# Items

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Passives |
Consumables |
Magic |
Omens |
Legendaries |

DemonCrawl currently has 516 collectable items (not all of them appear in the codex but they do all count towards full codex completion), 57 Divine variants, and a handful of non-collectables such as Tablets.

Image | _pageName | Description | Category | Cost |
---|---|---|---|---|

Ace of Spades | [400 Mana] If the sum value of target 3x3 visible area is exactly 21, gain a revive. | Magic | 27 coins | |

Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | Magic | 15 coins | |

Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | Consumable | 8 coins | |

Adventurers Hat | [1 Armor] Fortify by 5 whenever you gain a legendary or divine item. | Consumable | 17 coins | |

Alchemize | Transform all of your items into 10 coins each. | Consumable | 30 coins | |

Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | Consumable | 21 coins | |

Altar of Blood | [300 Mana] Automatically discharges whenever you take damage. The stage power becomes the amount of damage taken. | Magic | 15 coins | |

Amber of Healing | [50 Mana] Target cell gains or loses Sanctified. | Magic | 21 coins | |

Ambrosia | Every 400 cells opened, win the current stage. | Legendary | 20 coins | |

Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | Consumable | 1 coins | |

Angel of Stone | Guarantees one Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | Passive | 20 coins | |

Ankh | Negates death once. | Passive | 35 coins | |

Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | Legendary | 18 coins | |

Appetizer | Restore 1 life when you spend at least 5 coins. | Legendary | 5 coins | |

Apple | Restore 1 life. | Consumable | 5 coins | |

Arcane Barrier | Reduce monster damage by your number of fully charged magic items. | Legendary | 15 coins | |

Arcane Staff | The first diamond you collect each turn will fully charge a random magic item. | Passive | 30 coins | |

Archon Shield | Monsters roll five times for damage and use the weakest result. | Passive | 50 coins | |

Aspect of the Bear | Every 100 cells you open, restore your life to max. | Passive | 40 coins | |

Aspect of the Owl | Every 100 cells you open, fully charge your magic items. | Passive | 40 coins | |

Astral Spike | Targeted magic items affect the entire column of cells. | Passive | 50 coins | |

Astrolabe | At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. | Passive | 16 coins | |

Badge of Honor | Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | Legendary | 14 coins | |

Bag of Tricks | [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? | Magic | 30 coins | |

Ball and Chain | You will not discover landmarks. | Omen | 0 coins | |

Bandana | [2 Armor] Instead of spending coins, reduce the durability of this armor by 1. | Consumable | 25 coins | |

Banner | [100 Mana] Spawn a familiar in target empty cell. | Magic | 14 coins | |

Barbecue | [80 Mana] Turn a Minion into Mutton. [smacks lips] | Magic | 15 coins | |

Battery | Fully charge your mastery. | Consumable | 11 coins | |

Batwing Boots | [3 Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. | Consumable | 16 coins | |

Beggars Cup | Activate all visible strangers for free. | Consumable | 8 coins | |

Bellows | Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | Passive | 31 coins | |

Big Fish | Cook by removing Burning from a random visible cell, then restore 3 lives. Or sell raw at an item shop for 30 coins. | Consumable | 0 coins | |

Big Wallet | Shops have 3 extra items. | Legendary | 8 coins | |

Bindle | Nomads are more common. You may right-click a Nomad to refresh his inventory for 3 coins. | Passive | 25 coins | |

Binoculars | Minions spawn in the wild. | Passive | 20 coins | |

Blackmail | When you would gain an item, lose this item instead. | Omen | 0 coins | |

Black Rose | Every 20 turns, convert all visible loot to omens. | Omen | 0 coins | |

Blessed Clasp | Each stage, negate the first source of incoming damage. | Passive | 21 coins | |

Blighted Totem | Every 50 turns, increase the power of all stages by 1. | Omen | 0 coins | |

Blindfold | When you enter a stage, it gains a random stage mod. | Omen | 0 coins | |

Blind Justice | Whenever you gain an omen, destroy it as well as the first item in your inventory. | Legendary | 24 coins | |

Blissful Amulet | 20% chance to spawn a heart whenever you pick up a coin. | Passive | 30 coins | |

Blissful Ring | 10% chance to spawn a heart whenever you pick up a coin. | Passive | 19 coins | |

Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | Passive | 12 coins | |

Bloodcoil | [400 Mana] For 3 turns, any monster damage you would take heals you instead. | Magic | 50 coins | |

Blood Golem | Every 100 cells you open, gain 1 Soul. | Passive | 30 coins | |

Blood Magic | [50 Mana] Gain 100 mana and lose 1 life. | Magic | 20 coins | |

Blood Oil | When you enter a stage, increase the monster count by 10. | Omen | 0 coins | |

