Enchant (Research)
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If your research subject is set to Enchant, you will be much more likely to find items with the text "enchant" anywhere in their effects.
Sources
Enchant Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Allgem | [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | ||
| Banana Peel | Enchant target visible cell: each turn, kill any living object in this cell. | ||
| Barricade | [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. | ||
| Cobra Totem | [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. | ||
| Cooties | [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. | ||
| Divine Tree of Life | [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | ||
| Drill | [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. | ||
| Echo Chamber | When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. | ||
| Enchanted Blade | [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. | ||
| Enchanted Boots | [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | ||
| Enchanted Chestplate | [5 Body Armor] Fortify by the cell value whenever you enchant a cell. | ||
| Enchanted Helmet | [3 Head Armor] When equipped, fortify by the number of enchanted cells. | ||
| Ether Totem | [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. | ||
| Fan | Auras and enchantments move. | ||
| Fire Totem | [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. | ||
| Holy Totem | [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. | ||
| Ice Totem | [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. | ||
| Landmine | Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. | ||
| Lightning Totem | [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. | ||
| Lightpost | Enchant 10 random cells each stage: when you chord or target this cell with an item, reveal the nearby 5x5 area and remove the enchantment. | ||
| Paragon Stone | [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. | ||
| Propane | [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. | ||
| Recycle Bin | [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. | ||
| Ritual Chalk | [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. | ||
| Shadow Totem | [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. | ||
| Shrine Tag | [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. | ||
| Silver Platter | [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. | ||
| Slimeball | Enchant target visible cell: nearby monsters have a 50% chance to miss. | ||
| Teleporter | [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. | ||
| Tree of Life | [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. | ||
| Tripwire | Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. |