Revive (Research)

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If your research subject is set to Revive, you will be much more likely to find items with the text "revive" anywhere in their effects.

Sources

Revive Items

Image Name Description Cost
Ace of Spades [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. 27 coins
Crucifix Whenever damage reduces your life to 1, gain a revive. 42 coins
Dire Potion 25% chance to gain a revive. Otherwise, well... you don't want to know. 0 coins
Divine Ankh Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. 50 coins
Divine Halo At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! 13 coins
Divine Leeches Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. 12 coins
Divine Mantis When you enter a stage with 3 or more stage mods, gain a revive. 25 coins
Divine Wishbone 40% chance to revive on death. 9 coins
Emergency Rations If you have to guess, gain a revive. If not, you die. 25 coins
Finality You cannot be revived. 0 coins
God Potion Gain 1 revive. 50 coins
Godly Goblet [200 Mana] Lose a legendary item and gain a revive. 26 coins
Halo Set your max life to 1. Gain 3 revives. 15 coins
Immortal Doll Gain a revive for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Immortal's Memento If you step through the Dimensional Portal with at least 3 revives, start the next dimension with a revive. 0 coins
Second Wind 50% chance to revive on death. 40 coins
Wishbone 25% chance to revive on death. 10 coins