Power (Research)

From DemonCrawl Wiki
Jump to navigation Jump to search

If your research subject is set to Power, you will be much more likely to find items with the text "power" anywhere in their effects.

Sources

Power Items

Image Name Description Cost
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. 15 coins
Battleaxe You can powerchord any cell of value 4 or greater. 36 coins
Berserker Necklace You have an additional 5% chance to powerchord. 26 coins
Berserker Ring You have an additional 3% chance to powerchord. 15 coins
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Book of Rage Pick up hearts at full life to gain 1% powerchording. 19 coins
Brass Knuckles For the next 10 turns, you can powerchord any cell. 16 coins
Broken Rib Your defense is capped to the minimum stage power. 0 coins
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Clarity Flag a number of monsters equal to the current stage's max power. 8 coins
Divine Fairy Reduce the current stage's power to 1. 12 coins
Divine Muscle At the start of a stage, spawn a number of strong familiars equal to the minimum power. 14 coins
Divine Soothing Shell The stage power becomes 1 for 35 turns. 20 coins
Divine Totem Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. 22 coins
Divine Trapper At the start of each stage, flag a number of monsters equal to the stage's max power. 15 coins
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Elfnip Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. 0 coins
Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. 4 coins
Fairy Reduce the current stage's max power to its min power. 12 coins
Fairy Queen When you enter a stage, reduce the minimum stage power to 1. 42 coins
Fake Candy Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. 0 coins
False Lamb Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. 0 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. 8 coins
Firm Fibers Gain defense equal to the current stage's minimum power. 8 coins
Flower Fibers Gain max life equal to the current stage's minimum power. 8 coins
Glass Knuckles You cannot powerchord. Whenever you chord a 1, lose 1 life. 0 coins
God Rays [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. 32 coins
Hellspire When you enter a stage, triple its minimum power. 0 coins
Hero Brooch When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. 19 coins
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. 30 coins
Juggler's Memento Start the next dimension with Juggling Balls for every 10% powerchording and evasion you have. 0 coins
Juggling Balls Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. 10 coins
Knuckle Wraps Your next chord becomes a powerchord. 5 coins
Lion Tail When you enter a stage, gain Minions equal to the maximum power. 24 coins
Magic Totem [100 Mana] Reduce the stage power by 1. 25 coins
Mana Signet Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. 50 coins
Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. 38 coins
Mean Spirit When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. 30 coins
Milk Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. 9 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. 23 coins
Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. 90 coins
Poltergeist When you enter a stage, spawn a number of Cankers equal to the minimum power. 0 coins
Rosin After you use a magic item, your next chord will be a powerchord. 22 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. 5 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. 0 coins
Soothing Shell The stage power becomes 1 for 5 turns. 9 coins
Stake Every 50 turns without making a mistake, double the stage power. 0 coins
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. 18 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. 6 coins
Troll Cross [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. 23 coins
Virtue Signal Whenever your morality increases, increase the stage power by an equal amount. 0 coins
Whetstone Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. 16 coins
Zen Stones Changes to evasion, pathfinding, and powerchording will apply to all these stats. 32 coins