Discover (Research)

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If your research subject is set to Discover, you will be much more likely to find items with the text "discover" anywhere in their effects.

Sources

Discover Items

Image Name Description Cost
Bag of Marbles [50 Mana] While charged, your orbs are invisible. Your cankers might auto-discharge this item when you discover a 4 or greater. 20 coins
Ball and Chain You will not discover landmarks. 0 coins
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Big Minion Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. 0 coins
Celestial Scarab Whenever you discover a cell of value 6 or greater, gain 2 souls. 11 coins
Climbing Claws Whenever you discover a cell of value 6 or greater, gain 3% evasion. 12 coins
Divine Coffee Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. 10 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. 8 coins
Drum of War Whenever you discover a 5 or greater, gain 1 defense. 28 coins
Duster [200 Mana] Activate items that would trigger when you discover a cell of a certain value. 16 coins
Eye of the Tiger [140 Mana] Automatically discharges when you discover a cell of value 5 or greater and correctly flags the surrounding cells. 19 coins
Fake Moustache Whenever you discover a 3 or greater, glean all nearby hidden cells. 45 coins
Frostbite [50 Mana] Automatically discharges whenever you discover a 4 or greater and freezes 1 to 3 random monsters. 11 coins
Infernal Scarab Whenever you discover a cell of value 6 or greater, lose 1 max life. 0 coins
Jumprope Whenever you discover a 4 or greater, pass a turn. 21 coins
Map Marker Whenever you discover a cell of value 6 or greater, gain 2% pathfinding. 12 coins
Mark of Exile You will not discover strangers. 0 coins
Ointment Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead. 14 coins
Pan Flute Whenever you discover a 4 or greater, spawn a familiar. 32 coins
Parasol Whenever you discover a 5 or greater, solve a random cell. 14 coins
Piranha Flower When you feed a Hungry Plant, it sends a flare in a random direction. When you discover a 5, spawn a Hungry Plant in that cell. 18 coins
Primordial Gate Whenever you discover a cell of value 5 or greater, gain a random magic item. 40 coins
Sky Net Whenever you discover a cell of value 5 or greater, destroy a random orb. 0 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. 16 coins