Items
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Passives |
Consumables |
Magic |
Omens |
Legendaries |
DemonCrawl currently has 949 collectable items, with 83 Divine variants.
| Item | Description | Category | Cost |
|---|---|---|---|
| Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. | |||
| Every 5 turns, apply electric to a random visible cell. | |||
| After opening 100 cells without making a mistake, pass 100 turns. | |||
| For 100 turns, you are immune to burns. | |||
| [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | |||
| Reveal and apply Burning to random hidden cells until it lands on one with a monster. | |||
| [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | |||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | |||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | |||
| Gain 3 souls and lose 10% pathfinding. | |||
| Launch a Blessing in a random direction from target visible cell. | |||
| Uncompletes the selected stage. | |||
| Replace the stage mods on the selected stage with less difficult stage mods. | |||
| For 1 turn, your targeted items affect the entire column and row of cells. | |||
| Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | |||
| Every 20 turns, spawn a heart. | |||
| Gain 2 [[defense]], then transform this into [[Banana Peel]]. | |||
| [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | |||
| Bury Bones in target 3x3 visible area. | |||
| Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. | |||
| [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | |||
| After opening 100 cells without making a mistake, spawn 10 strangers. | |||
| Apply Electric to a 3x3 area around target cell. | |||
| [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | |||
| Your next chord becomes a powerchord. | |||
| The next time a monster is revealed, kill it before you can take damage. | |||
| Apply Burning to a 3x3 area around target cell. | |||
| Uncomplete every stage, lock all stages except the first. | |||
| Randomize your card items, including this one. | |||
| Glean all hidden cells near visible cells. | |||
| After 20 turns, set your stats to their current values. | |||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | |||
| Recharge all of your magic items. | |||
| [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | |||
| Enchant target visible cell: nearby monsters have a 50% chance to miss. | |||
| [1 Leg Armor] Monster reveal effects are negated. | |||
| Reveal target cell. If it has a monster, kill it. | |||
| Reveal all cells that have auras. | |||
| For the next 100 turns, gain a Minion whenever you use a magic item. | |||
| Exit the current stage without completing. | |||
| For 5 seconds, reduce incoming damage by the number of seconds left. | |||
| For the next 100 turns, chests cannot contain omens. | |||
| [1 Head Armor] Fortify whenever you open a chest. | |||
| [1 Head Armor] Must... kill... strangers... | |||
| You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | |||
| Randomly double your coins or lose them all. | |||
| Gain souls equal to the different types of visible auras. | |||
| You must have 2 or more omens to open this egg! | |||
| Pause the stage timer for 5 minutes. | |||
| Activate the completion of all of your status effects. The status timers are unaffected. | |||
| For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | |||
| [2 Leg Armor] Visible monsters near the cells you open will flee. | |||
| Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |||
| [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | |||
| Apply Ethereal to the visible cell or cells with the highest value. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| You must have a legendary item to open this egg! | |||
| Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. | |||
| Gain 5% evasion. If you have to guess, gain 10% evasion instead. | |||
| [15 Body Armor] Strong body armor. | |||
| [3 Head Armor] Fortify by 1 whenever you bury Bones. | |||
| Every 40 turns, gain a mastery charge until you make a mistake. | |||
| Heal to full life. | |||
| Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | |||
| Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. | |||
| Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | |||
| After opening 50 cells without making a mistake, gain 2 Quest items. | |||
| [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | |||
| Gain a soul. If you have any pathfinding, gain 3 souls instead. | |||
| [6 Head Armor] Whenever this takes damage, kill the attacking monster. | |||
| [2 Head Armor] Fortify by 1 whenever a Minion dies. | |||
| Double the length of your chain, then solve a number of cells equal to the length of your chain. | |||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | |||
| Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. | |||
| Transforms into a random item from your inventory. | |||
| [3 Body Armor] Fortify by 2 whenever a Minion dies. | |||
| [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. | |||
| The next time an omen effect would activate, negate it and lose the omen. | |||
| Apply Frozen to a 3x3 area around target cell. | |||
| [1 Head Armor] Fortify whenever you pass 1 or more turns. | |||
| Pass 30 turns. | |||
| After opening 100 cells without making a mistake, gain 50 coins. | |||
| Explode target numbered cell in a 3x3 area. | |||
| Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. | |||
| [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. | |||
| [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. | |||
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| 50% chance to spawn a heart during the next 100 turns. | |||
| Gain 1 revive. | |||
| [5 Body Armor] Fortify by 2 whenever you restore life. | |||
| Gain 1% pathfinding for each stage you have completed. | |||
| For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | |||
| After opening 100 cells without making a mistake, destroy all omens. | |||
