June 02, 2021 Patch

From DemonCrawl Wiki
(Redirected from June 03, 2021 Patch)
Jump to navigation Jump to search
Patches May 01, 2021 Patch June 02, 2021 Patch June 04, 2021 Patch

Sources

Source: v1.75 Patch Notes

Version notes

Updated to game version v1.75.

Patch notes

v1.75 Patch Notes Hi folks,

A big DemonCrawl update has just been released! It includes the two masteries, Ghost and Poisoner, along with the following goodies:

10 new items 5 new boss mods 3 new emblems 3 new sigils A new daily mission Various improvements and fixes


Here's a closer look at some of the new items in v1.75:

Full patch notes are available below. Enjoy!

---

New Features

  • New mastery: Ghost - "Death is meaningless."
  • New mastery: Poisoner - "Strike monsters and strangers alike with deadly toxins!"
  • Added 2 new mementos and mastery dolls
  • Added Nomad that sells treasure chests
  • New magic item: Poison Blade - "[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself."
  • New magic item: Dessert - "[250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect."
  • New magic item: Moonflower - "[140 Mana] Increase your status effect counters by 20."
  • New passive item: War Paint - "Whenever a living object dies, solve 5 cells."
  • New passive item: Rosin - "After you use a magic item, your next chord will be a powerchord."
  • New passive item: Nanobot - "Whenever you lose life, restore that much life after opening 100 cells."
  • New passive item: Ectoplasm - "You can become a ghost. After opening 200 cells as a ghost, you lose."
  • New passive item: Hand of Glory - "Whenever you leave a stage, steal coins from all visible strangers equal to their price."
  • New consumable item: Spider Fang - "The next time a monster is revealed, kill it before you can take damage."
  • New consumable item: Cardboard Box - "Lose your mastery, coins, and all of your items. Get them back at the start of the next stage."
  • New Lv1 emblem: Lost Soul
  • New Lv2 emblem: Wild West
  • New Lv3 emblem: Murderous Intent
  • New sigil reflex: Combos - "X% chance to increase your chain length by 2 instead of 1."
  • New sigil reflex: Conditions - "Add X to new status effect counters."
  • New sigil reflex: Deal - "Reduce the price of all visible strangers by X."
  • New daily mission: Crack the Code - "Acquire a Treasure Key. Reward: 10 Tokens"
  • New boss mod: Judge - "Activate mistake effects whenever you incorrectly chord a cell."
  • New boss mod: Ornate - "Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom."
  • New boss mod: Overprotective - "You cannot interact with objects that are in the same quadrant as the boss."
  • New boss mod: Tough - "Has additional resistance against effects that can kill it."
  • New boss mod: Surprise - "After opening half of all empty cells, gain 2 boss mods."
  • New paint: Icy Sunset by community member juh9870


Quality of Life

  • Added search box to the Customize menu
  • Added toast when you can't gain a status effect due to being at the status effect limit
  • Improved performance of status effects
  • We can now specify customized strings for status effect reward tooltips - check Rewind or Postbox as examples
  • Updated Codex keyword from "favor" to "favored"


Balance Changes

  • Detective I buff: "Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger."
  • Hunter I buff: "Begin the quest with 4 Minions."
  • Warlock I nerf: "Once per turn, you may right-click your mastery to cast Blood Magic."
  • Powder Keg price reduced from 50 to 45
  • Pendulum price reduced from 19 to 16
  • Trust Buster price reduced from 45 to 41
  • Leftovers price increased from 35 to 45
  • Leftovers crafting recipe removed
  • Perfume price increased from 18 to 22
  • Badge of Honor price increased from 18 to 24
  • Nunchucks self-inflicted damage reduced from 5 to 3
  • Seismic mod difficulty rating increased from 1 to 2


Bug Fixes

  • Fixed an issue with a few kinds of stage objects that could overwrite guaranteed chests
  • Fixed a visual glitch where a new status effect could appear without its icon
  • Fixed a potential memory leak related to status effect icons
  • Fixed a visual glitch where the mastery icon could go missing after using an Academy
  • Fixed an issue where Red Dye could bypass omen immunity
  • Fixed a few issues related to the Demonlord hero trial effect
  • Fixed Timeless stage mod not affecting realtime status effects like Sleeping Powder
  • Fixed Sacred Ground emblem not applying Immutable mod
  • Fixed a crash related to using Trash Bin with a magic radius upgrade
  • Fixed a crash related to using Vampiric Blade on a frozen cell
  • Fixed a rare crash related to Manaboard and Scalpel
  • Fixed a softlock related to the Seismic mod with the board rumble setting disabled
  • Addressed a few minor inconsistencies in achievement icons