | ||
| | |||
|- | |- | ||
| Withering | | Withering | ||
| Lose 1 life each minute. You cannot die to Withering. | | Lose 1 life each minute. You cannot die to Withering. | ||
| | |||
|} | |} |
Revision as of 23:17, 18 March 2020
DemonCrawl stages currently have 61 mods. Each mod has a difficulty value which, presumably, affects the influence that mod has on the amount of loot generated.
Stage Mod | Effect | Difficulty |
---|---|---|
Aching | Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. | |
Apocalyptic | Stage contains harbingers of the apocalypse. | |
Barbed | Whenever you take damage, lose defense equal to the stage's minimum power. | |
Bleeding | If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. | |
Blinding | Your stats and monster damage are unknown. | |
Brooding | Spawn monsters in hidden cells on reveal. | |
Burning | Stage contains burning cells. Monsters are never in burning cells. | |
Celestial | Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. | |
Communist | You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). | |
Convulsing | Stage power doubles whenever you take damage. | |
Cryptic | Cells with a value of 4 or greater are obscured. | |
Dangerous | Stage power is greater than usual. | |
Dark | Poor visibility. | |
Devouring | Lose the first item in your inventory whenever you make a mistake. | |
Double | Stage must be completed twice. | |
Dramatic | Whenever you discover a 5 or greater, increase the minimum stage power. | |
Dry | No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. | |
Educational | Stage contains many signs. | |
Electric | Stage contains Electric cells. Twice as potent! | |
Elemental | Stage contains Burning, Freezing and Electric cells. | |
Explosive | Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. | |
Fake | A total of three cells have the wrong values. | |
Fickle | Whenever you interact with loot, destroy all other visible loot. | |
Flawless | If you take damage, exit the stage without completing and lose a random item. | |
Frozen | Stage contains frozen cells. Monsters might be trapped inside. | |
Grim | At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. | |
Haunted | Gain an omen whenever a monster is revealed. | |
Hidden | Stage contains one single monster. | |
Illusory | Whenever you lose life, flag or unflag a number of random cells equal to the life lost. | |
Judging | Take damage if you flag an empty cell. | |
Large | Stage is bigger than usual. | |
Liberated | Whenever you lose 3 or more lives from a single source, uncomplete a random stage. | |
Mauling | Monsters attack an extra time. | |
Melting | Lose a random item after every 30 seconds. | |
Misty | Whenever you make a mistake, the monster relocates to another undiscovered cell. | |
Native | Monsters may spawn in cells that you open. | |
Nightmare | You cannot flag cells. | |
Nomadic | Nomads everywhere! | |
Null | Monsters deal damage to your max life. | |
Ominous | Gain an omen at the start of the stage. | |
Overwhelming | Monster count is greater than usual. | |
Pagan | At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. | |
Predatory | At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) | |
Rancid | Cannot use consumable items. | |
Rising | At the end of the stage, increase the monster count of all other stages by 2 for each visible monster | |
Sealed | Whenever you enter this stage, seal 3 inventory slots. | |
Shiny | Currency everywhere! | |
Silenced | Cannot use magic items. | |
Stronghold | Monsters deal extra damage equal to the number of other visible monsters. | |
Team | Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. | |
Temporal | Cannot generate mana from cells. | |
Timeless | Your status effect timers do not update. | |
Toxic | Stage contains toxic cells. | |
Trusty | Solvable without guessing. | |
Tunnel | Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) | |
Uncharted | Contains an unknown number of monsters. | |
Vengeful | Monsters deal damage before they die. | |
Viral | At the end of the stage, duplicate all your omens if you are injured. | |
Wicked | When you enter this stage, spawn 5 Cankers. | |
Windy | Gain an item at the start of the stage. Lose two items at the end of the stage. | |
Withering | Lose 1 life each minute. You cannot die to Withering. |