Stage Mods: Difference between revisions

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| Apocalyptic
| Apocalyptic
| Stage contains harbingers of the apocalypse.
| Stage contains harbingers of the apocalypse.
|
|1
|-
|-
| Barbed
| Barbed
| Whenever you take damage, lose defense equal to the stage's minimum power.
| Whenever you take damage, lose defense equal to the stage's minimum power.
|
|2
|-
|-
| Bleeding
| Bleeding
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.
|
|1
|-
|-
| Blinding
| Blinding
| Your stats and monster damage are unknown.
| Your stats and monster damage are unknown.
|
|1
|-
|-
| Brooding
| Brooding
| Spawn monsters in hidden cells on reveal.
| Spawn monsters in hidden cells on reveal.
|
|1
|-
|-
| Burning  
| Burning  
| Stage contains burning cells. Monsters are never in burning cells.
| Stage contains burning cells. Monsters are never in burning cells.
|
|1
|-
|-
| Celestial
| Celestial
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.
|
|1
|-
|-
| Communist
| Communist
| You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).
| You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).
|
|1
|-
|-
| Convulsing
| Convulsing
| Stage power doubles whenever you take damage.
| Stage power doubles whenever you take damage.
|
|2
|-
|-
| Cryptic
| Cryptic
| Cells with a value of 4 or greater are obscured.
| Cells with a value of 4 or greater are obscured.
|
|1
|-
|-
| Dangerous
| Dangerous
| Stage power is greater than usual.
| Stage power is greater than usual.
|
|2
|-
|-
| Dark
| Dark
| Poor visibility.
| Poor visibility.
|
|1
|-
|-
| Devouring
| Devouring
|Lose the first item in your inventory whenever you make a mistake.
|Lose the first item in your inventory whenever you make a mistake.
|
|1
|-
|-
| Double
| Double
| Stage must be completed twice.
| Stage must be completed twice.
|
|1
|-
|-
| Dramatic
| Dramatic
| Whenever you discover a 5 or greater, increase the minimum stage power.
| Whenever you discover a 5 or greater, increase the minimum stage power.
|
|1
|-
|-
| Dry
| Dry
| No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.
| No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.
|
|1
|-
|-
| Educational
| Educational
| Stage contains many signs.
| Stage contains many signs.
|
|2
|-
|-
| Electric
| Electric
| Stage contains [[Aura#Electric|Electric]] cells.  Twice as potent!
| Stage contains [[Aura#Electric|Electric]] cells.  Twice as potent!
|
|1
|-
|-
| Elemental
| Elemental
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
|
|2
|-
|-
| Explosive
| Explosive
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
|
|1
|-
|-
| Fake
| Fake
| A total of three cells have the wrong values.  
| A total of three cells have the wrong values.  
|
|2
|-
|-
| Fickle
| Fickle
| Whenever you interact with loot, destroy all other visible loot.
| Whenever you interact with loot, destroy all other visible loot.
|
|2
|-
|-
| Flawless
| Flawless
| If you take damage, exit the stage without completing and lose a random item.
| If you take damage, exit the stage without completing and lose a random item.
|
|2
|-
|-
| Frozen
| Frozen
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
|
|2
|-
|-
| Grim
| Grim
| At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen.
| At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen.
|
|2
|-
|-
| Haunted
| Haunted
| Gain an omen whenever a monster is revealed.
| Gain an omen whenever a monster is revealed.
|
|1
|-
|-
| Hidden
| Hidden
| Stage contains one single monster.
| Stage contains one single monster.
|
|-4
|-
|-
| Illusory
| Illusory
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
|
|1
|-
|-
| Judging
| Judging
| Take damage if you flag an empty cell.
| Take damage if you flag an empty cell.
|
|1
|-
|-
| Large
| Large
| Stage is bigger than usual.
| Stage is bigger than usual.
|
|1
|-
|-
| Liberated
| Liberated
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.
|
|2
|-
|-
| Mauling
| Mauling
| Monsters attack an extra time.
| Monsters attack an extra time.
|
|2
|-
|-
| Melting
| Melting
| Lose a random item after every 30 seconds.
| Lose a random item after every 30 seconds.
|
|3
|-
|-
| Misty
| Misty
| Whenever you make a mistake, the monster relocates to another undiscovered cell.
| Whenever you make a mistake, the monster relocates to another undiscovered cell.
|
|1
|-
|-
| Native
| Native
| Monsters may spawn in cells that you open.
| Monsters may spawn in cells that you open.
|
|1
|-
|-
| Nightmare
| Nightmare
| You cannot flag cells.
| You cannot flag cells.
|
|3
|-
|-
| Nomadic
| Nomadic
| Nomads everywhere!
| Nomads everywhere!
|
|0
|-
|-
| Null
| Null
| Monsters deal damage to your max life.
| Monsters deal damage to your max life.
|
|1
|-
|-
| Ominous
| Ominous
| Gain an omen at the start of the stage.
| Gain an omen at the start of the stage.
|
|1
|-
|-
| Overwhelming
| Overwhelming
| Monster count is greater than usual.
| Monster count is greater than usual.
|
|2
|-
|-
| Pagan
| Pagan
| At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.
| At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.
|
|1
|-
|-
| Predatory
| Predatory
| At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
| At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
|
|2
|-
|-
| Rancid
| Rancid
| Cannot use consumable items.
| Cannot use consumable items.
|
|1
|-
|-
| Rising
| Rising
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
|
|1
|-
|-
| Sealed
| Sealed
| Whenever you enter this stage, seal 3 inventory slots.
| Whenever you enter this stage, seal 3 inventory slots.
|
|1
|-
|-
| Shiny
| Shiny
| Currency everywhere!
| Currency everywhere! (This mod reduces difficulty but significantly increases coin and diamond drops)
|
|-4
|-
|-
| Silenced
| Silenced
| Cannot use magic items.
| Cannot use magic items.
|
|1
|-
|-
| Stronghold
| Stronghold
| Monsters deal extra damage equal to the number of other visible monsters.
| Monsters deal extra damage equal to the number of other visible monsters.
|
|1
|-
|-
| Team
| Team
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.
|
|1
|-
|-
| Temporal
| Temporal
| Cannot generate mana from cells.
| Cannot generate mana from cells.
|
|1
|-
|-
| Timeless
| Timeless
| Your status effect timers do not update.
| Your status effect timers do not update.
|
|1
|-
|-
| Toxic
| Toxic
| Stage contains [[Aura#Toxic|toxic]] cells.
| Stage contains [[Aura#Toxic|toxic]] cells.
|
|1
|-
|-
| Trusty
| Trusty
| Solvable without guessing.
| Solvable without guessing.
|
|0
|-
|-
| Tunnel
| Tunnel
| Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
| Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
|
|1
|-
|-
| Uncharted  
| Uncharted  
| Contains an unknown number of monsters.
| Contains an unknown number of monsters.
|
|1
|-
|-
| Vengeful
| Vengeful
| Monsters deal damage before they die.
| Monsters deal damage before they die.
|
|2
|-
|-
| Viral
| Viral
| At the end of the stage, duplicate all your omens if you are injured.
| At the end of the stage, duplicate all your omens if you are injured.
|
|1
|-
|-
| Wicked
| Wicked
| When you enter this stage, spawn 5 Cankers.
| When you enter this stage, spawn 5 Cankers.
|
|1
|-
|-
| Windy
| Windy
| Gain an item at the start of the stage. Lose two items at the end of the stage.
| Gain an item at the start of the stage. Lose two items at the end of the stage.
|
|1
|-
|-
| Withering
| Withering
| Lose 1 life each minute. You cannot die to Withering.
| Lose 1 life each minute. You cannot die to Withering.
|
|2
|}
|}

