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  1. patchdate - Date
  2. source - String
  3. sourcetitle - String
  4. version - String
  5. highlights - Wikitext
  6. notes - Text

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Page patchdate source sourcetitle version highlights notes
April 03, 2021 Patch (edit) 2021-04-03 https://store.steampowered.com/news/app/1141220/view/2989801731802657097 v1.72 Patch Notes - Easter 2021 1.72
  • Easter major expansion
v1.72 Patch Notes - Easter 2021 Hi folks, DemonCrawl's first-ever Easter event is now live! Check out the announcement post for more details. Along with the holiday content, this update fixes a lot of bugs that resulted from the recent GameMaker runtime update. We were able to resolve most of the major bugs, but please bear with us if we need to deploy a few stability patches in the coming days. Thank you! Full patch notes are available below. --- ===Easter Event=== *Complete the holiday questline to earn 4 new avatars and a new inventory skin *7 additional holiday avatars are available in prizeboxes *Discover colorful Easter eggs and convert them to [[Tokens]] or open them up for rare prizes - including unique [[Paint|paints]] *Added Easter [[Special Chest]] *Added unique holiday stage *New event boss: [[Bosses|Egghead]] *New consumable item: [[image:Chocolate.png|25px|link=Chocolate]] [[Chocolate|Chocolate]] - "25% chance to gain 50 mana during the next 10 turns." *New holiday Mythic [[Emblem]] ===Quality of Life=== *Updated [[image:Bubbler Mastery.png|25px|link=Bubbler Mastery]] [[Bubbler Mastery|Bubbler Mastery]] II description for clarity ===Bug Fixes=== *Fixed Borderless Windowed mode *Fixed an issue with item background hover animation *Fixed an issue related to negative [[pathfinding]] and stage XP calculations *Fixed an issue with Blessings not rotating if they collided with a monster while traveling downward *Fixed a regression that caused [[Special Stage#Library|Library]] to provide Mementos again *Fixed an issue that prevented certain mistake effects from triggering *Fixed [[image:Mildew.png|25px|link=Mildew]] [[Mildew|Mildew]] bypassing omen immunity *Fixed [[image:Leash.png|25px|link=Leash]] [[Leash|Leash]] not respecting omen immunity *[[image:Butter.png|25px|link=Butter]] [[Butter|Butter]] can no longer drop your items into frozen or burning cells *Fixed a Leaderboards crash related to the "My Score" button *Fixed a crash related to passing a turn with [[image:Slingshot.png|25px|link=Slingshot]] [[Slingshot|Slingshot]] active when the stage is already over *Fixed a crash related to the scripts that transform targeted magic items into full columns or rows *Fixed a crash related to [[image:Divine Whip.png|25px|link=Whip]] [[Whip|Divine Whip]] and [[image:Muscle.png|25px|link=Muscle]] [[Muscle|Muscle]] *Fixed a crash related to [[Glint|Mega Glint]] drop ====Hotfix 1.72b==== *Fixed "Sugar High" mission *Fixed an issue with Spy Doll *Fixed a crash related to Bunny Ears *Fixed a crash related to Wizard casting Magnet *Fixed a crash related to monsters on cursed cells *Fixed an issue with special event progress carrying over from previous special event *Speculative fix for a crash related to the Egghead boss *Fixed a possible issue with Egg paints being more rare than intended *Fixed a rare crash related to opening a chest on the Easter stage
April 08, 2021 Patch (edit) 2021-04-08 https://store.steampowered.com/news/app/1141220/view/3084377958517793486 v1.73 Patch Notes 1.73 v1.73 Patch Notes Hi folks, A new update for DemonCrawl is now available! This update includes a Cullstone rework and a new omen called Rust. iOS players should see better temperatures with this patch. We have also been making a number of changes to the online Arena gamemode. Although Arena is still in beta, we are including it in the patch notes below to give you a better sense of how its development is coming along. [https://www.patreon.com/thereforegames DemonCrawl Arena is currently available for testing on Patreon.] More to come soon! --- ===New Features=== *[[image:Cullstone.png|25px|link=Cullstone]]&nbsp;[[Cullstone|Cullstone]] rework: "You can use uncharged magic items, consuming them after use." *New omen: [[image:Rust.png|25px|link=Rust]]&nbsp;[[Rust|Rust]] - "At the start of each stage, cut the durability of your armors in half." ===Arena=== *New homeland: Ruins - "Drop your passive items into random cells at the start of the round." *Graveyard homeland rework: "Whenever a player dies, add the power of their homeland to your homeland." *New T2 arena mod: Deadeye - "When you interact with an object, it has a 10% chance to get destroyed instead." *New T4 arena mod: Overflow - "If you are about to gain an item with a full inventory, lose the first item in your inventory." *New T5 arena mod: Time - "Reduce the stage timer by 10 seconds." *Death mod has been given a new effect: "If you have any revives at the start of the stage, you die." *Old Death mod has been renamed to Beef and moved to tier 4 ===Balance Changes=== *[[image:Cullstone.png|25px|link=Cullstone]]&nbsp;[[Cullstone|Cullstone]] price increased from 11 to 15 ===Bug Fixes=== *Updated GameMaker runtime to v2.3.2.420 *Fixed a visual glitch related to bubbles containing diamonds *Fixed ambient sounds *Fixed an issue with hovering some choices in the [[Special Stage#Starpond|Starpond]] *Fixed <span style="white-space: nowrap;">[[image:Righteous mod.png|30px|link=Stage_Mods]][[Stage_Mods|Righteous mod]]</span> only providing [[image:Dead Rodent.png|25px|link=Dead Rodent]]&nbsp;[[Dead Rodent|Dead Rodent]] *Fixed an issue that could prevent Favored items from saving to a codex profile correctly *Fixed a crash related to [[image:Hypnotist's Memento.png|25px|link=Hypnotist's Memento]]&nbsp;[[Hypnotist's Memento|Hypnotist's Memento]] *Fixed [[image:Gluttony.png|25px|link=Gluttony]]&nbsp;[[Gluttony|Gluttony]] not correctly activating "CONSUME_ITEM" trigger *Added failsafe for rare crash related to "CLOSE_CHEST" trigger *Added failsafe for boss mod script *Fixed stage mods on Easter mythic [[emblem]] *Fixed a hardlock related to replacing [[image:Divine Shadowbind.png|25px|link=Shadowbind]]&nbsp;[[Shadowbind|Divine Shadowbind]] while having [[image:Doughnut.png|25px|link=Doughnut]]&nbsp;[[Doughnut|Doughnut]] *Fixed an issue that could prevent the Dimensional Portal from spawning in the Metagate *Rabbits are no longer considered loot drops (they are strangers and will spawn more often if you have an item like Friendship Ring) *Fixed a crash related to using [[image:Chisel.png|25px|link=Chisel]]&nbsp;[[Chisel|Chisel]] on a hidden cell *Fixed a rare crash related to spawning loot on a boss stage *Fixed a rare crash related to [[pathfinding]] tooltip ====v1.73b Patch Notes==== *Fixed an issue with [[image:Beggar's Cup.png|25px|link=Beggar's Cup]]&nbsp;[[Beggar's Cup|Beggar's Cup]] *Fixed an issue that could cause bosses to duplicate after breaking out of frozen cells *Fixed [[Bosses|Egghead]] not preventing the manual collection of eggs
April 10, 2023 Patch (edit) 2023-04-10 https://store.steampowered.com/news/app/1141220/view/3703688858595147439 Springtime Scramble Mini-Expansion & Holiday Event! (v1.94 Patch Notes) 1.94
    • Springtime Scramble Major Expansion*
  • 40 New Items
  • New Special Stage: The Item Tree
  • New stranger: The  Scientist
  • A New Mechanic That Allows You To Enchant Cells
  • The Evasion Stat
  • 5 Stage Mods
  • 2 Mythic Emblems
  • Reworked items
  • New original music
Hi folks, We have just released Springtime Scramble, a brand new mini-expansion for DemonCrawl! [[File:v1_94_Patch_A.png]] This update includes the following content: *A whopping 40 new items *New special stage: the [[Special Stage#Item Tree|Item Tree]] *New stranger: the [[image:Scientist.png|25px|link=Strangers#Scientist]]&nbsp;[[Strangers#Scientist|Scientist]] *A new mechanic that allows you to enchant cells *The Evasion stat which gives you a chance to dodge monsters as well as "on reveal" effects *5 new [[Stage Mods|stage mods]] *2 new [[Emblem|Mythic Emblems]] *A handful of reworked items *New original music Best of all, it's free of charge. 😎 [[File:v1_94_Patch_B.png]] Additionally, Springtime Scramble marks the beginning of DemonCrawl's annual [[Easter Event|Easter event]] (fashionably late, I know...) which will run through the remainder of April. We have added 10 new holiday avatars for you to collect! If you manage to complete all the standard holiday missions, you will unlock a final "extra" mission that will challenge your puzzle-solving abilities. (Similar to last year's [[Halloween Event|Halloween]] event.) Full patch notes are available below. Have fun! 🐰 --- ===Easter Event=== *10 new holiday avatars *New final holiday mission: Scrambled Egghead *New holiday mythic emblem: Shell Shocked *Last year's Easter avatars are now available in prizeboxes *New secret boss music *New seasonal options menu music # New Features *New special stage: [[Special Stage#Item Tree|Item Tree]] - "Pluck ripe items before they fall." *New stranger: [[image:Scientist.png|25px|link=Strangers#Scientist]]&nbsp;[[Strangers#Scientist|Scientist]] - "Perform science experiments on nearby objects and teleport colliding projectiles." *New mechanic: Enchanted Cells - "Targeted item effects that persist on specific cells." *New mechanic: Evasion - "A stat that gives you a chance to dodge monster damage and negate reveal effects." *New stage mod: <span style="white-space: nowrap;">[[image:Glacial mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Glacial mod]]</span> - "Stage contains a quadrant of frozen cells. After you open half of all empty cells, remove all auras." *New stage mod: <span style="white-space: nowrap;">[[image:Chummy mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Chummy mod]]</span> - "Whenever a monster is revealed, spawn a monster." *New stage mod: <span style="white-space: nowrap;">[[image:Forgotten mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Forgotten mod]]</span> - "Whenever you chord or directly open a cell, obscure it." *New stage mod: <span style="white-space: nowrap;">[[image:Horizontal mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Horizontal mod]]</span> - "Stage is twice as wide." *New stage mod: <span style="white-space: nowrap;">[[image:Vertical mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Vertical mod]]</span> - "Stage is twice as tall." *New Library research subject: "[[Enchant_(Research)|Enchant]]" *New [[Hero Trials#Global Mods|Hero Trial]] mod: Enchanted - "Whenever you enchant a cell..." *New mythic emblem: ??? *2 new divine items (via new mythic emblems) *1 new legendary item *11 new passive items *16 new magic items *8 new consumable items *4 new omens ===Quality of Life=== *Improved performance of explosion effects *Optimized performance of omen negation checks *Updated GameMaker runtime to the latest version *Updated Google Play extensions *Added toast alert for <span style="white-space: nowrap;">[[image:Frothy mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Frothy mod]]</span> life loss *Added toast alerts when trying to use Fiber items outside of a stage ===Balance Changes=== *Directly spawning monsters with effects such as [[image:Pentagram.png|25px|link=Pentagram]]&nbsp;[[Pentagram|Pentagram]] will no longer trigger "on reveal" effects *[[image:Drill.png|25px|link=Drill]]&nbsp;[[Drill|Drill]] reworked into an enchantment item: "Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value." *[[image:Clay Figurine.png|25px|link=Clay Figurine]]&nbsp;[[Clay Figurine|Clay Figurine]] reworked into a magic item: "[100 Mana] While charged, all chests contain [[image:Soft Clay.png|25px|link=Soft Clay]]&nbsp;[[Soft Clay|Soft Clay]]." *[[image:Ritual Chalk.png|25px|link=Ritual Chalk]]&nbsp;[[Ritual Chalk|Ritual Chalk]] has been converted into an enchantment item *[[image:Millstone.png|25px|link=Millstone]]&nbsp;[[Millstone|Millstone]] price reduced from 32 to 19 coins *[[image:Silver Bullet.png|25px|link=Silver Bullet]]&nbsp;[[Silver Bullet|Silver Bullet]] price reduced from 24 to 21 coins *[[image:Tithing Plate.png|25px|link=Tithing Plate]]&nbsp;[[Tithing Plate|Tithing Plate]] price reduced from 15 to 13 coins *[[image:Clusterbang.png|25px|link=Clusterbang]]&nbsp;[[Clusterbang|Clusterbang]] price reduced from 19 to 14 coins *[[image:Parting Gift.png|25px|link=Parting Gift]]&nbsp;[[Parting Gift|Parting Gift]] price reduced from 9 to 7 coins *[[image:Pillow.png|25px|link=Pillow]]&nbsp;[[Pillow|Pillow]] price reduced from 14 to 10 coins *[[image:Shoulder Angel.png|25px|link=Shoulder Angel]]&nbsp;[[Shoulder Angel|Shoulder Angel]] price reduced from 25 to 20 coins *[[image:Shoulder Devil.png|25px|link=Shoulder Devil]]&nbsp;[[Shoulder Devil|Shoulder Devil]] price reduced from 25 to 20 coins *[[image:Dove.png|25px|link=Dove]]&nbsp;[[Dove|Dove]] price reduced from 31 to 15 coins *[[image:Travelog.png|25px|link=Travelog]]&nbsp;[[Travelog|Travelog]] price increased from 10 to 12 coins *[[image:Urn.png|25px|link=Urn]]&nbsp;[[Urn|Urn]] price increased from 14 to 17 coins *<span style="white-space: nowrap;">[[image:Brooding mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Brooding mod]]</span> stage mod difficulty rating increased from 1 to 2 *[[image:Parrot.png|25px|link=Parrot]]&nbsp;[[Parrot|Parrot]] Token Shop price reduced from 20 Tokens to 10 Tokens ===Bug Fixes=== *Fixed "stranger enhancing" items such as [[image:Bindle.png|25px|link=Bindle]]&nbsp;[[Bindle|Bindle]] ignoring passive negation effects *Fixed visual issue with explosion effects *Fixed an issue related to status turn adjustment and realtime status effects *Resolved many non-critical compiler warnings '"`UNIQ--nowiki-0000000A-QINU`"'
April 10, 2023 Patch (v1.94b) (edit) 2023-04-10 https://store.steampowered.com/news/app/1141220/view/3703688858595402589 v1.94b Patch Notes 1.94b
  • Stability Fixes
  • Various Improvements and Fixes
Hi folks, We have just released a small stability patch for DemonCrawl. We are catching up on some older bug reports and should have additional fixes ready soon. Thank you for your patience! --- ===Bug Fixes=== *Fixed crash related to [[image:Altar of Blood.png|25px|link=Altar of Blood]]&nbsp;[[Altar of Blood|Altar of Blood]] *Fixed a rare crash related to [[image:Ghost Mastery.png|25px|link=Ghost Mastery]]&nbsp;[[Ghost Mastery|Ghost Mastery]] and <span style="white-space: nowrap;">[[image:Flawless mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Flawless mod]]</span> *Fixed typo in [[image:Holy Totem.png|25px|link=Holy Totem]]&nbsp;[[Holy Totem|Holy Totem]] description *Fixed evasion stat not showing up in player avatar tooltip *Fixed [[image:Recycle Bin.png|25px|link=Recycle Bin]]&nbsp;[[Recycle Bin|Recycle Bin]] missing string *Updated Steamworks extension, may resolve issues with some save files
April 15, 2022 Patch (edit) 2022-04-15 https://store.steampowered.com/news/app/1141220/view/6105201117899539886 v1.85 Patch Notes 1.85 Hi folks, We have just released our annual Easter update for DemonCrawl! This update includes new holiday missions, over 20 new avatars, a rework for the Lumberjack mastery, and even some content created by talented members of our community. ''(Consider joining us on Discord if you want to get your own art/ideas into DemonCrawl!)'' [[File:Patch_Notes_1.85.png]]<div style="clear:both; margin:0; padding:0;"></div> The full patch notes are available below. Hope you're having a great holiday! --- ===Easter Event=== *Expanded holiday questline - 10 missions in total *20 new holiday avatars and a new inventory skin to collect *Every quest now has a Chicken Coop substage *New rare egg with a unique set of rewards: [[image:Rainbow Egg.png|25px|link=Rainbow Egg]]&nbsp;[[Rainbow Egg|Rainbow Egg]] *Rabbit stranger rework: the rabbit will move whenever you interact with it, and then flee shortly thereafter. Keep interacting with it in rapid succession to prevent it from getting away! *New passive item: [[image:Tablet of Yunnub.png|25px|link=Tablet of Yunnub]]&nbsp;[[Tablet of Yunnub|Tablet of Yunnub]] - "Gain an Egg at the end of each stage, and open 10 Eggs at the end of the quest." *Added alternate Easter stage: Wester *New mythic emblem: [[image:Wester Side Story.png|25px|link=Wester Side Story]]&nbsp;[[Wester Side Story|Wester Side Story]] *New seasonal holograph: Eggfall *New holiday music for the Main Menu, Item Shop, Easter stage and Egghead boss ===New Features=== *New legendary item: [[image:Book of Mastery.png|25px|link=Book of Mastery]]&nbsp;[[Book of Mastery|Book of Mastery]] - "Collect hearts at full life to gain a mastery charge." *(Suggested by community member ElectroTerra) *New passive item: [[image:Spatula.png|25px|link=Spatula]]&nbsp;[[Spatula|Spatula]] - "Whenever you gain a consumable item, you will lose it in 30 turns and gain a more valuable consumable item." *Added blueprints for around a dozen items *New community avatar: The Glizzy Gangster by ut2004frk *New community avatar: Parakeet by ut2004frk *New community avatar: Demonic Eye by Mrrp *New community avatar: Rat? by Mrrp *New community avatar: Cat With Fish by Polybius1201 *New community avatar: Idle Goose by Cubear *New community paint: Pocket Crawl by Cubear *New community paint: NegaBlue by Matthias720 ===Balance Changes=== *[[image:Lumberjack Mastery.png|25px|link=Lumberjack Mastery]]&nbsp;[[Lumberjack Mastery|Lumberjack II]] buff: "You can damage your [[Orb|Sawblades]] at will. Whenever a Sawblade explodes, gain Broken Sawblade." *[[image:Lumberjack Mastery.png|25px|link=Lumberjack Mastery]]&nbsp;[[Lumberjack Mastery|Lumberjack III]] rework: "Spawn a [[Orb|Sawblade]], then fully repair your Broken Sawblades." *[[Orb|Sawblade]] phasing is now managed with right-click *Rabbit strangers are twice as common as they were last year *[[Strangers]] can now drop their respective Medals *Adjusted several item blueprints to make use of the [[File:wire.png|25px]] [[Artifacts|Wire]] Artifact ===Bug Fixes=== *Fixed a crash related to [[image:Mind Gut.png|25px|link=Mind Gut]]&nbsp;[[Mind Gut|Mind Gut]] and [[image:Burnt Marshmallow.png|25px|link=Burnt Marshmallow]]&nbsp;[[Burnt Marshmallow|Burnt Marshmallow]] *Speculative fix for a rare crash related to [[image:Philosopher's Stone.png|25px|link=Philosopher's Stone]]&nbsp;[[Philosopher's Stone|Philosopher's Stone]]
April 15, 2026 Patch (edit) 2026-04-15 https://store.steampowered.com/news/app/1141220/view/500603821796360449 Palm readings now available 2.3.0
  • New stranger: The  Psychic
  • 2 New Items
  • Ability to copy and paste Item Loadouts
  • Arena Rewards
  • Classic Leaderboards
  • End of Easter Event
  • Mastery Balance Changes
  • Several Bug Fixes
Hello, DemonCrawl v2.3.0 is now available on the Windows stable branch. This update introduces a new stranger, leaderboards for Classic mode, mastery balance changes, several quality-of-life improvements for the Codex, and new rewards for Arena Plus owners, including over 1000 sign parts. [[File:v2_3_promo.png]] Full patch notes are below. Mac and Linux builds expected to follow within 72 hours. Have an awesome day! --- ===New Features=== *New stranger: Psychic - "Knows things you wouldn't possibly believe." *Leaderboards for [[Classic|Classic Mode]] *New passive item: [[image:Psychic Medal.png|25px|link=Psychic Medal]]&nbsp;[[Psychic Medal|Psychic Medal]] - "Stages have an additional Psychic." *New passive item: [[image:Reverse Card.png|25px|link=Reverse Card]]&nbsp;[[Reverse Card|Reverse Card]] - "Psychics are more common. You may right-click a Psychic to reverse your fate for double her cost." *The game will now draw "quadrant crosshairs" while relevant effects are in play *Dictionary terms are now loaded from the strings json file for localization support *Added "Paste Loadout" in Codex tools, with a confirmation prompt and clipboard validation *Added Paste Loadout clipboard directives: "& Inherit favored" and "& Inherit divines" *Added Codex shortcuts: Ctrl+C copies all loadout profiles, Ctrl+V pastes *Added a custom quantity option for selling Codex materials in excess of 99 *Added 4 new emotes for Arena Plus owners *Added over 1000 new sign parts for Arena Plus owners ===Quality of Life=== *Updated background art for Arena's Detour phase, file can be modded now *Added dictionary terms: Ghost, Win a stage, Complete a stage *Updated numerous item and mastery definitions for consistent use of phrases "win a stage" and "complete a stage" *When you win or lose a game of Arena, the triumphant player's sign message will show up as an alert *Added pulse effect to Arena homeland icon when properties change *Expanded Detective's dialog ===Balance Changes=== *[[image:Poisoner.png|25px|link=Poisoner]]&nbsp;[[Poisoner|Poisoner]] I reworked: "Gain Poison when you enter a stage. Poison restores life instead of hurting you." *[[image:Poisoner.png|25px|link=Poisoner]]&nbsp;[[Poisoner|Poisoner]] II reworked: "Whenever a monster is revealed, lose a Poison and activate Poison Blade on it." *[[image:Poisoner.png|25px|link=Poisoner]]&nbsp;[[Poisoner|Poisoner]] III reworked: "Activate a number of Spider Fangs equal to your Poisons." *[[image:Human.png|25px|link=Human]]&nbsp;[[Human|Human]] II (evil) reworked: "Whenever you are immoral and lose morality, reveal all monsters near visible 1s." *[[image:Scholar.png|25px|link=Scholar]]&nbsp;[[Scholar|Scholar]] I buffed: "Activate Quest for Quests at the start of the quest and whenever you have no more quests." *[[image:Scholar.png|25px|link=Scholar]]&nbsp;[[Scholar|Scholar]] II reworked: "When a status effect is completed, solve a cell for every 20 base duration of the status effect." *[[image:Wizard.png|25px|link=Wizard]]&nbsp;[[Wizard|Wizard]] II buffed: "Whenever you cast a magic item, gain a soul and 20% of the mana spent." *[[image:Demolitionist.png|25px|link=Demolitionist]]&nbsp;[[Demolitionist|Demolitionist]] II buffed: "Increase the radius of all explosion effects and you have a 99% chance to negate explosive self-damage." *[[image:Demolitionist.png|25px|link=Demolitionist]]&nbsp;[[Demolitionist|Demolitionist]] III nerfed: "Launch 4 Barrels into the stage." *[[image:Detective.png|25px|link=Detective]]&nbsp;[[Detective|Detective]] I buffed: "Each stage has a guaranteed stranger. When you activate a stranger, solve a cell and a random visible monster flees." *Arena's Autosweeper solver speed will now increase based on the board's cell count ===Bug Fixes=== *Improved performance of quadrant cell processing *Fixed eligibility check for a certain [[Emblem#Mythic|Mythic Emblem]] *Fixed an issue with "loot conversion" effects incorrectly targeting loot that was marked as transient *Fixed [[image:Lucky Barnacle.png|25px|link=Lucky Barnacle]]&nbsp;[[Lucky Barnacle|Lucky Barnacle]] not able to stack with itself *Fixed [[Hero Trial]]s sometimes showing a false connection error *Fixed holiday [[Special Chest]]s not consistently awarding holiday-themed loot *Fixed locked Special Chest freezeframes not showing the large chest art *Fixed a crash that could occur while selling Codex materials *Fixed a rare crash that could occur when finishing an Endless Multiverse stage with very low monster density *Fixed a rare crash that could occur after heart chain reactions involving card effects and [[image:Archmage Sceptre.png|25px|link=Archmage Sceptre]]&nbsp;[[Archmage Sceptre|Archmage Sceptre]] *Fixed quadrant boundaries being calculated incorrectly on certain stage sizes *Fixed an issue that could cause lag with many active omens *Fixed an issue where the Autosweeper's solve speed was affected by frame drops *Fixed an issue related to Arena Autosweeper division and Dark stage mod compatibility *Fixed certain holographs not animating properly in the Arena player list and a few other places *Updated to latest GameMaker runtime
