# Items

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Passives |
Consumables |
Magic |
Omens |
Legendaries |

DemonCrawl currently has 605 collectable items, with 64 Divine variants.

Item | Description | Category | Cost |
---|---|---|---|

Big Fish | Cook by removing Burning from a random visible cell, then restore 3 lives. Or sell raw at an item shop for 30 coins. | Consumable | 0 coins |

Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | Consumable | 0 coins |

Broken Sawblade | After opening 100 cells, spawn a Sawblade. | Consumable | 0 coins |

Dire Potion | 25% chance to gain a revive. Otherwise, well... you don't want to know. | Consumable | 0 coins |

Fish | Cook by removing Burning from a random visible cell, then restore 2 lives. Or sell raw at an item shop for 10 coins. | Consumable | 0 coins |

Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage. | Consumable | 0 coins |

Small Fish | Cook by removing Burning from a random visible cell, then restore 1 life. Or sell raw at an item shop for 3 coins. | Consumable | 0 coins |

Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable | 1 coins |

Simple Robe | [1 Armor] Better than nothing. | Consumable | 3 coins |

Sleeping Powder | Pause the stage timer for 5 minutes. | Consumable | 4 coins |

Smoke Bomb | Exit the current stage without completing. | Consumable | 4 coins |

Apple | Restore 1 life. | Consumable | 5 coins |

Candy | 25% chance to spawn a heart during the next 10 turns. | Consumable | 5 coins |

Dark Ink | Transform a random omen into a random omen. | Consumable | 5 coins |

Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | Consumable | 5 coins |

Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | Consumable | 5 coins |

Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | Consumable | 5 coins |

Guild Bond | For 10 seconds, whenever you spend coins on a stranger, activate that stranger again. | Consumable | 5 coins |

Key | Unlock the selected stage. | Consumable | 5 coins |

Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | Consumable | 5 coins |

Miracle Seed | Increase the size of the selected stage. | Consumable | 5 coins |

Morning Glory | Pass 30 turns. | Consumable | 5 coins |

Tarot Card | Transforms all loot, landmarks, and strangers into new objects of the same category. | Consumable | 5 coins |

Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable | 6 coins |

Forge Hammer | Fortify your leftmost armor by 100% of its current durability. | Consumable | 6 coins |

Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | Consumable | 6 coins |

Garlic | You are immune to omens until your next mistake. | Consumable | 6 coins |

Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | Consumable | 6 coins |

Horseshoe | You will find twice as much loot until your next mistake. | Consumable | 7 coins |

Wager | Randomly double your coins or lose them all. | Consumable | 7 coins |

Beggar's Cup | Activate all visible strangers for free. | Consumable | 8 coins |

Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable | 8 coins |

Bronze Boots | [2 Armor] Basic leg armor. | Consumable | 8 coins |

Firm Fibers | Gain defense equal to the current stage's minimum power. | Consumable | 8 coins |

Flower Fibers | Gain max life equal to the current stage's minimum power. | Consumable | 8 coins |

Feral Fibers | Gain minions equal to the current stage's minimum power. | Consumable | 8 coins |

Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | Consumable | 8 coins |

Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | Consumable | 9 coins |

Demon Seed | Add a random stage mod to the selected stage. Then, restore lives equal to your number of omens. | Consumable | 9 coins |

Mud | For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. | Consumable | 9 coins |

Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | Consumable | 9 coins |

Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | Consumable | 9 coins |

Soothing Shell | The stage power becomes 1 for 5 turns. | Consumable | 9 coins |

Spybug | Glean all hidden cells near visible cells. | Consumable | 9 coins |

Tongs | Unequip and repair all of your armor. | Consumable | 9 coins |

Magical Bean | For 1 turn, your targeted magic items affect the entire column and row of cells. | Consumable | 10 coins |

Coffee | Every 10 turns, restore 1 life until you have full life. | Consumable | 10 coins |

Key of Undoing | Uncompletes the selected stage. | Consumable | 10 coins |

Mana Potion | Gain 100 mana. | Consumable | 10 coins |

Present | Contains a random non-omen item. | Consumable | 10 coins |

Voucher | Receive a random shop item for free. | Consumable | 10 coins |

Battery | Fully charge your mastery. | Consumable | 11 coins |

Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item | Consumable | 11 coins |

Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | Consumable | 11 coins |

Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | Consumable | 12 coins |

Deerstalker | [1 Armor] Cell values are always correct. | Consumable | 12 coins |

Electro Pulse | Apply electric to all cells. After 1 turn, all cells lose their auras. | Consumable | 12 coins |

