Stage Mods: Difference between revisions
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DemonCrawl [[stages]] currently have | DemonCrawl [[stages]] currently have 80 mods. Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.) | ||
{| class="wikitable sortable" style="color:white; background-color:#000000;" | {| class="wikitable sortable" style="color:white; background-color:#000000;" | ||
|- style="color: black;" | |- style="color: black;" | ||
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| {{Mod|Double}} | | {{Mod|Double}} | ||
| Stage must be completed twice. | | Stage must be completed twice. | ||
| | |2 | ||
|- | |- | ||
| {{Mod|Dramatic}} | | {{Mod|Dramatic}} | ||
Line 101: | Line 101: | ||
| No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. | | No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. | ||
|1 | |1 | ||
|- | |||
| {{Mod|Dumb}} | |||
| Lose your mastery at the beginning of the stage. Gain your mastery at the end of the stage. | |||
|2 | |||
|- | |- | ||
| {{Mod|Educational}} | | {{Mod|Educational}} | ||
Line 116: | Line 120: | ||
| {{Mod|Evolving}} | | {{Mod|Evolving}} | ||
| When you enter this stage, replace all stage mods with more difficult stage mods. | | When you enter this stage, replace all stage mods with more difficult stage mods. | ||
| | |2 | ||
|- | |- | ||
| {{Mod|Explosive}} | | {{Mod|Explosive}} | ||
Line 125: | Line 129: | ||
| A total of three cells have the wrong values. | | A total of three cells have the wrong values. | ||
|2 | |2 | ||
|- | |||
| {{Mod|Feeble}} | |||
| Monsters have a 50% chance to flee instead of attacking you. | |||
|0 | |||
|- | |- | ||
| {{Mod|Fickle}} | | {{Mod|Fickle}} | ||
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|- | |- | ||
| {{Mod|Forsaken}} | | {{Mod|Forsaken}} | ||
| Legendary items do not work. Omens activate | | Legendary items do not work. Omens activate an additional time. | ||
|1 | |1 | ||
|- | |- | ||
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| {{Mod|Frozen}} | | {{Mod|Frozen}} | ||
| Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside. | | Stage contains [[Aura#Freezing|frozen]] cells. Monsters might be trapped inside. | ||
|2 | |||
|- | |||
| {{Mod|Galvanized}} | |||
| Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods. | |||
|2 | |2 | ||
|- | |- | ||
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| {{Mod|Illusory}} | | {{Mod|Illusory}} | ||
| Whenever you lose life, flag or unflag a number of random cells equal to the life lost. | | Whenever you lose life, flag or unflag a number of random cells equal to the life lost. | ||
| | |2 | ||
|- | |- | ||
| {{Mod|Immutable}} | | {{Mod|Immutable}} | ||
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| Stage is bigger than usual. | | Stage is bigger than usual. | ||
|1 | |1 | ||
|- | |||
| {{Mod|Lawless}} | |||
| Kill a visible living object whenever the sum of your chain is 20 or greater. At the end of the stage, visible living objects attack you for 1 damage each. | |||
|2 | |||
|- | |- | ||
| {{Mod|Liberated}} | | {{Mod|Liberated}} | ||
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| {{Mod|Lofty}} | | {{Mod|Lofty}} | ||
| Increase the value of all cells by 1, except those with a value of 0. | | Increase the value of all cells by 1, except those with a value of 0. | ||
| | |4 | ||
|- | |- | ||
| {{Mod|Mauling}} | | {{Mod|Mauling}} | ||
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| {{Mod|Nightmare}} | | {{Mod|Nightmare}} | ||
| You cannot flag cells. | | You cannot flag cells. | ||
| | |4 | ||
|- | |- | ||
| {{Mod|Nomadic}} | | {{Mod|Nomadic}} | ||
Line 219: | Line 235: | ||
|- | |- | ||
| {{Mod|Pagan}} | | {{Mod|Pagan}} | ||
| At the start of the stage, lose up to half your items. The stage has an additional | | At the start of the stage, lose up to half your items. The stage has an additional souls for each item lost this way. | ||
|1 | |1 | ||
|- | |- | ||
| {{Mod|Predatory}} | | {{Mod|Predatory}} | ||
| At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) | | At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) | ||