April 17, 2026 Patch (edit) 2026-04-17 https://store.steampowered.com/news/app/1141220/view/786582495226233233 Explosive is a little less explosive-y 2.3.2
  • Balance Changes
  • Bug Fixes
Hello, DemonCrawl v2.3.2 is now available on the Windows stable branch. This is a stability patch that also includes a handful of balance changes. Thank you for your continued bug reports and feedback. We are still in bug-hunting mode (Discord is our primary bug tracker), but we also just entered the planning phase for DemonCrawl's next content drop - stay tuned. Full patch notes are below. Have a great day! --- ===Quality of Life=== *Updated [[image:Thicker Skin.png|25px|link=Thicker Skin]]&nbsp;[[Thicker Skin|Thicker Skin]] item sprite to better differentiate it from [[image:Comforter.png|25px|link=Comforter]]&nbsp;[[Comforter|Comforter]] (contribution by Evermore) *Clarified Doll item descriptions that scale from mastery charges ===Balance Changes=== *[[image:Divine Mud.png|25px|link=Divine Mud]]&nbsp;[[Divine Mud|Divine Mud]] nerf: "For the next 200 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion." *[[image:Contagion.png|25px|link=Contagion]]&nbsp;[[Contagion|Contagion]] buff: "Chests have an additional 20% chance to contain Contagion." *[[image:Sky Net.png|25px|link=Sky Net]]&nbsp;[[Sky Net|Sky Net]] buff: "Whenever you discover a cell of value 4 or greater, destroy a random orb." *<span style="white-space: nowrap;">[[image:Explosive mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Explosive mod]]</span> nerf: "Objects have a 20% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage." *Added a few more items to the [[image:Fishing Pole.png|25px|link=Fishing Pole]]&nbsp;[[Fishing Pole|Fishing Pole]] drop table *[[image:Puppeteer.png|25px|link=Puppeteer]]&nbsp;[[Puppeteer|Puppeteer]], [[Special Stage#Smithy|Smithy]], and Workshop now respect favored/disfavored item preferences ===Bug Fixes=== *Fixed [[Endless Multiverse]] guaranteed [[Special Stage#Bank|Bank]] placement being biased toward late-stage placement *Fixed additional whitespace issue in certain [[Hero Trial]] descriptions *Speculative fix for a crash involving [[image:Zen Stones.png|25px|link=Zen Stones]]&nbsp;[[Zen Stones|Zen Stones]] syncing stat loss from effects such as Flying Carpet or False Map *Fixed a rare crash related to loading a Codex profile containing an item that was since renamed *Fixed a crash that could occur when projectile effects overlapped with stage-aborting curse chains *Added safety guard in <span style="white-space: nowrap;">[[image:Trusty mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Trusty mod]]</span> autosolver to prevent a rare crash *Fixed an issue with [[Score#Awards|Charitable Award]] incorrectly counting heart drops *Fixed special property counter becoming stuck when entering a substage like Chicken Coop *Fixed an in-game warning related to [[image:Divine Evil Container.png|25px|link=Divine Evil Container]]&nbsp;[[Divine Evil Container|Divine Evil Container]] and Gluttony *Fixed the [[Easter Event|Easter]] menu appearing briefly after the live event had ended *Fixed an issue with build version to semvar version mapping for the leaderboard filter *Fixed [[image:Red Dye.png|25px|link=Red Dye]]&nbsp;[[Red Dye|Red Dye]] not being removed by some omen pickups with on-gain effects *Fixed rare crash related to [[Arena]] death-screen after controller object was already destroyed
April 27, 2021 Patch (edit) 2021-04-27 https://store.steampowered.com/news/app/1141220/view/2989801731802657097 v1.74 1.74
  • 6 new items
  • Added save repair system
v1.74 Patch Notes 6 new items and a save file repair system! Hi folks, We just released an update for DemonCrawl that includes 6 new items, a save file repair system, and performance improvements related to GameMaker (the engine that DemonCrawl is made with.) [[File:Patch_notes_1.74.png]]<div style="clear:both; margin:0; padding:0;"></div> The save repair system can analyze your save files--including backups--to recover your progress in the event of data corruption. Such problems are rare but can occur for a variety of reasons, including hardware failure, app crashes, and hiccups in the cloud service. Until now, we have done our best to manually repair save files that players have sent to our support desk, but as our playerbase increases, so does our email load - we are at the point now where an automated solution is necessary. We believe this new system will be able to handle the majority of save issues, but even when it can't, it will generate a log file with diagnostic information called "_repairs.txt" inside of your %localappdata% folder. If you're having issues with your save, you should consult this file for clues about the underlying cause. On another note, we are making great progress toward the multiplayer Arena gamemode - we expect to have it ready in a matter of weeks. Until then, we will include any Arena changes in the stable patch notes so you can get a better sense of our development. Enjoy! --- ===New Features=== *New magic item: [[image:Jade of Poison.png|25px|link=Jade of Poison]]&nbsp;[[Jade of Poison|Jade of Poison]] - "Target cell gains or loses [[Aura#Toxic|Toxic]]." *New magic item: [[image:Neoplasm.png|25px|link=Neoplasm]]&nbsp;[[Neoplasm|Neoplasm]] - "[100 Mana] Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons." *New passive item: [[image:Mind Gut.png|25px|link=Mind Gut]]&nbsp;[[Mind Gut|Mind Gut]] - "Right-click items with ongoing status effects to consume them and activate their completion." *New consumable item: [[image:Puppet Strings.png|25px|link=Puppet Strings]]&nbsp;[[Puppet Strings|Puppet Strings]] - "Transform all visible strangers into Dolls." (Idea by community member juh9870) *New omen: [[image:Nuclear Waste.png|25px|link=Nuclear Waste]]&nbsp;[[Nuclear Waste|Nuclear Waste]] - "Whenever you lose an item, gain Poison." *New omen: [[image:Broken Pocket.png|25px|link=Broken Pocket]]&nbsp;[[Broken Pocket|Broken Pocket]] - "You cannot use items that you have more than one of." *Added experimental save repair system *Default leaderboard version updated to v1.74 ===Balance Changes=== *Lowered the [[Strangers#Doctor|Doctor]]'s post-treatment price *Added a few item [[crafting]] recipes that utilize holiday artifacts ===Bug Fixes=== *Updated GameMaker runtime to v2.3.2.426 *Disabled GameMaker garbage collector as it appears to be crashing the game after exiting the Leaderboard *Fixed another crash related to the leaderboards *Fixed a minor issue with the "total unlocked" label of the Customize menu *Fixed punctuation typo on [[Special Chests|special chest]] signs *Fixed an issue with selecting certain items in the [[Special Stage#Workshop|Workshop]] *Fixed an issue that could cause new item icons to persist after leaving the [[Codex]] *Fixed a rare crash related to the [[Constant Reminder]] emblem *Fixed a couple missing strings *Added failsafe for rare crash related to [[Bosses|boss]] killing itself when picking something up *Speculative fix for leaderboard issue related to score loss *Android: fixed a crash related to the Instant Revive microtransaction ===Arena (Beta Only)=== *Manual Division is now available *New homeland: Mountain - "Whenever you make a mistake, reduce the stage timer by 5 seconds times the homeland tier." *Ruins homeland buff: "Drop your passive and consumable items into random cells at the start of the stage." *Ocean homeland buff: "At the end of the round, drain 100 mana times the homeland tier and send it to your opponent." *New T2 arena mod: Boost - "Increase the homeland tier by 1 for the purpose of other effects." *New T3 arena mod: Reboot - "When the stage timer hits 5 seconds, you restart the stage." *Deadeye buff: "When you interact with an object, it has a 20% chance to get destroyed instead." *Many improvements to AI *Sign editor: you can now customize your homeland sign message with hundreds of unlockable sign parts *Added a bunch of new emotes *Minor visual improvements to existing emote designs *Emotes can now be customized with paints and holographs *[[Special Stage#Waygate|Waygate]] is now available in Arena *[[Special Stage#Lighthouse|Lighthouse]] is now available in Arena *Added Arena support for [[image:Dreamborne.png|25px|link=Dreamborne]]&nbsp;[[Dreamborne|Dreamborne]] *Failing to complete a stage in time will also inflict monster [[damage]] for incorrect flags *Fixed an issue with [[Special Stage#Smithy|Smithy]] providing its reward too soon *Fixed a potential issue with <span style="white-space: nowrap;">[[image:Tunnel mod.png|30px|link=Stage_Mods]][[Stage_Mods|Tunnel mod]]</span> stairwell not spawning in arena *Fixed minor alignment issue affecting emotes in the prizebox *Fixed an issue with stage timer evaluation *Fixed an issue related to the autosweeper and <span style="white-space: nowrap;">[[image:Nightmare mod.png|30px|link=Stage_Mods]][[Stage_Mods|Nightmare mod]]</span> *Fixed an issue where latency could cause Arena mod effects to target the wrong players *Fixed a few issues related to updating the player's Arena rating *Fixed an issue with queue items in Arena, e.g. [[image:Miracle Seed.png|25px|link=Miracle Seed]]&nbsp;[[Miracle Seed|Miracle Seed]] *If the timer runs out, the game will pass a turn before opening remaining monsters (this prevents invincibility with [[image:Hypnotist.png|25px|link=Hypnotist Mastery]]&nbsp;[[Hypnotist Mastery|Hypnotist]] I) *Fixed a rare crash related to opening a chest in Arena *[[image:Prophet.png|25px|link=Prophet Mastery]]&nbsp;[[Prophet Mastery|Prophet]] I now affects the AP you receive at the end of an Arena match
August 02, 2020 Patch (edit) 2020-08-02 https://steamcommunity.com/games/1141220/announcements/detail/2725193056670817956 v1.53 Patch Notes New Items and Legendary Reworks! 1.53
  • 5 new items
  • choose which legendary item to keep
'''New Items and Legendary Reworks!''' Hi folks, Hope your weekend is going well! We just deployed an update for DemonCrawl that includes official Linux support, 5 brand new items, a prompt that lets you choose which legendary item to keep, various legendary tweaks, and several UI enhancements. [[File:Patch notes 1.53.png]] This patch also includes a lot of foundational work for localization support. We are very eager to begin translating DemonCrawl to other languages! If you think you can help with this, feel free to take a look at our documentation and shoot us an email at support@therefore.games with some details about your professional background. We hope you enjoy! Full patch notes are below. --- ===New Features=== *Added Linux support *New Patreon reward set: Robot Uprising - 5 new avatars and 1 new inventory *New passive item: Primordial Bangle - "At the start of each stage, gain a random magic item if you have less than 200 mana." *New consumable item: Magic Munchies - "Gain a soul, plus 1 soul for every 200 mana you have." *New consumable item: Zeal of Love - "Spawn a heart. If you have to guess, convert all visible hearts to souls." *New consumable item: Zeal of Hate - "Spawn a monster. If you have to guess, convert all visible monsters to Minions." *New omen: Mystery Meat - "Your consumable item effects are randomized." *Implemented toggle mute buttons in the audio settings ===Balance Changes=== *You may now decline legendary items from chests if they would replace an existing legendary item *If there's not enough space for a chest item to drop on the ground, the item will drop to a different cell instead *Arcane Barrier rework: "Whenever a monster is revealed, activate a random targeted magic item at its cell before taking damage." *Kingmaker rework: "Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars." *Hypertrap buff: "Flag 25% of all monsters when you begin a stage." *Resolute Horn buff: "When you leave a stage, gain 2 souls for each heart you leave behind." *Resolute Horn price increased from 10 to 15 *Sphere of Influence price reduced from 40 to 30 *Blind Justice price reduced from 15 to 9 *Ointment price reduced from 17 to 14 *Badge of Honor price increased from 14 to 18 *Fake Moustache price reduced from 50 to 45 *Silver Bullet buff: doubled the base chance of converting a projectile to a Blessing *Paper Golem can spawn Quest for Mythos more often, though it is still quite rare ===Quality of Life=== *Starpond will now tell you how many of each item you currently have *Stage mods can now stack in the UI *Improved appearance of burning cell particles *Thought Bubble orbs can no longer spawn right next to the edges of the screen *The vast majority of item notifications now support loading via external JSON *Quest names and description strings now support external JSON *Stage names are description strings now support external JSON ===Bug Fixes=== *Fixed an issue related to the autosolver's understanding of the monster count *Fixed Blinding mod not concealing damage taken in the help menu *Fixed another issue related to immutable objects getting destroyed *Bugle can no longer activate before monsters have spawned *Divine Blood Magic can no longer activate before monsters have spawned *You can no longer pay the Gambler if he has no valid cells to move to *Added notification that you cannot switch codex profiles during a quest *Fixed minor memory leak with Bag of Tricks *Fixed Molotov incorrectly stating that you must be in the overworld to use *Fixed a typo in the monster name generator
August 07, 2020 Patch (edit) 2020-08-07 https://steamcommunity.com/games/1141220/announcements/detail/2728571481168236928 v1.54 Patch Notes - Heat up your grill. It's Barbecue rework time. 1.54
  • choose which divine item to keep
v1.54 Patch Notes Heat up your grill. It's Barbecue rework time. Hi folks, We just released a new stability patch for DemonCrawl! :-) This update includes several buffs and reworks to early game items, which should help players get their builds off the ground a bit more consistently. A larger update is also scheduled for release next week - that one will land in our beta branch first, so make sure to support us on Patreon if you want to get your hands on it as soon as possible. Full patch notes are below. Enjoy! --- ===New Features=== *The "choose legendary" prompt now also applies to divine items *Barbecue rework: "[100 Mana] Consume a random meat item to gain a soul." *Guild Bond rework: "For 100 seconds, whenever you spend coins on a stranger, gain a soul." *Expanded body font with äccentéd glyphs *Added JSON support for stage mod toast notifications, artifacts, emblems, and glints ===Balance Changes=== *Patron Saint now creates strong familiars *Gambler price reduced from [10-20] to [8-15] *Trapper price reduced from 4 to 2 *Bloomberries price reduced from 23 to 19 ===Quality of Life=== *Added a dictionary entry for Metagate *Updated the description of Occultic Pendant for clarity *Added fail message for Ace of Spades *Updated tips for Linux players who are having trouble getting the game to launch (see "possible_dependencies" folder) ===Bug Fixes=== *Fixed string issues related to Yarn of Life, Yarn of War, Strange Egg, Eye of the Tiger, Candelabra, and Chaos Portal *Fixed a rare crash related to Infinity Key *Fixed another couple issues with the autosolver's understanding of the monster count *Fixed Glitch omen bypassing omen immunity *Fixed incompatibility between Handaxe and Demolitionist mastery *Fixed Shade boss not writing concealed cells to disk in some cases *Fixed an issue with barrels that could cause them to get destroyed if they were created by a magic item on the same step *Fixed a crash related to activating a Mystic Statue in an immutable stage *Fixed cell colors not properly resetting when re-entering a stage *Fixed Dangerous stage mod failing to increase power under some circumstances *Fixed Trash Bin failing to activate if a non-numbered cell was targeted among a group of valid targets *Fixed a crash related to the Dark Chest curse that adds monsters to stages *Fixed a crash related to hovering a manalocked magic item status effect in the help menu *Bubbles created by the Frothy mod will spawn in the center of the screen, rather than at the top left *Cleaned up some antiquated code *Speculative fix for a crash related to gaining a status effect on the same step as abandoning a stage *Speculative fix for a crash related to dying in a Flawless Boss stage Hotfix #1 @ 6:40 PM EST - Possibly fixed an issue that caused the "stage complete" button to appear prematurely. Working to determine if this has been fully resolved.
August 16, 2020 Patch (edit) 2020-08-16 https://steamcommunity.com/games/1141220/announcements/detail/4639224265635441347 v1.55 Patch Notes - Classic Mode 2.0 1.55
  • 3 new stage mods
  • 20 new achievements
v1.55 Patch Notes - Classic Mode 2.0 Hi folks, We just released a big update for DemonCrawl that adds selectable skins to Classic Mode! You can unlock Classic Skins by earning high scores in each stage of a regular quest. If you manage to get every Classic Skin, you will be rewarded with the new Infinite Journey achievement. This patch introduces 20 achievements altogether! There are also 3 challenging new [[Stage Mods]]. Check them out: [[File:Patch_notes_1.55.png]] Full patch notes are below. --- ===New Features=== *Redesigned Classic Mode interface *Unlock skins for Classic Mode by earning a certain amount of points in each stage *Hybrid skins are supported by Classic Mode as well *Randomize your Classic Mode settings by clicking on the "Custom" difficulty button *New stage mod: Vigilant - "Before opening or chording a cell, nearby visible monsters will attack you." *New stage mod: Forsaken - "Legendary items do not work. Omens activate an additional time." *New stage mod: Surrounded - "At the start of the stage, monsters spawn along the perimeter." (Suggested by community member Cubear!) *Added new color palettes for 10 existing stage mods *Added 20 achievements *Added Patch Notes button to main menu *Added Discord button to main menu *Added Patreon button to main menu *Added something ~secret~ ===Quality of Life=== *Updated the description of [[Helm]] for clarity *If you lose on a Dark stage, board visibility will be restored for ease of review ===Bug Fixes=== *Fixed string issues related to Greedy Pig, Treasure Pouch, Medusa Head, Dumbbell, Ritual Chalk *The following items now observe standard event triggers: Brainsap, Hot Sauce, Taxes, Monocle, Claw, Chromatic Choker, Appetizer, Anvil *Fixed a crash related to hovering a Snowball artifact *Fixed another crash related to the Dark Chest that adds monsters to a stage *Fixed Doomcall not activating harbingers a second time as described *Fixed a visual glitch that would cause bosses to desync from their cell during movement *Similar to above, fixed an issue related to Groupie and stranger movement *Fixed title casing in Glint tooltips *Fixed Gluttony not interacting with Mystery Meat *Fixed a crash related to Prism of Intellect not distinguishing between normal and divine item radius (e.g. Divine Watering Can) *The Predatory stage mod will no longer create a toast notification if there are no monsters on the board *Applying Burning directly to a hidden cell no longer activates monster reveal effects *Nightmare toast will no longer show up when right-clicking objects on the board *The inventory button will no longer animate if your inventory is full whenever item acquisition is attempted *Fixed a Linux-only crash related to Quest V by replacing spaces in stage skin folders with underscores *Speculative fix for visual glitch that causes an empty cell to appear full (please let us know if you continue running into this issue) Hotfix #1 @ 6:52 PM EST - Fixed a couple crashes related to localization features. Hotfix #2 @ 9:13 PM EST - Fixed a crash related to metagate and the new classic skin progression. DemonCrawl is currently on sale for 25% off. This offer ends tomorrow!
August 18, 2020 Patch (edit) 2020-08-18 https://steamcommunity.com/games/1141220/announcements/detail/4639224265641934111 v1.56 Patch Notes 1.56 v1.56 Patch Notes Hi folks, We released a stability patch for DemonCrawl this morning - full patch notes are below! --- ===New Features=== *Added Foreground Particles setting for a bit more control over the game's appearance ===Quality of Life=== *Improved the appearance of the scrollbars in the Classic Mode and Patch Notes windows ===Bug Fixes=== *Fixed a number of issues with achievements not unlocking properly *Fixed a lockup related to the Trusty mod *Fixed a minor visual alignment issue with scrollbars in popups *The following items now observe standard event triggers: Frostbite, Wand of Retribution *Fixed an issue with music in Classic Mode reverting to the Classic theme on restart, regardless of selected skin *Blowing up hidden monsters should now correctly activate all monster death-related effects *Fixed value calculation issue with Swelling Rune *Fixed double toast with Handaxe *Fixed Rising stage mod toast showing incorrect sprite *Fixed a crash related to typing into the volume setting fields directly *Fixed a visual glitch with the Sainted Glint that prevented its new mod from showing up on stage select *Fixed buggy interaction between autodischarge magic items and Mud *Electric cells now affect Wishpools *Communist mod can no longer proc after death *Optimized the hitbox for cell objects *Android only: speculative fix for rare crash related to loading the game on a new device Hotfix #1 @ 2:20 PM EST - Fix for crash related to Superego, speculative fix for monster count desync (likely related to the update that changed how killing hidden monsters works), fixed botched Linux build.
