Stage Mods: Difference between revisions

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m (Added seismic mod difficulty)
(Add Galvanized (update 1.70))
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| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside.
|2
|2
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| {{Mod|Galvanized}}
| Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods.
|?
|-
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| {{Mod|Grim}}
| {{Mod|Grim}}
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| {{Mod|Illusory}}
| {{Mod|Illusory}}
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost.
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|2
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| {{Mod|Immutable}}
| {{Mod|Immutable}}
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==Changelog==
==Changelog==
*{{Version|1.70}} added Galvanized
*{{Version|1.69}} Illusory now difficulty 2 instead of 1
*{{Version|1.66}} added Righteous
*{{Version|1.66}} added Righteous
*{{Version|1.64}}
*{{Version|1.64}}

Revision as of 20:58, 29 April 2021

DemonCrawl stages currently have 80 mods. Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)

Stage Mod Effect Difficulty
Abstract mod.png Abstract Gain 2 random mods when you enter this stage 2
Aching mod.png Aching Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. 1
Active mod.png Active Passive Items do not work. 2
Apocalyptic mod.png Apocalyptic Stage contains harbingers of the apocalypse. 2
Astral mod.png Astral Rare loot everywhere! 0
Barbed mod.png Barbed Whenever you take damage, lose defense equal to the stage's minimum power. 1
Bleeding mod.png Bleeding If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. 1
Blinding mod.png Blinding Your stats and monster damage are unknown. 1
Brooding mod.png Brooding Whenever a monster is revealed, spawn a monster in a hidden cell. 1
Burning mod.png Burning Stage contains Burning cells. Monsters are never in burning cells. 1
Celestial mod.png Celestial Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. 1
Communist mod.png Communist You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). 1
Convulsing mod.png Convulsing Stage power doubles whenever you take damage. 2
Crooked mod.png Crooked Whenever a monster is revealed lose coins equal to the value of the cell it was standing on. 1
Cryptic mod.png Cryptic Cells with a value of 4 or greater are obscured. 1
Dangerous mod.png Dangerous Stage power is greater than usual. 2
Dark mod.png Dark Poor visibility. 1
Devouring mod.png Devouring Lose the first item in your inventory whenever you make a mistake. 1
Dirty mod.png Dirty When you leave the stage, take 1 damage for each different type of non-living object. 2
Disturbing mod.png Disturbing Living objects move towards your cursor. If you hover a living object, you take 1 damage. 2
Diverse mod.png Diverse Stage may contain monsters from surrounding stages. Damage rolls are determined by the stage the monster is originally from. 1
Double mod.png Double Stage must be completed twice. 1
Dramatic mod.png Dramatic Whenever you discover a 5 or greater, increase the minimum stage power. 1
Dry mod.png Dry No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. 1
Dumb mod.png Dumb Lose your mastery at the beginning of the stage. Gain your mastery at the end of the stage. 2
Educational mod.png Educational Stage contains many signs. 2
Electric mod.png Electric Stage contains Electric cells. Twice as potent! 1
Elemental mod.png Elemental Stage contains Burning, Freezing and Electric cells. 3
Evolving mod.png Evolving When you enter this stage, replace all stage mods with more difficult stage mods. 2
Explosive mod.png Explosive Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. 1
Fake mod.png Fake A total of three cells have the wrong values. 2
Feeble mod.png Feeble Monsters have a 50% chance to flee instead of attacking you. 0
Fickle mod.png Fickle Whenever you interact with loot, destroy all other visible loot. 2
Flawless mod.png Flawless If you take damage, exit the stage without completing and lose a random item. 2
Forsaken mod.png Forsaken Legendary items do not work. Omens activate an additional time. 1
Frothy mod.png Frothy When you enter the stage, Bubble all your items. Whenever you pop a bubble, lose 1 life. 1
Frozen mod.png Frozen Stage contains frozen cells. Monsters might be trapped inside. 2
