Discover (Research)
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If your research subject is set to Discover, you will be much more likely to find items with the text "discover" anywhere in their effects.
Sources
Discover Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Bag of Marbles | [50 Mana] While charged, your orbs are invisible. Your cankers might auto-discharge this item when you discover a 4 or greater. | ||
| Ball and Chain | You will not discover landmarks. | ||
| Bellows | Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. | ||
| Big Minion | Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. | ||
| Celestial Scarab | Whenever you discover a cell of value 6 or greater, gain 2 souls. | ||
| Climbing Claws | Whenever you discover a cell of value 6 or greater, gain 3% evasion. | ||
| Divine Coffee | Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | ||
| Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | ||
| Drum of War | Whenever you discover a 5 or greater, gain 1 defense. | ||
| Duster | [200 Mana] Activate items that would trigger when you discover a cell of a certain value. | ||
| Eye of the Tiger | [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. | ||
| Fake Moustache | Whenever you discover a 3 or greater, glean all nearby hidden cells. | ||
| Frostbite | [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. | ||
| Infernal Scarab | Whenever you discover a cell of value 6 or greater, lose 1 max life. | ||
| Jumprope | Whenever you discover a 4 or greater, pass a turn. | ||
| Map Marker | Whenever you discover a cell of value 6 or greater, gain 2% pathfinding. | ||
| Mark of Exile | You will not discover strangers. | ||
| Ointment | Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. | ||
| Pan Flute | Whenever you discover a 4 or greater, spawn a familiar. | ||
| Parasol | Whenever you discover a 5 or greater, solve a random cell. | ||
| Piranha Flower | When you feed a Hungry Plant, it sends a flare in a random direction. When you discover a 5, spawn a Hungry Plant in that cell. | ||
| Primordial Gate | Whenever you discover a cell of value 5 or greater, gain a random magic item. | ||
| Sky Net | Whenever you discover a cell of value 5 or greater, destroy a random orb. | ||
| World Wonder | Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. |