DemonCrawl is a puzzle roguelite that combines the addicting gameplay of Minesweeper with hundreds of unique items, stages, and abilities!
v1.52 Patch Notes
New Features
Added a "posthumous hint" effect to show where you could have moved if you lose the quest
Quality of Life
Finality omen now creates a toast notification when you die
Refactored event trigger code for better localization and (eventual) mod support
We can now load event-driven item strings from external JSON files
For example, if you want to change the Extra Pocket text that appears when you enter a stage, you would add a line called "Extra Pocket_msg_ENTER_STAGE" to English.json
Dynamic text can be added to strings in the form of letter variables, e.g. "Reduced the stage power by $A!"
Most items do not utilize this new system quite yet… but they will soon! Proper documentation to follow as well.
Balance Changes
Mastery start of stage effects--e.g. Spark and Spy--will now trigger before items
Bug Fixes
Fixed an issue related to the autosolver's understanding of the monster count
Fixed Blinding mod not concealing damage taken in the help menu
Fixed another issue related to immutable objects getting destroyed
Bugle can no longer activate before monsters have spawned
Divine Blood Magic can no longer activate before monsters have spawned
You can no longer pay the Gambler if he has no valid cells to move to
Added notification that you cannot switch codex profiles during a quest
Fixed minor memory leak with Bag of Tricks
Fixed Molotov incorrectly stating that you must be in the overworld to use