Galvanized mod.png Galvanized Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods. ?
Grim mod.png Grim At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. 2
Haunted mod.png Haunted Gain an omen whenever a monster is revealed. 1
Hidden mod.png Hidden Once in a thousand years... (Stage contains one single monster.) -4
Illusory mod.png Illusory Whenever you lose life, flag or unflag a number of random cells equal to the life lost. 2
Immutable mod.png Immutable You cannot modify this stage's properties. 1
Judging mod.png Judging Take damage if you flag an empty cell. 1
Large mod.png Large Stage is bigger than usual. 1
Lawless mod.png Lawless Kill a visible living object whenever the sum of your chain is 20 or greater. At the end of the stage, visible living objects attack you for 1 damage each. 2
Liberated mod.png Liberated Whenever you lose 3 or more lives from a single source, uncomplete a random stage. 2
Lofty mod.png Lofty Increase the value of all cells by 1, except those with a value of 0. 3
Mauling mod.png Mauling Monsters attack an extra time. 2
Melting mod.png Melting Lose a random item after every 30 seconds. 3
Misty mod.png Misty Whenever you make a mistake, the monster relocates to another undiscovered cell. 1
Native mod.png Native Monsters may spawn in cells that you open. 1
Nightmare mod.png Nightmare You cannot flag cells. 3
Nomadic mod.png Nomadic Nomads everywhere! 0
Null mod.png Null Monsters deal damage to your max life. 1
Ominous mod.png Ominous Gain an omen at the start of the stage. 1
Overwhelming mod.png Overwhelming Monster count is greater than usual. 2
Pagan mod.png Pagan At the start of the stage, lose up to half your items. The stage has an additional heart for each item lost this way. 1
Predatory mod.png Predatory At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) 2
Psychotic mod.png Psychotic Negate mistake damage. Visible monsters have a 3% chance to attack you each turn. 2
Rancid mod.png Rancid Cannot use consumable items. 1
Righteous mod.png Righteous Lose 5 morality when you enter the stage. If your morality is negative at the end of the stage, lose all legendary items and gain an omen. If positive, lose all omens and gain a legendary. 1
Rising mod.png Rising At the end of the stage, increase the monster count of all other stages by 2 for each visible monster 1
Scrappy mod.png Scrappy Monsters deal extra damage equal to the number of nearby cells that are not solved. 2
Sealed mod.png Sealed Whenever you enter this stage, seal 3 inventory slots. 1
Seismic mod.png Seismic When you open half of all empty cells, relocate and unflag everything. 1
Serrated mod.png Serrated When you enter a stage, spawn 3 sawblades with 3 lifespan each. Whenever a sawblade explodes, take 1 damage. 2
Shiny mod.png Shiny Currency everywhere! (This mod reduces difficulty but significantly increases coin and diamond drops) -4
Silenced mod.png Silenced Cannot use magic items. 1
Slippery mod.png Slippery When you close your inventory, Seal your entire inventory. At the end of the stage, unseal your entire inventory. 2
Stronghold mod.png Stronghold Monsters deal extra damage equal to the number of other visible monsters. 1
Surrounded mod.png Surrounded At the start of the stage, monsters spawn along the perimeter. 1
Team mod.png Team Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. 1
Temporal mod.png Temporal Cannot generate mana from cells. 1
Timeless mod.png Timeless Your status effect timers do not update. 1
Toxic mod.png Toxic Stage contains toxic cells. 1
Trusty mod.png Trusty Solvable without guessing. 0
Tunnel mod.png Tunnel Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) 1
Unchained mod.png Unchained If you create a chain of 3 or more turns, take monster damage. 3
Uncharted mod.png Uncharted Contains an unknown number of monsters. 1
Valhallan mod.png Valhallan Stage contains Sanctified cells with items. At the end of the stage, take damage equal to number of empty sanctified cells. 0
Vengeful mod.png Vengeful Monsters deal damage before they die. 2
Vigilant mod.png Vigilant Before opening or chording a cell, nearby visible monsters will attack you. 2
Viral mod.png Viral At the end of the stage, duplicate all your omens if you are injured. 1
Wicked mod.png Wicked When you enter this stage, spawn 5 Cankers. 1
Windy mod.png Windy Gain an item at the start of the stage. Lose two items at the end of the stage. 1
Withering mod.png Withering Lose 1 life each minute. You cannot die to Withering. 2