|2 | |||
|- | |||
| {{Mod|Psychotic}} | |||
| Negate mistake damage. Visible monsters have a 3% chance to attack you each turn. | |||
|2 | |2 | ||
|- | |- | ||
| {{Mod|Rancid}} | | {{Mod|Rancid}} | ||
| Cannot use consumable items. | | Cannot use consumable items. | ||
|1 | |||
|- | |||
| {{Mod|Righteous}} | |||
| Lose 5 morality when you enter the stage. If your morality is negative at the end of the stage, lose all legendary items and gain an omen. If positive, lose all omens and gain a legendary. | |||
|1 | |1 | ||
|- | |- | ||
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| Whenever you enter this stage, seal 3 inventory slots. | | Whenever you enter this stage, seal 3 inventory slots. | ||
|1 | |1 | ||
|- | |||
| {{Mod|Seismic}} | |||
| When you open half of all empty cells, relocate and unflag everything. | |||
|2 | |||
|- | |- | ||
| {{Mod|Serrated}} | | {{Mod|Serrated}} | ||
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|2 | |2 | ||
|} | |} | ||
=={{PAGENAME}} Related Items== | |||
{{ItemTable|description=stage mod}} | |||
==Changelog== | ==Changelog== | ||
*{{Version|1.70}} added Galvanized | |||
*{{Version|1.69}} Illusory now difficulty 2 instead of 1 | |||
*{{Version|1.66}} added Righteous | |||
*{{Version|1.64}} | |||
**added: Dumb, Lawless, Seismic, Psychotic, Feeble | |||
**Viral mod rework: "If you're injured at the start of the stage, duplicate your omens. If you're injured at the end of the stage, the next stage gains Viral." (was "At the end of the stage, duplicate all your omens if you are injured.") | |||
*{{Version|1.62}} The Fraudulent mod has been renamed to Evolving mod | |||
*{{Version|1.58}} | *{{Version|1.58}} | ||
**added Fraudulent | **added Fraudulent |
Revision as of 07:03, 1 October 2021
DemonCrawl stages currently have 80 mods. Each mod has a difficulty value which increases or decreases the frequency of rare loot. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.)
Stage Mod | Effect | Difficulty |
---|---|---|
Abstract | Gain 2 random mods when you enter this stage | 2 |
Aching | Whenever you make a mistake, increase the maximum power of all other stages. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. | 1 |
Active | Passive Items do not work. | 2 |
Apocalyptic | Stage contains harbingers of the apocalypse. | 2 |
Astral | Rare loot everywhere! | 0 |
Barbed | Whenever you take damage, lose defense equal to the stage's minimum power. | 1 |
Bleeding | If you are injured, lose 1 life whenever you discover a 5 or greater. You cannot die to Bleeding. | 1 |
Blinding | Your stats and monster damage are unknown. | 1 |
Brooding | Whenever a monster is revealed, spawn a monster in a hidden cell. | 1 |
Burning | Stage contains Burning cells. Monsters are never in burning cells. | 1 |
Celestial | Gain 1 revive. At the end of the stage, lose lives equal to the max power. Normal heart drops are converted to souls. | 1 |
Communist | You must pay 5 coins to open your inventory. (Note: this charge applies each time your inventory is opened). | 1 |
Convulsing | Stage power doubles whenever you take damage. | 2 |
Crooked | Whenever a monster is revealed lose coins equal to the value of the cell it was standing on. | 1 |
Cryptic | Cells with a value of 4 or greater are obscured. | 1 |
Dangerous | Stage power is greater than usual. | 2 |
Dark | Poor visibility. | 1 |
Devouring | Lose the first item in your inventory whenever you make a mistake. | 1 |
Dirty | When you leave the stage, take 1 damage for each different type of non-living object. | 2 |
Disturbing | Living objects move towards your cursor. If you hover a living object, you take 1 damage. | 2 |
Diverse | Stage may contain monsters from surrounding stages. Damage rolls are determined by the stage the monster is originally from. | 1 |
Double | Stage must be completed twice. | 2 |
Dramatic | Whenever you discover a 5 or greater, increase the minimum stage power. | 1 |
Dry | No random loot, nor strangers, nor landmarks. After you complete the stage, spawn 3 chests. | 1 |
