Power (Research)
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If your research subject is set to Power, you will be much more likely to find items with the text "power" anywhere in their effects.
Sources
Power Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ||
| Battleaxe | You can powerchord any cell of value 4 or greater. | ||
| Berserker Necklace | You have an additional 5% chance to powerchord. | ||
| Berserker Ring | You have an additional 3% chance to powerchord. | ||
| Blighted Totem | Every 50 turns, increase the power of all stages by 1. | ||
| Book of Rage | Pick up hearts at full life to gain 1% powerchording. | ||
| Brass Knuckles | For the next 10 turns, you can powerchord any cell. | ||
| Broken Rib | Your defense is capped to the minimum stage power. | ||
| Chain Whip | Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | ||
| Clarity | Flag a number of monsters equal to the current stage's max power. | ||
| Divine Fairy | Reduce the current stage's power to 1. | ||
| Divine Muscle | At the start of a stage, spawn a number of strong familiars equal to the minimum power. | ||
| Divine Soothing Shell | The stage power becomes 1 for 35 turns. | ||
| Divine Totem | Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. | ||
| Divine Trapper | At the start of each stage, flag a number of monsters equal to the stage's max power. | ||
| Dragon Knuckles | [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | ||
| Elemental Knuckles | [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | ||
| Elfnip | Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | ||
| Extra Pocket | You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | ||
| Fairy | Reduce the current stage's max power to its min power. | ||
| Fairy Queen | When you enter a stage, reduce the minimum stage power to 1. | ||
| Fake Candy | Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | ||
| False Lamb | Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | ||
| Feral Fibers | Gain Minions equal to the current stage's minimum power. | ||
| Firm Fibers | Gain defense equal to the current stage's minimum power. | ||
| Flower Fibers | Gain max life equal to the current stage's minimum power. | ||
| Glass Knuckles | You cannot powerchord. Whenever you chord a 1, lose 1 life. | ||
| God Rays | [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | ||
| Hellspire | When you enter a stage, triple its minimum power. | ||
| Hero Brooch | When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | ||
| Juggler Doll | At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. | ||
| Juggler's Memento | Start the next dimension with Juggling Balls for every 10% powerchording and evasion you have. | ||
| Juggling Balls | Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. | ||
| Knuckle Wraps | Your next chord becomes a powerchord. | ||
| Lion Tail | When you enter a stage, gain Minions equal to the maximum power. | ||
| Magic Totem | [100 Mana] Reduce the stage power by 1. | ||
| Mana Signet | Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. | ||
| Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | ||
| Mean Spirit | When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. | ||
| Milk | Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | ||
| Moon | Whenever a monster is revealed, reduce the stage's max power by 1. | ||
| Ouroboros | [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | ||
| Poltergeist | When you enter a stage, spawn a number of Cankers equal to the minimum power. | ||
| Rosin | After you use a magic item, your next chord will be a powerchord. | ||
| Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | ||
| Shark | Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | ||
| Soothing Shell | The stage power becomes 1 for 5 turns. | ||
| Stake | Every 50 turns without making a mistake, double the stage power. | ||
| Totem | Every 30 cells opened without making a mistake, reduce the stage power by 1. | ||
| Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | ||
| Troll Cross | [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. | ||
| Virtue Signal | Whenever your morality increases, increase the stage power by an equal amount. | ||
| Whetstone | Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. | ||
| Zen Stones | Changes to evasion, pathfinding, and powerchording will apply to all these stats. |