Stage Mods Related Items

Image Name Description Cost
Blindfold.png Blindfold When you enter a stage, it gains a random stage mod. 0 coins
Chromatic Choker.png Chromatic Choker Monsters attack additional times equal to the number of stage mods. 0 coins
Earthblock.png Earthblock Stage mods cannot be created nor removed. 0 coins
Dice.png Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. 5 coins
Divine Demon Seed.png Divine Demon Seed Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. 5 coins
Divine Simple Robe.png Divine Simple Robe [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. 7 coins
Comforter.png Comforter Before entering a stage, remove a random stage mod. 9 coins
Demon Seed.png Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. 9 coins
Chromatic Boots.png Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Mantis.png Mantis When you enter a stage, gain 2 souls for every stage mod. 20 coins
Magic Dice.png Magic Dice [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. 24 coins
Divine Mantis.png Divine Mantis When you enter a stage with 3 or more stage mods, gain a revive. 25 coins
Chromatic Helmet.png Chromatic Helmet [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. 27 coins
Pacifier.png Pacifier Replace the stage mods on the selected stage with less difficult stage mods. 36 coins
Purify.png Purify [500 Mana] Remove all stage mods from selected stage. 50 coins
Chromatic Chestplate.png Chromatic Chestplate [7 Body Armor] When you enter a stage, fortify by the number of stage mods. 55 coins

Changelog

  • v1.70 added Galvanized
  • v1.69 Illusory now difficulty 2 instead of 1
  • v1.66 added Righteous
  • v1.64
    • added: Dumb, Lawless, Seismic, Psychotic, Feeble
    • Viral mod rework: "If you're injured at the start of the stage, duplicate your omens. If you're injured at the end of the stage, the next stage gains Viral." (was "At the end of the stage, duplicate all your omens if you are injured.")
  • v1.62 The Fraudulent mod has been renamed to Evolving mod
  • v1.58
    • added Fraudulent
    • Elemental now difficulty 3 instead of 2
    • Unchained now difficulty 3 instead of 2
  • v1.57 added Disturbing
  • v1.55 added: Vigilant, Forsaken and Surrounded
Mechanics
Lives.png LivesDefense.png DefenseCoin Currency.png Coins
Revive.png ReviveStatus Effect.png Status Effect
StagesSpecial StagesStage Power
Nomad.png StrangerSign.png LandmarkFamiliar.png FamiliarSpider.png MonsterHUSKBANE.png Boss
Loot ( Heart.png HeartSoul.png SoulCoin.png CoinDiamond.png DiamondChest.png Chestetc. )
AuraStage Mods
Canker.png CankerSawblade.png SawbladeBubble.png Bubble
FlareBlessingBubble
InventoryArmor.png ArmorBones.png BonesMinion.png MinionSeal
ManaManalockDuplicast
TurnMistakeDamageChainChordPowerchordExplodeGlean GuessPathfindingMorality
ScorePrestige
Token.png TokensSpecial ChestsHeirloomSigil
Auramancer Mastery.pngBanker Mastery.pngBarbarian Mastery.pngBookworm Mastery.pngBubbler Mastery.pngCommander Mastery.pngDemolitionist Mastery.pngDetective Mastery.pngExorcist Mastery.pngFirefly Mastery.pngGhost Mastery.pngGuardian Mastery.pngHuman Mastery.pngHunter Mastery.pngHypnotist Mastery.pngImmortal Mastery.pngKnight Mastery.pngLumberjack Mastery.pngMarksman Mastery.pngMutant Mastery.pngNinja Mastery.pngNovice Mastery.pngPoisoner Mastery.pngProphet Mastery.pngProtagonist Mastery.pngScholar Mastery.pngScout Mastery.pngSnowflake Mastery.pngSpark Mastery.pngSpy Mastery.pngSurvivor Mastery.pngUndertaker Mastery.pngWarlock Mastery.pngWitch Mastery.pngWizard Mastery.png
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