Revive (Research)
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If your research subject is set to Revive, you will be much more likely to find items with the text "revive" anywhere in their effects.
Sources
Revive Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Ace of Spades | [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. | ||
| Crucifix | Whenever damage reduces your life to 1, gain a revive. | ||
| Dire Potion | 25% chance to gain a revive. Otherwise, well... you don't want to know. | ||
| Divine Ankh | Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. | ||
| Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | ||
| Divine Leeches | Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | ||
| Divine Mantis | When you enter a stage with 3 or more stage mods, gain a revive. | ||
| Divine Wishbone | 40% chance to revive on death. | ||
| Emergency Rations | If you have to guess, gain a revive. If not, you die. | ||
| Finality | You cannot be revived. | ||
| God Potion | Gain 1 revive. | ||
| Godly Goblet | [200 Mana] Lose a legendary item and gain a revive. | ||
| Halo | Set your max life to 1. Gain 3 revives. | ||
| Immortal Doll | Gain a revive for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Immortal's Memento | If you step through the Dimensional Portal with at least 3 revives, start the next dimension with a revive. | ||
| Second Wind | 50% chance to revive on death. | ||
| Wishbone | 25% chance to revive on death. |