Stage Mods: Difference between revisions

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DemonCrawl currently has a wide variety of stage mods
DemonCrawl [[stages]] currently have 61 mods.  Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)
{| class="wikitable sortable" style="color:white; background-color:#000000;"
|- style="color: black;"
! Stage Mod
! Effect
!Difficulty
|-
| {{Mod|Abstract}}
| Gain 2 random mods when you enter this stage
| 2
|-
| {{Mod|Aching}}
| Whenever you make a mistake, increase the maximum power of all other stages.  Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
|1
|-
| {{Mod|Active}}
| [[Passive Items]] do not work.
|2
|-
| {{Mod|Apocalyptic}}
| Stage contains harbingers of the apocalypse.
|2
|-
| {{Mod|Barbed}}
| Whenever you take damage, lose defense equal to the stage's minimum power.
|1
|-
| {{Mod|Bleeding}}
| If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding.
|1
|-
| {{Mod|Blinding}}
| Your stats and monster damage are unknown.
|1
|-
| {{Mod|Brooding}}
| Whenever a monster is revealed, spawn a monster in a hidden cell.
|1
|-
| {{Mod|Burning }}
| Stage contains [[Aura#Burning|Burning]] cells. Monsters are never in burning cells.
|1
|-
| {{Mod|Celestial}}
| Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls.
|1
|-
| {{Mod|Communist}}
| You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).
|1
|-
| {{Mod|Convulsing}}
| Stage power doubles whenever you take damage.
|2
|-
| {{Mod|Crooked}}
| Whenever a monster is revealed lose coins equal to the value of the cell it was standing on.
|1
|-
| {{Mod|Cryptic}}
| Cells with a value of 4 or greater are obscured.
|1
|-
| {{Mod|Dangerous}}
| Stage power is greater than usual.
|2
|-
| {{Mod|Dark}}
| Poor visibility.
|1
|-
| {{Mod|Devouring}}
|Lose the first item in your inventory whenever you make a mistake.
|1
|-
| {{Mod|Dirty}}
| When you leave the stage, take 1 damage for each different type of non-living object.
|2
|-
| {{Mod|Disturbing}}
| Living objects move towards your cursor. If you hover a living object, you take 1 damage.
|2
|-
| {{Mod|Diverse}}
| Stage may contain monsters from surrounding stages.  Damage rolls are determined by the stage the monster is originally from.
|1
|-
| {{Mod|Double}}
| Stage must be completed twice.
|1
|-
| {{Mod|Dramatic}}
| Whenever you discover a 5 or greater, increase the minimum stage power.
|1
|-
| {{Mod|Dry}}
| No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.
|1
|-
| {{Mod|Educational}}
| Stage contains many signs.
|2
|-
| {{Mod|Electric}}
| Stage contains [[Aura#Electric|Electric]] cells.  Twice as potent!
|1
|-
| {{Mod|Elemental}}
| Stage contains [[Aura#Burning|Burning]], [[Aura#Freezing|Freezing]] and [[Aura#Electric|Electric]] cells.
|3
|-
| {{Mod|Explosive}}
| Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage.
|1
|-
| {{Mod|Fake}}
| A total of three cells have the wrong values.
|2
|-
| {{Mod|Fickle}}
| Whenever you interact with loot, destroy all other visible loot.
|2
|-
| {{Mod|Flawless}}
| If you take damage, exit the stage without completing and lose a random item.
|2
|-
| {{Mod|Forsaken}}
| Legendary items do not work. Omens activate and additional time.
|1
|-
| {{Mod|Fraudulent}}
| When you enter this stage, replace all stage mods with more difficult stage mods.
|1
|-
| {{Mod|Frothy}}
| When you enter the stage, [[Orb|Bubble]] all your items.  Whenever you pop a bubble, lose 1 life.
|1
|-
| {{Mod|Frozen}}
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
|2
|-
| {{Mod|Grim}}
| At the start of the stage, gain 3 [[omen]]s. Whenever you open 20 cells without making a mistake, lose a random omen.
|2
|-
| {{Mod|Haunted}}
