Kill (Research)

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If your research subject is set to Kill, you will be much more likely to find items with the text "kill" anywhere in their effects.

Sources

Kill Items

Image Name Description Cost
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. 0 coins
Barbarian's Memento Whenever a Guide is killed, reduce the cost of other visible Guides by 10. 0 coins
Battering Ram At the start of each stage, reveal all cells near visible cells and kill any monsters within. 39 coins
Big Minion Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. 0 coins
Blowpipe [200 Mana] Kill target visible monster. It will drop an item. 37 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. 12 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. 19 coins
Cloud Dagger Gain 5% evasion. When you evade a monster, kill it. 15 coins
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Crown of Thorns [6 Head Armor] Whenever this takes damage, kill the attacking monster. 45 coins
Cudgel [30 Mana] Kill target stranger. 17 coins
Dagger Kill visible monsters. If the monster is standing on a 3 or greater, this dagger breaks. 10 coins
Dandelion At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles. 14 coins
Demon Gauntlet [500 Mana] Reveal half of all hidden monsters, then kill all visible living objects. 100 coins
Demon Snare [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. 66 coins
Divine Blood Magic [100 Mana] Kill a random visible monster and gain 200 mana. 10 coins
Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. 40 coins
Divine Cudgel [60 Mana] Kill strangers and landmarks in target visible 3x3 area. 15 coins
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. 10 coins
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. 6 coins
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Excalibur You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral. 100 coins
Faulty Bomb After 500 turns, this item will blow up and kill you. 0 coins
Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins
Kunai [100 Mana] Kill target visible monster and reveal any monsters nearby. 28 coins
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Makeshift Weapon [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. 50 coins
Maniac's Mask [1 Head Armor] Must... kill... strangers... 0 coins
Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. 38 coins
Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. 40 coins
Mortify If you take damage, for the next 10 turns any amount of damage will kill you. 0 coins
Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. 23 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Pufferfish [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. 21 coins
Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. 0 coins
Reflector Blade Other visible monsters will be killed to reduce incoming monster damage by 2 each. 26 coins
Scorpion Tail Kill all visible living objects at the end of each stage, applying Toxic to their cells. 9 coins
Sentry Gnome Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. 16 coins
Shadow Siphon [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. 80 coins
Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. 40 coins
Shuriken [110 Mana] Automatically discharges when a monster spawns. Kill the monster before taking damage. 18 coins
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. 9 coins
Spider Fang The next time a monster is revealed, kill it before you can take damage. 9 coins
Stick Reveal target cell. If it has a monster, kill it. 1 coins
Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. 20 coins
Sword Kill visible monsters. (They deserve it.) 27 coins
Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. 33 coins
Wand of Retribution [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. 10 coins
War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. 41 coins
Weight Bench [100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell. 36 coins
Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. 13 coins