Armor (Research)
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If your research subject is set to Armor, you will be much more likely to find items with the text "armor" anywhere in their effects.
Sources
Armor Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | ||
| Bandana | [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | ||
| Bronze Boots | [2 Leg Armor] Basic leg armor. | ||
| Bronze Chestplate | [5 Body Armor] Basic body armor. | ||
| Bronze Helmet | [3 Head Armor] Basic head armor. | ||
| Bubble Boots | [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | ||
| Bubble Helmet | [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | ||
| Diamond Helmet | [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. | ||
| Divine Forge Hammer | Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | ||
| Dragon Boots | [12 Leg Armor] Ultimate leg armor. | ||
| Dragon Chestplate | [30 Body Armor] Ultimate body armor. | ||
| Dragon Helmet | [20 Head Armor] Ultimate head armor. | ||
| Enchanted Boots | [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | ||
| Fig Leaf | Unequip your armor. You cannot wear armor. | ||
| Forge Hammer | Fortify your leftmost armor by 100% of its current durability. | ||
| Golden Chestplate | [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | ||
| Golden Helmet | [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | ||
| Iron Will | Gain 3 defense whenever your armor breaks. | ||
| Knight Doll | Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Knight's Memento | Start the next dimension with your leftmost armor. It loses any durability above its base durability. | ||
| Leafy Helmet | [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. | ||
| Magic Hammer | [500 Mana] Fortify all of your armor by 100% of their current durability. | ||
| Mithril Boots | [7 Leg Armor] Strong leg armor. | ||
| Mithril Chestplate | [15 Body Armor] Strong body armor. | ||
| Mithril Helmet | [10 Head Armor] Strong head armor. | ||
| Rust | At the start of each stage, cut the durability of your armors in half. | ||
| Sledgehammer | Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. | ||
| Steel Boots | [4 Leg Armor] Decent leg armor. | ||
| Steel Chestplate | [8 Body Armor] Decent body armor. | ||
| Steel Helmet | [6 Head Armor] Decent head armor. | ||
| Tongs | Unequip and repair all of your armor. | ||
| Varnish | Favor all armor items. Whenever you equip armor, fortify it by 3. | ||
| Welding Mask | [2 Head Armor] Every 100 cells opened, equip a random armor. |