Dumb | Lose your mastery at the beginning of the stage. Gain your mastery at the end of the stage. | 2 |
Educational | Stage contains many signs. | 2 |
Electric | Stage contains Electric cells. Twice as potent! | 1 |
Elemental | Stage contains Burning, Freezing and Electric cells. | 3 |
Evolving | When you enter this stage, replace all stage mods with more difficult stage mods. | 2 |
Explosive | Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage. | 1 |
Fake | A total of three cells have the wrong values. | 2 |
Feeble | Monsters have a 50% chance to flee instead of attacking you. | 0 |
Fickle | Whenever you interact with loot, destroy all other visible loot. | 2 |
Flawless | If you take damage, exit the stage without completing and lose a random item. | 2 |
Forsaken | Legendary items do not work. Omens activate an additional time. | 1 |
Frothy | When you enter the stage, Bubble all your items. Whenever you pop a bubble, lose 1 life. | 1 |
Frozen | Stage contains frozen cells. Monsters might be trapped inside. | 2 |
Galvanized | Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods. | 2 |
Grim | At the start of the stage, gain 3 omens. Whenever you open 20 cells without making a mistake, lose a random omen. | 2 |
Haunted | Gain an omen whenever a monster is revealed. | 1 |
Hidden | Once in a thousand years... (Stage contains one single monster.) | -4 |
Illusory | Whenever you lose life, flag or unflag a number of random cells equal to the life lost. | 2 |
Immutable | You cannot modify this stage's properties. | 1 |
Judging | Take damage if you flag an empty cell. | 1 |
Large | Stage is bigger than usual. | 1 |
Lawless | Kill a visible living object whenever the sum of your chain is 20 or greater. At the end of the stage, visible living objects attack you for 1 damage each. | 2 |
Liberated | Whenever you lose 3 or more lives from a single source, uncomplete a random stage. | 2 |
Lofty | Increase the value of all cells by 1, except those with a value of 0. | 4 |
Mauling | Monsters attack an extra time. | 2 |
Melting | Lose a random item after every 30 seconds. | 3 |
Misty | Whenever you make a mistake, the monster relocates to another undiscovered cell. | 1 |
Native | Monsters may spawn in cells that you open. | 1 |
Nightmare | You cannot flag cells. | 4 |
Nomadic | Nomads everywhere! | 0 |
Null | Monsters deal damage to your max life. | 1 |
Ominous | Gain an omen at the start of the stage. | 1 |
Overwhelming | Monster count is greater than usual. | 2 |
Pagan | At the start of the stage, lose up to half your items. The stage has an additional souls for each item lost this way. | 1 |
Predatory | At the end of the stage, each visible monster has a 50% chance of attacking you. (Note: This applies after clicking "finish" so any outstanding heart drops won't be able to heal you) | 2 |
Psychotic | Negate mistake damage. Visible monsters have a 3% chance to attack you each turn. | 2 |
Rancid | Cannot use consumable items. | 1 |
Righteous | Lose 5 morality when you enter the stage. If your morality is negative at the end of the stage, lose all legendary items and gain an omen. If positive, lose all omens and gain a legendary. | 1 |
Rising | At the end of the stage, increase the monster count of all other stages by 2 for each visible monster | 1 |
Scrappy | Monsters deal extra damage equal to the number of nearby cells that are not solved. | 2 |
Sealed | Whenever you enter this stage, seal 3 inventory slots. | 1 |
Seismic | When you open half of all empty cells, relocate and unflag everything. | 2 |
Serrated | When you enter a stage, spawn 3 sawblades with 3 lifespan each. Whenever a sawblade explodes, take 1 damage. | 2 |
Shiny | Currency everywhere! (This mod reduces difficulty but significantly increases coin and diamond drops) | -4 |
Silenced | Cannot use magic items. | 1 |
Slippery | When you close your inventory, Seal your entire inventory. At the end of the stage, unseal your entire inventory. | 2 |
Stronghold | Monsters deal extra damage equal to the number of other visible monsters. | 1 |
Surrounded | At the start of the stage, monsters spawn along the perimeter. | 1 |