August 26, 2020 Patch (edit) 2020-08-26 https://steamcommunity.com/games/1141220/announcements/detail/2851296383025757423 v1.57 Patch Notes - Mac Launch & New Items! 1.57 v1.57 Patch Notes - Mac Launch & New Items! Hi folks, We have a big DemonCrawl update for you today. :-) First off, our Mac build has entered the stable branch! We're happy to say that the porting process was relatively painless, and that we should be able to utilize the same Apple dev tools to begin building for iOS soon. As for the patch itself, v1.57 introduces 5 powerful new items and a new stage mod. The mod is quite unique and will almost certainly make an impact on any stage that has it... we hope it poses an interesting challenge! [[File:Patch_notes_1.57.png]] Additionally, we created a new type of Nomad that will trade one of your items for another item. He's like a Bazaar, but in Nomad form. There are a few other mechanic changes you can read about in the patch notes below. Finally, we added 3 community-made cosmetics, the first of their kind. A big thank you to Cubear and Celestial for these awesome contributions! We hope to add more community cosmetics in the near future. If you would like to submit your own work for consideration, please do so at DemonCrawl's official Discord server. We can't wait to see what you come up with. :-) Enjoy! --- ===New Features=== *DemonCrawl is now available on macOS *Added a couple more stages as unlockable Classic Skins *Added Trader Nomad - he will exchange one of your items for another item *New stage mod: Disturbing - "Living objects move toward your cursor. If you hover a living object, you take 1 damage." *New consumable item: [[Ladybug]] - "For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses." *New passive item: [[Feather]] - "Monster damage is capped to your number of items." *New magic item: [[Mana Tank]] - "[100 Mana] Gain 200 Mana." (Inspired by an idea from our Patron Blattdorf!) *New magic item: [[Demon Snare]] - "Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove a boss mod from each boss in this area." *New legendary item: [[Trump Card]] - "If you fail a guess, activate your mastery's ultimate ability before taking damage." *Added a new Mythic Emblem *Added a new Hero Trial modifier: Librarian - "Begin the quest with a research subject." *Added a gameplay setting to always highlight chains *Added Great Grandfather Rock avatar by Celestial *Added Photocopy paint by Cubear *Added Moonlight Rave paint by Cubear *Added localization support for various strings ===Quality of Life=== *You can now use your "open cell" keybind to dismiss most popups *The names of most classic skins will be revealed if you have access to Hard Mode *Updated the description of Frozen aura to let players know that it can reduce the monster count *Added toast notifications for the following items: Divine Halo, Spirit Robe, Hellstone Chestplate ===Balance Changes=== *Any excess items gained during a stage will drop on the ground, not just items from chests *Electric aura now affects Blacksmiths *The cell open requirements for Obelisks have been lowered from [20 to 30] to [15 to 30] *Gambler loses coins a bit less often *Gambler has a very small chance to randomly win a ton of coins *Reduced Token Shop price of [[Archmage Sceptre]] from 500 to 400 Tokens ===Bug Fixes=== *Classic Mode skin unlock descriptions updated for clarity *Optimized code for the bullet points that appear in tooltips *Fixed negative defense counting toward "Just a Flesh Wound" Daily Mission *Fixed a crash that would occur if you tried to start a Hero Trial without an internet connection *Fixed a few rare crashes caused by Boot items trying to examine the last-clicked cell if you abandoned the stage in the same step *Fixed Prism of Intellect bypassing Mud *Fixed an issue with Swelling Rune and hidden cells *The alert logs no longer show amount of life restored on Blinding stages *The alert logs no longer show monster damage rolls on Blinding stages *Fixed magic heirlooms sometimes showing incorrect mana *Fixed a clickthrough issue related to board objects and the bottom HUD *Fixed a clickthrough issue related to the heirloom window *Fixed toast notification for Gnarled Branch *Fixed "Chamberlain" Hero Trial *Fixed Mud activating each turn if you have Brain in a Vat *Fixed hover region for items in the Token Shop *Fixes for Knight's Memento and Scholar's Memento *Fixed an issue with Elementalist Hero Trial effect *Fixed line height calculation issue in vertically scrolling UI elements *Speculative fix for particle issue related to Sawblades *Speculative fix for rare crash related to opening a monster on a Diverse stage *Speculative fix for leaderboards "my score" button *Android only: fixed banner advertisement covering up classic menu and patch notes windows *Android only: fixed cloud sync not taking prestige into account when determining which file to load
August 28, 2020 Patch (edit) 2020-08-28 https://steamcommunity.com/games/1141220/announcements/detail/2851296383030843205 v1.57b Patch Notes 1.57b v1.57b Patch Notes Hi folks, We just deployed a small hotfix for v1.57 - patch notes are below. Thank you! --- ===Bug Fixes=== *Fixed a crash that would occur when there was no space for an item to drop on the ground *Fixed an issue with special stages rolling Library way more often than intended *Fixed a couple issues related to one of the new Classic skins
August 6, 2021 Patch (edit) 2021-08-06 https://store.steampowered.com/news/app/1141220/view/2961665719716466235 v1.78 Patch Notes - New Arena homelands! 1.78
  • 3 new homelands
  • 3 new arena mods
  • Balance changes
Hi folks, We just released a new patch for DemonCrawl that contains a number of improvements for the Arena gamemode! These improvements include 3 new homelands, 3 arena mods, new emotes/sign parts and various balance changes. Also, we are in the process of fine-tuning the autosweeper code to help it deal with certain boards more intelligently (e.g. it will try to avoid clicking burning cells when possible.) You can expect a follow-up patch sometime next week! The full changelog for v1.78 is available below. --- ===New Features=== *New Patreon rewards: Alien Lifeforms *Updated GameMaker runtime to the latest version ===Arena=== *New homeland: Tribe - "Whenever the owner casts a magic item, it is cast here as well." *New homeland: Sewer - "Whenever you lose an item, send it in a bubble to the owner." *New homeland: Prefecture - "All heart drops are converted to Dark Hearts. Whenever a Dark Heart is collected, permanently increase the max stage power." *Island homeland buff: "Any coins lost in this stage are sent to the owner at the end of the round." *Shrine homeland buff: "At the end of the round, the owner gains souls equal to the amount of damage taken in the homeland." *Graveyard homeland nerf: "Whenever a player dies, add the minimum power of their homeland to your homeland." *Brink homeland nerf: "Whenever this stage gains a tier 1 mod, it gains the same mod again." *New T1 arena mod: Peddler - "Stage contains an additional stranger. Whenever a stranger spawns, attempt to activate it." *New T2 arena mod: Malice - "Stage contains 3 additional Dark Hearts times the homeland tier." *New T3 arena mod: Downgrade - "At the end of the stage, reduce your homeland tier by 1." *Reboot mod tier lowered from 3 to 2 *Updated sprite for Mill mod *Lowered the re-roll price from 3 to 2 coins *12 new emotes *32 new sign parts ===Quality of Life=== *Redesigned sprites for [[image:Duster.png|25px|link=Duster]]&nbsp;[[Duster|Duster]] and [[image:Moon.png|25px|link=Moon]]&nbsp;[[Moon|Moon]] ===Balance Changes=== *<span style="white-space: nowrap;">[[image:Nightmare mod.png|30px|link=Stage_Mods]][[Stage_Mods|Nightmare mod]]</span> difficulty rating increased from 3 to 4 *<span style="white-space: nowrap;">[[image:Lofty mod.png|30px|link=Stage_Mods]][[Stage_Mods|Lofty mod]]</span> difficulty rating increased from 3 to 4 *[[image:Snowglobe.png|25px|link=Snowglobe]]&nbsp;[[Snowglobe|Snowglobe]] buff: duration increased from 3 to 5 turns *[[image:Capitalism.png|25px|link=Capitalism]]&nbsp;[[Capitalism|Capitalism]] buff: "If you spend at least 25 coins in an [[Item Shop]], it remains open." *[[image:Unstable Compound.png|25px|link=Unstable Compound]]&nbsp;[[Unstable Compound|Unstable Compound]] and its divine variant have an additional effect: "Whenever an [[aura]] is removed, the cell [[Explode|explodes]] in a 3x3 area." *[[image:Troll Cross.png|25px|link=Troll Cross]]&nbsp;[[Troll Cross|Troll Cross]] price reduced from 29 to 23 *[[image:Troll Cross.png|25px|link=Troll Cross]]&nbsp;[[Troll Cross|Troll Cross]] mana cost increased from 100 to 150 *Lowered Doctor's debt cost by a few coins ===Bug Fixes=== *Fixed an issue related to [[image:Human Mastery.png|25px|link=Human Mastery]]&nbsp;[[Human Mastery|Human III]] mastery activation check *Fixed an issue related to the Arena AI and the <span style="white-space: nowrap;">[[image:Ominous mod.png|30px|link=Stage_Mods]][[Stage_Mods|Ominous mod]]</span>
December 16, 2020 Patch (edit) 2020-12-16 https://steamcommunity.com/games/1141220/announcements/detail/2912105124640651525 v1.66 Patch Notes - Christmas 2020 1.66 v1.66 Patch Notes - Christmas 2020 Hi folks, DemonCrawl's Christmas Event is finally here, and with it comes a major game update! Today, we are releasing 2 new [[masteries]] (Warlock and Human), 25 new items, a [[morality]] system, new [[Hero Trial]] mechanics and more™. Read on for the full patch notes! A heartfelt thank-you to all of our Patrons and players who make it possible for us to continue developing free DemonCrawl updates. We hope you look forward to the exciting content we have planned for 2021! --- ===Christmas Event=== *Complete the holiday questline to earn 4 new avatars and a new inventory skin *21 additional holiday avatars are available in prizeboxes *Item Shops sell [[image:Giftwrap.png|25px|link=Giftwrap]]&nbsp;[[Giftwrap|Giftwrap]] for 20 coins *Earn tokens by donating [[image:Present.png|25px|link=Present]]&nbsp;[[Present|Present]]s to strangers *It's so cold that some strangers got trapped in ice *Added mysterious [[image:Soft Snow.png|25px|link=Soft Snow]]&nbsp;[[Soft Snow|Soft Snow]] item... *Added Christmas [[Special Chest]] *Added last year's Christmas avatars to prizeboxes *Added last year's Christmas inventory to Token Shop *Added a new ~secret stage~ *2 new [[Divine Items]] *New holiday paint: White Christmas *Minor visual improvements to some of last year's Christmas avatars ===New Features=== *New mastery: [[image:Human Mastery.png|25px|link=Human Mastery]]&nbsp;[[Human Mastery|Human]] - "Use your morality to call upon the forces of good or evil." *New mastery: [[image:Warlock Mastery.png|25px|link=Warlock Mastery]]&nbsp;[[Warlock Mastery|Warlock]] - "Sacrifice life to create Cursed cells and harness the power of magic." (Heavily inspired by ideas from community members Emberflame and Egg) *Added [[Morality]] mechanic: many common actions will either increase or decrease your morality *3 new legendary items ** [[image:Warlock's Memento.png|25px|link=Warlock's Memento]]&nbsp;[[Warlock's Memento|Warlock's Memento]] ** [[image:Human's Memento.png|25px|link=Human's Memento]]&nbsp;[[Human's Memento|Human's Memento]] ** [[image:Excalibur.png|25px|link=Excalibur]]&nbsp;[[Excalibur|Excalibur]] *4 new magic items ** [[image:Bag of Coal.png|25px|link=Bag of Coal]]&nbsp;[[Bag of Coal|Bag of Coal]] ** [[image:Snowglobe.png|25px|link=Snowglobe]]&nbsp;[[Snowglobe|Snowglobe]] ** [[image:God Rays.png|25px|link=God Rays]]&nbsp;[[God Rays|God Rays]] ** [[image:Frost Blade.png|25px|link=Frost Blade]]&nbsp;[[Frost Blade|Frost Blade]] *5 new passive items ** [[image:Santa Doll.png|25px|link=Santa Doll]]&nbsp;[[Santa Doll|Santa Doll]] ** [[image:Prism of Chaos.png|25px|link=Prism of Chaos]]&nbsp;[[Prism of Chaos|Prism of Chaos]] ** [[image:Warlock Doll.png|25px|link=Warlock Doll]]&nbsp;[[Warlock Doll|Warlock Doll]] ** [[image:Human Doll.png|25px|link=Human Doll]]&nbsp;[[Human Doll|Human Doll]] ** [[image:Dove.png|25px|link=Dove]]&nbsp;[[Dove|Dove]] *10 new consumable items ** [[image:Soft Snow.png|25px|link=Soft Snow]]&nbsp;[[Soft Snow|Soft Snow]] ** [[image:Giftwrap.png|25px|link=Giftwrap]]&nbsp;[[Giftwrap|Giftwrap]] ** [[image:Santa Hat.png|25px|link=Santa Hat]]&nbsp;[[Santa Hat|Santa Hat]] ** [[image:Santa Robe.png|25px|link=Santa Robe]]&nbsp;[[Santa Robe|Santa Robe]] ** [[image:Santa Boots.png|25px|link=Santa Boots]]&nbsp;[[Santa Boots|Santa Boots]] ** [[image:Bubble Solution.png|25px|link=Bubble Solution]]&nbsp;[[Bubble Solution|Bubble Solution]] ** [[image:Nitrogen.png|25px|link=Nitrogen]]&nbsp;[[Nitrogen|Nitrogen]] ** [[image:Horoscope.png|25px|link=Horoscope]]&nbsp;[[Horoscope|Horoscope]] ** [[image:Ice Bomb.png|25px|link=Ice Bomb]]&nbsp;[[Ice Bomb|Ice Bomb]] ** [[image:Snow Shoes.png|25px|link=Snow Shoes]]&nbsp;[[Snow Shoes|Snow Shoes]] *3 new omens ** [[image:Raven.png|25px|link=Raven]]&nbsp;[[Raven|Raven]] ** [[image:Golden Flea.png|25px|link=Golden Flea]]&nbsp;[[Golden Flea|Golden Flea]] ** [[image:Coal.png|25px|link=Coal]]&nbsp;[[Coal|Coal]] *New special chest: [[image:Radioactive Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Radioactive Chest]] - "This cell gains Toxic. Spread Toxic when Poison activates. Reveal Toxic cells and kill any living objects within when you open this chest. This chest contains Poison." *New stage mod: <span style="white-space: nowrap;">[[image:Righteous mod.png|30px|link=Stage_Mods]][[Stage_Mods|Righteous mod]]</span> - "Lose 5 morality when you enter the stage. If your morality is negative at the end of the stage, lose all legendary items and gain an omen. If positive, lose all omens and gain a legendary." *Added "Use Classic Flag Icon" to Gameplay Settings *Added "Don't Scare Me" to Gameplay Settings (removes blood and spooky cutscenes) *Desktop only: added keybind for toggling in-game audio (default "M") *Hold Shift while pressing the audio toggle key to only affect the music track *New daily mission: HEART STOPPER - "Earn 100 points from [[Score|Heartless]] awards." *Added new [[sigils]] related to [[morality]] *[[Hero Trials]] now have a 1-in-3 chance to feature an alternate scoring system *Greatly expanded the Hero Trial effect pool ===Quality of Life=== *Holiday items are now given a hidden tag, allowing you to search for them in the [[Codex]] by holiday name *Added simple animation for changes to properties like [[morality]] *The window scale setting will now update in real time to prevent players from accidentally setting it too high *The help menu scrollbar now advances by only 1 row per tick *Minor tweaks to [[image:Pufferfish.png|25px|link=Pufferfish]]&nbsp;[[Pufferfish|Pufferfish]] sprite *Added tooltip for [[Masteries]] and [[Special Chests]] to indicate how many you have unlocked *Updated [[Sigil]] icon in the loadout editor *Updated True Ending dialogue *Darkened background during credits sequence of the True Ending for legibility ===Balance Changes=== *[[Special Stage#Library|Library]] can no longer generate items that cost less than 1 *[[image:Mystic Statue.png|25px|link=Landmark#Mystic Statue]]&nbsp;[[Landmark#Mystic Statue|Mystic Statue]] rewards are now provided at level completion rather than when you exit the completed level *You can no longer apply an [[aura]] to a cell that already has the same aura *Cursed aura now deflects all forms of life loss instead of just [[damage]] *[[image:Shadow Siphon.png|25px|link=Shadow Siphon]]&nbsp;[[Shadow Siphon|Shadow Siphon]] effect modified: "Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects." *Shadow Siphon price increased from 50 to 80 coins *[[image:Stocking.png|25px|link=Stocking]]&nbsp;[[Stocking|Stocking]] rework: "[150 Mana] If your morality is positive, gain a Present. Otherwise, gain Coal." *[[image:Wrecking Ball.png|25px|link=Wrecking Ball]]&nbsp;[[Wrecking Ball|Wrecking Ball]] no longer reports as a completed effect if it could not find an object to destroy ===Bug Fixes=== *Fixed an issue with the item loss trigger when activated via item transformation *Fixed a crash related to updating keybinds *Fixed a rare crash related to the "conceal stats" variable *Fixed a potential memory leak related to [[image:Quest for Piety.png|25px|link=Quest for Piety]]&nbsp;[[Quest for Piety|Quest for Piety]] *Fixed an issue with Breadcrumbs solving more cells than intended *Minor performance improvement for items that drop at random (e.g. [[image:Minion.png|25px|link=Minion]]&nbsp;[[Minion|Minion]]s from [[image:Binoculars.png|25px|link=Binoculars]]&nbsp;[[Binoculars|Binoculars]]) *<span style="white-space: nowrap;">[[image:Seismic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Seismic mod]]</span> no longer attempts to move immutable objects *Fixed an issue with blowing up frozen visible monsters *Fixed invalid target text for [[image:Bomb.png|25px|link=Bomb]]&nbsp;[[Bomb|Bomb]] *Fixed typo in [[image:Protagonist Mastery.png|25px|link=Protagonist Mastery]]&nbsp;[[Protagonist Mastery|Protagonist Mastery]] unlock strings *Fixed persistent magic sparkles when restarting a quest *Fixed an issue with [[Hero Trial]] inbox rewards *Cursed [[aura]] no longer attempts to destroy immutable objects *Standardized "USE_MAGIC" trigger to fix a few inconsistent edge cases *Standardized "CLICK_MONSTER" and "CLICK_BOSS" triggers *[[image:Wand Of Retribution.png|25px|link=Wand Of Retribution]]&nbsp;[[Wand Of Retribution|Wand Of Retribution]] no longer gives souls for monsters that survive its effect
December 17, 2019 Patch (edit) 2019-12-17 https://steamcommunity.com/games/1141220/announcements/detail/3727223146686114227 Holiday Event! v1.20 Patch Notes 1.20
  • Christmas event
The Holidays are upon us! Join us for DemonCrawl's first-ever Special Event to earn a set of exclusive, winter-themed rewards - available now through the end of December. Let's take a look at what you can unlock this year: ... And to top it off, we are gifting everyone 50 Tokens for good measure. No promo code necessary - simply launch DemonCrawl and check your inbox for a new message. Oh, we forgot to mention that we added an ultra-rare holograph drop to Beyond mode. It's called Falling Snow. Best of luck finding it! --- Full patch notes for v1.20 are below. ===New Features=== *Added holiday cheer! *Added 4 limited-time avatars *Added limited-time inventory: Candy Cane *Added limited-time stage: Christmas *Added limited-time ultra rare holograph *Added option to disable no-flag support *DemonCrawl now tracks number of monsters killed during a quest - may be utilized by future mechanics ===Bug Fixes=== *Fixed Golem Glove not spawning monsters *Fixed cells turning invisible along the border of the screen when zoomed in *Fixed leaderboard version slider's default position *Fixed Timepiece effect not saving to file *Fixed Sleeping Powder having a weird effect on the timer when reloading stage *Fixed softlock on Metagate caused by World Wonder *Fixed coin animation speed in Metagate *Fixed heirloom crafting regression on Android Now that we have a system in place for Special Events, we're very excited to add tons of seasonal content to DemonCrawl in the months and years to come. :) Enjoy!
December 17, 2020 Patch (edit) 2020-12-17 https://steamcommunity.com/games/1141220/announcements/detail/4043634620706134686 v1.67 Patch Notes 1.67 v1.67 Patch Notes Hi folks, We just released a small stability patch for DemonCrawl - full patch notes below. We hope you're enjoying the Christmas event so far! More to come soon! --- ===New Features=== *Added a few [[morality]] triggers ===Quality of Life=== *Added dictionary entry for "morality" *Added toast for [[image:Coal.png|25px|link=Coal]]&nbsp;[[Coal|Coal]] activation *Improved scroll behavior of the [[Beyond]] recipe menu ===Balance Changes=== *Non-omen items that have a cost of 0 (e.g. Tablets) can now be sold for 1 coin using [[image:Merchant Ring.png|25px|link=Merchant Ring]]&nbsp;[[Merchant Ring|Merchant Ring]] ===Bug Fixes=== *[[Morality]] is now capped to 1M to prevent integer overflows *Fixed a visual glitch related to snowy cell trim and [[image:Mystic Statue.png|25px|link=Landmark#Mystic Statue]]&nbsp;[[Landmark#Mystic Statue|Mystic Statue]]s *Fixed a crash related to Santa breaking out of a Frozen cell or a [[bubble]] *Fixed a rare softlock related to [[image:Bag of Coal.png|25px|link=Bag of Coal]]&nbsp;[[Bag of Coal|Bag of Coal]] *Fixed typo in [[image:Shadow Siphon.png|25px|link=Shadow Siphon]]&nbsp;[[Shadow Siphon|Shadow Siphon]] description *Fixed holiday tags not returning any [[Codex]] search results *Fixed missing [[image:Detective Mastery.png|25px|link=Detective Mastery]]&nbsp;[[Detective Mastery|Detective Mastery]] string for Santa encounter *Fixed [[image:Santa Boots.png|25px|link=Santa Boots]]&nbsp;[[Santa Boots|Santa Boots]] status effect not repeating on failure *<span style="white-space: nowrap;">[[image:Surrounded mod.png|30px|link=Stage_Mods]][[Stage_Mods|Surrounded mod]]</span> now activates before Lofty mod *[[image:Cosmic Hysteria.png|25px|link=Cosmic Hysteria]]&nbsp;[[Cosmic Hysteria|Cosmic Hysteria]] can no longer generate items with a cost less than 0 *Added "Weapon" tag to [[image:Excalibur.png|25px|link=Excalibur]]&nbsp;[[Excalibur|Excalibur]] *Fixed missing string related to [[image:Fishing Pole.png|25px|link=Fishing Pole]]&nbsp;[[Fishing Pole|Fishing Pole]] *Fixed some [[strangers]] losing their tooltip after being popped from a [[bubble]] *Christmas Event can no longer generate Frozen cells in the epilogue stage *[[image:Soft Snow.png|25px|link=Soft Snow]]&nbsp;[[Soft Snow|Soft Snow]] can no longer produce [[image:Snowflake's Memento.png|25px|link=Snowflake's Memento]]&nbsp;[[Snowflake's Memento|Snowflake's Memento]] *Speculative fix for a crash that seems to be related to explosions - more investigation needed
December 18, 2021 Patch (edit) 2021-12-18 https://store.steampowered.com/news/app/1141220/view/5973460047031825597 v1.82 Patch Notes 1.82
  • Christmas Event
  • Gamepad support
  • Better keybinding support
  • Performance improvements
  • Various improvements and fixes
Hi folks, We just deployed a major update for DemonCrawl! This patch contains a number of exciting changes, including: #'''Proper gamepad support.''' Enable "Controller Mode" in the settings and you will be able to navigate through the game and various menus using directional keys. Even if you don't have a gamepad, it's pretty fun to try out "Controller Mode" on a keyboard - though maybe not as practical as a mouse! We have plans to continue improving this feature over time. #'''Extra keybindings, better keybinding support.''' Players who rely on their keyboard to open/flag cells no longer have to swap to the mouse to perform inputs in other menus. #'''Massive performance improvements.''' We have overhauled many parts of the DemonCrawl engine to great effect. These improvements will be most noticeable in large stages, or on old computers. Depending on your GPU, you might see up to 3-4x increase in FPS while idling in a large stage. Hopefully, we didn't break too many things in the process. 😊 #'''New holiday content.''' There are 15 Christmas missions this year, a new secret stage called Igloo, and more! Check out our companion post for all the details. #'''Spawner rework.''' Sealing an inventory slot to spawn a stranger never felt very fun. Now, you can spawn the stranger for free. However, if you use a spawner too much, it will eventually break, killing all visible strangers of its type. Full patch notes for v1.82 are available below. Enjoy! --- ===Christmas Event=== *Santa's back! Don't get on his bad side *Every quest now has a special Igloo - home to Mrs. Claus *Complete new holiday missions to earn 4 new avatars and a new inventory skin *Expanded holiday questline, 15 in total: you can now complete missions from previous years to earn the original rewards, or tokens if you completed them before *Some of the older holiday missions have been tweaked and rearranged for better flow *Added 3 new avatars to Christmas Prizeboxes ===New Features=== *Added gamepad support *Menus now support the "Open Cell" keybind in place of left click *Menus now support the "Flag Cell" keybind in place of right click *Added setting: Camera Speed - "The speed at which the camera moves from certain effects. Default: 10" *Added setting: Gamepad Camera Boundary - "The distance in cells from your gamepad cursor to the edge of the screen before the camera follows." *Added setting: Gamepad Rapidfire Delay - "The amount of time in steps you must hold a direction on your gamepad before the input will auto-repeat. Default: 30" *Added setting: Gamepad Rapidfire Rate - "The interval in steps between the input auto-repeat. Default: 10" *Added setting: Gamepad Menu Toggle - "Swaps the gamepad cursor between the stage board and HUD elements." *Added setting: Zoom In Keybind *Added setting: Zoom Out Keybind *Added alternative keybinds for panning controls *Added setting: Escape Menu Keybind *New consumable item: [[image:Milk.png|25px|link=Milk]]&nbsp;[[Milk|Milk]] - "Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells." ===Quality of Life=== *Effects that pan the board, e.g. Novice III, will do so in a smoother fashion *Added active state for "play quest" button as requested by the speedrun community *Added blue version of the selector sprite to indicate that it's piloted by the AI (for the Arena or Tutorial) *Optimized script that checks if an object is outside of view - it now applies to nearly all kinds of board objects *Improved cell performance *Improved performance of UI group engine *Improved monster count UI performances *Minor optimizations for UI scrollbar elements *Improved performance of player HUD *Optimized stage creation script *Improved panning performance *Improved cell performance *Improved [[Orb|orb]] performance *Minor improvements to numeric abbreviation script *Minor optimizations for the script that handles holographic effects *Added error sound effect to certain notifications *Added simple gamepad button images in the Options screen *Updated credits *Minor adjustment to the appearance of text input elements *Updated GameMaker runtime to the latest version ===Balance Changes=== *Spawner rework: "Spawn [stranger type]. Has a chance to break instead, killing all visible strangers of this type." *[[image:Bubble Solution.png|25px|link=Bubble Solution]]&nbsp;[[Bubble Solution|Bubble Solution]] buff: "Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way." *[[image:Pufferfish.png|25px|link=Pufferfish]]&nbsp;[[Pufferfish|Pufferfish]] buff: reduced mana cost from 200 to 160 *[[image:Binoculars.png|25px|link=Binoculars]]&nbsp;[[Binoculars|Binoculars]] buff: increased the rate of spawning Minions by 25% *[[image:Regift.png|25px|link=Regift]]&nbsp;[[Regift|Regift]] nerf: increased the price from 10 to 12 coins ===Bug Fixes=== *Fixed a rare crash related to dying in a <span style="white-space: nowrap;">[[image:Misty mod.png|30px|link=Stage_Mods]][[Stage_Mods|Misty mod]]</span> stage *Fixed an issue with hybrid stage skins that was causing the empty cell sprite to load on a much larger surface than necessary *Fixed an issue related to a change in "is_real" behavior in new GameMaker runtime
December 19, 2020 Patch (edit) 2020-12-19 https://steamcommunity.com/games/1141220/announcements/detail/4043634620713100855 v1.67b Patch Notes 1.67b v1.67b Patch Notes Hi folks, We just released another small stability patch for DemonCrawl - version number is unchanged. Enjoy! --- ===Balance Changes=== *Every third monster killed will provide 1 [[morality]] ===Bug Fixes=== *Fixed a crash related to [[image:Familiar.png|25px|link=Familiar]]&nbsp;[[Familiar|Familiar]]s and [[explode|explosions]] *Improved sanity check for [[image:Dreamcatcher.png|25px|link=Dreamcatcher]]&nbsp;[[Dreamcatcher|Dreamcatcher]] effect
December 25, 2022 Patch (edit) 2022-12-25 https://store.steampowered.com/news/app/1141220/view/3625992251206719102 v1.91 Patch Notes 1.91 Hi all, The full patch notes for our 2022 Christmas patch are available below. Enjoy! --- ===Christmas Event=== *13 new holiday avatars *New holiday paint: Peppermint *Last year's avatars are now available in prizeboxes for a limited time ===New Features=== *New passive item: [[image:Book of Espionage.png|25px|link=Book of Espionage]]&nbsp;[[Book of Espionage|Book of Espionage]] - "Pick up hearts at full life to glean a random hidden cell." (Suggested by community member Pinballwiz45b - thank you!) ===Quality of Life=== *Updated Gamemaker runtime to the latest version *Updated Steamworks extension ===Balance Changes=== *Added "weapon" tag to [[image:Mortar.png|25px|link=Mortar]]&nbsp;[[Mortar|Mortar]] ===Bug Fixes=== *Fixed a crash related to Comforter removing the <span style="white-space: nowrap;">[[image:Tunnel mod.png|30px|link=Stage_Mods]][[Stage_Mods|Tunnel mod]]</span> *Fixed an issue with the end stage button disappearing after swapping your mastery *Fixed item error related to [[image:Powder Keg.png|25px|link=Powder Keg]]&nbsp;[[Powder Keg|Powder Keg]] *Fixed an issue related to powerchording and the final Quest V stage
December 27, 2021 Patch (edit) 2021-12-27 https://store.steampowered.com/news/app/1141220/view/3108045319725765162 v1.82b Patch Notes 1.82b
  • Minor Changes
Hi folks, Over the last week, we have patched a number of bugs related to our recent engine optimizations and the GameMaker runtime update. You can read more about these bug fixes below. v1.82b is available on Windows and will make its way to other platforms over the next 24 hours. Thank you all for your support! --- ===Bug Fixes=== *Fixed an issue related to [[Hero Trial]] scoring *Possible fix for a startup crash that occurred when device_id.dat was loaded from another computer *Fixed an issue with game logs accumulating in file size (you may want to delete your old logs manually - they are found at %localappdata%\demoncrawl\logs) *Reduced startup load time related to heavy game logs *Fixed an issue with the "No More Elves" holiday mission *Fixed an issue with the "Milk and Cookies" holiday mission *Fixed a softlock related to the Igloo and disabling the freezeframe effect *Fixed a couple minor typos in the credits *Fixed an issue with Spawner activation not saving to disk properly *Fixed an issue related to music playback when right-clicking the quest difficulty button *Fixed a crash related to the new runtime and cell_position script *Fixed a missing string related to Detective and Mrs. Claus *Fixed a crash related to Igloo and [[Endless Multiverse]] *Fixed a couple issues related to [[image:Enchanting Rune.png|25px|link=Enchanting Rune]]&nbsp;[[Enchanting Rune|Enchanting Rune]] and targetable consumable items *Fixed Bad Santa sprite *Fixed a number of [[Stage Mods|stage mod]] issues related to our recent optimization pass *Fixed a minor visual issue related to the restart quest button *Fixed an issue related to [[image:Dreamborne.png|25px|link=Dreamborne]]&nbsp;[[Dreamborne|Dreamborne]] and end-of-stage damage effects *Fixed a rare crash related to the "Burn" [[sigil]] *Fixed a crash related to popping a boss from a bubble *Fixed "Zone" [[Hero Trial]] effect *Igloo can no longer spawn in the [[Stages#Other Stages|Metagate]] *Text input fields will no longer become deselected by the flag keybind *Speculative fix for a rare crash related to the <span style="white-space: nowrap;">[[image:Psychotic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Psychotic mod]]</span> stage mod *Speculative fix for an issue related to the "Mini" [[Hero Trial]] effect *Linux: fixed an issue related to an unnecessary dependency
December 31, 2019 Patch (edit) 2019-12-31 https://steamcommunity.com/games/1141220/announcements/detail/1690470748510889660 The Casual Mode Update! v1.27 Patch Notes 1.27 The wait is finally over! After several weeks of development, we are excited to release one of DemonCrawl's most hotly-anticipated features: a new difficulty setting called Casual Mode that generates 100% solvable boards and completely removes omens from item chests. Whether you are new to minesweeper or simply don't enjoy risk management in your puzzle games, Casual Mode will allow you to fine-tune the gameplay to your exact preferences. Here's a look at all of the options that Casual Mode ships with - these are all turned off by default: *Show Timer - Toggles the HUD timer. *More Monsters - Increases the monster count to match that of Normal Difficulty. *True Random Boards - Toggles the need to guess while solving boards. *Omens in Chests - Toggles whether omens may appear in item chests. We encourage you to try enabling these options one-by-one as you become more familiar with DemonCrawl's unique mechanics and the different patterns in minesweeper. If you enable all 4 options, Casual Mode is virtually identical to Normal Difficulty. Some Other Notes About Casual Mode *Since Casual Mode is all about customizing your gameplay experience, we will probably use it as a testing ground for experimental changes in the future. Well-received changes may find their way into the other difficulties! *Stage mods and objects can still create situations where you have to guess; our algorithm only tests the board for monster placement, which accounts for the vast majority of 50/50s. We may test other conditions in the future. ==Other Features== As promised in our previous blog post, The Casual Mode Update is not just for new players! Let's take a look at some of the other cool things we've added: We have expanded the item pool to address a few weaknesses in certain builds. The full details are available in the patch notes below, although it might be more fun to discover the new tools as you play... ====Two New Awards & Balance Changes==== There are two new ways to earn XP as you complete stages: *Flagless: Gain XP for not using a single flag. *Thrifty: Gain XP for skipping special stages. Since XP is directly tied to your overall score, we are very interested in seeing if these new awards have any impact on the leaderboards. In particular, Thrifty could lead to some cool moments where players have to decide between improving their build with an Item Shop or maximizing their score. We also buffed a few underperforming items and increased the droprate of items set to Favored. ====Solvable Boards in Classic Mode==== Classic players deserve a bit of love too. ====A new stage mod==== We have added a new positive stage mod called Trusty that guarantees solvability. The mod can show up in ANY difficulty, but it's pretty rare! ====Last but not least, the Christmas Event is officially over.==== Press F in chat for Christmas. ====What's Next?==== We're shifting our focus to bug fixes now. Expect a few stability patches this week, and keep sending us those amazing error reports. :) --- ==Patch Notes== ===New Features=== *Casual Mode has been added to the game *Solvable boards can be enabled or disabled in Classic Mode *New beneficial stage mod: Trusty (stage is solvable without guessing) *New award: Flagless (earn XP for completing a stage without using flags) *New award: Thrifty (earn XP for skipping special stages) *You can now choose to start a quest with no mastery *Christmas is dead... for now ===New Items=== *Head armor: Frozen Helmet - [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. *Body armor: Electric Chestplate - [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. *Leg armor: Burning Boots - [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. *Leg armor: Batwing Boots - [3 Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. *Consumable item: Fortune Cookie - The selected stage gains the Trusty mod. *Consumable item: Molotov - Apply Burning to random hidden cells until it lands on one without a monster. *Passive item: Hero Brooch - When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. *Passive item: Dark Amulet - Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 1 life and gain a random omen. *Magic item: Ice Scraper - [50/50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. *Magic item: Medusa Head - [400/400 Mana] Convert all visible strangers into Spawners of the same type, then unseal an inventory slot for each stranger converted this way. ===Balance Changes=== *If you visit an Item Shop with at least 10 coins, it will always have at least one item you can afford *Dirty Soap now blows up orbs in a 3x3 area instead of 1x1 *Totem now activates every 30 turns instead of every 20 *Pyromancy, Cryomancy, and Electromancy now give souls instead of restoring life *Frozen cells can now be gleaned *Somewhat increased the droprate of Favored items *Odds to find Favored items now automatically scales with the total number of items in the game *Sign messages are less likely to show the stage-specific message ===Bug Fixes=== *Fixed a crash when using Ancient Coin after reloading a stage *Fixed a crash when using Sundial on an area with no visible cells *Pressing escape while the help screen is open no longer opens the stage quit menu *Can no longer autoflag concealed cells *Fixed Heart Key spawning new familiars instead of converting visible monsters *Increased the opacity of gleaned cells from 0.65 to 0.80 *Fixed a potential issue with explosions still being able to destroy hidden immutable objects *Fixed Halo not reducing lives to match max lives *Removed irrelevant options from escape menu in Classic Mode *Nomads that want to buy your items now have a different set of greeting messages *DemonCrawl is now better at remembering your difficulty setting Enjoy, and Happy New Year's! Hotfix #1 @ 9:00 PM: Speculative fixes for invisible monsters in Casual Mode and "Done" button not returning to main menu. You may need to restart Steam to get these fixes. If you find yourself still running into either of these errors, please let us know and we will continue to investigate. Thanks!
