Page values for "August 18, 2020 Patch"
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"patches" values
1 row is stored for this page| Field | Field type | Value |
|---|---|---|
| patchdate | Date | 2020-08-18 |
| source | String | https://steamcommunity.com/games/1141220/announcements/detail/4639224265641934111 |
| sourcetitle | String | v1.56 Patch Notes |
| version | String | 1.56 |
| highlights | Wikitext | |
| notes | Text | v1.56 Patch Notes Hi folks, We released a stability patch for DemonCrawl this morning - full patch notes are below! --- ===New Features=== *Added Foreground Particles setting for a bit more control over the game's appearance ===Quality of Life=== *Improved the appearance of the scrollbars in the Classic Mode and Patch Notes windows ===Bug Fixes=== *Fixed a number of issues with achievements not unlocking properly *Fixed a lockup related to the Trusty mod *Fixed a minor visual alignment issue with scrollbars in popups *The following items now observe standard event triggers: Frostbite, Wand of Retribution *Fixed an issue with music in Classic Mode reverting to the Classic theme on restart, regardless of selected skin *Blowing up hidden monsters should now correctly activate all monster death-related effects *Fixed value calculation issue with Swelling Rune *Fixed double toast with Handaxe *Fixed Rising stage mod toast showing incorrect sprite *Fixed a crash related to typing into the volume setting fields directly *Fixed a visual glitch with the Sainted Glint that prevented its new mod from showing up on stage select *Fixed buggy interaction between autodischarge magic items and Mud *Electric cells now affect Wishpools *Communist mod can no longer proc after death *Optimized the hitbox for cell objects *Android only: speculative fix for rare crash related to loading the game on a new device Hotfix #1 @ 2:20 PM EST - Fix for crash related to Superego, speculative fix for monster count desync (likely related to the update that changed how killing hidden monsters works), fixed botched Linux build. |