Soul (Research)
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If your research subject is set to Soul, you will be much more likely to find items with the text "soul" anywhere in their effects.
Sources
Soul Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Bag of Wind | Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. | ||
| Barbecue | [100 Mana] Consume a random meat item to gain a soul. | ||
| Beer | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
| Black Belt | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ||
| Blood Golem | Every 100 cells you open, gain 1 soul. | ||
| Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ||
| Book of Love | Pick up hearts at full life to gain a soul. | ||
| Celestial Scarab | Whenever you discover a cell of value 6 or greater, gain 2 souls. | ||
| Cryomancy | When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | ||
| Crystal Veins | Whenever you pick up a diamond, gain 1 soul. | ||
| Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ||
| Divine Barbecue | [200 Mana] Destroy all of your Minions and spawn 2 souls for each. | ||
| Divine Bonfire | [150 Mana] Burn target sign and gain 3 souls. | ||
| Divine Nanobot | Whenever you lose life, gain that many souls after opening 50 cells. | ||
| Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ||
| Divine Tree of Life | [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. | ||
| Dog Tag | When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. | ||
| Dove | Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. | ||
| Electromancy | When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | ||
| Elixir | Gain between 1 and 3 souls. | ||
| Emergency Hotline | Whenever you take damage, spawn a Doctor on a random visible cell. Doctors give souls instead of restoring life. | ||
| Essence of Strength | [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. | ||
| Giga Health Potion | When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | ||
| Golden Apple | Gain 3 souls and lose all of your coins. | ||
| Grapes | Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | ||
| Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | ||
| Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ||
| Magic Munchies | Gain a soul, plus 1 soul for every 200 mana you have. | ||
| Mantis | When you enter a stage, gain 2 souls for every stage mod. | ||
| Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | ||
| Ponderer's Pipe | When you complete a stage, gain 1 soul if you took no damage. | ||
| Protein Powder | Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. | ||
| Pyromancy | When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | ||
| Queen of Hearts | [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. | ||
| Quest for Prosperity | After opening 100 cells without making a mistake, gain 4 souls. | ||
| Rainbow Trout | Gain souls equal to the different types of visible auras. | ||
| Resolute Horn | When you complete a stage, gain 2 souls for each heart you leave behind. | ||
| Scrap Hopper | [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. | ||
| Scythe | When you complete a stage, gain 1 soul for each omen you have. | ||
| Shadow Siphon | [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. | ||
| Sherbet | Gain souls equal to the different types of items you have. | ||
| Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | ||
| Spike Collar | [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | ||
| Spirit Jar | [800 Mana] Gain souls equal to the number of stages you have completed. | ||
| Sunken Soul | [50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ||
| Survivor Doll | Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | ||
| Transcendence | Heart drops become souls. | ||
| Tree of Life | [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. | ||
| Urn | Gain a soul whenever you lose an item. | ||
| Vampiric Blade | [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. | ||
| Wand of Retribution | [300 Mana] Automatically discharges after you take monster damage and kills all visible monsters. Gain 1 soul for each monster killed. | ||
| War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | ||
| Whiskey | Gain 3 souls and lose 10% pathfinding. | ||
| Yarn of Life | Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. | ||
| Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. |