February 09, 2026 Patch (edit) 2026-02-09 https://store.steampowered.com/news/app/1141220/view/525367282147263637 Stability fixes for Windows 1.97
  • Return of game updates after hiatus
  • Reworked items
Hello, We have deployed a patch for DemonCrawl on the Windows stable branch. ⚠️ Context surrounding v1.96 crash: we determined that DemonCrawl would not launch when the device was connected via wi-fi due to a very old GameMaker runtime. After updating our tooling, this issue appears to be resolved in v1.97; we tested this new version on two separate Windows 11 devices--one connected via ethernet and the other via wi-fi--both of which worked fine. No ETA yet for other platforms as we're looking for player feedback regarding client stability. However, we're trying some server-side changes that may allow 1.96 to run on Mac and Linux - feedback would be appreciated on this as well. Note that 32-bit support has been retired as it's no longer available in GameMaker. Thank you and have a nice day! --- ===New Features=== *New video setting "Cell Background": draws a dark border behind cells to help separate stage graphics from the main background *Added 5 new avatars *Updated numerous old avatar sprites ===Balance Changes=== *Increased starting lives in Hard Mode from 3 to 4 *Reduced the [[Special Stage#Item Shop|Item Shop]] price multiplier in Hard Mode from 125% to 110% *Reduced the material cost of [[Emblem#Level 3|Lv3 emblems]] from 1000 to 300 *[[image:Hand of Glory.png|25px|link=Hand of Glory]]&nbsp;[[Hand of Glory|Hand of Glory]] buffed: "Whenever you leave a stage, gain 10 coins then steal coins from all visible strangers equal to their price." *[[image:Healthy Heart.png|25px|link=Healthy Heart]]&nbsp;[[Healthy Heart|Healthy Heart]] buffed: "Whenever you restore life, restore the same amount of life after 40 turns." *[[image:Appetizer.png|25px|link=Appetizer]]&nbsp;[[Appetizer|Appetizer]] buffed: "Restore 1 life whenever you spend at least 4 coins." *[[image:Stake.png|25px|link=Stake]]&nbsp;[[Stake|Stake]] nerfed: "Every 60 turns without making a mistake, double the stage power." *[[image:Shopping Bag.png|25px|link=Shopping Bag]]&nbsp;[[Shopping Bag|Shopping Bag]] price increased from 7 to 14 coins *[[image:Lucky Bamboo.png|25px|link=Lucky Bamboo]]&nbsp;[[Lucky Bamboo|Lucky Bamboo]] price increased from 5 to 7 coins *[[image:Big Wallet.png|25px|link=Big Wallet]]&nbsp;[[Big Wallet|Big Wallet]] price increased from 8 to 9 coins *[[image:Arcane Barrier.png|25px|link=Arcane Barrier]]&nbsp;[[Arcane Barrier|Arcane Barrier]] price increased from 15 to 25 coins *[[image:Reflector Blade.png|25px|link=Reflector Blade]]&nbsp;[[Reflector Blade|Reflector Blade]] price increased from 26 to 32 coins *[[image:Mind Gut.png|25px|link=Mind Gut]]&nbsp;[[Mind Gut|Mind Gut]] price decreased from 38 to 22 coins *[[image:Fake Moustache.png|25px|link=Fake Moustache]]&nbsp;[[Fake Moustache|Fake Moustache]] price decreased from 45 to 38 coins *[[image:Rosin.png|25px|link=Rosin]]&nbsp;[[Rosin|Rosin]] price decreased from 22 to 19 coins *[[image:Dawn Binder.png|25px|link=Dawn Binder]]&nbsp;[[Dawn Binder|Dawn Binder]] price decreased from 50 to 35 coins *[[image:Dusk Binder.png|25px|link=Dusk Binder]]&nbsp;[[Dusk Binder|Dusk Binder]] price decreased from 50 to 35 coins ===System=== *Updated GameMaker runtime to the latest version *Updated Steamworks extension to the latest version *Set default leaderboard version to 1.97 ===Bug Fixes=== *Fixed several potential memory leaks *Fixed multiple issues related to networked events *Reworked fragile [[Special Stage#Smithy|Smithy stage]] item logic *Added guardrails around `sprite_delete()` calls to prevent issues with newer GameMaker runtime *Fixed crash that could occur when clicking on an achievement *Fixed a few different crashes that could occur when clicking on objects in the Item Tree special stage *Multiple fixes for [[Arena]]
February 13, 2020 Patch (edit) 2020-02-13 https://steamcommunity.com/games/1141220/announcements/detail/2853530520472530832 v1.38 Patch Notes 1.38 ===New Features=== * New Twitch avatar: Retromation! ===Bug Fixes=== * DemonCrawl is now compiled using the latest version of Visual Studio and GameMaker runtime, which may improve performance * Fixed level-based legendary items failing to unlock under specific circumstances * Fixed an issue with receiving Daily Missions in locked slots * Fixed "A Legend in the Making" achievement not working with new types of Scribes * Mastery achievements will now sync to the cloud on startup (in addition to regular achievements) * Fixed Wishpool value not saving to disk on use * Fixed Gearcheck ground items not saving to disk * Fixed visual bug between Magnifying Glass numbers and heart animation * Fixed visual bug between item indicators and heart animation * Fixed visual bug on "next page" button in the Beyond screen * Speculative fix for inbox crash on startup, possibly due to network settings * Speculative fix for very rare crash related to opening the help menu * Android only: pressing the back button on your phone can now open the stage quit menu '''Note:''' Due to the runtime update, we have to rewrite some code related to in-app purchases on Android. This process may take a few days, so v1.38 probably won't be available on the Playstore until early next week.
February 24, 2020 Patch (edit) 2020-02-24 https://steamcommunity.com/games/1141220/announcements/detail/1697231858549398674 v1.39 Patch Notes 1.39 ===Balance Changes=== * The 60-second timer penalty for reloading a stage no longer applies to Casual or Normal difficulties ===Quality of Life=== * Added confirmation window for abandoning the quest mid-stage * Added confirmation window for restarting the quest * Added confirmation window for using an heirloom * Exiting the Options screen can return you directly to your stage instead of the main menu * Updated Resolute Horn description to clarify that it only triggers on stage completion ===Bug Fixes=== * Fixed a crash related to Pagan mod log entry * Fixed a crash related to Bruises dealing damage in a Flawless stage * Fixed Wanted Poster bypassing omen immunity * Fixed visual alignment issue when immmutable objects are hit with bubble projectiles * Fixed interaction between Magical Bean and Divine Lantern * Fixed a few instances of lingering tooltips after clicking on an object * Fixed Heavy Burden not working correctly with chest items * Fixed Fickle stage mod incorrectly triggering through Strangers or Landmarks * Immortal mastery now sets your max life directly instead of incurring life loss * Chests in Cursed cells will no longer guarantee omens if you managed to reduce your omen chance to 0 * Speculative fix for unlocked blueprint count exceeding total blueprints * Speculative fix for variable overflow leading to crash with item alert script
February 27, 2020 Patch (edit) 2020-02-27 https://steamcommunity.com/games/1141220/announcements/detail/1697232491899234498 v1.40 Patch Notes 1.40 ===Balance Changes=== * Top Hat changed from passive to armor: "[2 Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item." * Warning Sign: 35 coins -> 29 coins * Scrap Hopper: 25 coins -> 17 coins * Tabula Rasa: 24 coins -> 16 coins * Duster: 24 coins -> 16 coins * Astrolabe: 12 coins -> 16 coins * Timeless stage mod rework: "Your status effect timers do not update." * New Withering stage mod is taking the place of the old Timeless: "Lose 1 life each minute. You cannot die to Withering." * Tweaked Flawless stage mod: "If you take damage, exit the stage without completing and lose a random item." * Stats, armor, and stage power are now capped at 999,999 to prevent memory overflow issues '''Developer's Note:''' ''Flawless was capable of enabling a handful of infinite combos, some of which were slightly too easy to achieve. We have decided to take a soft approach in addressing this with the item loss penalty, rather than directly nerfing any of the combo pieces. We hope this will place a reasonable upper limit on the amount of loot/stats that farming Flawless can provide.'' ===Quality of Life=== * Added notification when trying to change favored or divine items in the codex during a quest ===Bug Fixes=== * Fixed a crash between Reflector Blade and Vengeful stage mod * Fixed a crash caused by entering a shop without any coins as Wizard * Fixed a crash related to objects popped from bubbles, introduced in v1.39 * Fixed Wizard's ultimate ability sometimes failing to charge Divine magic items * Fixed Ankh not activating on direct life loss * Fixed Bones not showing up in Codex even after acquiring the Bones blueprint * Fixed tooltips not showing in the Item Shop while wearing a Bandana * Fixed Thief Bag using Bandana sprite in its alerts * Fixed issue that prevented unlocking multiple Snowflake mastery tiers at once * Fixed a small memory leak in the Codex * Fixed Capitalism effect not writing to disk properly * Speculative fix for crash related to revive animation activating without the HUD present
Febuary 03, 2023 Patch (edit) 2023-02-03 https://store.steampowered.com/news/app/1141220/view/3665402557262924286 v1.93 Patch Notes 1.93
  • Stability Fixes
  • Various Improvements and Fixes
Hi folks, We just released an update for DemonCrawl! v1.93 is a small-but-important stability patch that implements a new version of the GameMaker Steamworks extension, which was released just a few hours ago. It purportedly resolves issues with games not launching on Steam. Please note that the GameMaker updates have required us to refactor our UI code, so if you run into any strange issues with the interface, we ask that you file a bug report. Full patch notes are below. Enjoy! --- ===Quality of Life=== *Added "Pass" to the dictionary *Updated GameMaker runtime to the latest version *Refactored code related to UI, may improve performance slightly ===Balance Changes=== *Reworked the drop conditions for the following mythic emblems: [[image:Dread Harvest.png|25px|link=Dread Harvest]]&nbsp;[[Dread Harvest|Dread Harvest]], [[image:Original Sin.png|25px|link=Original Sin]]&nbsp;[[Original Sin|Original Sin]], [[image:The Boneyard.png|25px|link=The Boneyard]]&nbsp;[[The Boneyard|The Boneyard]] ===Bug Fixes=== *Updated Steamworks extension which purpotedly resolves issues with games not launching on Steam *Having a full inventory no longer prevents [[image:Nomad.png|25px|link=Strangers#Nomad]]&nbsp;[[Strangers#Nomad|Nomads]] from trading or spawning chests *Fixed <span style="white-space: nowrap;">[[image:Overwhelming mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Overwhelming mod]]</span> difficulty rating *Fixed an issue related to [[image:Prism of Chaos.png|25px|link=Prism of Chaos]]&nbsp;[[Prism of Chaos|Prism of Chaos]] and some other aura-related items like [[image:Fireplace.png|25px|link=Fireplace]]&nbsp;[[Fireplace|Fireplace]] *Fixed a few issues related to the <span style="white-space: nowrap;">[[image:Stable mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Stable mod]]</span> and monster reveal effects *[[image:Sleeping Powder.png|25px|link=Sleeping Powder]]&nbsp;[[Sleeping Powder|Sleeping Powder]] should now stack correctly
January 01, 2021 Patch (edit) 2021-01-01 https://steamcommunity.com/games/1141220/announcements/detail/2913231583211128122 v1.68 Patch Notes 1.68 v1.68 Patch Notes Hi folks, We just released a big DemonCrawl patch that features 2 new bosses, 5 new boss mods, new items and more! Please check out [https://steamcommunity.com/games/1141220/announcements/detail/2913231583210966578 this companion post] for a complete overview. Enjoy! --- ===Robot Uprising II=== *New [[Bosses|boss]]: UNIT-8055 - "Copies the effects of other bosses and empowers itself with Electric cells." *New boss: Automaton - "Spawns with 3 boss mods and acquires more as you make mistakes." *(Patreon) 6 new Robot avatars *(Patreon) New inventory: Metal Fingers *Original Robot Uprising avatars are available again for a limited time *Bonus avatar: Metal Face ===New Features=== *New passive item: [[image:Third Eye.png|25px|link=Third Eye]]&nbsp;[[Third Eye|Third Eye]] - "When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells." *New consumable item: [[image:Green Dye.png|25px|link=Green Dye]]&nbsp;[[Green Dye|Green Dye]] - "You will only find consumable items until you gain a consumable item." (This and other Dye items created by raisins77 - we just changed the names) *New consumable item: [[image:Blue Dye.png|25px|link=Blue Dye]]&nbsp;[[Blue Dye|Blue Dye]] - "You will only find magic items until you gain a magic item." *New consumable item: [[image:Yellow Dye.png|25px|link=Yellow Dye]]&nbsp;[[Yellow Dye|Yellow Dye]] - "You will only find legendary items until you gain a legendary item." *New consumable item: [[image:Gray Dye.png|25px|link=Gray Dye]]&nbsp;[[Gray Dye|Gray Dye]] - "You will only find passive items until you gain a passive item." *New omen: [[image:Red Dye.png|25px|link=Red Dye]]&nbsp;[[Red Dye|Red Dye]] - "You will only find omens. Lose this item when you gain an omen." *New [[Bosses|boss]] mod: Blooming - "When you open half of all empty cells, collect 3 Dark Hearts." *New boss mod: Pure - "Removes auras as it travels." *New boss mod: Corrupt - "Spawn 2 Dark Hearts each turn." *New boss mod: Roundabout - "Lose 1% pathfinding whenever you discover a 4 or greater." *New boss mod: Landlord - "Lose a random stat whenever you make a turn in the same quadrant as the boss." *New Lv3 emblem: [[image:Reality Check.png|25px|link=Reality Check]]&nbsp;[[Reality Check|Reality Check]] ===Quality of Life=== *Updated [[Pathfinding]] toast to include the Pathfinding sprite *Added a toast for failing a Mythic [[Emblem]] roll *Using a duplicate item will now consume the one you clicked on, rather than the first copy in your inventory - this is an experimental change that may require further testing *Updated the description of the <span style="white-space: nowrap;">[[image:Timeless mod.png|30px|link=Stage_Mods]][[Stage_Mods|Timeless mod]]</span> for clarity ===Balance Changes=== *Added UNIT-8055 as the likely boss of a few existing [[emblems]] *Negative [[pathfinding]] now gives you a chance to finish the stage without marking it as complete *[[image:Excalibur.png|25px|link=Excalibur]]&nbsp;[[Excalibur|Excalibur]] buff: "You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral." *[[image:Paragon Rod.png|25px|link=Paragon Rod]]&nbsp;[[Paragon Rod|Paragon Rod]] price increased from 80 to 100 coins *[[image:Blood Magic.png|25px|link=Blood Magic]]&nbsp;[[Blood Magic|Blood Magic]] nerf: "Gain 50 mana and lose 1 life." *Blood Magic price reduced from 20 to 15 coins ===Bug Fixes=== *Fixed a rare issue that could cause mastery unlock conditions to go missing from the [[Token]] Shop *Fixed a typo in the Saga [[sigil]] *Fixed an issue with magic bow items not triggering certain "on magic" effects *Fixed likely sigil drops for Holiday [[emblems]] *Fixed "Chomp" Sigil not interpreting inventory slots correctly *Fixed a possible issue in the quest cleanup routine ====Hotfix #1 @ 5:25 PM EST -==== *Fixed a crash related to [[image:Adventurer's Hat.png|25px|link=Adventurer's Hat]]&nbsp;[[Adventurer's Hat|Adventurer's Hat]] *Fixed a crash related to [[image:Blind Justice.png|25px|link=Blind Justice]]&nbsp;[[Blind Justice|Blind Justice]] *Fixed Hearth Classic Skin unlock conditions *Fixed a chording issue related to an update to the autosolver ====Hotfix #2 @ 7:25 PM EST -==== (Note: this hotfix will be deployed to remaining platforms tomorrow morning) *Fixed a crash related to Whetstone
January 02, 2021 Patch (edit) 2021-01-02 https://steamcommunity.com/games/1141220/announcements/detail/2913231583214586732 v1.68b Patch Notes 1.68b v1.68b Patch Notes Hi folks, We have just released a stability patch for DemonCrawl to resolve a few important issues. We will update this post throughout the day if any subsequent hotfixes are deployed. Thank you! --- ===Bug Fixes=== *Fixed a crash related to reloading a stage that had snow-trimmed cells from the [[Christmas Event]] *Fixed a crash related to [[image:Planned Obsolescence.png|25px|link=Planned Obsolescence]]&nbsp;[[Planned Obsolescence|Planned Obsolescence]] (the irony is not lost on us) *Fixed an issue with [[Beyond]] Mode losing [[Glint]] and [[Emblem]] properties on reload *Fixed Glint pickup animation *[[image:Elemental Triumvirate.png|25px|link=Elemental Triumvirate]]&nbsp;[[Elemental Triumvirate|Elemental Triumvirate]] and [[image:Original Sin.png|25px|link=Original Sin]]&nbsp;[[Original Sin|Original Sin]] are now Lv2 Mythic Emblems as intended *[[image:Warlock Mastery.png|25px|link=Warlock Mastery]]&nbsp;[[Warlock Mastery|Warlock Mastery]] II no longer triggers on failed magic use, e.g. with [[image:Divine Blood Magic.png|25px|link=Divine Blood Magic]]&nbsp;[[Divine Blood Magic|Divine Blood Magic]] ====Hotfix #1 @ 7:17 PM EST -==== *Fixed a rare issue that could prevent [[image:Battering Ram.png|25px|link=Battering Ram]]&nbsp;[[Battering Ram|Battering Ram]] from activating *Fixed another issue that could prevent bosses from spawning *Fixed an issue related to Blessings and projectile penetration *Fixed a hardlock related to [[image:Divine Shadowbind.png|25px|link=Divine Shadowbind]]&nbsp;[[Divine Shadowbind|Divine Shadowbind]] and [[image:Doughnut.png|25px|link=Doughnut]]&nbsp;[[Doughnut|Doughnut]] *Speculative fix for [[image:Divine Mortar.png|25px|link=Divine Mortar]]&nbsp;[[Divine Mortar|Divine Mortar]] crash *Speculative fix for rare crash related to status effect tooltip ====Hotfix #2 @ 9:07 PM EST -==== *Fixed a crash related to entering an Item Shop with Red Dye
January 08, 2020 Patch (edit) 2020-01-08 https://steamcommunity.com/games/1141220/announcements/detail/1690472656908916310 Straitjacket Rework! v1.31 Patch Notes 1.31 In which Straitjacket is less dreadful Hello! We have an exciting update for you today. Let's get the big one out of the way first: Straitjacket is now a beneficial armor item. A new omen called Fig Leaf is taking Straitjacket's old spot, but does not prevent you from picking up loot - Fig Leaf merely stops you from wearing armor. We originally designed Straitjacket as a "worst case scenario" omen. We liked the idea of having an item in the pool that was universally feared--especially because most other omens can be subverted to your advantage--but players have rightfully argued that Straitjacket's lack of counterplay is bad design. We agree. Someday, we may introduce a new omen to strike fear in the hearts of all DemonCrawl players, but for now we hope you enjoy the softer side of Straitjacket. We have also added a new boss to the game. Introducing Baglord: Yes, it's the lord of bagmen himself! Baglord will make your life more difficult by spawning cronies throughout the map. If he's in a bad mood, Baglord will slaughter his own men just to intimidate you. This dude's crazy! BAGLORD, LORD OF BAGMEN: *Spawn a Bagman whenever a Dark Heart is collected. *Whenever a Bagman is killed, take damage equal to its empowerment value. *Bagmen cannot weaken monsters. To top it off, we implemented an experimental new stage mod called "Fake" that causes three cells to show incorrect values... can you feel the paranoia setting in? ===What's Next?=== Bug fixes are our highest priority right now - there are still a few important issues we need to address. After that, we would like to run a community poll to determine which features our players are most interested in. We want to make sure we're spending our time on content that people actually care about. 2020 is going to be a great year for DemonCrawl, and it's all thanks to your support! Full patch notes available below. --- ===New Features=== *Added video setting to disable board rumble effect *Stage particles setting now applies to cell auras as well *New boss: Baglord *New stage mod: Fake - "Three cells have the wrong values." *New omen: Fig Leaf - "Unequip your armor. You cannot wear armor." ===Balance Changes=== *Straitjacket has been converted to a Body Armor: "[6 Armor] You cannot pick up loot." *The Timeless mod now deals damage instead of direct life loss *Stage mods will now take the stage density into account when calculating loot droprate *Loot scaling is now capped to prevent empty, powerful stages from having Tokens in every cell *Quest completion XP is now based on the difficulty of all stages, not just the last stage *The Thrifty award now requires you to skip at least 3 special stages and gives more XP to compensate *Charitable award XP can no longer exceed Victory award XP *Bagman no longer increases damage taken from sources other than monsters *Updated default leaderboard version to v1.31 Developer Notes: We really like the idea of Token-farming builds, but realized it was a little too easy to spawn hundreds of Tokens in a stage if you knew what you were doing. With this balance change, adding mods to stages with very few monsters will have a minimal effect on loot drops. However, adding mods to a dense stage will generate more loot than ever! ===Bug Fixes=== *Fixed a leaderboard crash when too many results were retrieved *Improved reliability of "My Score" button *Fixed rare situation that could cause immutable landmarks to get destroyed *Frozen aura no longer affects cells with immutable landmarks *The prestige icon will no longer appear after prestige 10 *Fixed a problem with indefinite-type status effects changing into different items on reload (e.g. Horseshoe) *Fixed a few more pluralization issues on item effects *Fixed Fish items not saving aura removal to disk *Fixed Wishpool not saving to disk *Fixed a softlock between Magic Dice and Earthblock *Fixed Beyond Mode token cost not resetting after removing special emblems *Fixed Cattle Prod not saving some cell properties to disk *The stage select screen is now capable of showing more than 9 mods Enjoy! Hotfix #1 @ 8:40 PM: Fixed a crash related to the final boss. Hotfix #2 @ 11:30 AM on Jan 9: Fixed a Mystic Statue exploit.
