Items
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Passives |
Consumables |
Magic |
Omens |
Legendaries |
DemonCrawl currently has 949 collectable items, with 83 Divine variants.
| Item | Description | Category | Cost |
|---|---|---|---|
| Glean all hidden cells near visible cells. | |||
| Gain 5% evasion. If you have to guess, gain 10% evasion instead. | |||
| Randomize your card items, including this one. | |||
| [3 Head Armor] Fortify by 1 whenever you bury Bones. | |||
| For the next 100 turns, gain a Minion whenever you use a magic item. | |||
| Reveal target cell. If it has a monster, kill it. | |||
| [3 Body Armor] Fortify by 2 whenever a Minion dies. | |||
| Heal to full life. | |||
| Enchant target visible cell: nearby monsters have a 50% chance to miss. | |||
| You must have a legendary item to open this egg! | |||
| Gain a soul. If you have any pathfinding, gain 3 souls instead. | |||
| [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | |||
| After 20 turns, set your stats to their current values. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| [1 Head Armor] Fortify whenever you open a chest. | |||
| The next time an omen effect would activate, negate it and lose the omen. | |||
| Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | |||
| Your next chord becomes a powerchord. | |||
| Recharge all of your magic items. | |||
| [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | |||
| [1 Leg Armor] Monster reveal effects are negated. | |||
| Reveal all cells that have auras. | |||
| Exit the current stage without completing. | |||
| [1 Head Armor] Must... kill... strangers... | |||
| Lose a random item. After 50 turns, gain 3 copies of that item. | |||
| Randomly double your coins or lose them all. | |||
| Gain 1 revive. | |||
| Pass 30 turns. | |||
| [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | |||
| For 1 turn, your targeted items affect the entire column and row of cells. | |||
| Replace the stage mods on the selected stage with less difficult stage mods. | |||
| Uncompletes the selected stage. | |||
| Launch a Blessing in a random direction from target visible cell. | |||
| [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | |||
| After opening 100 cells without making a mistake, spawn 10 strangers. | |||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | |||
| [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | |||
| [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | |||
| For 100 turns, you are immune to burns. | |||
| After opening 100 cells without making a mistake, pass 100 turns. | |||
| Apply Ethereal to the visible cell or cells with the highest value. | |||
| Unequip and repair all of your armor. | |||
| [1 Head Armor] Fortify whenever you pass 1 or more turns. | |||
| [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | |||
| Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | |||
| [2 Leg Armor] Visible monsters near the cells you open will flee. | |||
| For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | |||
| Activate the completion of all of your status effects. The status timers are unaffected. | |||
| [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | |||
| After opening 50 cells without making a mistake, gain 2 Quest items. | |||
| You must have 2 or more omens to open this egg! | |||
| Gain souls equal to the different types of visible auras. | |||
| You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | |||
| You must have 4 or more passive items to open this egg! | |||
| [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | |||
| Apply Frozen to a 3x3 area around target cell. | |||
| [15 Body Armor] Strong body armor. | |||
| For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | |||
| Pause the stage timer for 5 minutes. | |||
| For 5 seconds, reduce incoming damage by the number of seconds left. | |||
| Every 20 turns, spawn a heart. | |||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | |||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | |||
| Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | |||
| [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | |||
| Transforms into a random item from your inventory. | |||
| [6 Head Armor] Decent head armor. | |||
| After opening 100 cells without making a mistake, gain 50 coins. | |||
| Randomizes your inventory. | |||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | |||
| Double the length of your chain, then solve a number of cells equal to the length of your chain. | |||
| Expand the radius of your next targetable item by 1. | |||
| [2 Head Armor] Fortify by 1 whenever a Minion dies. | |||
| You will only find legendary items until you gain a legendary item. | |||
| For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | |||
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | |||
| Unlock the selected stage. | |||
| After opening 100 cells without making a mistake, gain 3 defense. | |||
| Spawn a heart. If you have to guess, convert all visible hearts to souls. | |||
| [8 Body Armor] Decent body armor. | |||
| [6 Body Armor] Fortify whenever you pop a bubble. | |||
| Restore 1 life and gain 25 mana for each omen you have. | |||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| [6 Head Armor] Fortify by 2 whenever a stranger dies. | |||
| [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | |||
| [6 Body Armor] You cannot collect loot. | |||
| [6 Body Armor] Fortify whenever you donate a Present to a stranger. | |||
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| Transform all of your items into 10 coins each. | |||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | |||
| [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | |||
| Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | |||
| After opening 100 cells without making a mistake, destroy all omens. | |||