| Gain an [[omen]] whenever a monster is revealed.
|1
|-
| {{Mod|Hidden}}
| Once in a thousand years... (Stage contains one single monster.)
| -4
|-
| {{Mod|Illusory}}
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
|1
|-
| {{Mod|Immutable}}
| You cannot modify this stage's properties.
|1
|-
| {{Mod|Judging}}
| Take damage if you flag an empty cell.
|1
|-
| {{Mod|Large}}
| Stage is bigger than usual.
|1
|-
| {{Mod|Liberated}}
| Whenever you lose 3 or more lives from a single source, uncomplete a random stage.
|2
|-
| {{Mod|Lofty}}
| Increase the value of all cells by 1, except those with a value of 0.
|3
|-
| {{Mod|Mauling}}
| Monsters attack an extra time.
|2
|-
| {{Mod|Melting}}
| Lose a random item after every 30 seconds.
|3
|-
| {{Mod|Misty}}
| Whenever you make a mistake, the monster relocates to another undiscovered cell.
|1
|-
| {{Mod|Native}}
| Monsters may spawn in cells that you open.
|1
|-
| {{Mod|Nightmare}}
| You cannot flag cells.
|3
|-
| {{Mod|Nomadic}}
| Nomads everywhere!
|0
|-
| {{Mod|Null}}
| Monsters deal damage to your max life.
|1
|-
| {{Mod|Ominous}}
| Gain an [[omen]] at the start of the stage.
|1
|-
| {{Mod|Overwhelming}}
| Monster count is greater than usual.
|2
|-
| {{Mod|Pagan}}
| At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.
|1
|-
| {{Mod|Predatory}}
| At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
|2
|-
| {{Mod|Rancid}}
| Cannot use consumable items.
|1
|-
| {{Mod|Rising}}
| At the end of the stage, increase the monster count of all other stages by 2 for each visible monster
|1
|-
| {{Mod|Scrappy}}
| Monsters deal extra damage equal to the number of nearby cells that are not solved.
|2
|-
| {{Mod|Sealed}}
| Whenever you enter this stage, seal 3 inventory slots.
|1
|-
| {{Mod|Serrated}}
| When you enter a stage, spawn 3 [[Orb|sawblades]] with 3 lifespan each.  Whenever a sawblade explodes, take 1 damage.
|2
|-
| {{Mod|Shiny}}
| Currency everywhere!  (This mod reduces difficulty but significantly increases coin and diamond drops)
| -4
|-
| {{Mod|Silenced}}
| Cannot use magic items.
|1
|-
| {{Mod|Slippery}}
| When you close your inventory, [[Seal]] your entire inventory.  At the end of the stage, unseal your entire inventory.
|2
|-
| {{Mod|Stronghold}}
| Monsters deal extra damage equal to the number of other visible monsters.
|1
|-
| {{Mod|Surrounded}}
| At the start of the stage, monsters spawn along the perimeter.
|1
|-
| {{Mod|Team}}
| Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each.
|1
|-
| {{Mod|Temporal}}
| Cannot generate mana from cells.
|1
|-
| {{Mod|Timeless}}
| Your status effect timers do not update.
|1
|-
| {{Mod|Toxic}}
| Stage contains [[Aura#Toxic|toxic]] cells.
|1
|-
| {{Mod|Trusty}}
| Solvable without guessing.
|0
|-
| {{Mod|Tunnel}}
| Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
|1
|-
| {{Mod|Unchained}}
| If you create a chain of 3 or more turns, take monster damage.
|3
|-
| {{Mod|Uncharted }}
| Contains an unknown number of monsters.
|1
|-
| {{Mod|Valhallan}}
| Stage contains [[Aura|Sanctified]] cells with items.  At the end of the stage, take damage equal to number of empty sanctified cells.
|0
|-
| {{Mod|Vengeful}}
| Monsters deal damage before they die.
|2
|-
| {{Mod|Vigilant}}
| Before opening or chording a cell, nearby visible monsters will attack you.
|2
|-
| {{Mod|Viral}}
| At the end of the stage, duplicate all your [[omen]]s if you are injured.
|1
|-
| {{Mod|Wicked}}
| When you enter this stage, spawn 5 Cankers.
|1
|-
| {{Mod|Windy}}
| Gain an item at the start of the stage. Lose two items at the end of the stage.
|1
|-
| {{Mod|Withering}}
| Lose 1 life each minute. You cannot die to Withering.
|2
|}


