Items
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Passives |
Consumables |
Magic |
Omens |
Legendaries |
DemonCrawl currently has 949 collectable items, with 83 Divine variants.
| Item | Description | Category | Cost |
|---|---|---|---|
| Gain 3 souls and lose 10% pathfinding. | |||
| For 1 turn, your targeted items affect the entire column and row of cells. | |||
| Glean all hidden cells near visible cells. | |||
| Recharge all of your magic items. | |||
| [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | |||
| [1 Leg Armor] Monster reveal effects are negated. | |||
| Reveal all cells that have auras. | |||
| [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | |||
| Exit the current stage without completing. | |||
| [1 Head Armor] Must... kill... strangers... | |||
| [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | |||
| After opening 100 cells without making a mistake, spawn 10 strangers. | |||
| Replace the stage mods on the selected stage with less difficult stage mods. | |||
| Randomly double your coins or lose them all. | |||
| [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | |||
| Pause the stage timer for 5 minutes. | |||
| Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. | |||
| Bury Bones in target 3x3 visible area. | |||
| Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. | |||
| [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | |||
| Every 20 turns, spawn a heart. | |||
| Pass 30 turns. | |||
| [1 Head Armor] Fortify whenever you pass 1 or more turns. | |||
| [15 Body Armor] Strong body armor. | |||
| After opening 100 cells without making a mistake, pass 100 turns. | |||
| [2 Leg Armor] Visible monsters near the cells you open will flee. | |||
| For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | |||
| Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |||
| [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | |||
| Activate the completion of all of your status effects. The status timers are unaffected. | |||
| You must have 2 or more omens to open this egg! | |||
| Gain souls equal to the different types of visible auras. | |||
| Apply Ethereal to the visible cell or cells with the highest value. | |||
| You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | |||
| [1 Head Armor] Fortify whenever you open a chest. | |||
| Randomize your card items, including this one. | |||
| Explode target numbered cell in a 3x3 area. | |||
| For 100 turns, you are immune to burns. | |||
| For the next 100 turns, gain a Minion whenever you use a magic item. | |||
| Reveal target cell. If it has a monster, kill it. | |||
| [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | |||
| Enchant target visible cell: nearby monsters have a 50% chance to miss. | |||
| [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | |||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | |||
| After 20 turns, set your stats to their current values. | |||
| Launch a Blessing in a random direction from target visible cell. | |||
| Uncompletes the selected stage. | |||
| [3 Body Armor] Fortify by 2 whenever a Minion dies. | |||
| Gain 5% evasion. If you have to guess, gain 10% evasion instead. | |||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | |||
| [3 Head Armor] Fortify by 1 whenever you bury Bones. | |||
| Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | |||
| [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. | |||
| [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. | |||
| [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. | |||
| Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| The next time an omen effect would activate, negate it and lose the omen. | |||
| Heal to full life. | |||
| Every 5 turns, apply electric to a random visible cell. | |||
| You must have a legendary item to open this egg! | |||
| [6 Head Armor] Whenever this takes damage, kill the attacking monster. | |||
| Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | |||
| Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. | |||
| Every 40 turns, gain a mastery charge until you make a mistake. | |||
| Gain a soul. If you have any pathfinding, gain 3 souls instead. | |||
| Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. | |||
| Apply Burning to a 3x3 area around target cell. | |||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | |||
| [2 Head Armor] Fortify by 1 whenever a Minion dies. | |||
| Double the length of your chain, then solve a number of cells equal to the length of your chain. | |||
| The next time a monster is revealed, kill it before you can take damage. | |||
| Your next chord becomes a powerchord. | |||
| After opening 100 cells without making a mistake, gain 50 coins. | |||
| For the next 100 turns, chests cannot contain omens. | |||
| Apply Frozen to a 3x3 area around target cell. | |||
| [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | |||
| After opening 50 cells without making a mistake, gain 2 Quest items. | |||
| Apply Electric to a 3x3 area around target cell. | |||
| Uncomplete every stage, lock all stages except the first. | |||
| Transforms into a random item from your inventory. | |||
| Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. | |||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| For 5 seconds, reduce incoming damage by the number of seconds left. | |||
| Reveal and apply Burning to random hidden cells until it lands on one with a monster. | |||
| Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. | |||
| Gain 2 [[defense]], then transform this into [[Banana Peel]]. | |||
| Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | |||
| [10 Head Armor] Strong head armor. | |||
| [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | |||
| [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | |||
| Transforms into a random "frozen" item. | |||
| [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | |||
| [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | |||
