Armor (Research)

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If your research subject is set to Armor, you will be much more likely to find items with the text "armor" anywhere in their effects.

Sources

Armor Items

Image Name Description Cost
Anvil Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. 18 coins
Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. 25 coins
Bronze Boots [2 Leg Armor] Basic leg armor. 8 coins
Bronze Chestplate [5 Body Armor] Basic body armor. 25 coins
Bronze Helmet [3 Head Armor] Basic head armor. 15 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. 16 coins
Bubble Helmet [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. 25 coins
Diamond Helmet [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. 50 coins
Divine Forge Hammer Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. 12 coins
Dragon Boots [12 Leg Armor] Ultimate leg armor. 70 coins
Dragon Chestplate [30 Body Armor] Ultimate body armor. 100 coins
Dragon Helmet [20 Head Armor] Ultimate head armor. 90 coins
Enchanted Boots [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. 24 coins
Fig Leaf Unequip your armor. You cannot wear armor. 0 coins
Forge Hammer Fortify your leftmost armor by 100% of its current durability. 6 coins
Golden Chestplate [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. 60 coins
Golden Helmet [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. 30 coins
Iron Will Gain 3 defense whenever your armor breaks. 17 coins
Knight Doll Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Knight's Memento Start the next dimension with your leftmost armor. It loses any durability above its base durability. 0 coins
Leafy Helmet [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. 35 coins
Magic Hammer [500 Mana] Fortify all of your armor by 100% of their current durability. 24 coins
Mithril Boots [7 Leg Armor] Strong leg armor. 50 coins
Mithril Chestplate [15 Body Armor] Strong body armor. 80 coins
Mithril Helmet [10 Head Armor] Strong head armor. 60 coins
Rust At the start of each stage, cut the durability of your armors in half. 0 coins
Sledgehammer Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. 25 coins
Steel Boots [4 Leg Armor] Decent leg armor. 20 coins
Steel Chestplate [8 Body Armor] Decent body armor. 60 coins
Steel Helmet [6 Head Armor] Decent head armor. 40 coins
Tongs Unequip and repair all of your armor. 9 coins
Varnish Favor all armor items. Whenever you equip armor, fortify it by 3. 16 coins
Welding Mask [2 Head Armor] Every 100 cells opened, equip a random armor. 19 coins