== Aching ==
==Changelog==
Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages.
*{{Version|1.58}}
**added Fraudulent
**Elemental now difficulty 3 instead of 2
**Unchained now difficulty 3 instead of 2
*{{Version|1.57}} added Disturbing
*{{Version|1.55}} added: Vigilant, Forsaken and Surrounded


== Blinding ==
{{MechNav}}
Your stats and monster damage are unknown.
 
== Communist ==
You must pay 5 coins to open your inventory.  (Note: this charge applies each time your inventory is opened).
 
== Cryptic ==
Cells with a value of 4 or greater are obscured.
 
== Dangerous ==
Stage power is greater than usual.
 
== Double ==
Stage must be completed twice.
 
== Dramatic ==
Whenever you discover a 5 or greater, increase the minimum stage power.
 
== Dry ==
No random loot, nor strangers, nor landmarks.  After you complete the stage, spawn 3 chests.
 
== Educational ==
Stage contains many signs.
 
== Electric ==
Tiles can be affected by the [[Aura#Electric|Electric]] Modifier.
 
== Haunted ==
Gain an omen whenever a monster is revealed.
 
== Judging ==
Take damage if you flag an empty cell.
 
== Mauling ==
Monsters attack an extra time.
 
== Melting ==
Lose a random item after every 30 seconds.
 
== Misty ==
Whenever you make a mistake, the monster relocates to another undiscovered cell.
 
== Nightmare ==
You cannot flag cells.
 
== Nomadic ==
Nomads everywhere!
 
== Null ==
Monsters deal damage equal to your max life
 
== Ominous ==
Gain an omen at the start of the stage
 
== Pagan ==
At the start of the stage, lose up to half your items.  The stage has an additional heart for each item lost this way.
 
== Predatory ==
At the end of the stage, each visible monster has a 50% chance of attacking you.  (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you)
 
== Sealed ==
Whenever you enter this stage, seal 3 inventory slots.
 
== Shiny ==
Currency everywhere!
 
== Silenced ==
Cannot use magic items.
 
== Team ==
Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells ttack you for one damage each.
 
== Temporal ==
Cannot generate mana from cells.
 
== Timeless ==
Lose 1 life each minute.  Your status effect timers do not update.
 
== Tunnel ==
Stage contains multiple floors.  (Note: each floor counts as a new level for the purposes of effects like the Ominous mod)
 
== Viral ==
At the end of the stage, duplicate all your omens if you are injured.

Revision as of 21:28, 12 September 2020

DemonCrawl stages currently have 61 mods. Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)