| After opening 100 cells without making a mistake, gain 8 Minions. | |||
| Lose a random item. After 50 turns, gain 3 copies of that item. | |||
| Restore 1 life. | |||
| Gain 1 revive. | |||
| Expand the radius of your next targetable item by 1. | |||
| 25% chance to spawn a heart during the next 10 turns. | |||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | |||
| Transform all of your items into 10 coins each. | |||
| For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | |||
| You will only find magic items until you gain a magic item. | |||
| Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | |||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | |||
| [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| Randomizes your inventory. | |||
| [6 Head Armor] Decent head armor. | |||
| Spawn a monster. If you have to guess, convert all visible monsters to Minions. | |||
| Convert all loot, landmarks, and strangers into new objects of the same category. | |||
| [6 Body Armor] You cannot collect loot. | |||
| For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | |||
| Unlock the selected stage. | |||
| Spawn a random number of chests between the stage's minimum and maximum power. | |||
| Reveal a number of random cells equal to the visible cell with the highest value. | |||
| [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | |||
| After opening 100 cells without making a mistake, fill your inventory with Bones. | |||
| [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | |||
| Gain a soul, plus 1 soul for every 200 mana you have. | |||
| [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | |||
| After opening 50 cells, spawn a Sawblade. | |||
| [1 Head Armor] Remove all fake cell values. Cell values are always correct. | |||
| After opening 100 cells without making a mistake, gain 4 souls. | |||
| Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | |||
| [14 Body Armor] Fortify by 2 whenever you collect a diamond. | |||
| Launch 3 Sawblades. | |||
| Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | |||
| [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | |||
| Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | |||
| [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | |||
| [5 Body Armor] Fortify by 2 whenever you restore life. | |||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| [7 Leg Armor] Strong leg armor. | |||
| [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | |||
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| [8 Body Armor] Decent body armor. | |||
| Spawn a heart. If you have to guess, convert all visible hearts to souls. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| [6 Head Armor] Fortify by 2 whenever a stranger dies. | |||
| Gain coins equal to the combined value of the visible cells with the highest value. | |||
| Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| Flag a number of monsters equal to the current stage's max power. | |||
| Transform all visible strangers into Dolls. | |||
| After opening 100 cells without making a mistake, destroy all omens. | |||
| [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | |||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | |||
| 50% chance to spawn a heart during the next 100 turns. | |||
| You will only find legendary items until you gain a legendary item. | |||
| [6 Body Armor] Fortify whenever you donate a Present to a stranger. | |||
| [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | |||
| Restore 1 life and gain 25 mana for each omen you have. | |||
| You must have 3 or more magic items to open this egg! | |||
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | |||
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | |||
| You must have 4 or more passive items to open this egg! | |||
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | |||
| For the next 10 turns, you can powerchord any cell. | |||
| Unequip and repair all of your armor. | |||
| After opening 100 cells without making a mistake, gain 3 defense. | |||
| Apply Frozen to random hidden cells until it lands on one without a monster. | |||
| Gain 50 mana. | |||
| Drop all of your items on the ground. | |||
| [5 Body Armor] Basic body armor. | |||
| Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | |||
| [2 Leg Armor] Basic leg armor. | |||
| [6 Body Armor] Fortify whenever you pop a bubble. | |||
| Increase the size of the selected stage. | |||
| Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | |||
| [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | |||
| Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | |||
| Contains a random non-omen item. | |||
| [4 Leg Armor] Decent leg armor. | |||
| [1 Body Armor] Better than nothing. | |||
| [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | |||
| Gain souls equal to the different types of items you have. | |||
| Spawn a familiar on target empty cell and pass a turn. | |||
| [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | |||
| Reduce your next source of life loss by 1 plus the number of monsters you have killed. | |||
| [30 Body Armor] Ultimate body armor. | |||
| After 50 turns without making a mistake, you win the current stage. | |||
| For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | |||
| Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | |||
| [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | |||
| [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | |||
| [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | |||
| Transform a random item into a Present. | |||
| Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | |||
| Fortify your leftmost armor by 100% of its current durability. | |||
| The stage power becomes 1 for 35 turns. | |||
| Every 100 turns, set your stats to their current values. | |||
| Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | |||
| Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | |||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? |