Bomb | Explode the visible cell with the highest value and all surrounding cells. | Consumable | 13 coins |

Soft Clay | Morphs into a random item from your inventory. | Consumable | 13 coins |

Leather Boots | [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | Consumable | 13 coins |

Wizard Boots | [1 Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | Consumable | 13 coins |

Chef's Hat | [1 Armor] Whenever you consume an item, gain coins equal to half its value. | Consumable | 14 coins |

Health Potion | Restores 3 lives. | Consumable | 14 coins |

Blueberry | Duplicast your magic items, then manalock them for 20 turns. | Consumable | 14 coins |

Bronze Helmet | [3 Armor] Basic head armor. | Consumable | 15 coins |

Quest for Valor | After opening 100 cells without making a mistake, gain 3 defense. | Consumable | 15 coins |

Quest for Sorcery | After opening 100 cells without making a mistake, gain 3 uncharged magic items. | Consumable | 15 coins |

Quest for Necrosis | After opening 100 cells without making a mistake, fill your inventory with Bones. | Consumable | 15 coins |

Quest for Commerce | After opening 100 cells without making a mistake, spawn 10 strangers. | Consumable | 15 coins |

Quest for Rest | After opening 100 cells without making a mistake, pass 100 turns. | Consumable | 15 coins |

Quest for Riches | After opening 100 cells without making a mistake, gain 50 coins. | Consumable | 15 coins |

Quest for Prosperity | After opening 100 cells without making a mistake, gain 4 souls. | Consumable | 15 coins |

Quest for Piety | After opening 100 cells without making a mistake, destroy all omens. | Consumable | 15 coins |

Halo | Set your max life to 1. Gain 3 revives. | Consumable | 15 coins |

Leather Coif | [2 Armor] Fortify by 1 whenever a Minion dies. | Consumable | 15 coins |

Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | Consumable | 15 coins |

Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | Consumable | 15 coins |

Brass Knuckles | For the next 10 turns, you can powerchord any cell. | Consumable | 16 coins |

Batwing Boots | [3 Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. | Consumable | 16 coins |

Wishlist | Activate the completion of all of your status effects. The status timers are unaffected. | Consumable | 16 coins |

Adventurer's Hat | [1 Armor] Fortify by 5 whenever you gain a legendary or divine item. | Consumable | 17 coins |

Tricorne | [1 Armor] Fortify whenever you open a chest. | Consumable | 17 coins |

World Map | Unlocks all stages. | Consumable | 17 coins |

Burning Boots | [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by burning. | Consumable | 18 coins |

Fairy | Reduce the current stage's max power to its min power. | Consumable | 18 coins |

Rewind | After 20 turns, reset your stats to their current values. | Consumable | 18 coins |

Shinobi Veil | [1 Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | Consumable | 18 coins |

Clusterbang | Launch 3 Sawblades. | Consumable | 19 coins |

Chromatic Boots | [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | Consumable | 19 coins |

Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | Consumable | 19 coins |

Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | Consumable | 19 coins |

Ivory Boots | [3 Armor] Every 50 turns, gain bones equal to the value of the cell you just clicked on. | Consumable | 19 coins |

Shinobi Sandals | [1 Armor] Monster reveal effects are negated. | Consumable | 19 coins |

Welding Mask | [2 Armor] Every 100 cells opened, equip a random armor. | Consumable | 19 coins |

Quest for Quests | After opening 50 cells without making a mistake, generate 2 quest items. | Consumable | 20 coins |

Diamond Boots | [3 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | Consumable | 20 coins |

Golden Boots | [3 Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | Consumable | 20 coins |

Wizard Hat | [2 Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this armor takes damage. | Consumable | 20 coins |

Transmogrify | Randomises your inventory. | Consumable | 20 coins |

Witch Hat | [2 Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | Consumable | 20 coins |

Top Hat | [2 Armor] If you have no magic items, when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | Consumable | 20 coins |

Steel Boots | [4 Armor] Decent leg armor. | Consumable | 20 coins |

Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | Consumable | 21 coins |

Elixir | Gain between 1 and 3 souls. | Consumable | 22 coins |

Nightcap | [1 Armor] Fortify whenever you pass 1 or more turns. | Consumable | 22 coins |

Witches Brew | Restore 1 life and gain 25 mana for each omen you have. | Consumable | 23 coins |

Gumshoes | [2 Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | Consumable | 24 coins |

Bronze Chestplate | [5 Armor] Basic body armor. | Consumable | 25 coins |

Bandana | [2 Armor] Instead of spending coins, reduce the durability of this armor by 1. | Consumable | 25 coins |

Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | Consumable | 25 coins |

Emergency Rations | If you have to guess, gain a revive. If not, you die. | Consumable | 25 coins |

Golden Apple | Gain 3 souls and lose all of your coins. | Consumable | 25 coins |

Leather Vest | [2 Armor] Fortify by 2 whenever a Minion dies. Collect hearts at full life to gain a Minion. | Consumable | 25 coins |

Grapes | Gain souls equal to your defense and defense equal to your lives, up to a maximum of 5 each. | Consumable | 26 coins |

Chromatic Helmet | [4 Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | Consumable | 27 coins |

Fortune Cookie | Adds the Trusty mod to the selected stage. | Consumable | 27 coins |

Skull | [3 Armor] Fortify by 1 whenever you bury Bones. | Consumable | 27 coins |

Frozen Helmet | [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | Consumable | 29 coins |

Straitjacket | [6 Armor] You cannot collect loot. | Consumable | 29 coins |

Alchemize | Transform all of your items into 10 coins each. | Consumable | 30 coins |

Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | Consumable | 30 coins |

Diamond Helmet | [5 Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. | Consumable | 30 coins |

Golden Helmet | [5 Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | Consumable | 30 coins |

Super Mana Potion | Recharge all of your magic items. | Consumable | 30 coins |

Super Health Potion | Heal to full life. | Consumable | 30 coins |

Chainmail | [1 Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | Consumable | 35 coins |

Hellstone Chestplate | [4 Armor] Fortify by 3 whenever you gain an omen. | Consumable | 35 coins |

Wizard Robe | [3 Armor] Fortify by 1 for every 50 mana spent. | Consumable | 35 coins |

Royal Crown | [1 Armor] Whenever you would gain coins, gain twice the amount instead. | Consumable | 37 coins |

Electric Chestplate | [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | Consumable | 39 coins |

Human Cannonball | [20 Armor] Does not repair automatically. Whenever this takes damage, explode a random number of cells equal to the damage taken. | Consumable | 40 coins |

Steel Helmet | [6 Armor] Decent head armor. | Consumable | 40 coins |

Caltrops | Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | Consumable | 44 coins |

Crown of Thorns | [6 Armor] Whenever this takes damage, kill the attacking monster. | Consumable | 45 coins |

Viking Helmet | [6 Armor] Fortify by 2 whenever a stranger dies. | Consumable | 45 coins |

God potion | Gain 1 revive. | Consumable | 50 coins |

Mithril Boots | [7 Armor] Strong leg armor. | Consumable | 50 coins |

Quest for Mythos | After opening 100 cells without making a mistake, spawn 3 legendary items. | Consumable | 50 coins |

Chromatic Chestplate | [7 Armor] When you enter a stage, fortify by the number of stage mods. | Consumable | 55 coins |

Ivory Chestplate | [7 Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | Consumable | 55 coins |

Diamond Chestplate | [9 Armor] Fortify by 2 whenever you collect a diamond. | Consumable | 60 coins |

Golden Chestplate | [9 Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | Consumable | 60 coins |

Mithril Helmet | [10 Armor] Strong head armor. | Consumable | 60 coins |

Steel Chestplate | [8 Armor] Decent body armor. | Consumable | 60 coins |

Spirit Robe | [5 Armor] Fortify by 2 whenever you restore life. | Consumable | 60 coins |

Infinity Key | Complete the selected stage and uncomplete the surrounding stages. | Consumable | 65 coins |

Dragon Boots | [12 Armor] Ultimate leg armor. | Consumable | 70 coins |

Mithril Chestplate | [15 Armor] Strong body armor. | Consumable | 80 coins |

Dragon Helmet | [20 Armor] Ultimate head armor. | Consumable | 90 coins |

Dragon Chestplate | [30 Armor] Ultimate body armor. | Consumable | 100 coins |

Barbarian's Memento | Whenever a Guide is killed, reduce the cost of other Guides by 10. | Legendary | 0 coins |

Bubbler's Memento | Bring up to 5 bubbles into the next dimension. | Legendary | 0 coins |

Wizard's Memento | Start the next dimension with 3 extra lives for each of your charged magic items. | Legendary | 0 coins |

Scholar's Memento | Start the next dimension with your first 5 status effects. | Legendary | 0 coins |

Spy's Memento | Start the next dimension with 3 extra lives for each gleaned cell of value 3 or greater in the Metagate. | Legendary | 0 coins |

Witch's Memento | When you enter the Metagate, remove 1 portal mod for each of your omens. | Legendary | 0 coins |