| Convert all loot, landmarks, and strangers into new objects of the same category. | |||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | |||
| [6 Body Armor] You cannot collect loot. | |||
| [7 Leg Armor] Strong leg armor. | |||
| [6 Body Armor] Fortify whenever you pop a bubble. | |||
| Spawn a heart. If you have to guess, convert all visible hearts to souls. | |||
| Transform all of your items into 10 coins each. | |||
| Gain 100 mana. | |||
| For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | |||
| Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | |||
| [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | |||
| The stage power becomes 1 for 5 turns. | |||
| [5 Body Armor] Basic body armor. | |||
| [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | |||
| Drop all of your items on the ground. | |||
| [6 Body Armor] Fortify whenever you donate a Present to a stranger. | |||
| [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | |||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| If you have to guess, gain a revive. If not, you die. | |||
| [1 Head Armor] Remove all fake cell values. Cell values are always correct. | |||
| [4 Body Armor] Fortify by 3 whenever you gain an omen. | |||
| [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | |||
| Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | |||
| [14 Body Armor] Fortify by 2 whenever you collect a diamond. | |||
| Launch 3 Sawblades. | |||
| Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | |||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | |||
| Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | |||
| [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | |||
| [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | |||
| 25% chance to spawn a heart during the next 10 turns. | |||
| [8 Body Armor] Decent body armor. | |||
| [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | |||
| [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | |||
| [6 Head Armor] Decent head armor. | |||
| Activate all visible strangers for free. | |||
| You must have 5 or more consumable items to open this egg! | |||
| You will find twice as much loot until your next mistake. | |||
| Randomizes your inventory. | |||
| [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. | |||
| You must have 3 or more magic items to open this egg! | |||
| [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | |||
| Every 50 turns, gain 1 defense if you are not injured. | |||
| [6 Head Armor] Fortify by 2 whenever a stranger dies. | |||
| Restore 1 life and gain 25 mana for each omen you have. | |||
| Complete the selected stage and uncomplete the surrounding stages. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | |||
| Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | |||
| [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | |||
| If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | |||
| [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | |||
| Transform all visible strangers into Dolls. | |||
| Spawn a monster. If you have to guess, convert all visible monsters to Minions. | |||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | |||
| Gain coins equal to the combined value of the visible cells with the highest value. | |||
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | |||
| Lose a random item. After 50 turns, gain 3 copies of that item. | |||
| After opening 50 cells, spawn a Sawblade. | |||
| Transforms into a random "frozen" item. | |||
| [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | |||
| You will only find magic items until you gain a magic item. | |||
| After opening 100 cells without making a mistake, gain 4 souls. | |||
| [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| [10 Head Armor] Strong head armor. | |||
| [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | |||
| Unlocks all stages. | |||
| You will only find legendary items until you gain a legendary item. | |||
| [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | |||
| [7 Head Armor] Fortify by 2 whenever you lose life. | |||
| Unlock the selected stage. | |||
| [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | |||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | |||
| Flag a number of monsters equal to the current stage's max power. | |||
| Spawn a random number of chests between the stage's minimum and maximum power. | |||
| Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | |||
| Every 10 turns, restore 1 life until you have full life. | |||
| For the next 10 turns, you can powerchord any cell. | |||
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | |||
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | |||
| After opening 100 cells without making a mistake, fill your inventory with Bones. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| Gain a soul, plus 1 soul for every 200 mana you have. | |||
| Expand the radius of your next targetable item by 1. | |||
| Restore 1 life. | |||
| Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | |||
| Gain max life equal to the current stage's minimum power. | |||
| [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | |||
| Reduce the current stage's max power to its min power. | |||
| [1 Body Armor] Better than nothing. | |||
| Adds the Trusty mod to the selected stage. | |||
| [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | |||
| Every 100 turns, set your stats to their current values. | |||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? | |||
| Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | |||
| Upgrade your Minions, or gain a Minion if you don't have any. | |||
| [20 Head Armor] Ultimate head armor. | |||
| Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | |||
| You are immune to omens until your next mistake. | |||
| For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | |||
| Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | |||
| [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. |