January 08, 2023 Patch (edit) 2023-01-08 https://store.steampowered.com/news/app/1141220/view/3665400201081417402 v1.92 Patch Notes 1.92
  • 10 New Items
  • New Stage Mod  Stable mod
  • Several Balance Changes
  • Substantially Expanded Monster Drop Tables
Hi folks, The first DemonCrawl patch of 2023 is now live! This update includes 10 new items, a new stage mod, several balance changes, and substantially expanded monster drop tables. Among the new items are '''3 unique types of minions'''. In addition to Minions and Magic Minions, you can now acquire '''Big Minions, Rabid Minions and Shiny Minions'''. Each one corresponds to a different item category and has its own strengths and weaknesses. [[File:v1_92_Patch.png]] Many of the remaining items are also minion-oriented. For example, Pact of Nature is a powerful lategame item that rewards you for having a variety of different minion types. We hope these additions will breathe fresh air into Hunter comps, which haven't received many exciting tools in a while. Actually, Big Minion was planned for inclusion in DemonCrawl's original release, but we hadn't figured out the right niche for him until now. Speaking of things that haven't changed in a while, there's finally a new stage mod! It's called '''Stable''' and it's fairly straightforward: '''any effect that would modify a cell has a 50% chance to fizzle.''' That means gleans, reveals, solves, conceals, explosions, and auras may or may not succeed. There are certainly ways this could work in your favor, which is how we like to design negative effects in DemonCrawl. Finally, the list of monster item drops is quite lengthy now. In fact, we went through the game's 900+ items and tried to assign anything that made sense flavor-wise. It may be a while before some of the rarest drops are discovered by the community, so if you find anything cool or unexpected, we encourage you to share it on our Discord server! The full patch notes for v1.92 are below. Enjoy! --- ===New Features=== *New stage mod: <span style="white-space: nowrap;">[[image:Stable mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Stable mod]]</span> - "50% chance to negate effects that would modify a cell." *New legendary item: [[image:Shiny Minion.png|25px|link=Shiny Minion]]&nbsp;[[Shiny Minion|Shiny Minion]] - "Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage." *New magic item: [[image:Pact of Nature.png|25px|link=Pact of Nature]]&nbsp;[[Pact of Nature|Pact of Nature]] - "[100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects." *New passive item: [[image:Big Minion.png|25px|link=Big Minion]]&nbsp;[[Big Minion|Big Minion]] - "Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage." *New passive item: [[image:Chew Toy.png|25px|link=Chew Toy]]&nbsp;[[Chew Toy|Chew Toy]] - "Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any." *New passive item: [[image:Book of Husbandry.png|25px|link=Book of Husbandry]]&nbsp;[[Book of Husbandry|Book of Husbandry]] - "Pick up hearts at full life to gain a Minion." *New consumable item: [[image:Dog Food.png|25px|link=Dog Food]]&nbsp;[[Dog Food|Dog Food]] - "Upgrade your Minions, or gain a Minion if you don't have any." *New consumable item: [[image:Knuckle Wraps.png|25px|link=Knuckle Wraps]]&nbsp;[[Knuckle Wraps|Knuckle Wraps]] - "Your next chord becomes a powerchord." *New omen: [[image:Rabid Minion.png|25px|link=Rabid Minion]]&nbsp;[[Rabid Minion|Rabid Minion]] - "When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1." *New omen: [[image:Bagman Medal.png|25px|link=Bagman Medal]]&nbsp;[[Bagman Medal|Bagman Medal]] - "Stages have an additional Bagman." *New omen: [[image:Harbinger Medal.png|25px|link=Harbinger Medal]]&nbsp;[[Harbinger Medal|Harbinger Medal]] - "Stages have an additional Harbinger." *Added some terms to the monster name generator ===Balance Changes=== *Massively expanded monster drop tables *A few items that generate Minions can now choose from special minion types *Effects that depend on your number of Minions, such as [[image:Dog Tag.png|25px|link=Dog Tag]]&nbsp;[[Dog Tag|Dog Tag]], now account for all minion types *[[image:Dove.png|25px|link=Dove]]&nbsp;[[Dove|Dove]] and [[image:Raven.png|25px|link=Raven]]&nbsp;[[Raven|Raven]] status duration lowered from 200 to 100 cells *[[image:Bust.png|25px|link=Bust]]&nbsp;[[Bust|Bust]] rework: "Spawners are more common. Strangers are no longer killed when a Spawner breaks." *[[image:Leather Vest.png|25px|link=Leather Vest]]&nbsp;[[Leather Vest|Leather Vest]] change: "[3 Armor] Fortify by 2 whenever a Minion dies." *[[image:Doomcall.png|25px|link=Doomcall]]&nbsp;[[Doomcall|Doomcall]] change: "When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time." *<span style="white-space: nowrap;">[[image:Fake mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Fake mod]]</span> stage mod nerf: a notification will appear above the cells with fake values *<span style="white-space: nowrap;">[[image:Lofty mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Lofty mod]]</span> stage mod nerf: "When you open half of all empty cells, increase the value of all cells by 1 except those with a value of 0." *<span style="white-space: nowrap;">[[image:Haunted mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Haunted mod]]</span> stage mod difficulty increased from 1 to 2 *<span style="white-space: nowrap;">[[image:Educational mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Educational mod]]</span> stage mod difficulty increased from 2 to 3 *<span style="white-space: nowrap;">[[image:Flawless mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Flawless mod]]</span> stage mod difficulty increased from 2 to 3 *<span style="white-space: nowrap;">[[image:Overwhelming mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Overwhelming mod]]</span> stage mod difficulty increased from 2 to 3 *<span style="white-space: nowrap;">[[image:Unchained mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Unchained mod]]</span> stage mod difficulty increased from 3 to 4 ===Bug Fixes=== *Updated to latest GameMaker runtime *Fixed missing drop tables for several monsters *Fixed issue with powerchording --- NOTE: GameMaker's current runtime unfortunately has several bugs preventing us from deploying this version of DemonCrawl to Linux and mobile platforms. We filed a bug report to YoYo Games about the matter on January 2nd but have not heard back. It is likely that they are at least aware of the issue and, with any luck, will have it resolved in time for their next runtime update. We apologize for the inconvenience.
January 11, 2022 Patch (edit) 2022-01-11 https://store.steampowered.com/news/app/1141220/view/3108046679309017385 v1.83 Patch Notes 1.83 Hi folks, The first DemonCrawl update of 2022 has arrived! We spent the last few weeks designing a new mastery called '''Ninja''', a new set of demonic Patreon rewards, and 20 new '''holographic effects'''. Yes, you read that right! We have overhauled our holograph workflow and can now produce these kinds of effects in a matter of hours. 😎 We also think they look much nicer than many of the original holographs, but you can judge for yourself: [[File:Patch_notes_1.83.gif]]<div style="clear:both; margin:0; padding:0;"></div> Pretty cool, right? Next up is the new [[image:Ninja Mastery.png|25px|link=Ninja Mastery]]&nbsp;[[Ninja Mastery|Ninja mastery]], which possesses a unique form of damage mitigation based on exposed cells. It also completely bypasses monster reveal and death effects as if you were permanently wearing [[image:Shinobi Sandals.png|25px|link=Shinobi Sandals]]&nbsp;[[Shinobi Sandals|Shinobi Sandals]]. [[File:Patch_notes_1.83_2.png]]<div style="clear:both; margin:0; padding:0;"></div> In our testing, it's a decently consistent mastery that doesn't require too much micromanagement. Not too tough to unlock either! The full patch notes for v1.83 are available below. Enjoy! --- ===New Features=== *New patreon rewards: Rise of Demons *New mastery: Ninja - Move with stealth and ignore monster effects *New magic item: [[image:Kunai.png|25px|link=Kunai]]&nbsp;[[Kunai|Kunai]] - "[100 Mana] Kill target visible monster and reveal any monsters nearby." *New passive item: [[image:Ninja Doll.png|25px|link=Ninja Doll]]&nbsp;[[Ninja Doll|Ninja Doll]] - "When you activate your mastery ability, gain [[image:Shuriken.png|25px|link=Shuriken]]&nbsp;[[Shuriken|Shuriken]] equal to the number of times your ability has been activated." *Updated the holograph effect engine *New holograph: Waterfall *New holograph: Ripples *New holograph: Firepit *New holograph: Magic Eraser *New holograph: Flower Field *New holograph: Heart Throb *New holograph: Endless Rain *New holograph: High Tide *New holograph: Fireflies *New holograph: Acid Bath *New holograph: Splattering *New holograph: Gather Energy *New holograph: Through the Clouds *New holograph: Cherry Blossoms *New holograph: Sauna *New holograph: Starstruck (Prizebox Exclusive) *New holograph: Beacons of Light (Prizebox Exclusive) *New holograph: Sonar (Prizebox Exclusive) *New holograph: Vignette (Prizebox Exclusive) *New holograph: Triangle Blast (Prizebox Exclusive) ===Quality of Life=== *The <span style="white-space: nowrap;">[[image:Immutable mod.png|30px|link=Stage_Mods]][[Stage_Mods|Immutable mod]]</span> stage mod alert now includes the name of the stage *Made [[image:Hellspire.png|25px|link=Hellspire]]&nbsp;[[Hellspire|Hellspire]] look slightly more demonic ===Balance Changes=== *Effects that trigger when a monster "spawns" are now distinct from "monster reveal" effects (e.g. [[image:Occultic Pendant.png|25px|link=Occultic Pendant]]&nbsp;[[Occultic Pendant|Occultic Pendant]]) *With the above in mind, [[image:Shuriken.png|25px|link=Shuriken]]&nbsp;[[Shuriken|Shuriken]] wording has been changed to "automatically discharges when a monster spawns" - otherwise Ninja couldn't use ninja stars, which would have been so wrong ===Bug Fixes=== *Fixed an issue that could cause active [[Paint|paints]] and holographs to change between updates
January 24, 2020 Patch (edit) 2020-01-24 https://steamcommunity.com/games/1141220/announcements/detail/1688222120328656080 The Big Balance Patch! v1.35 Patch Notes 1.35
  • 3 new items
  • 7 items reworked
  • Several balance changes
Hello folks! Today, we are releasing one of DemonCrawl's biggest patches since launch! The theme of this update is balance changes, which happened to rank quite high in our feature poll. (Speaking of which, we will be creating a separate post for the poll results later today - so stay tuned for that!) In the meantime, let's go over some of the highlights in today's patch. Full patch notes are available below as well. We have extended the Token Shop with a few new legendary items. These items are meant to help out certain builds that lacked powerful, synergistic enablers (specifically Electric, Canker, and Bone builds.) We have also re-classified Thicker Skin as a passive item. We like Thicker Skin's effect, but it simply doesn't match up against the other legendary items in the pool. 7 items have been completely reworked, in additional to several smaller changes to other items. Over 30 items have had their prices adjusted. We are continuing to support our favorite DemonCrawl content producers with exclusive in-game cosmetics! If you would like to unlock these new avatars, check out the following channels on Twitch - each streamer may have his or her own method of distributing their avatar: *Esty8nine - https://www.twitch.tv/esty8nine *Frostprime_ - https://www.twitch.tv/frostprime_ *Patty - https://www.twitch.tv/patty For a complete list of changes, please check out the patch notes below! --- ===New Features=== *Added 3 new avatars in cooperation with some fantastic DemonCrawl Twitch streamers *New Casual Mode setting to enable or disable stage mods *A new tab has been added to the Help menu for stage mods *New Token Shop legendary item: Bone Casket - "Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life." *New Token Shop legendary item: Ointment - "Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead." *New Token Shop legendary item: Electroscope - "At the start of each stage, all 0-value cells gain Electric." *Adventurer's Hat rework: "[1 Armor] Fortify by 5 whenever you gain a legendary or divine item." *Cornucopia is taking the place of the old Adventurer's Hat and has been slightly reworked *Welding Mask rework: "[2 Armor] Every 100 cells opened, equip a random armor." *Sledgehammer is taking the place of the old Welding Mask *Bullet Time rework: "Projectiles and orbs travel slowly." *Iron Will rework: "Gain 2 defense whenever your armor breaks." *Patron Saint rework, changed from passive to magic: "[20/20 Mana] Spend 5 coins on target stranger and convert it to a familiar." *Arcane Staff rework, changed from magic to passive: "The first diamond you collect each turn will fully charge a random magic item." *Divine Lantern rework: "[300 Mana] Glean target hidden cell. If it's not a 0, this item retains its mana." *Scribe rework, there are now 3 different types of Scribes *New Daily Mission: Down With the System - "Destroy 3 signs." *New Daily Mission: Waive the Flag - "Earn 100 points from Flagless awards." *New Daily Mission: Think of the Children - "Earn 100 points from Charitable awards." *New Daily Mission: Don't Blink - "Earn 100 points from Fast awards." *New Daily Mission: Float Like a Butterfly - "Earn 100 points from Untouchable awards." *New Daily Mission: Tightwad - "Earn 100 points form Thrifty awards." ===Balance Changes=== *Thicker Skin is now a passive item *Tithing Plate buff: "Whenever you spend coins, gain twice that much mana." *Astrolabe buff: "At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area." *Purveyor Charm renamed to Merchant Amulet and buffed: "Strangers activate two additional times." *Bloodbank buff: Generates max life instead of life *Lantern nerf: mana cost increased from 60 to 90 *Mortar nerf: "Whenever a visible monster dies, it explodes in a 3x3 area." *Divine Mortar nerf: "Whenever a monster dies, it explodes in a 3x3 area." *Sword price reduced from 38 to 27 *Blissful Amulet price reduced from 40 to 30 *Silver Bullet price reduced from 29 to 24 *Singing Bowl price reduced from 24 to 14 *Hook Hand price reduced from 29 to 26 *Evermetal price reduced from 30 to 28 *Cauldron price reduced from 28 to 21 *Witchcraft price reduced from 36 to 30 *Stocking price reduced from 34 to 25 *Chainsaw price reduced from 40 to 35 *Troll Cross price reduced from 33 to 29 *Guardian price reduced from 20 to 16 *Wishbone price reduced from 16 to 10 *Divine Wishbone price reduced from 14 to 9 *World Wonder price reduced from 22 to 19 *Scalpel price reduced from 25 to 22 *Lotus price reduced from 50 to 40 *Jumprope price reduced from 29 to 21 *Barbecue price reduced from 17 to 15 *Purify price increased from 28 to 40, mana cost increased from 300 to 500 *Fake Moustache price increase from 35 to 50 coins *Walking Stick price increased from 22 to 35 *Talisman price increased from 15 to 19 *Sapling price increased from 15 to 18 *Alcohol price increased from 20 to 21 *Chaos Portal increased from 18 to 30 *Magic Hammer price increased from 16 to 24 *Magic Smoke Bomb price increased from 20 to 30 *Bone Baton price increased from 15 to 27 *Spirit Jar price increased from 27 to 37 *Lion Tail price increased from 21 to 24 *Lightning Rod price increased from 25 to 30 *Punchbag price increased from 11 to 17 *Nightmare Gut price increased from 15 to 24 *Explosive stage mod rework: "Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage." *Devouring stage mod now triggers on mistake instead of reveal *Brooding stage mod now triggers on reveal instead of at random *The Nomad that buys items can no longer spawn if your inventory is empty *Updated drop tables for strangers ===Quality of Life=== *Added dictionary term for "obscure" *Added dictionary term for "orb" *Clarified Fake stage mod tooltip *All instances of "undiscovered cell" tooltips have been changed to "hidden cell" for consistency *Fixed title casing on "soul" tooltips for consistency *Android only: updated item descriptions to say "tap" instead of "click" ===Bug Fixes=== *Fixed Fake mod alert showing up multiple times *Fixed Totem activating every 20 turns instead of 30 *Fixed Chromatic armor not counting for "Matching Metals" achievement *Fixed Divine Time Capsule not destroying itself on use *Fixed Library specialization not persisting between loads *Fixed a visual glitch related to Purify *Fixed a cause of Dark Hearts lingering on boss stages *Fixed Electric cells not affecting Mega Tokens *Fixed some stats not resetting properly when launching the tutorial *"Stage shaders" setting now applies to cutscenes as well - helps avoid crashes on devices that don't support our shaders *Fixed Dimensional Portal not choosing from list of sacrifices properly *Fixed Blacksmith not saving properly after completion of an armor *Added check for "Infinite Devotion" achievement whenever you launch the codex *"Very Fast" and "Insanely Fast" awards now state their respective thresholds *Speculative fix for Unstable Compound crash --- Hotfix #1 @ 9:40 PM - Fixed a softlock in the final stage when stage shaders are disabled.
July 01, 2020 Patch (edit) 2020-07-01 https://steamcommunity.com/games/1141220/announcements/detail/2504513502273414869 HUGE BALANCE UPDATE! v1.48 Patch Notes 1.48 Hi folks, Great news - we just released a massive balance patch for DemonCrawl! It contains reworked masteries, reworked stage mods, new items, tons of bug fixes, and much more. Did we mention there's even a new boss? Full patch notes are below. --- Note - differences between this release and the beta patch notes are indicated by the following icon:[[image:New_Icon.png|25px|]] ===New Features=== *New avatar for Patreon supporters: FLIPPER *New inventory for Patreon supporters: CINDERS *Added keyword: Duplicast - "Activate a copy of one of your charged magic items. Targets chosen randomly." *Added keyword: Manalock - "For a number of turns, you cannot activate this magic item. It cannot gain nor lose mana." *New stage mod: Scrappy - "Monsters deal extra damage equal to the number of nearby cells that are not solved." *New boss: Heckaslug - The Poison Monger *New boss mod: Profane - "Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items." *[[image:New_Icon.png|25px|]]New boss mod: Greasy - "If the boss can't move, it relocates to a random empty cell." *New daily mission: Combo Hype - "Create a 5-turn chain of value 3 or greater, 10 times." *New Lv1 sigil impulse: Plunder - "Every [x] chests opened ..." *New Lv1 sigil reflex: Cast - "... Duplicast a magic item that costs [x] or less mana." *New legendary item: Archmage Sceptre - "Whenever a heart is collected, duplicast your magic items." *New passive item: Bust - "Spawners are more common. Whenever an inventory slot would be sealed, you have a 50% chance to negate the effect." *New consumable item: Blueberry - "Duplicast your magic items, then they become manalocked for 20 turns." *New consumable item: Quest for Mythos - "After opening 100 cells without making a mistake, spawn 3 legendary items." (Much more rare than other quests) *New omen: Profane Staff - "Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost." *New glint: Astral Glint - "Your quest will contain 3 Starponds" *New glint: Forward Glint - "Begin the quest with 50 cells opened since your last mistake. Begin the quest with 3 omens destroyed. Begin the quest with 3 chests opened." *New rare glint: Mega Glint - "Reduce the cost of your quest by half" *New crafting material: Dust of Chaos - "Upgrade a broken Lv1 sigil to the next level." *[[image:New_Icon.png|25px|]]Every quest now has a sign somewhere that indicates which boss you will find at the end *Added button in the credits screen to view top Patreon supporters *Added option to disable the freezeframe effect when rare loot or bosses spawn ===Quality of Life=== *Guardian item has been renamed to Sentry Gnome in order to differentiate it from the mastery *The Beyond menu now utilizes a scrollbar UI instead of pagination *Added new sign messages for some lesser-known mechanics *The toast notification for Pillow now states how many turns were passed *The "reset options" button now gives you a 5-second window to cancel *If a syntax error is encountered in a translation file, DemonCrawl will mention this in its crash dialog *[[image:New_Icon.png|25px|]]Spy III ability can no longer activate before monsters have spawned *[[image:New_Icon.png|25px|]]Minor improvements to the appearance of quest thumbnails *[[image:New_Icon.png|25px|]]Updated sprite for Dirty stage mod *Beta only: new items are forcibly favored to make sure they show up more often during beta testing - this does not use up your favor slots *Beta only: Heckaslug boss will appear 50% of the time *Windows only: you can right-click on the difficulty slider to move it in the opposite direction ===Balance Changes=== *[[image:New_Icon.png|25px|]]Starpond medium artifact quantity increased from [10-20] to [10-50] *[[image:New_Icon.png|25px|]]Starpond large artifact quantity increased from [50-100] to [100-200] *Lv2 prizebox Token quantity reward increased from [20-40] to [40-70] *Lv3 prizebox Token quantity reward increased from [300-600] to [600-1200] *Exorcist II rework: "Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run." *Exorcist III charges reduced from 6 to 4 *Wizard I subtle but important change: "The first Item Shop in the quest only contains magic items." *Wizard II rework: "Whenever you collect a diamond, duplicast a random magic item." *Firefly II has been rolled into Firefly I *Firefly II rework: "Whenever you chord a burning cell, shoot a flare in a random direction." *Guardian II rework: "Whenever you earn the Untouchable award, reduce the power of the next stage by your defense." *Spy III charges increased from 3 to 4 *Adjusted the position of some special stages in Beyond to prevent the possibility of a last-stage Smithy *Opening the same cell twice in a row no longer increases your chain (it doesn't break the chain either) *Iron Will buff: "Gain 3 defense whenever your armor breaks." (Up from 2 defense) *Deerstalker buff: all cell values will be corrected when the item is equipped *Binoculars and Divine Binoculars buff: Minions will spawn almost twice as often as before *Mage will now choose his random cells a little more intelligently, e.g. he won't target a visible cell if the item states "target hidden cell" *The above targeting logic also applies to duplicasting random items *Familiars can no longer collect Dark Hearts *Genie Lamp can no longer bring you to a Smithy *Elemental Knuckles price reduced from 31 to 26 *Clarity price reduced from 12 to 8 *Stocking price reduced from 25 to 22 *Iron Will price increased from 14 to 17 *Primordial Gate price increased from 31 to 40 *Super Mana Potion price increased from 25 to 30 *Adrenaline price increased from 8 to 9 *Mana Lung price increased from 30 to 34 *Venomancy buff: "When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater." *Dreamborne now has 100-turn manalock after use *Ouroboros now has 50-turn manalock after use *Chaos Portal now has a 50-turn manalock after use *Mirror now has 40-turn manalock after use *[[image:New_Icon.png|25px|]]Magic Smoke Bomb now has a 20-turn manalock after use *Elemental stage mod aura density reduced from 21% to 15% *Burning stage mod aura density reduced from 15% to 12% *Electric stage mod aura density reduced from 15% to 12% *Frozen stage mod aura density reduced from 8% to 6% *Pagan stage mod now creates souls instead of hearts *Dirty stage mod nerf: "When you leave the stage, take 1 damage for each different type of non-living object." *Flawless stage mod now triggers on monster damage instead of any damage *Each stage now tracks how many times it has been completed in the same quest *With each subsequent completion, a stage will provide half as much XP/score *After the second completion, the stage will become more difficult, similar to Mystic Statues *Living objects that were spawned into burning cells will burn to death at the start of the following turn *Bosses will die if they stand in burning cells for 3 consecutive turns *Boss burn tolerance increases by their number of boss mods *[[image:New_Icon.png|25px|]]Dirty Soap now activates Lumberjack II *[[image:New_Icon.png|25px|]]Mementos can no longer drop from library research *[[image:New_Icon.png|25px|]]Native stage mod can no longer spawn a monster on the first cell opened *[[image:New_Icon.png|25px|]]Fixed ambiguous targeting description on Handbell, Surgical Saw, and Ritual Chalk, which will improve their mage/duplicast targeting *[[image:New_Icon.png|25px|]]Blindfold now activates before the Abstract stage mod *[[image:New_Icon.png|25px|]]Reverted change to Paragon Rod so that it can drop items with cost 0 again (however, it won't drop Mementos like it used to) *[[image:New_Icon.png|25px|]]Book items and Leather Vest now benefit from Electric cells *[[image:New_Icon.png|25px|]]Multiple copies of a stage mod that do not increase difficulty (e.g. Nightmare) will no longer provide additional score *[[image:New_Icon.png|25px|]]Tangleweed can no longer apply the Double mod to a stage that already has it *[[image:New_Icon.png|25px|]]Judging mod now stacks *[[image:New_Icon.png|25px|]]Vengeful mod now stacks *[[image:New_Icon.png|25px|]]Updated default leaderboard version to 1.48 ===Bug Fixes=== *Fixed Protagonist losing multiple legendary items upon acquiring the 3rd one *Fixed potential crash related to loot destruction on the same step as being collected *Fixed Lighthouse removing more monsters than stated *Fixed several boss mods activating on the collection of any heart instead of just dark hearts *Fixed Sacred Ground emblem providing only 1 Key item instead of 3 *Fixed flares triggering the "reveal" script when colliding with visible objects such as chests *Fixed a crash related to Quest for Piety and Doughnut *Fixed chain value not increasing when opening a hidden cell *Fixed Quest for Quests not being able to generate a couple of the newer Quest items *Fixed rapidly flashing arrow on Chaos Font toast notification *Fixed the color palette on Arcane Staff *Fixed a couple instances of mouse input bypassing the freezeframe effect *Fixed the position of particle effects after a freezeframe *Fixed a typo in the unlock requirement for Undertaker III *Fixed "Harvesting" boss mod *Fixed a rare crash related to Yesterking and the first stage of the quest being a special stage *Fixed Diamond armor not counting for Matching Metals achievement *Fixed a visual glitch related to re-rolling mods on an Immutable stage *Fixed a potential issue related to Warning Sign when used with few empty cells remaining *Fixed final cutscene not respecting custom cursor setting *Fixed Q5 cutscene alert getting stuck if the cutscene is skipped *Familiars can now collect glints *Rewrote a couple Hero Trial scripts, which may fix a longstanding crash related to restarting the Hero Trial *Gnarled Branch now correctly triggers on magic use rather than mana depletion *Improved click detection with Dirty Soap *Created workaround for rare crash that occurred when daily mission progress was not properly reset *The nomad that purchases your items will now verify that the transaction was successful before awarding coins (prevents infinites like Doughnut + another omen) *Fixed certain lingering properties when an item transforms into another item *Fixed Stake not updating the HUD *Fixed Metagate cell pressed down sprite *[[image:New_Icon.png|25px|]]Fixed The Boneyard emblem listing "Crypt" instead of "Worm" as a material cost *[[image:New_Icon.png|25px|]]Fixed some sigils activating despite 0 durability *[[image:New_Icon.png|25px|]]Fixed a couple issues related to Soft Clay and mana *[[image:New_Icon.png|25px|]]Fixed an issue with chaining hidden cells *[[image:New_Icon.png|25px|]]Fixed a rare hardlock related to Frothy mod and Doughnut *[[image:New_Icon.png|25px|]]Fixed Doughnut not respecting omen immunity *[[image:New_Icon.png|25px|]]Fixed lingering status effects after removing the last copy of an item from your inventory *[[image:New_Icon.png|25px|]]Fixed a glitch where status effects that reset on mistake would not reset if the mistake happened with 1 turn left *[[image:New_Icon.png|25px|]]Fixed portal mod Guide *[[image:New_Icon.png|25px|]]Fixed various issues with Marksman's Memento, Guardian's Memento, Knight's Memento, and Exorcist's Memento *[[image:New_Icon.png|25px|]]Patched out an infinite related to Smithy and the "Optional" Hero Trial effect *[[image:New_Icon.png|25px|]]Android only: fixed a few cursor visibility issues *Android only: Picking up items on the board now operates on a longtap, allowing you to see the item description with a short tap Hotfix #1 @ 6:55 PM EST: Fixed crash related to Frothy stage mod. Also, the Greasy boss mod now has a unique color scheme. --- ===Thank you to all of our Patrons!=== In closing, we want to thank our amazing Patreon supporters for providing excellent feedback, and for helping us produce free content for the entire DemonCrawl community. Big shout outs to: *jordan *Nathan Klootwyk *Zinapraigon *Ruth Grace Wong *Blattdorf *Nicholas Faulkner *Sean Matthews *Ginger yoder *PandaKeine *Frédéric Crête *YELLOWsquid *Yifan Lu *Lukáš Pelikánt *Aurabolt *Aundaay *Andrew Sparks We really appreciate your support. --- You can save 25% on DemonCrawl today, only during the Steam Summer Sale!