Revision as of 23:21, 18 March 2020

DemonCrawl stages currently have 61 mods. Each mod has a difficulty value which, presumably, affects the influence that mod has on the amount of loot generated.

Stage Mod Effect Difficulty
Aching Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
Apocalyptic Stage contains harbingers of the apocalypse. 1
Barbed Whenever you take damage, lose defense equal to the stage's minimum power. 2
Bleeding If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. 1
Blinding Your stats and monster damage are unknown. 1
Brooding Spawn monsters in hidden cells on reveal. 1
Burning Stage contains burning cells. Monsters are never in burning cells. 1
Celestial Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. 1
Communist You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). 1
Convulsing Stage power doubles whenever you take damage. 2
Cryptic Cells with a value of 4 or greater are obscured. 1
Dangerous Stage power is greater than usual. 2
Dark Poor visibility. 1
Devouring Lose the first item in your inventory whenever you make a mistake. 1
Double Stage must be completed twice. 1
Dramatic Whenever you discover a 5 or greater, increase the minimum stage power. 1
Dry No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. 1
Educational Stage contains many signs. 2
Electric Stage contains Electric cells. Twice as potent! 1
Elemental Stage contains Burning, Freezing and Electric cells. 2
Explosive Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. 1
Fake A total of three cells have the wrong values. 2
Fickle Whenever you interact with loot, destroy all other visible loot. 2
Flawless If you take damage, exit the stage without completing and lose a random item. 2
Frozen Stage contains frozen cells. Monsters might be trapped inside. 2
Grim At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. 2
Haunted Gain an omen whenever a monster is revealed. 1
Hidden Stage contains one single monster.
Illusory Whenever you lose life, flag or unflag a number of random cells equal to the life lost. 1
Judging Take damage if you flag an empty cell. 1
Large Stage is bigger than usual. 1
Liberated Whenever you lose 3 or more lives from a single source, uncomplete a random stage. 2
Mauling Monsters attack an extra time. 2
Melting Lose a random item after every 30 seconds. 3
Misty Whenever you make a mistake, the monster relocates to another undiscovered cell. 1
Native Monsters may spawn in cells that you open. 1
Nightmare You cannot flag cells. 3
Nomadic Nomads everywhere! 0
Null Monsters deal damage to your max life. 1
Ominous Gain an omen at the start of the stage. 1
Overwhelming Monster count is greater than usual. 2
Pagan At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. 1
Predatory At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) 2
Rancid Cannot use consumable items. 1
Rising At the end of the stage, increase the monster count of all other stages by 2 for each visible monster 1
Sealed Whenever you enter this stage, seal 3 inventory slots. 1
Shiny Currency everywhere! (This mod reduces difficulty but significantly increases coin and diamond drops)
Silenced Cannot use magic items. 1
Stronghold Monsters deal extra damage equal to the number of other visible monsters. 1
Team Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. 1
Temporal Cannot generate mana from cells. 1
Timeless Your status effect timers do not update. 1
Toxic Stage contains toxic cells. 1
Trusty Solvable without guessing. 0
Tunnel Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) 1
Uncharted Contains an unknown number of monsters. 1
Vengeful Monsters deal damage before they die. 2
Viral At the end of the stage, duplicate all your omens if you are injured. 1
Wicked When you enter this stage, spawn 5 Cankers. 1
Windy Gain an item at the start of the stage. Lose two items at the end of the stage. 1
Withering Lose 1 life each minute. You cannot die to Withering. 2