Stage Mod Effect Difficulty
Abstract mod.png Abstract Gain 2 random mods when you enter this stage 2
Aching mod.png Aching Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. 1
Active mod.png Active Passive Items do not work. 2
Apocalyptic mod.png Apocalyptic Stage contains harbingers of the apocalypse. 2
Barbed mod.png Barbed Whenever you take damage, lose defense equal to the stage's minimum power. 1
Bleeding mod.png Bleeding If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. 1
Blinding mod.png Blinding Your stats and monster damage are unknown. 1
Brooding mod.png Brooding Whenever a monster is revealed, spawn a monster in a hidden cell. 1
Burning mod.png Burning Stage contains Burning cells. Monsters are never in burning cells. 1
Celestial mod.png Celestial Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. 1
Communist mod.png Communist You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). 1
Convulsing mod.png Convulsing Stage power doubles whenever you take damage. 2
Crooked mod.png Crooked Whenever a monster is revealed lose coins equal to the value of the cell it was standing on. 1
Cryptic mod.png Cryptic Cells with a value of 4 or greater are obscured. 1
Dangerous mod.png Dangerous Stage power is greater than usual. 2
Dark mod.png Dark Poor visibility. 1
Devouring mod.png Devouring Lose the first item in your inventory whenever you make a mistake. 1
Dirty mod.png Dirty When you leave the stage, take 1 damage for each different type of non-living object. 2
Disturbing mod.png Disturbing Living objects move towards your cursor. If you hover a living object, you take 1 damage. 2
Diverse mod.png Diverse Stage may contain monsters from surrounding stages. Damage rolls are determined by the stage the monster is originally from. 1
Double mod.png Double Stage must be completed twice. 1
Dramatic mod.png Dramatic Whenever you discover a 5 or greater, increase the minimum stage power. 1
Dry mod.png Dry No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. 1
Educational mod.png Educational Stage contains many signs. 2
Electric mod.png Electric Stage contains Electric cells. Twice as potent! 1
Elemental mod.png Elemental Stage contains Burning, Freezing and Electric cells. 3
Explosive mod.png Explosive Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. 1
Fake mod.png Fake A total of three cells have the wrong values. 2
Fickle mod.png Fickle Whenever you interact with loot, destroy all other visible loot. 2
Flawless mod.png Flawless If you take damage, exit the stage without completing and lose a random item. 2
Forsaken mod.png Forsaken Legendary items do not work. Omens activate and additional time. 1
Fraudulent mod.png Fraudulent When you enter this stage, replace all stage mods with more difficult stage mods. 1
Frothy mod.png Frothy When you enter the stage, Bubble all your items. Whenever you pop a bubble, lose 1 life. 1
Frozen mod.png Frozen Stage contains frozen cells. Monsters might be trapped inside. 2
Grim mod.png Grim At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. 2
Haunted mod.png Haunted Gain an omen whenever a monster is revealed. 1
Hidden mod.png Hidden Once in a thousand years... (Stage contains one single monster.) -4
Illusory mod.png Illusory Whenever you lose life, flag or unflag a number of random cells equal to the life lost. 1
Immutable mod.png Immutable You cannot modify this stage's properties. 1
Judging mod.png Judging Take damage if you flag an empty cell. 1
Large mod.png Large Stage is bigger than usual. 1
Liberated mod.png Liberated Whenever you lose 3 or more lives from a single source, uncomplete a random stage. 2
Lofty mod.png Lofty Increase the value of all cells by 1, except those with a value of 0. 3
Mauling mod.png Mauling Monsters attack an extra time. 2
Melting mod.png Melting Lose a random item after every 30 seconds. 3
Misty mod.png Misty Whenever you make a mistake, the monster relocates to another undiscovered cell. 1
Native mod.png Native Monsters may spawn in cells that you open. 1
Nightmare mod.png Nightmare You cannot flag cells. 3
Nomadic mod.png Nomadic Nomads everywhere! 0
Null mod.png Null Monsters deal damage to your max life. 1
Ominous mod.png Ominous Gain an omen at the start of the stage. 1
Overwhelming mod.png Overwhelming Monster count is greater than usual. 2
Pagan mod.png Pagan At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. 1
Predatory mod.png Predatory At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) 2
Rancid mod.png Rancid Cannot use consumable items. 1
Rising mod.png Rising At the end of the stage, increase the monster count of all other stages by 2 for each visible monster 1
Scrappy mod.png Scrappy Monsters deal extra damage equal to the number of nearby cells that are not solved. 2
Sealed mod.png Sealed Whenever you enter this stage, seal 3 inventory slots. 1
Serrated mod.png Serrated When you enter a stage, spawn 3 sawblades with 3 lifespan each. Whenever a sawblade explodes, take 1 damage. 2
Shiny mod.png Shiny Currency everywhere! (This mod reduces difficulty but significantly increases coin and diamond drops) -4
Silenced mod.png Silenced Cannot use magic items. 1
Slippery mod.png Slippery When you close your inventory, Seal your entire inventory. At the end of the stage, unseal your entire inventory. 2
Stronghold mod.png Stronghold Monsters deal extra damage equal to the number of other visible monsters. 1
Surrounded mod.png Surrounded At the start of the stage, monsters spawn along the perimeter. 1
Team mod.png Team Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. 1
Temporal mod.png Temporal Cannot generate mana from cells. 1
Timeless mod.png Timeless Your status effect timers do not update. 1
Toxic mod.png Toxic Stage contains toxic cells. 1
Trusty mod.png Trusty Solvable without guessing. 0
Tunnel mod.png Tunnel Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) 1
Unchained mod.png Unchained If you create a chain of 3 or more turns, take monster damage. 3
Uncharted mod.png Uncharted Contains an unknown number of monsters. 1
Valhallan mod.png Valhallan Stage contains Sanctified cells with items. At the end of the stage, take damage equal to number of empty sanctified cells. 0
Vengeful mod.png Vengeful Monsters deal damage before they die. 2
Vigilant mod.png Vigilant Before opening or chording a cell, nearby visible monsters will attack you. 2
Viral mod.png Viral At the end of the stage, duplicate all your omens if you are injured. 1
Wicked mod.png Wicked When you enter this stage, spawn 5 Cankers. 1
Windy mod.png Windy Gain an item at the start of the stage. Lose two items at the end of the stage. 1
Withering mod.png Withering Lose 1 life each minute. You cannot die to Withering. 2

Changelog

  • v1.58
    • added Fraudulent
    • Elemental now difficulty 3 instead of 2
    • Unchained now difficulty 3 instead of 2
  • v1.57 added Disturbing
  • v1.55 added: Vigilant, Forsaken and Surrounded
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Auramancer Mastery.pngBanker Mastery.pngBarbarian Mastery.pngBookworm Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGhost Mastery.pngGuardian Mastery.pngHuman Mastery.pngHunter Mastery.pngHypnotist Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNinja Mastery.pngNovice Mastery.pngPoisoner Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWarlock Mastery.pngWitch Mastery.pngWizard Mastery.png
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