July 01, 2021 Patch (edit) 2021-07-01 https://store.steampowered.com/news/app/1141220/view/2966165443311867777 v1.76 1.76
  • Summer Major Expansion
v1.76 Patch Notes Hi folks, DemonCrawl's tropical Summer Event is now live! Check out the announcement post for more details. In addition to a ton of new seasonal content, this patch marks the debut of Arena, our online multiplayer gamemode! Arena is officially in Open Beta - we plan to monitor server performance carefully in the coming days and deploy any fixes as needed. We're keeping our fingers crossed for a smooth launch, but please bear with us should we encounter any technical issues. Thank you! Full patch notes are available below. Have fun! --- ===Summer Event=== *Complete the holiday questline to earn 4 new avatars and a new inventory skin *11 additional avatars are available through Prizeboxes *Participate in summer tournaments to earn a ton of Tokens *Each run, you will encounter one of three summer afflictions *The Shopkeeper has stocked up on summer items *The Shopkeeper's handing out free water, what a cool guy *Added unique holiday stage *Reskinned menu graphics *Added Summer Special Chest *New holiday Mythic Emblem *New seasonal boss: Trixie - "Play Beach Ball like your life depends on it, because it does." ===Arena=== *DemonCrawl's new online multiplayer mode is now in Open Beta *Choose between Manual and Autosweeper division depending on your playstyle *Added Season 1 avatar rewards *Implemented Arena Plus DLC for extra online perks ===New Features=== *New magic item: Beach Ball - "[20 Mana] Throw at a stranger and be prepared to have a radical time, dude!" *New consumable item: Water - "Gain 50 mana." *New consumable item: Sunscreen - "For 100 turns, you are immune to burns." *New consumable item: Shark - "Cook by removing Burning from a random visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins." *New omen: Sun Burn - "Every 100 turns, remove all Frozen auras and get burnt." *New omen: Dry Spell - "At the end of each stage, lose half of your mana." *New omen: Hurricane - "Each stage has an additional Wishpool. You cannot activate Wishpools. Whenever a Wishpool gains a charge, drop your other items on the ground and destroy any objects in the same quadrant as the Wishpool." *Added blueprint for Wishing Coin ===Quality of Life=== *Updated visual effects for Fishing Pole *Updated color of Discord button to match their new branding guidelines *Adjusted appearance of main menu labels *Changing the difficulty on the quest selection screen no longer restarts the music ===Balance Changes=== *War Paint nerf: "Whenever a living object dies, solve 3 cells." *Updated several item recipes to utilize the new Starfish artifact *Lowered the chance to encounter a seasonal boss from 50% to 33% ===Bug Fixes=== *Fixed the price of treasure chest Nomad not increasing with use *Holiday bosses can no longer override special encounters like Ego *Magic Dice can no longer target the Metagate *Fixed a couple bugs related to Ectoplasm *Fixed an issue related to the sigil that procs on death *Fixed a rare crash related to Novice Doll *Fixed Ghost not being able to interact with the Dimensional Portal while dead *Fixed expiration of Plum status effect
July 01, 2023 Patch (edit) 2023-07-01 v1.96 Patch Notes 1.96
  • 4 New Items
  • Extreme Tournaments for Summer Event
  • Last update before hiatus
v1.96 - Released July 1st, 2023 New Features *New summer game: [[Summer Event#Extreme Tournament|Extreme Tournament]] - "Complete the quest having encountered the most summer afflictions." *New magic item: [[image:Allgem.png|25px|link=Allgem]]&nbsp;[[Allgem|Allgem]] - "[50 Mana] Enchant target cell: apply a random aura to this cell each turn." *New magic item: [[image:Rainbow Iris.png|25px|link=Rainbow Iris]]&nbsp;[[Rainbow Iris|Rainbow Iris]] - "[100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras." *New passive item: [[image:Cloning Chamber.png|25px|link=Cloning Chamber]]&nbsp;[[Cloning Chamber|Cloning Chamber]] - "At the end of each stage, duplicate all visible objects." *New summer affliction (omen): [[image:Faulty Firecracker.png|25px|link=Faulty Firecracker]]&nbsp;[[Faulty Firecracker|Faulty Firecracker]] - "Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process." Bug Fixes *Fixed [[image:Book of Faith.png|25px|link=Book of Faith]]&nbsp;[[Book of Faith|Book of Faith]] performance issue *Fixed a missing string related to [[image:Slimeball.png|25px|link=Slimeball]]&nbsp;[[Slimeball|Slimeball]] *Fixed an issue with summer game scores not always saving properly to disk *Fixed visual issue with logo not matching holiday event *Updated our internal build tools for Ubuntu and Mac compilation
July 02, 2021 Patch (edit) 2021-07-02 https://store.steampowered.com/news/app/1141220/view/2966165443313552416 v1.76b 1.76b v1.76b Patch Notes Hi folks, We deployed a number of hotfixes today - you can find the full list of changes below! As some of you noticed, the Arena server was down for a few hours today. We believe we have resolved the underlying issue with the help of your reports. There are still a few client-side crashes that can occur, but we think we'll be able to iron these out very soon. Thank you for your patience! Mac and Linux builds should be available tomorrow night. --- ===Bug Fixes=== *Fixed Guild special stage showing up way more often than intended *Fixed minor alignment issue on locked Arena choices *Fixed a crash related to Beach Ball and Hungry Plant *Fixed a crash related to Summer Game score calculation *Fixed a crash related to Poisoner mastery *Fixed a hardlock related to Quest for Piety *Fixed an issue related to the Summer Game results screen *Fixed the Sunscreen special mission *Fixed a crash related to Waygate *Workaround for missing sign messages *Improved sanity checks for client version when entering Arena mode *Various fixes for Arena
July 03, 2020 Patch (edit) 2020-07-03 https://steamcommunity.com/games/1141220/announcements/detail/2504513502280788164 v1.49 Patch Notes 1.49 v1.49 Patch Notes Hi folks, We have just released a small but important stability patch for DemonCrawl. Full patch notes are below. Thank you! --- ===Balance Changes=== *Ego boss can no longer die *Capped status effect duration to 1 million ===Quality of Life=== *Labels of status effect durations exceeding 999 will be shortened to "1K, 2K, 3K, ..." *Clarified memento descriptions to explain that they will help preserve current life, rather than adding more ===Bug Fixes=== *Addressed a number of issues in the leaderboard server code *Fixed an issue that could prevent a boss from spawning on a busy stage *Fixed an issue related to targeting multiple cells with Drill *Fixed a potential crash when using Blueberry outside of a stage *Fixed Magnifying Glass bypassing the Active stage mod *Fixed "Fire" and "Ice" sigil effects *Fixed some mementos running checks against life instead of max life *Fixed an issue with the "open cell" keybind that would cause it to activate objects in the same step as popping them from a bubble *Fixed a potential crash with the Constant Reminder emblem if it selected certain status effects like Justice Juice *Fixed Sentry Gnome not auto-unlocking if you had purchased it when it was called Guardian *Fixed some sound effects bypassing the "mute game in background" setting *Speculative fix for rare Hungry Plant crash *Speculative fix for minor alignment issue on the quest thumbnails Hotfix #1 @ 8:00 PM EST - Fixed a crash related to objects dying from burning cells.
July 04, 2021 Patch (edit) 2021-07-04 1.76c
  • New inventory skin
v1.76c Patch Notes --- ===New Features=== *New limited-time inventory for Independence Day ===Bug Fixes=== *Fixed open and flag keybind in Arena mode *Fixed a crash related to Divine Fishing Pole *Fixed tooltips for Summer avatars *Fixed an issue with clicking the Dimensional Portal in ghost mode *Fixed a softlock related to starting an Arena match with the rewards screen open *Fixed Sunscreen effect not stacking *Fixed missing string for unlocking Arena rewards *Fixed a crash related to winning the 3rd summer game *Fixed a crash related to using Mind Gut in Sun Burn *Fixed alignment of main menu icons *Fixed a typo related to the Curses hero trial *Fixed a rare crash that could occur when a stranger gets destroyed in the middle of a Beach Ball match *Fixed an issue where having multiple Beach Balls could deplete mana from two at once *Added failsafe for issues that can occur when using multiple right-click strangers effects at once *Workaround for rare crash related to reloading older quests *Workaround for rare crash related to swapping masteries *Workaround for rare softlock related to Genie Lamp *Speculative fix for a crash related to Hurricane omen *Speculative fix for a crash related to activating a Harbinger while a Beach Ball is in play
July 17, 2020 Patch (edit) 2020-07-17 https://steamcommunity.com/games/1141220/announcements/detail/4396027342297776888 New Masteries! v1.50 Patch Notes 1.50
  • 2 new masteries, Novice and Demolitionist
  • Obelisk rework
Hi folks, We just released an update for DemonCrawl that introduces two exciting new masteries: Additionally, we have overhauled the Spellbinder boss, reworked Obelisks, fixed a ton of bugs and more. Full patch are below! --- ===New Features=== *New mastery: Novice - Offers powerful learning tools at the expense of score *New mastery: Demolitionist - Bring on the Barrels *New memento: Demolitionist's Memento - "Whenever you blow up an object in the Metagate, spawn a Guide." *You can now manually detonate barrels at the cost of 1 damage *The autosolver can now utilize monster count to determine if progress can be made ===Quality of Life=== *Added a sign to the tutorial that explains chording *Items with a cost of 0 are now included in the Codex *Improved targeting descriptions of the following magic items: Powder Keg, Trash Bin, Handbell, Watering Can, Surgical Saw, Drill, Pendulum, Magic Dark Ink, Mortal Root, Loudhailer, Troll Cross, Ritual Chalk, Lotus, Mjolnir, and Powder Keg *Added simple animation to inventory button when you gain a new item *You can now paste text into input fields ===Balance Changes=== *Obelisks have been reworked: **You must now choose to activate the obelisk **All obelisks require you to open x cells within 10 seconds **The random penalty for failure is listed upfront **You will gain a Tablet on success **Tablet of Pyxe buff: "Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest." **Tablet of Ne'kot buff: "Gain a Token at the end of each stage, and 50 Tokens at the end of the quest." **Tablet of Drocer has been replaced with Tablet of Lairetam: "Gain a random artifact at the end of each stage, and 10 random artifacts at the end of the quest." **Obelisk sprite updated *Spellbinder boss overhaul **Take 2 damage whenever a Dark Heart is collected. **Whenever you make a mistake, manalock your magic items for 30 turns. **Whenever you use a magic item, destroy a random Dark Heart. *Snowflake I and Commander I now operate on left-clicking flagged cells *Defense can now fall below 0 (makes monsters stronger) *Reduced the coin cost of Starpond items by one third *Reduced the base durability of Chainmail from 3 to 1 *Updated Novice mastery tooltips for clarity *The Library can no longer give omens *Reduced the price of Godmonger from 28 to 23 coins ===Bug Fixes=== *Fixed lag when gaining a massive amount of XP at once *Fixed crash related to "Airtight" Sigil *Fixed Sentry Gnome failing to activate under some conditions *Fixed Tablet items that were dropped from Obelisks not writing to disk properly *Fixed a typo in the "Death" Hero Trial description *Fixed a rare issue related to visible monsters that would make the autosolver incorrectly believe you did not have to guess *Fixed several instances of lingering tooltips *Fixed Key of Undoing not updating the "stage completed" label after use *Fixed explosion effects bypassing the "Demonlord" Hero Trial *Fixed Arcane Staff ignoring manalock *Fixed a hardlock related to the Scholar ability completing Smog and Fruit of Labor at the same time *Fixed First Aid bypassing the Active stage mod *Fixed a hardlock related to Wishlist, Gravedigger and Gluttony *Fixed a typo in the Wishpool tooltip *Fixed Mirror manalocking itself for 30 turns instead of 40 *Fixed a crash that could occur when a Harbinger was spawned from a Friendly Glint *Spring can no longer be consumed before monsters have spawned *Fixed a crash related to Soft Clay transforming a legendary item *Fixed a rare crash related to Cleansing Bell *Fixed "new item" notification layering issue in the codex *Fixed "new item" notification not showing up in the first row of codex items *Fixed boss selection not updating between dimensions in Endless Multiverse *Fixed strange behavior regarding Bullet Time effect stacking *Fixed a rare crash related to using items during the Mega Token animation *Fixed Key of Undoing crash *Fixed an issue with Drill not spawning loot *Fixed a crash related to a stage that has both Judging and Diverse mods *Fixed Novice II consuming a revive in addition to its own revive effect *Fixed leaderboard entries without masteries showing as different mastery *Fixed profile data corruption related to visiting the Patreon leaderboards through Quest 5 (If you were affected by this bug, please reach out to us ASAP and we will do our best to help restore any lost progress.) *The "Death" Hero Trial effect is now capable of multikills *Mobile only: Fickle mod now operates on a longtap *Fixed a crash that could occur after reloading a Native stage *Fixed some objects losing their custom colors after popping out of bubbles *Fixed layering depth of objects popped out of bubbles *Fixed artifact requirements on one of the Mythic Emblems *Fixed visual glitch related to Convulsing stage mod *Improved performance of "confine cursor" option Hotfix #1 @ 2:07 PM EST - Fixed Present crash. Hotfix #2 @ 2:40 PM EST - Fixed game client closing at the end of a quest, and Starpond not letting you buy an item that you have just enough Tokens to afford. Hotfix #3 @ 7:30 PM EST - *Fixed Bones showing up twice in the Codex *Fixed Casual Mode lockup *Fixed a visual glitch related to Bubbles *Fixed Powder Keg barrels not exploding after 5 seconds
July 18, 2020 Patch (edit) 2020-07-18 https://steamcommunity.com/games/1141220/announcements/detail/4396027342302641013 v1.51 Patch Notes 1.51 Hi folks,<br><br>Hope you're having a good weekend!<br><br>We just released a small stability patch for DemonCrawl. Full patch notes are below!<br><br>--<br><br> ===<div class="eventbbcodeparser_Header2_QuKtT">Bug Fixes</div>=== <br><ul class="eventbbcodeparser_UnorderList_3995Y"><li>The Novice III ability can no longer activate if the stage is already done<br></li><li>Fixed an issue with the autosolver and fake cell values<br></li><li>Fixed a couple other fringe issues with the autosolver<br></li><li>Fixed buggy interaction between Novice and the Trusty stage mod / Casual Mode<br></li><li>Fixed visual alignment of the inventory button in one of the tutorial popups<br></li><li>Fixed a crash related to the Dark Chest curse that increases stage power<br></li><li>Fixed a crash related to the Dark Chest curse that adds monsters<br></li><li>Fixed a crash that would occur if you had a Tablet of Drocer in your heirloom slots before v1.50<br></li><li>Fixed duplicate level-up alerts<br></li><li>Fixed a rare input issue related to Sawblades and the inventory panel<br></li><li>Speculative fix for rare crash related to Patron Saint<br></li></ul><br><br><b>Hotfix #1 @ 10:47 PM EST -</b><br><br><ul class="eventbbcodeparser_UnorderList_3995Y"><li>Fixed Dirty mod dealing 1 more damage than intended<br></li><li>Fixed Sinister Portal mod always providing the same omens<br></li><li>Fixed Portal Mods in Endless Multiverse not resetting if you restart after dying<br></li></ul><br><br><b>Hotfix #2 on 2020-7-19 @ 5:34 PM EST - </b><br><br><ul class="eventbbcodeparser_UnorderList_3995Y"><li>Fixed a crash that occurred if you tried to use the Novice III ability outside of a stage<br></li><li>Fixed Tablet of Ne'kot giving fewer tokens than intended<br></li><li>Fixed a rare issue with Wizard III not properly charging a magic item<br></li><li>Fixed a couple additional issues related to the Friendly Glint spawning a Harbinger<br></li><li>Fixed a crash related to Mega Tokens and Magnifying Glass<br></li><li>Fixed a rare crash caused by having an heirloom of an item that was renamed between versions<br></li><li>Speculative fix for crash related to popping bubbles after reloading a quest<br></li>
July 21, 2021 Patch (edit) 2021-07-21 https://store.steampowered.com/news/app/1141220/view/2967293880882249765 v1.77 1.77
  • 6 new items
  • Engine improvement
  • Redesigned sprites
  • Balance changes
v1.77 Patch Notes Hi folks, We just released a new content patch for DemonCrawl! This update includes 6 new items, an engine improvement that allows us to create consumable items with targeted effects, several redesigned sprites and balance changes. Also, you can now create parties in Arena by inviting people from your Steam friends list! This feature is still a work in progress, so you may need to be a bit gentle with it. [[File:Patch_notes_1.77.png]]<div style="clear:both; margin:0; padding:0;"></div> Full patch notes are below. Enjoy! P.S. The Summer Event has drawn to a close. Thank you to all those who participated and provided feedback on the holiday mechanics! --- ===New Features=== *The engine now supports using consumable items on target cells *New legendary item: [[image:Giga Health Potion.png|25px|link=Giga Health Potion]]&nbsp;[[Giga Health Potion|Giga Health Potion]] - "When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half." *New consumable item: [[image:Fire Bomb.png|25px|link=Fire Bomb]]&nbsp;[[Fire Bomb|Fire Bomb]] - "Apply [[Aura|Burning]] to a 3x3 area around target cell." *New consumable item: [[image:Thunder Bomb.png|25px|link=Thunder Bomb]]&nbsp;[[Thunder Bomb|Thunder Bomb]] - "Apply [[Aura|Electric]] to a 3x3 area around target cell." *New consumable item: [[image:Stick.png|25px|link=Stick]]&nbsp;[[Stick|Stick]] - "Reveal target cell. If it has a monster, kill it." *New consumable item: [[image:Flashbang.png|25px|link=Flashbang]]&nbsp;[[Flashbang|Flashbang]] - "Reveal quadrant around target cell." *New omen: [[image:Caustic Wand.png|25px|link=Caustic Wand]]&nbsp;[[Caustic Wand|Caustic Wand]] - "Whenever you target a cell with an item, take damage equal to the value of the cell." *Added option to change a few pronouns in toasts and other gameplay messages to female equivalent ===Arena=== *Implemented party system (work in progress) ===Quality of Life=== *Redesigned sprites for [[image:Rewards Card.png|25px|link=Rewards Card]]&nbsp;[[Rewards Card|Rewards Card]], [[image:Parasol.png|25px|link=Parasol]]&nbsp;[[Parasol|Parasol]], [[image:Gravedigger.png|25px|link=Gravedigger]]&nbsp;[[Gravedigger|Gravedigger]], [[image:Rainbow Dust.png|25px|link=Rainbow Dust]]&nbsp;[[Rainbow Dust|Rainbow Dust]], [[image:Nanobot.png|25px|link=Nanobot]]&nbsp;[[Nanobot|Nanobot]] and [[image:Drone.png|25px|link=Drone]]&nbsp;[[Drone|Drone]] ===Balance Changes=== *[[image:Demon Seed.png|25px|link=Demon Seed]]&nbsp;[[Demon Seed|Demon Seed]] buff: "Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens." *[[image:Bomb.png|25px|link=Bomb]]&nbsp;[[Bomb|Bomb]] rework: "Explode target numbered cell in a 3x3 area." *[[image:Ice Bomb.png|25px|link=Ice Bomb]]&nbsp;[[Ice Bomb|Ice Bomb]] rework: "Apply [[Aura|Frozen]] to a 3x3 area around target cell." *Most fish items are now targetable *Removed the word "magic" from the descriptions of items that adjust targetable item radius, as they can affect consumable items too *The status effect limit has been increased from 48 to 100 *Increased difficulty rating of <span style="white-space: nowrap;">[[image:Double mod.png|30px|link=Stage_Mods]][[Stage_Mods|Double mod]]</span> from 1 to 2 *[[image:Excalibur.png|25px|link=Excalibur]]&nbsp;[[Excalibur|Excalibur]] Token Shop price reduced from 1000 to 600 ===Bug Fixes=== *Improved performance of [[image:Super Mana Potion.png|25px|link=Super Mana Potion]]&nbsp;[[Super Mana Potion|Super Mana Potion]]
July 22, 2020 Patch (edit) 2020-07-22 https://steamcommunity.com/games/1141220/announcements/detail/2725192423435654199 v1.52 Patch Notes 1.52 Hi folks,<br><br>We have just released an update for DemonCrawl that includes a couple quality of life improvements, foundational work for localization and mod support, and a number of important bug fixes - full patch notes are below!<br><br>---<br><br> ===New Features=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Added a "posthumous hint" effect to show where you could have moved if you lose the quest<br></li></ul><br> ===Quality of Life=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Refactored event trigger code for better localization and (eventual) mod support<br></li><li>We can now load event-driven item strings from external JSON files<br> <ul class="eventbbcodeparser_UnorderList_3995Y"> <li>For example, if you want to change the Extra Pocket text that appears when you enter a stage, you would add a line called "Extra Pocket_msg_ENTER_STAGE" to English.json<br> </li><li>Dynamic text can be added to strings in the form of letter variables, e.g. "Reduced the stage power by $A!"<br> </li><li>Most items do not utilize this new system quite yet... but they will soon! Proper documentation to follow as well.<br> </li></ul><br></li><li>Finality omen now creates a toast notification when you die<br></li></ul> ===Balance Changes=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Mastery start-of-stage effects--e.g. Spark and Spy--will now trigger before your items<br></li></ul><br> ===Bug Fixes=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Fixed regression related to level-up lag<br></li><li>Fixed crash related to Bubbler III<br></li><li>Fixed crash related to strangers dropping loot<br></li><li>Cleaned up hover detection on some UI elements<br></li><li>Set fake cell value cap of +12 to match visuals<br></li><li>Fixed certain item properties lingering after item transformation<br></li><li>Fixed a few rare instances of omen and passive negation interfering with special item properties<br></li><li>Strings are now loaded at the start of the game, rather than every time a profile is selected<br></li><li>Fixed a few instances of lingering particles between menus<br></li><li>Fixed a crash related to stepping through a dimensional portal with Shadowbind<br></li><li>Speculative fix for Novice I reading the board state incorrectly following chords<br></li></ul><br><br><b>Hotfix #1 @ 3:30 PM EST - </b> Fixed crash related to autodischarge magic items.