Team | Whenever you make a mistake, all surrounding cells are revealed and any monsters in those cells attack you for one damage each. | 1 |
Temporal | Cannot generate mana from cells. | 1 |
Timeless | Your status effect timers do not update. | 1 |
Toxic | Stage contains toxic cells. | 1 |
Trusty | Solvable without guessing. | 0 |
Tunnel | Stage contains multiple floors. (Note: each floor counts as a new level for the purposes of effects like the Ominous mod) | 1 |
Unchained | If you create a chain of 3 or more turns, take monster damage. | 3 |
Uncharted | Contains an unknown number of monsters. | 1 |
Valhallan | Stage contains Sanctified cells with items. At the end of the stage, take damage equal to number of empty sanctified cells. | 0 |
Vengeful | Monsters deal damage before they die. | 2 |
Vigilant | Before opening or chording a cell, nearby visible monsters will attack you. | 2 |
Viral | At the end of the stage, duplicate all your omens if you are injured. | 1 |
Wicked | When you enter this stage, spawn 5 Cankers. | 1 |
Windy | Gain an item at the start of the stage. Lose two items at the end of the stage. | 1 |
Withering | Lose 1 life each minute. You cannot die to Withering. | 2 |
Stage Mods Related Items
Image | Name | Description | Cost |
---|---|---|---|
Blindfold | When you enter a stage, it gains a random stage mod. | 0 coins | |
Chromatic Choker | Monsters attack additional times equal to the number of stage mods. | 0 coins | |
Earthblock | Stage mods cannot be created nor removed. | 0 coins | |
Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | 5 coins | |
Divine Demon Seed | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | 5 coins | |
Divine Simple Robe | [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | 7 coins | |
Comforter | Before entering a stage, remove a random stage mod. | 9 coins | |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | 9 coins | |
Chromatic Boots | [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | 19 coins | |
Mantis | When you enter a stage, gain 2 souls for every stage mod. | 20 coins | |
Magic Dice | [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | 24 coins | |
Divine Mantis | When you enter a stage with 3 or more stage mods, gain a revive. | 25 coins | |
Chromatic Helmet | [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | 27 coins | |
Pacifier | Replace the stage mods on the selected stage with less difficult stage mods. | 36 coins | |
Purify | [500 Mana] Remove all stage mods from selected stage. | 50 coins | |
Chromatic Chestplate | [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | 55 coins |
Changelog
- v1.70 added Galvanized
- v1.69 Illusory now difficulty 2 instead of 1
- v1.66 added Righteous
- v1.64
- added: Dumb, Lawless, Seismic, Psychotic, Feeble
- Viral mod rework: "If you're injured at the start of the stage, duplicate your omens. If you're injured at the end of the stage, the next stage gains Viral." (was "At the end of the stage, duplicate all your omens if you are injured.")
- v1.62 The Fraudulent mod has been renamed to Evolving mod
- v1.58
- added Fraudulent
- Elemental now difficulty 3 instead of 2
- Unchained now difficulty 3 instead of 2
- v1.57 added Disturbing
- v1.55 added: Vigilant, Forsaken and Surrounded
Mechanics | |||
---|---|---|---|
Character | Stats | Lives • Defense • Coins | |
Revive • Status Effect | |||
Stage | Stages • Special Stages • Stage Power | ||
Objects | Stranger • Landmark • Familiar • Monster • Boss | ||
Loot | ( Heart • Soul • Coin • Diamond • Chest • etc. ) | ||
Modifiers | Aura • Stage Mods | ||
Orbs | Canker • Sawblade • Bubble | ||
Projectiles | Flare • Blessing • Bubble | ||
Item | Inventory • Armor • Bones • Minion • Seal | ||
Magic | Mana • Manalock • Duplicast | ||
Keyword | Turn • Mistake • Damage • Chain • Chord • Powerchord • Explode • Glean • Guess • Pathfinding • Morality | ||
Profile | Level | Score • Prestige | |
Tokens • Special Chests • Heirloom • Sigil | |||
Mastery | |||
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