| [7 Leg Armor] Strong leg armor. | |||
| [5 Body Armor] Basic body armor. | |||
| Drop all of your items on the ground. | |||
| Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | |||
| [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | |||
| [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | |||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| 25% chance to spawn a heart during the next 10 turns. | |||
| If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | |||
| [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | |||
| Complete the selected stage and uncomplete the surrounding stages. | |||
| Every 50 turns, gain 1 defense if you are not injured. | |||
| Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | |||
| [7 Head Armor] Fortify by 2 whenever you lose life. | |||
| [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | |||
| Unlocks all stages. | |||
| Transform all visible strangers into Dolls. | |||
| The stage power becomes 1 for 5 turns. | |||
| You must have 3 or more magic items to open this egg! | |||
| 50% chance to spawn a heart during the next 100 turns. | |||
| Gain 100 mana. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | |||
| Gain coins equal to the combined value of the visible cells with the highest value. | |||
| [6 Head Armor] Whenever this takes damage, kill the attacking monster. | |||
| Gain 1% pathfinding for each stage you have completed. | |||
| [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | |||
| Convert all loot, landmarks, and strangers into new objects of the same category. | |||
| Gain a soul, plus 1 soul for every 200 mana you have. | |||
| Spawn a random number of chests between the stage's minimum and maximum power. | |||
| [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | |||
| [1 Body Armor] Better than nothing. | |||
| Flag a number of monsters equal to the current stage's max power. | |||
| Reveal and apply Burning to random hidden cells until it lands on one without a monster. | |||
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| [4 Leg Armor] Decent leg armor. | |||
| After opening 100 cells without making a mistake, fill your inventory with Bones. | |||
| [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | |||
| Apply Electric to a 3x3 area around target cell. | |||
| After opening 100 cells without making a mistake, gain 4 souls. | |||
| Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| You will only find magic items until you gain a magic item. | |||
| After opening 50 cells, spawn a Sawblade. | |||
| Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | |||
| Spawn a monster. If you have to guess, convert all visible monsters to Minions. | |||
| Apply Frozen to random hidden cells until it lands on one without a monster. | |||
| [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | |||
| [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | |||
| Increase the size of the selected stage. | |||
| Explode target numbered cell in a 3x3 area. | |||
| Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| After opening 100 cells without making a mistake, gain 8 Minions. | |||
| For the next 10 turns, you can powerchord any cell. | |||
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | |||
| Contains a random non-omen item. | |||
| Gain 2 defense, then transform this into Banana Peel. | |||
| The next time a monster is revealed, kill it before you can take damage. | |||
| [3 Head Armor] When equipped, fortify by the number of enchanted cells. | |||
| [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | |||
| Gain 50 mana. | |||
| Restore 1 life. | |||
| Transforms into a random "frozen" item. | |||
| [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | |||
| Every 5 turns, apply electric to a random visible cell. | |||
| Spawn a familiar on target empty cell and pass a turn. | |||
| [10 Head Armor] Strong head armor. | |||
| [5 Body Armor] Fortify by 2 whenever you restore life. | |||
| Gain souls equal to the different types of items you have. | |||
| 50% chance to double your coins. | |||
| Upgrade your Minions, or gain a Minion if you don't have any. | |||
| 25% chance to gain a revive. Otherwise, well... you don't want to know. | |||
| [20 Head Armor] Ultimate head armor. | |||
| Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | |||
| Reveal quadrant around target cell. | |||
| Gain max life equal to the current stage's minimum power. | |||
| Reduce the current stage's max power to its min power. | |||
| For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | |||
| Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | |||
| Unlocks and uncompletes all stages. | |||
| Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | |||
| Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | |||
| [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | |||
| Adds the Trusty mod to the selected stage. | |||
| 25% chance to fully charge a random magic item during the next 10 turns. | |||
| You are immune to omens until your next mistake. | |||
| [3 Head Armor] Basic head armor. | |||
| For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | |||
| [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | |||
| Contains a random legendary or divine item. | |||
| Receive selected shop item for free. | |||
| Receive a random shop item for free. | |||
| Lose all of your omens. 10% chance to get them back at the start of each stage. | |||
| [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | |||
| [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | |||
| Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | |||
| [5 Body Armor] Fortify by the cell value whenever you enchant a cell. | |||
| Apply Electric to all cells. After 1 turn, all cells lose their auras. | |||
| Destroy a random omen and lose lives equal to its position in your inventory. | |||
| Gain between 1 and 3 souls. |