July 22, 2021 Patch (edit) 2021-07-22 https://store.steampowered.com/news/app/1141220/view/2967293880882249765 v1.77b Patch Notes 1.77b
  • Minor changes
v1.77b Patch Notes Hi folks, With the Arena party system in place, we are now shifting our attention to fixing bugs and improving overall client performance - you can expect to see a few more updates like this over the course of the week. Thank you! --- ===Bug Fixes=== *Fixed a hardlock that occurred when completing many status effects at once *Fixed a crash related to the activation of [[image:Poisoner Doll.png|25px|link=Poisoner Doll]]&nbsp;[[Poisoner Doll|Poisoner Doll]] before monsters have spawned *Fixed [[image:Hypnotist Doll.png|25px|link=Hypnotist Doll]]&nbsp;[[Hypnotist Doll|Hypnotist Doll]] toast appearing on the use of [[image:Poisoner Doll.png|25px|link=Poisoner Doll]]&nbsp;[[Poisoner Doll|Poisoner Doll]] *Fixed [[image:Cullstone.png|25px|link=Cullstone]]&nbsp;[[Cullstone|Cullstone]] not triggering "on consume" effects *Fixed a rare crash in Arena related to spawning the opponent's homeland sign *Fixed a rare crash related to Radioactive canker mutation and [[image:Soft Clay.png|25px|link=Soft Clay]]&nbsp;[[Soft Clay|Soft Clay]] *Fixed a rare crash related to [[image:Blind Justice.png|25px|link=Blind Justice]]&nbsp;[[Blind Justice|Blind Justice]] and the Viral stage mod *Workaround for rare crash related to bubbles and boss mods --- v1.77c Patch Notes Hi folks, We just released another stability patch for DemonCrawl v1.77 on Windows. This update will be available on other platforms by tomorrow morning. Enjoy! --- ===Quality of Life=== *Redesigned [[image:Sundial.png|25px|link=Sundial]]&nbsp;[[Sundial|Sundial]] sprite *Token count will be abbreviated on the Beyond menu to prevent UI overlap ===Bug Fixes=== *Fixed a hardlock that could occur if you tried to open Arena Prizeboxes while in a party *[[image:Magical Bean.png|25px|link=Magical Bean]]&nbsp;[[Magical Bean|Magical Bean]] description updated for clarity *Fish descriptions updated *Updated descriptions of [[image:Electromancy.png|25px|link=Electromancy]]&nbsp;[[Electromancy|Electromancy]], [[image:Pyromancy.png|25px|link=Pyromancy]]&nbsp;[[Pyromancy|Pyromancy]], etc *[[image:The Joker.png|25px|link=The Joker]]&nbsp;[[The Joker|The Joker]] description updated *Fixed an issue related to [[image:Mystery Meat.png|25px|link=Mystery Meat]]&nbsp;[[Mystery Meat|Mystery Meat]] and targetable consumable items *Fixed an interaction between [[image:Gluttony.png|25px|link=Gluttony]]&nbsp;[[Gluttony|Gluttony]] and "on consume" effects *Fixed a couple issues related to targeted consumable items being perceived as magic *Fixed [[image:Leftovers.png|25px|link=Leftovers]]&nbsp;[[Leftovers|Leftovers]] and [[image:Thought Bubble.png|25px|link=Thought Bubble]]&nbsp;[[Thought Bubble|Thought Bubble]] showing up as items with blueprints if you had acquired them before they were removed from the game *Fixed a crash related to Metagate classic skin *Workaround for rare crash related to assigning a tooltip to a parent object that no longer exists *Workaround for rare crash related to Elder mastery activation *Speculative fix for Arena crash related to letting the timer run out with the autosweeper paused
July 30, 2021 Patch (edit) 2021-07-30 https://store.steampowered.com/news/app/1141220/view/2967294514065240754 v1.77d Patch Notes 1.77d
  • Minor changes
Hi folks, We have released one final stability patch for v1.77! This update addresses several bugs related to the Arena party system, as well as some longstanding issues in the base game. Over the next few days, we are going to take a closer look at Arena balance and server stability. We hope to have v1.78 ready by about Wednesday of next week. Enjoy! --- ===Bug Fixes=== *You can now unlock end-of-quest masteries on Shadowman *You can now unlock end-of-quest masteries by reaching [[Endless Multiverse]] dimension 2 or greater *Fixed a potential issue with [[Endless Multiverse]] local high score *Gameover window buttons are no longer clickable during the window's opening animation *Fixed an issue related to holiday events that could prevent bosses from spawning *Fixed a crash related to accepting an Arena party invite with the game closed *Fixed a couple server-side Arena bugs related to the new party system *Fixed a crash related to throwing your [[image:Trash Bin.png|25px|link=Trash Bin]]&nbsp;[[Trash Bin|Trash Bin]] into your [[image:Trash Bin.png|25px|link=Trash Bin]]&nbsp;[[Trash Bin|Trash Bin]] *Fixed a crash related to [[image:Splintering Wand.png|25px|link=Splintering Wand]]&nbsp;[[Splintering Wand|Splintering Wand]] and targetable consumable items *Fixed a rare crash related to dying with a popup window open *Fixed a rare crash related to activating a stranger who was killed in the same step
June 02, 2020 Hotfix (edit) 2020-06-02 https://store.steampowered.com/newshub/app/1141220/view/2211777006220857749 Hotfix(es) for Sweeping Heights Hi folks, We are going to keep this thread updated as we deploy small patches to fix reported bugs with the v1.41 release of DemonCrawl. The version number of the game client will not change with these updates. You may need to restart Steam in order to receive these updates. ===Hotfix #1 @ 1:13 PM EST=== *Fixed Substitute crash *Fixed delay in Worldclay removal *Fixed Handaxe using Spanish string *Sawblades can no longer collide with objects when you're dead *Added description for Broken Sawblade on Lumberjack mastery tooltip ===Hotfix #2 @ 1:47 PM EST=== *Fixed Boomerang not returning *Fixed targetable magic item crash resulting from previous hotfix *Fixed Priest description in Guild ===Hotfix #3 @ 2:48 PM EST=== *Fixed Bellows crash *Fixed Secret Decoder incorrectly stating "row" instead of "column" *Fixed visual glitch on the price indicator of Bazaar's "buy" option *Fixed "Exclusion Zone" emblem giving Canteen instead of Leeches ===Hotfix #4 @ 3:29 PM EST=== *Fixed Spark mastery unlock check *Speculative fix for rare crash related to sigil effect check on some new profiles *Fixed "Return to Menu" option on special stages ===Hotfix #5 @ 4:20 PM EST=== *Fixed Quest for Rest crash *Fixed "Information Overload" emblem tooltip *Fixed "Return to Menu" option on special stages (for real this time) *Fix for bubble crash related to Pyros and Waterboys *Speculative fix for rare Powder Keg crash *Speculative fix for Wishlist + Gravedigger crash ===Hotfix #6 @ 7:23 PM EST=== *Fixed Gambler not providing coins on death *Fixed crash when hovering Barrel with a magic item *Fixed missing directional arrows when popping Pyro or Waterboy from a bubble ===Hotfix #7 @ 8:20 PM EST=== *Speculative fix for status effect not providing rewards. *Dice no longer affects the Metagate.
June 02, 2020 Patch (edit) 2020-06-02 https://store.steampowered.com/newshub/app/1141220/view/2211777006220046939 Sweeping Heights Expansion is Now Live! (v1.41 Patch Notes) 1.41
  • Sweeping Heights major expansion
  • 52 new items
  • 7 new masteries
  • 5 new special stages
  • 4 new strangers
  • 12 new stage mods
  • overhauled Beyond, Endless modes
  • Sigils
  • Boss mods
  • much more
===New Features=== * '''[[Beyond]] Mode overhaul''' ** Base Token cost reduced to 1 ** There are now 3 different levels of [[emblems]] *** Quest length, difficulty, and material cost is determined by the emblem level *** Beyond Quests can have up to 6 stages now **** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse *** Emblems give you access to new types of [[Hero Trial#Reward|prizebox]] rewards (more below) *** Prizebox droprates have been overhauled to accommodate new reward types *** 16 new emblems *** Emblem sprites have been updated to visually correspond to their level *** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click) *** There are also exceedingly rare '''Mythic Emblems''' **** Each Mythic Emblem has specific conditions to trigger a chance at its drop **** There are unique divine items associated with each Mythic Emblem **** Mythic Emblems have specific ingredient costs **** Elemental Triumvirate is now considered a Mythic Emblem ** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens ** New optional Beyond ingredient: '''[[Glint|Glints]]''' *** Adds beneficial properties to your Beyond run *** The Treasure Within emblem has been converted to a glint *** There are 12 different kinds of glints * Added new form of metaprogression: '''[[Sigil]]s''' ** Only available in prizeboxes for Beyond runs that have been enhanced with emblems ** The level of sigil you can find corresponds to the emblem level ** Sigil effects are randomized both numerically and in terms of which effects get paired together ** The sigil's LV1 ability is an effect that activates automatically--upon certain conditions--once per stage ** The sigil's LV2 ability is a conditional, ongoing passive buff, e.g. "coins are 34% more common while you are not injured." ** The sigil's LV3 ability is an effect that improves the sigil itself, e.g. "this sigil has a 20% chance to remain charged after use." ** All sigils have a minor negative passive effect as well ** Sigils have a set durability and must be repaired using special materials once they break (more below) ** Extremely rare chance to find a shiny sigil that has 10% greater numeric values ** Every sigil has a unique appearance based on its effects * Added sigil crafting material: '''Oilstone''' - "Restore 50 durability to a sigil" * Added sigil crafting material: '''Jupiter Needle''' - "Reroll the impulses of a sigil." * Added sigil crafting material: '''Moon Bottle''' - "Reroll the reflexes of a sigil." * Added sigil crafting material: '''Saturn Square''' - "Reroll the numeric properties of a sigil." * Added sigil crafting material: '''Star of Chaos''' - "Upgrade a broken sigil to the next level." * Added Chaote talent that increases the maximum number of sigils you can store at a time * '''[[Endless Multiverse]] overhaul''' ** After the first dimension, Metagate gains Portal Mods *** Portal Mods increase the difficulty of the following dimension *** There are currently 13 different Portal Mods in the pool ** You will always begin on Dimension 1 ** New exclusive landmark: '''[[Landmark#Vault|Vault]]''' *** You may store a certain item in the Vault *** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place *** Your Vault item will persist between dimensions *** Vaults are fairly common by landmark standards; a bit less common than Signs ** New exclusive stranger: '''[[Strangers#Guide|Guide]]''' *** Can only spawn in Metagate *** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal *** You cannot pay a Guide more than once ** New exclusive sub-category of legendary items: '''[[Memento]]s''' *** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins *** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions *** There is a Memento designed around the gameplay mechanics of every mastery ** Added UI element in dimensions 2 and above that explains the properties of your current dimension ** Black Hole removed from the Token Shop * [[Hero Trials|Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode) ** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode ** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode ** We may perform seasonal resets for Winner Mode eventually - TBD * Hero Trial now rewards you with a prizebox instead of Tokens * Expanded Hero Trial effect pool * [[Bosses]] can now have Boss Mods ** There are currently 22 different Boss Mods in the pool ** In the Endless Multiverse, bosses start accumulating mods with each dimension ** In Beyond mode, bosses get a number of mods equal to your emblem level ** Bosses do not have any mods in Hard mode ** Right click to toggle between boss info and Boss Mod tooltips * New stranger: '''[[Strangers#Doctor|Doctor]]''' ** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage ** You can enlist her services multiple times, but her cost will increase sharply each time * New stranger: '''[[Strangers#Gambler|Gambler]]''' ** Pay a certain amount of coins and he will travel to a random hidden cell ** If the cell was empty, he wins the bet and keeps your money ** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding ** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments * New stranger: '''[[Strangers#Mage|Mage]]''' ** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location ** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area ** After casting his item, you must collect some mana before you can pay the Mage again ** Big thank you to DemonCrawl player '''Snorlaxxo''' for coming up with this awesome idea for a stranger! * New landmark: '''[[Landmark#Barrel|Barrel]]''' ** Barrels will apply anything that affects their cell to surrounding 5x5 area ** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning ** They can even spread targeted magic items to the surrounding area ** Warning: familiars are dumb enough to detonate Barrels by walking into them * '''5 new [[Special Stage|special stages]]''' ** '''[[Special Stage#Guild|Guild]]''' *** Purchase [[strangers]] and spawn them in [[bubble]]s *** You may buy the same stranger multiple times *** Each Guild has a random selection of strangers ** '''[[Special Stage#Academy|Academy]]''' *** Replace your [[masteries|mastery]] with one of 3 random masteries *** Your new mastery will be tier 3 even if you don't have it unlocked *** It starts fully charged ** '''[[Special Stage#Lighthouse|Lighthouse]]''' *** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost: *** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power *** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked ** '''[[Special Stage#Smithy|Smithy]]''' *** Purchase random head, body, or leg armor *** You must complete another stage before your armor is ready *** Return to the Smithy later to collect your item ** '''[[Special Stage#Starpond|Starpond]]''' *** Purchase metaprogression items such as emblems and artifacts for Tokens and coins *** Found in the second half of every quest on Hard mode and above *** Does not replace an existing Item Shop * '''7 new [[masteries]]''' ** '''[[image:Spark Mastery.png|25px|link=Spark Mastery]]&nbsp;[[Spark Mastery|Spark]]''' - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! <3 ) ** '''[[image:Marksman Mastery.png|25px|link=Marksman Mastery]]&nbsp;[[Marksman Mastery|Marksman]]''' - Create strategic cell chains to kill monsters before they can kill you ** '''[[image:Bubbler Mastery.png|25px|link=Bubbler Mastery]]&nbsp;[[Bubbler Mastery|Bubbler]]''' - Manipulate the power of bubbles to duplicate loot and solve cells ** '''[[image:Lumberjack Mastery.png|25px|link=Lumberjack Mastery]]&nbsp;[[Lumberjack Mastery|Lumberjack]]''' - Deploy and manage Sawblades to wipe the map clean ** '''[[image:Undertaker Mastery.png|25px|link=Undertaker Mastery]]&nbsp;[[Undertaker Mastery|Undertaker]]''' - Generate a consistent supply of Bones by consuming other items ** '''[[image:Protagonist Mastery.png|25px|link=Protagonist Mastery]]&nbsp;[[Protagonist Mastery|Protagonist]]''' - Guaranteed legendaries. Enough said ** '''[[image:Knight Mastery.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight]]''' - Overhauled into a completely new armor mastery * The old [[image:Knight Mastery.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight mastery]] is now known as [[image:Guardian Mastery.png|25px|link=Guardian Mastery]]&nbsp;[[Guardian Mastery|Guardian]] * '''52 new items''' ** New keyword: '''[[Chain]]''' - "Making two or more consecutive turns by clicking on cells with the same value." ** New keyword: '''[[Powerchord]]''' - "When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within." * 6 new divine items * 12 new stage mods * 10 new avatars created by the talented Sam Caron * HUD now shows stage power at all times * New loadout editor for Masteries and Sigils * Improved the graphics of the 3 secret Endless Multiverse stages * New original music by Levi Tuoremaa for the Beyond Ego boss fight * Added 12 other boss songs - these only play if the boss has at least 1 mod * Added a new category to the Codex that displays your artifacts and other metaprogression items * You can now sell artifacts for Tokens * The Codex now displays how many times you have acquired each item * Replaced Codex pagination with scrollbar * A few other visual improvements to Codex interface * Added Codex tool that lets you quickly reclaim all favored slots * Added 2 Codex profile slots for a total of 5 slots * You can now click Codex stat icons to quickly search for favored items, blueprints, and divines * New heirloom crafting UI * New look for item targeting * You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex * Added many new terms to monster name generator * Added new rule to monster name generator that will swap certain "prefix" and "suffix" name parts on occasion * Added setting to adjust board panning sensitivity * New hard-mode specific sign messages * Added "orb" as a [[Special Stage#Library|Library]] research subject * Added credits button to the options screen * Added button to reset options to defaults * Added a button to open the escape menu through the help screen * Added category to the help screen that allows you to see all of your status effects at any time * Daily Missions are now visible from the help screen * Implemented the foundation of localization support ** Added translation support for item names and descriptions ** Added translation support for mods ** Remaining game strings have yet to be mapped to external files - more to come soon * Reworked several prestige rewards to accommodate new endgame ** Prestige 3: "Gain another Daily Mission slot" ** Prestige 6: "Small chance to find a Glint when you level up" ** Prestige 9: "Starponds will have an additional item for sale" * Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance * Windows only: Added an option that lets you confine your cursor to the game window * Added achievements for new masteries on Steam ===Quality of Life=== * Tooltips that mention items will now produce item descriptions at the bottom of the screen * Improved design of lists shown in tooltips * "Timelord Chronos" renamed to "Chronos" * "Lost Shaman" renamed to "Spellbinder" * Improved readibility of stage title against Endless Multiverse background * Added dropshadow and rounded corners to stage thumbnails * The <span style="white-space: nowrap;">[[image:Silenced mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Silenced mod]]</span> now disables music * Timeless stage mod now slows down the music, Withering mod speeds it up * Values exceeding 999 will be shortened to "1K" to conserve UI space in many places * Reversed the default direction of board panning controls based on user feedback * If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt * Added new animation when activating certain landmarks (e.g. Meteorites, Vaults) * Added new animation for strangers that "go away" (e.g. paying a Harbinger) * Added a "chain warning" system to indicate which cells can complete a chain-related effect * Added animation when an object moves to another cell * Updated question mark button sprite * Updated Wizard and Commander mastery sprites to differentiate them from new masteries * New sprite for [[image:Viking Helmet.png|25px|link=Viking Helmet]]&nbsp;[[Viking Helmet|Viking Helmet]] * New sprite for [[image:Shinobi Veil.png|25px|link=Shinobi Veil]]&nbsp;[[Shinobi Veil|Shinobi Veil]] * Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty * Improved appearance of directional arrow on strangers (Pyro, Waterboy) * A quantity alert will appear after collecting rare loot from a chest * When you beat a classic stage, automatically reveal all monsters * Adjusted Beyond quest background image for better readability * The Codex no longer hides legendary items that were unlocked on a past prestige * Setting the toast lifespan to 0 will disable alerts entirely * Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder * The inbox system now supports holograph and paint reward types * Adjusted bottom HUD spacing to prevent UI overlap * Limited the number of visible status effects in stage view, may improve performance slightly * Empty help menu pages now display "no results found" message * New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap * Clarified Double XP tooltip to let players know that it only affects Victory Award points ===Balance Changes=== * [[image:Commander Mastery.png|25px|link=Commander Mastery]]&nbsp;[[Commander Mastery|Commander I]] rework to reduce accidental activation: "Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins." * [[image:Commander Mastery.png|25px|link=Commander Mastery]]&nbsp;[[Commander Mastery|Commander II]] rework: "Whenever a familiar collects loot, perform a unique action based on the type of loot." * Rare loot now scales with Endless Multiverse dimensions * Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials) * Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod * Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod * Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod * Converted [[image:Godly Goblet.png|25px|link=Godly Goblet]]&nbsp;[[Godly Goblet|Godly Goblet]] from passive to magic: "[200 Mana] Lose a legendary item and gain a revive." * [[image:Pheromones.png|25px|link=Pheromones]]&nbsp;[[Pheromones|Pheromones]] rework: "Every 300 cells opened, gain a copy of an item that you have two or more of." * [[image:Chainsaw.png|25px|link=Chainsaw]]&nbsp;[[Chainsaw|Chainsaw]] rework: "Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain." * [[image:Magic Smoke Bomb.png|25px|link=Magic Smoke Bomb]]&nbsp;[[Magic Smoke Bomb|Magic Smoke Bomb]] mana cost increased from 150 to 200 * [[image:Divine Watering Can.png|25px|link=Divine Watering Can]]&nbsp;[[Divine Watering Can|Divine Watering Can]] mana cost increased from 250 to 400 * [[image:Shadow Siphon.png|25px|link=Shadow Siphon]]&nbsp;[[Shadow Siphon|Shadow Siphon]] mana cost increased from 90 to 120 * [[image:Thornseeker.png|25px|link=Thornseeker]]&nbsp;[[Thornseeker|Thornseeker]] mana cost increased from 70 to 90 * [[image:Nightmare Gut.png|25px|link=Nightmare Gut]]&nbsp;[[Nightmare Gut|Nightmare Gut]] price increased from 24 to 29 * [[image:Transcendence.png|25px|link=Transcendence]]&nbsp;[[Transcendence|Transcendence]] price increased from 40 to 50 * [[image:Paragon Rod.png|25px|link=Paragon Rod]]&nbsp;[[Paragon Rod|Paragon Rod]] price increased from 50 to 80 * [[image:Ouroboros.png|25px|link=Ouroboros]]&nbsp;[[Ouroboros|Ouroboros]] price increased from 75 to 90 * [[image:Evermetal.png|25px|link=Evermetal]]&nbsp;[[Evermetal|Evermetal]] price reduced from 28 to 22 * [[image:Cullstone.png|25px|link=Cullstone]]&nbsp;[[Cullstone|Cullstone]] price reduced from 14 to 11 * [[image:Buckshot.png|25px|link=Buckshot]]&nbsp;[[Buckshot|Buckshot]] price reduced from 17 to 14 * [[image:World Wonder.png|25px|link=World Wonder]]&nbsp;[[World Wonder|World Wonder]] price reduced from 19 to 16 * [[image:Wyrm Scale.png|25px|link=Wyrm Scale]]&nbsp;[[Wyrm Scale|Wyrm Scale]] price reduced from 20 to 13 * [[image:Holy Ring.png|25px|link=Holy Ring]]&nbsp;[[Holy Ring|Holy Ring]] price reduced from 27 to 15 * [[image:Ankh.png|25px|link=Ankh]]&nbsp;[[Ankh|Ankh]] price reduced from 35 to 27 * [[image:Wizard Boots.png|25px|link=Wizard Boots]]&nbsp;[[Wizard Boots|Wizard Boots]] price reduced from 16 to 13 * [[image:Witches Brew.png|25px|link=Witches Brew]]&nbsp;[[Witches Brew|Witches Brew]] price reduced from 23 to 17 * [[image:Bloomberries.png|25px|link=Bloomberries]]&nbsp;[[Bloomberries|Bloomberries]] price reduced from 25 to 23 * [[image:Second Wind.png|25px|link=Second Wind]]&nbsp;[[Second Wind|Second Wind]] price reduced from 50 to 40 * [[image:Blind Justice.png|25px|link=Blind Justice]]&nbsp;[[Blind Justice|Blind Justice]] price reduced from 24 to 15 * Reduced the base difficulty of Endless Multiverse * Items that increase the drop rate of certain strangers (e.g. [[image:Bindle.png|25px|link=Bindle]]&nbsp;[[Bindle|Bindle]]) have been toned down slightly * Items that auto-complete stages (e.g. [[image:Dreamborne.png|25px|link=Dreamborne]]&nbsp;[[Dreamborne|Dreamborne]]) no longer work in the Metagate * The "restore life" Hungry Plant now gives souls instead * Shiny monsters are less common * The item trigger script no longer evaluates items that were received during the same trigger sequence * The "Computer Simulation" emblem has a new divine reward; the old reward has been moved to the "Original Sin" emblem * Opening a chest now counts as collecting loot for the purposes of item effects * Adjusted several item crafting recipes * The chance for <span style="white-space: nowrap;">[[image:Explosive mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Explosive mod]]</span> to proc has been reduced from 50% to 30% ===Bug Fixes=== * Fixed buggy interaction between Truthsayer Quill and Leftovers * Fixed a bug when blowing up Frozen cells containing objects * Fixed Wizard armor not counting for "Matching Metals" achievement * Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data * [[image:Divine Watering Can.png|25px|link=Divine Watering Can]]&nbsp;[[Divine Watering Can|Divine Watering Can]] no longer has a targetable selection * Speculative fix for rare crash involving orbs that were not initialized properly * Capped the number of simultaneous orbs to 1000 to prevent potential softlocks * Fixed