Bloomberries | [200 Mana] Gain 1 max life. | Magic | 25 coins | |

Blowpipe | [200 Mana] Kill target visible monster. It will drop its unique item. | Magic | 37 coins | |

Bomb | Explode the visible cell with the highest value and all surrounding cells. | Consumable | 13 coins | |

Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | Consumable | 0 coins | |

Bone Baton | [100 Mana] Convert all visible loot to Bones. | Magic | 27 coins | |

Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | Legendary | 30 coins | |

Bonfire | [120 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | Magic | 23 coins | |

Book of Combat | Spawn random loot whenever a monster dies. | Passive | 12 coins | |

Book of Defense | Pick up hearts at full life to gain defense. | Passive | 17 coins | |

Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | Passive | 19 coins | |

Book of Necromancy | When you bury [[Bones]], spawn a familiar in the same cell. | Passive | 13 coins | |

Book of Spells | Pick up hearts at full life to gain 100 mana. | Passive | 17 coins | |

Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | Consumable | 12 coins | |

Boom Bow | [400 Mana] Target cell is revealed if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. | Magic | 26 coins | |

Borrowed Time | Every 5 minutes, lose half of your lives. | Omen | 0 coins | |

Brainsap | Lose 5 coins whenever a cell becomes unflagged. | Omen | 0 coins | |

Brainwash | [60 Mana] Convert all visible monsters to familiars. | Magic | 15 coins | |

Broken Heart | Your restore life effects are reduced by 1. | Omen | 0 coins | |

Broken Rib | Your defense is capped to the minimum stage power. | Omen | 0 coins | |

Bronze Boots | [2 Armor] Basic leg armor. | Consumable | 8 coins | |

Bronze Chestplate | [5 Armor] Basic body armor. | Consumable | 25 coins | |

Bronze Helmet | [3 Armor] Basic head armor. | Consumable | 15 coins | |

Brotherhood Crest | Mercenaries are more common. Before hiring, you may right-click on a Mercenary to relocate him to a random cell for 1 coin. | Passive | 18 coins | |

Bubble Rod | [300 Mana] Trap all visible objects in bubbles. | Magic | 30 coins | |

Buckshot | Projectiles have a 50% chance to pierce. | Passive | 17 coins | |

Bugle | [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | Magic | 24 coins | |

Bullet Time | Projectiles and orbs travel slowly. | Passive | 11 coins | |

Burning Boots | [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by burning. | Consumable | 18 coins | |

Caltrops | Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | Consumable | 44 coins | |

Candle | Reveal a number of random cells equal to the visible cell with the highest value. | Consumable | 6 coins | |

Candy | 25% chance to spawn a heart during the next 10 turns. | Consumable | 5 coins | |

Canteen | [100 Mana] Remove all ongoing status effects. | Magic | 8 coins | |

Capitalism | If you spend at least 30 coins in an item shop, it remains open. | Passive | 9 coins | |

Cardiac Arrest | When you enter a stage, set your max lives to your lives. | Omen | 0 coins | |

Cattle Prod | [80 Mana] Relocate target object to a random visible cell. | Magic | 6 coins | |

Cauldron | [666 Mana] Destroy 2 random omens and gain a random magic item. | Magic | 21 coins | |

Celestial Scarab | Whenever you discover a cell of value 6 or greater, gain 2 souls. | Passive | 11 coins | |

Chainsaw | [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the number of visible cells with the target's value. | Magic | 35 coins | |

Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. | Magic | 30 coins | |

Charge Coin | When you enter an Item Shop, cut the prices in half. | Passive | 25 coins | |

Chastity Belt | You cannot gain max life. | Omen | 0 coins | |

Chef's Hat | [1 Armor] Whenever you consume an item, gain coins equal to half its value. | Consumable | 14 coins | |

Chisel | [100 Mana] Upgrade target loot. | Magic | 30 coins | |

Chromatic Boots | [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | Consumable | 19 coins | |

Chromatic Chestplate | [7 Armor] When you enter a stage, fortify by the number of stage mods. | Consumable | 55 coins | |

Chromatic Choker | Monsters attack additional times equal to the number of stage mods. | Omen | 0 coins | |

Chromatic Helmet | [4 Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | Consumable | 27 coins | |

Clarity | Flag a number of monsters equal to the current stage's max power. | Consumable | 12 coins | |

Claw | Monsters have a 50% chance to attack an extra time. | Omen | 0 coins | |

Clay Figurine | All chests contain [[Soft Clay]]. | Passive | 25 coins | |

Cleansing Bell | When you complete a stage, your omens have a 50% chance to transform into a random item. | Legendary | 20 coins |