Commander's Memento | Start the next dimension with 1 extra life for each Familiar in the Metagate. | Legendary | 0 coins |

Spark's Memento | Start the next dimension with 1 extra life for each Electric cell in the Metagate. | Legendary | 0 coins |

Hunter's Memento | You will not lose your Minions when stepping through the Dimensional Portal. | Legendary | 0 coins |

Lumberjack's Memento | Spawn a Sawblade at the start of the next dimension and set its lifespan equal to the number of orbs you had. | Legendary | 0 coins |

Protagonist's Memento | At the start of the next dimension, gain random legendary items equal to your number of Mementos | Legendary | 0 coins |

Snowflake's Memento | Start the next dimension with 1 extra life for each Frozen cell in the Metagate. | Legendary | 0 coins |

Guardian's Memento | If you step through the dimensional portal with at least 20 defense, you will start the next dimension with 5 defense. | Legendary | 0 coins |

Firefly's Memento | Start the next dimension with 1 extra life for each Burning cell in the Metagate. | Legendary | 0 coins |

Prophet's Memento | Spawn a Guide whenever you collect a token. | Legendary | 0 coins |

Exorcist's Memento | If you have no omens when a Guide spawns, increase his reward amount by 1. | Legendary | 0 coins |

Marksman's Memento | Start the next dimension with extra lives and defense equal to the length of your chain when you entered the portal. | Legendary | 0 coins |

Knight's Memento | Start the next dimension with your leftmost armor. It loses any extra durability. | Legendary | 0 coins |

Banker's Memento | If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. | Legendary | 0 coins |

Immortal's Memento | If you step through the dimensional portal with at least 3 revives, you will start the next dimension with a revive. | Legendary | 0 coins |

Survivor's Memento | If you step through the Dimensional Portal with at least 30 lives, you will start the next dimension with 10 lives. | Legendary | 0 coins |

Undertaker's Memento | Start the next dimension with 1 extra life for each Sanctified cell in the Metagate. | Legendary | 0 coins |

Demolitionist's Memento | Whenever you blow up an object in the Metagate, spawn a Guide. | Legendary | 0 coins |

Appetizer | Restore 1 life when you spend at least 5 coins. | Legendary | 5 coins |

Big Wallet | Shops have 3 extra items. | Legendary | 8 coins |

Resolute Horn | Gain 1 soul for each heart drop you leave behind. | Legendary | 10 coins |

Sabertooth Amulet | When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | Legendary | 13 coins |

Badge of Honor | Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | Legendary | 14 coins |

Arcane Barrier | Reduce monster damage by your number of fully charged magic items. | Legendary | 15 coins |

Blind Justice | Whenever you gain an omen, destroy it as well as the first item in your inventory. | Legendary | 15 coins |

Hieroglyph | Some coins will be Ancient Coins. | Legendary | 15 coins |

Merchant Amulet | Strangers activate two additional times. | Legendary | 15 coins |

Crystal Veins | Whenever you pick up a diamond, gain 1 soul. | Legendary | 16 coins |

Sentry Gnome | Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | Legendary | 16 coins |

Ointment | Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. | Legendary | 17 coins |

Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | Legendary | 18 coins |

Kingmaker | Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. | Legendary | 18 coins |

Parrot | Treasure chests contain two rewards. | Legendary | 18 coins |

Rabbit Foot | Every 20 cells opened, reveal a random cell. | Legendary | 18 coins |

Ambrosia | Every 400 cells opened, win the current stage. | Legendary | 20 coins |

Cleansing Bell | When you complete a stage, your omens have a 50% chance to transform into a random item. | Legendary | 20 coins |

Lion Tail | When you enter a stage, gain Minions equal to the maximum power. | Legendary | 24 coins |

Golden Goose | Every 50 cells opened, gain between 50 and 100 coins. | Legendary | 25 coins |

Reaper Scythe | Destroy a random omen instead of taking fatal damage. | Legendary | 25 coins |

Reflector Blade | Other visible monsters will be killed to reduce incoming damage by 2 each. | Legendary | 26 coins |

Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | Legendary | 30 coins |

Lightning Rod | Fully discharge a random magic item instead of taking damage. | Legendary | 30 coins |

Hypertrap | Flag 25% of all monsters when you begin a stage. | Legendary | 30 coins |

Electroscope | At the start of each stage, all 0-value cells gain Electric. | Legendary | 32 coins |

Hydra Tail | Whenever you gain an item, gain a copy of that item. | Legendary | 35 coins |