Sawblade lifespan not persisting between loads * Codex profiles can no longer be switched during a quest * Fixed a crash that could occur if the alert log was full * Fixed Dark Chests not persisting between loads * Fixed Witch ability incorrectly activating on stage reload * Fixed Pyro and Waterboy direction not saving to disk in some cases * Fixed Hunter ability not saving to disk * You can no longer click on Burning cells behind the help menu * Treasure chests can no longer trigger the Explosive mod during their opening animation * Fixed level indicator not updating on end stage screen after leveling up * Fixed [[Beyond]] Mode not utilizing secret alt stages * Fixed a typo on [[image:Trust Buster.png|25px|link=Trust Buster]]&nbsp;[[Trust Buster|Trust Buster]] * Fixed a crash related to [[image:Supply and Diamond.png|25px|link=Supply and Diamond]]&nbsp;[[Supply and Diamond|Supply and Diamond]] activating when there is no space for loot * Fixed level-based legendaries interfering with the completion of "Infinite Wisdom" achievement * Fixed [[image:Shop Key.png|25px|link=Shop Key]]&nbsp;[[Shop Key|Shop Key]] activating "coins lost" script instead of "coins spent" script * Fixed [[image:Medusa Head.png|25px|link=Medusa Head]]&nbsp;[[Medusa Head|Medusa Head]] not always unsealing the correct number of inventory slots * Fixed [[image:Divine Voucher.png|25px|link=Divine Voucher]]&nbsp;[[Divine Voucher|Divine Voucher]] not working correctly when used on a divine shop item * Fixed a rare issue that could cause [[image:Divine Lantern.png|25px|link=Divine Lantern]]&nbsp;[[Divine Lantern|Divine Lantern]] to lose its mana regardless of the gleaned cell value * Fixed a hard lock related to consuming an [[image:Extravagance.png|25px|link=Extravagance]]&nbsp;[[Extravagance|Extravagance]] while holding another [[image:Extravagance.png|25px|link=Extravagance]]&nbsp;[[Extravagance|Extravagance]] * Fixed <span style="white-space: nowrap;">[[image:Flawless mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Flawless mod]]</span> not triggering "on mistake" effects when kicking the player out of the stage * Fixed [[image:Mirror.png|25px|link=Mirror]]&nbsp;[[Mirror|Mirror]] not activating a few item effects such as [[image:Alcohol.png|25px|link=Alcohol]]&nbsp;[[Alcohol|Alcohol]] * Fixed a crash related to collecting a heart when you have [[image:Book of Faith.png|25px|link=Book of Faith]]&nbsp;[[Book of Faith|Book of Faith]] without its status effect * Fixed an issue related to projectile positioning while panning and zooming at the same time * Fixed Book item effects not stacking * Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios * Fixed tooltip flickering while panning the board * Fixed [[image:Sun Bomb.png|25px|link=Sun Bomb]]&nbsp;[[Sun Bomb|Sun Bomb]] not working on Frozen cells * Fixed some status effect messages not showing up after completion * Fixed Golden armor not counting toward "Matching Metals" achievement * Fixed a visual issue that could cause loot to appear above the UI layer * Fixed an issue that could cause buttons to incorrectly appear as hovered * The minimum stage size is now 4x4 to prevent weird stuff from happening * The Timeless mod now prevents the reset of mistake-based status effects * Brotherhood Crest now uses the standardized "loot move" script * Recoded a number of passive items so they may utilize the standard item trigger script * Recoded a number of status effect items for better flexibility with other effects * Updated [[image:Blessed Clasp.png|25px|link=Blessed Clasp]]&nbsp;[[Blessed Clasp|Blessed Clasp]] description to clarify that it only triggers on mistakes, not other sources of damage * Improved flexibility of "auto discharge" magic item script * Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one * Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over * Fixed <span style="white-space: nowrap;">[[image:Tunnel mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Tunnel mod]]</span> size and density persisting after stage completion * Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned * The main chest item will always appear on the left, before other possible rewards (e.g. Herbs' Potion) * Fixed fake values over 8 not showing up correctly * Fixed [[image:Contagion.png|25px|link=Contagion]]&nbsp;[[Contagion|Contagion]] bypassing omen immunity * You can no longer acquire an heirloom with a full inventory * You can no longer activate Nomads that sell items if you have a full inventory * Fixed "destroy all objects" curse from Dark Chest not affecting Strangers or Landmarks * Fixed a bug related to Divine [[image:Shadowbind.png|25px|link=Shadowbind]]&nbsp;[[Shadowbind|Shadowbind]] creating blank inventory spaces under very specific circumstances * Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord * Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage * Clarified Steam mastery achievements by specifying that they only unlock on Normal or above * Fixed [[image:Wyrm Scale.png|25px|link=Wyrm Scale]]&nbsp;[[Wyrm Scale|Wyrm Scale]] showing wrong sprite in alerts * Fixed open keybind bypassing Burn damage * Fixed [[image:Thought Bubble.png|25px|link=Thought Bubble]]&nbsp;[[Thought Bubble|Thought Bubble]] not deleting orbs properly upon exiting game view ==52 New Items== 18 Passives * [[image:Berserker Necklace.png|25px|link=Berserker Necklace]]&nbsp;[[Berserker Necklace|Berserker Necklace]] * [[image:Book of Truth.png|25px|link=Book of Truth]]&nbsp;[[Book of Truth|Book of Truth]] * [[image:Friendship Amulet.png|25px|link=Friendship Amulet]]&nbsp;[[Friendship Amulet|Friendship Amulet]] * [[image:Friendship Ring.png|25px|link=Friendship Ring]]&nbsp;[[Friendship Ring|Friendship Ring]] * [[image:Manabank.png|25px|link=Manabank]]&nbsp;[[Manabank|Manabank]] * [[image:Mana Lung.png|25px|link=Mana Lung]]&nbsp;[[Mana Lung|Mana Lung]] * [[image:Maul.png|25px|link=Maul]]&nbsp;[[Maul|Maul]] * [[image:Paper Golem.png|25px|link=Paper Golem]]&nbsp;[[Paper Golem|Paper Golem]] * [[image:Pillow.png|25px|link=Pillow]]&nbsp;[[Pillow|Pillow]] * [[image:Poker Chip.png|25px|link=Poker Chip]]&nbsp;[[Poker Chip|Poker Chip]] * [[image:Prism of Light.png|25px|link=Prism of Light]]&nbsp;[[Prism of Light|Prism of Light]] * [[image:Secret Decoder.png|25px|link=Secret Decoder]]&nbsp;[[Secret Decoder|Secret Decoder]] * [[image:Stethoscope.png|25px|link=Stethoscope]]&nbsp;[[Stethoscope|Stethoscope]] * [[image:Swelling Rune.png|25px|link=Swelling Rune]]&nbsp;[[Swelling Rune|Swelling Rune]] * [[image:Toad.png|25px|link=Toad]]&nbsp;[[Toad|Toad]] * [[image:Traffic Cone.png|25px|link=Traffic Cone]]&nbsp;[[Traffic Cone|Traffic Cone]] * [[image:Yarn of Life.png|25px|link=Yarn of Life]]&nbsp;[[Yarn of Life|Yarn of Life]] * [[image:Yarn of War.png|25px|link=Yarn of War]]&nbsp;[[Yarn of War|Yarn of War]] 16 Consumables * [[image:Brass Knuckles.png|25px|link=Brass Knuckles]]&nbsp;[[Brass Knuckles|Brass Knuckles]] * [[image:Broken Sawblade.png|25px|link=Broken Sawblade]]&nbsp;[[Broken Sawblade|Broken Sawblade]] * [[image:Calling Card.png|25px|link=Calling Card]]&nbsp;[[Calling Card|Calling Card]] * [[image:Chainmail.png|25px|link=Chainmail]]&nbsp;[[Chainmail|Chainmail]] * [[image:Drone.png|25px|link=Drone]]&nbsp;[[Drone|Drone]] * [[image:Dumbbell.png|25px|link=Dumbbell]]&nbsp;[[Dumbbell|Dumbbell]] * [[image:Electro Pulse.png|25px|link=Electro Pulse]]&nbsp;[[Electro Pulse|Electro Pulse]] * [[image:Emergency Rations.png|25px|link=Emergency Rations]]&nbsp;[[Emergency Rations|Emergency Rations]] * [[image:Leeches.png|25px|link=Leeches]]&nbsp;[[Leeches|Leeches]] * [[image:Quest for Commerce.png|25px|link=Quest for Commerce]]&nbsp;[[Quest for Commerce|Quest for Commerce]] * [[image:Quest for Necrosis.png|25px|link=Quest for Necrosis]]&nbsp;[[Quest for Necrosis|Quest for Necrosis]] * [[image:Quest for Rest.png|25px|link=Quest for Rest]]&nbsp;[[Quest for Rest|Quest for Rest]] * [[image:Quest for Sorcery.png|25px|link=Quest for Sorcery]]&nbsp;[[Quest for Sorcery|Quest for Sorcery]] * [[image:Shinobi Sandals.png|25px|link=Shinobi Sandals]]&nbsp;[[Shinobi Sandals|Shinobi Sandals]] * [[image:Spring.png|25px|link=Spring]]&nbsp;[[Spring|Spring]] * [[image:Wishlist.png|25px|link=Wishlist]]&nbsp;[[Wishlist|Wishlist]] 9 Magic Items * [[image:Abacus.png|25px|link=Abacus]]&nbsp;[[Abacus|Abacus]] * [[image:Brain in a Vat.png|25px|link=Brain in a Vat]]&nbsp;[[Brain in a Vat|Brain in a Vat]] * [[image:Bubble Wrap.png|25px|link=Bubble Wrap]]&nbsp;[[Bubble Wrap|Bubble Wrap]] * [[image:Candelabra.png|25px|link=Candelabra]]&nbsp;[[Candelabra|Candelabra]] * [[image:Dragon Knuckles.png|25px|link=Dragon Knuckles]]&nbsp;[[Dragon Knuckles|Dragon Knuckles]] * [[image:Elemental Knuckles.png|25px|link=Elemental Knuckles]]&nbsp;[[Elemental Knuckles|Elemental Knuckles]] * [[image:Metal Detector.png|25px|link=Metal Detector]]&nbsp;[[Metal Detector|Metal Detector]] * [[image:Nunchucks.png|25px|link=Nunchucks]]&nbsp;[[Nunchucks|Nunchucks]] * [[image:Powder Keg.png|25px|link=Powder Keg]]&nbsp;[[Powder Keg|Powder Keg]] 2 Legendaries * [[image:Battleaxe.png|25px|link=Battleaxe]]&nbsp;[[Battleaxe|Battleaxe]] * [[image:Chain Whip.png|25px|link=Chain Whip]]&nbsp;[[Chain Whip|Chain Whip]] 7 Omens * [[image:Doomcall.png|25px|link=Doomcall]]&nbsp;[[Doomcall|Doomcall]] * [[image:Doughnut.png|25px|link=Doughnut]]&nbsp;[[Doughnut|Doughnut]] * [[image:Leash.png|25px|link=Leash]]&nbsp;[[Leash|Leash]] * [[image:Mimic.png|25px|link=Mimic]]&nbsp;[[Mimic|Mimic]] * [[image:Padlock.png|25px|link=Padlock]]&nbsp;[[Padlock|Padlock]] * [[image:Planned Obsolescence.png|25px|link=Planned Obsolescence]]&nbsp;[[Planned Obsolescence|Planned Obsolescence]] * [[image:Price Gouger.png|25px|link=Price Gouger]]&nbsp;[[Price Gouger|Price Gouger]]
June 02, 2021 Patch (edit) 2021-06-02 https://store.steampowered.com/news/app/1141220/view/3026962135260847674 v1.75 Patch Notes 1.75 v1.75 Patch Notes Hi folks, A big DemonCrawl update has just been released! It includes the two masteries, Ghost and Poisoner, along with the following goodies: 10 new items 5 new boss mods 3 new emblems 3 new sigils A new daily mission Various improvements and fixes Here's a closer look at some of the new items in v1.75: [[File:Patch_notes_1.75.png]]<div style="clear:both; margin:0; padding:0;"></div> Full patch notes are available below. Enjoy! --- ===New Features=== *New mastery: Ghost - "Death is meaningless." *New mastery: Poisoner - "Strike monsters and strangers alike with deadly toxins!" *Added 2 new mementos and mastery dolls *Added Nomad that sells treasure chests *New magic item: Poison Blade - "[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself." *New magic item: Dessert - "[250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect." *New magic item: Moonflower - "[140 Mana] Increase your status effect counters by 20." *New passive item: War Paint - "Whenever a living object dies, solve 5 cells." *New passive item: Rosin - "After you use a magic item, your next chord will be a powerchord." *New passive item: Nanobot - "Whenever you lose life, restore that much life after opening 100 cells." *New passive item: Ectoplasm - "You can become a ghost. After opening 200 cells as a ghost, you lose." *New passive item: Hand of Glory - "Whenever you leave a stage, steal coins from all visible strangers equal to their price." *New consumable item: Spider Fang - "The next time a monster is revealed, kill it before you can take damage." *New consumable item: Cardboard Box - "Lose your mastery, coins, and all of your items. Get them back at the start of the next stage." *New Lv1 emblem: Lost Soul *New Lv2 emblem: Wild West *New Lv3 emblem: Murderous Intent *New sigil reflex: Combos - "X% chance to increase your chain length by 2 instead of 1." *New sigil reflex: Conditions - "Add X to new status effect counters." *New sigil reflex: Deal - "Reduce the price of all visible strangers by X." *New daily mission: Crack the Code - "Acquire a Treasure Key. Reward: 10 Tokens" *New boss mod: Judge - "Activate mistake effects whenever you incorrectly chord a cell." *New boss mod: Ornate - "Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom." *New boss mod: Overprotective - "You cannot interact with objects that are in the same quadrant as the boss." *New boss mod: Tough - "Has additional resistance against effects that can kill it." *New boss mod: Surprise - "After opening half of all empty cells, gain 2 boss mods." *New paint: Icy Sunset by community member juh9870 ===Quality of Life=== *Added search box to the Customize menu *Added toast when you can't gain a status effect due to being at the status effect limit *Improved performance of status effects *We can now specify customized strings for status effect reward tooltips - check Rewind or Postbox as examples *Updated Codex keyword from "favor" to "favored" == Balance Changes == *Detective I buff: "Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger." *Hunter I buff: "Begin the quest with 4 Minions." *Warlock I nerf: "Once per turn, you may right-click your mastery to cast Blood Magic." *Powder Keg price reduced from 50 to 45 *Pendulum price reduced from 19 to 16 *Trust Buster price reduced from 45 to 41 *Leftovers price increased from 35 to 45 *Leftovers crafting recipe removed *Perfume price increased from 18 to 22 *Badge of Honor price increased from 18 to 24 *Nunchucks self-inflicted damage reduced from 5 to 3 *Seismic mod difficulty rating increased from 1 to 2 ===Bug Fixes=== *Fixed an issue with a few kinds of stage objects that could overwrite guaranteed chests *Fixed a visual glitch where a new status effect could appear without its icon *Fixed a potential memory leak related to status effect icons *Fixed a visual glitch where the mastery icon could go missing after using an Academy *Fixed an issue where Red Dye could bypass omen immunity *Fixed a few issues related to the Demonlord hero trial effect *Fixed Timeless stage mod not affecting realtime status effects like Sleeping Powder *Fixed Sacred Ground emblem not applying Immutable mod *Fixed a crash related to using Trash Bin with a magic radius upgrade *Fixed a crash related to using Vampiric Blade on a frozen cell *Fixed a rare crash related to Manaboard and Scalpel *Fixed a softlock related to the Seismic mod with the board rumble setting disabled *Addressed a few minor inconsistencies in achievement icons
June 03, 2020 Patch (edit) 2020-06-03 https://store.steampowered.com/newshub/app/1141220/view/2226414325780011326 v1.42 Patch Notes 1.42 Hi folks, We're releasing a slightly bigger patch today that includes a new feature called Board Annotations as well as several bug fixes and balance changes. We hope that Board Annotations will be particularly useful for streamers who want an easier way to discuss cell coordinates with their audience. Thank you to esty8nine for suggesting this feature! Full patch notes are below. --- ===New Features=== *Added video setting to display column and row information along the perimeter of the stage ===Balance Changes=== *Reduced the difficulty multiplier of Mystic Statue stages from +20% to +15% *Electric cells will now cause strangers to activate twice *Mages now benefit from items that repeat stranger effects ===Bug Fixes=== *Fixed lingering "new item" indicator in the Bazaar after purchasing an item *Fixed some Mystic Statue values not writing to disk properly *Fixed Gambler tootltip not updating when he loses coins *Fixed an additional Mage-related crash *Fixed layering of quantity label in the Starpond *Fixed Meteorite adding a mod to the Metagate *Fixed typo in Marksman's Memento description *Fixed rare crash with Boot items when recent cell value doesn't exist *Fixed shop options absent from Smithy if entered via Genie Lamp *Fixed Wallet negating its own effect *Paragon Rod can no longer spawn items with a natural cost below 1 (e.g. Mementos) EDIT: ==Hotfix #1 @ 7:33 PM== *Addressed a new crash related to Gambler
June 04, 2020 Patch (edit) 2020-06-04 https://steamcommunity.com/games/1141220/announcements/detail/2226414325781323784 v1.43 Patch Notes 1.43 Hi folks, This is a minor patch that addresses a couple important balance concerns. Full patch notes below. ===New Features=== *Divine Handaxe rework: "Chop wood." ''(Allows you to interact with Barrels in addition to breaking signs.)'' ===Balance Changes=== *Lv1 Mastery effects will now trigger at the start of each Endless Multiverse dimension *"Spreading" boss mod activation chance now scales down with the number of Spreading bosses present *Chainmail price increased from 29 to 35 ===Bug Fixes=== *Groupie now utilizes the standard "loot move" script *Updated Lofty stage mod description to clarify that it only triggers at the start of a stage *Fixed a crash when hovering a blueprint status effect in the help panel *Fixed Blinding stage mod not concealing power on the new HUD element *Fixed roll-less Lv1 Sigil impulses not activating *Fixed Handaxe bypassing passive item negation *Fixed a couple items bypassing the metagate portal check *Fixed a rare crash related to bubbled emblems *Fixed a couple clickthrough issues related to Dreamborne and Infinity Key *Fixed Underwing triggering on acquisition *Spawners can no longer spawn Guides
June 04, 2021 Patch (edit) 2021-06-04 https://store.steampowered.com/news/app/1141220/view/3026962135269023370 v1.75b 1.75b v1.75b Patch Notes Hi folks, We just released a small stability patch to address a few issues related to the Ghost mastery. This update also includes a new set of Patreon rewards called Desert Sun. More updates coming soon! --- ===New Features=== Added Patreon rewards: Desert Sun ===Bug Fixes=== *Fixed Ghost not being able to interact with important objects while dead, such as stairwells and portals *Fixed an issue with ghost form preventing bosses from interacting with objects *Ghost form no longer triggers before revives
June 06, 2020 Patch (edit) 2020-06-06 https://steamcommunity.com/games/1141220/announcements/detail/2226414325787910105 v1.44 Patch Notes 1.44

• new Lv1 emblem

Hi folks, Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy! Full patch notes below. --- ===New Features=== *Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet." *Added glint: Scary Glint - "Remove 10 monsters from each stage" *Added glint: Sainted Glint - "The first stage gains a random positive mod" *Added glint: Weakening Glint - "Reduce the stage power of all stages by 1" *Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest" ===Balance Changes=== *Educational stage mod sign density reduced from 8% to 6% *Explosive stage mod activation chance reduced from 30% to 25% *Dark Chest curse can no longer add a mod to the current stage *Very slightly reduced the Emblem density multiplier in Beyond ===Bug Fixes=== *Fixed Harbinger not showing item descriptions in bottom panel *Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery) *Fixed a bug that caused Timelord boss mod to proc multiple times per minute *Fixed Reclamation emblem not providing Pennypincher item *Fixed a glitch that would permit item crafting on metaprogression materials *Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage *Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present *Fixed "Unstable" Sigil suffix mod icon not showing up in the hud *Fixed Spark mastery being able to activate before monsters have spawned *Fixed a rare crash related to Nightmare mod and Brain in a Vat *Fixed Marksman II activating on all kinds of monster reveals *Fixed UI overlap after dying to a Mimic *Fixed a regression that could cause hidden immutable objects to get destroyed by explosions *Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage *Fixed a softlock that could occur when opening the escape menu during a cutscene *Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability *Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready *Possible workaround for crash related to Hero Trial restart *Speculative fix for crash related to "check_immutable" script
June 10, 2020 Patch (edit) 2020-06-10 https://steamcommunity.com/games/1141220/announcements/detail/2378411445018632619 v1.45 Patch Notes 1.45

• 7 new items and a new Lv3 emblem

Hi folks, We are releasing a beefy patch for DemonCrawl that offers borderless windowed fullscreen mode! This was not an easy feature to add in GameMaker, so we hope it proves useful. :) Additionally, this patch includes 7 new items, a new Lv3 emblem, several balance adjustments, and more! We also managed to fix a few longstanding bugs - cloud sync should behave better now! NOTE: We had to fundamentally change DemonCrawl's display rendering in order to support the new fullscreen method. Should you encounter any visual issues in this update, please send us an email and we will investigate right away. If necessary, you may adjust your display mode in the settings.ini file located at %localappdata%demoncrawl. Thank you! Full patch notes are below. There are some content spoilers. --- ===New Features=== *New head armor: Deerstalker - "Cell values are always correct." *New passive item: Prism of Intellect - "Your targeted magic items will target an additional random cell." *New magic item: Trash Bin - "Lose an item whose position in your inventory equals the value of target visible cell." *New magic item: Basilisk Eye - "Solve a number of random cells equal your sealed inventory slots plus 1." *New omen: Melted Clock - "Triple the duration of your status effects." *New omen: Nervewrecker - "Whenever a monster is revealed, disable your passive items for 20 turns." *New omen: Dizzy Stars - "Double the value of a random cell each stage." *New Lv3 emblem: The Ascent *Added list UI element type, should come in handy for future game settings *Added borderless windowed fullscreen option *Added language selector (note: official translations are not available yet, but you can load your own external JSONs to change item strings; in other words, fan translations are possible.) ===Balance Changes=== *Hourglass converted to a magic item: "[100 Mana] Double the duration of your status effects." *Divine Lantern nerf: "[300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana." *Divine Simple Robe buff: "[1 Armor] Double the durability whenever you complete a stage that has 2 or more stage mods." ===Bug Fixes=== *Fixed Steam Cloud sync not taking prestige into account when determining whether to overwrite the local save file on a secondary machine *Fixed an issue related to taking damage on a Flawless stage with Cultist boss *Fixed Ouroboros potentially setting the maximum stage power to a value lower than the min power *Fixed missing music from one of the secret stages *Fixed Evil Dealings emblem using incorrect sprite *Fixed a rare crash that could occur when purchasing a Doctor from the Guild *Fixed the "buy" button not working in the new special stages unless you clicked on one of the options first *Fixed weird interaction between familiars and Prism of Light *Fixed layering of "new item" indicator against some UI elements *Fixed a rare issue that could cause obscure item properties to desync (e.g. whether orbs bounce off walls) *Fixed a couple armor effects not updating on removal *Fixed certain effects triggering every time a Smithy was entered *Updated the description of Touchstone to clarify that it can stack (negative diamonds ftw) *Fixed "Blade" sigil reflex not spawning a sawblade *Fixed a crash related to the Amnesia portal mod *Fixed spawn rate of Hidden stage mod *Fixed rare crash related to Infinity Key on Quest 5 Hard *Speculative fix for rare Bag of Tricks crash *Android only: fixed a click detection issue for special selection modes (e.g. crafting) Enjoy!
June 11, 2020 Patch (edit) 2020-06-11 https://steamcommunity.com/games/1141220/announcements/detail/2378411445021246289 v1.46 Patch Notes 1.46 Hi folks, We are releasing a small stability patch for DemonCrawl today. We have a few more bug fixes in the pipe, so we will keep this post up-to-date with any additional changes throughout the day. Thanks! --- ===Bug Fixes=== *Fixed "Quakes" Hero Trial not destroying objects correctly *Fixed a rare crash that occurred when a reveal effect couldn't find any cells to reveal *Fixed Bubbler mastery not saving duplicated bubbles to disk properly *Fixed a couple visual glitches related to mastery tooltips *Speculative fix for crash related to item balloon script ===Hotfix #1 @ 11:55 PM=== *Fixed Portal Mods activating multiple times *Entering the dimensional portal will now remove your items before resetting stats, which should prevent some frustrating deaths *Rewrote the script that removes excess legendaries/divines to address a couple glitches *Excess legendary/divine removal as well as the dimensional portal no longer activate "item loss" effects, e.g. Substitute *Fixed Marksman's Memento not creating chain indicators *Reduced the amount of time it takes for the display mode to initialize on startup *Android only: speculative fix for crash related to poor/no network connection
June 12, 2020 Patch (edit) 2020-06-12 https://steamcommunity.com/games/1141220/announcements/detail/2378411445025528561 v1.47 Patch Notes 1.47 Hi folks, We are currently working on a large balance patch for next week, but in the meantime we thought our players might appreciate a few simple QoL features, including edge-based panning. Enjoy! This patch also includes a number of fixes for recent issues. As always, thank you so much for sending us detailed bug reports - DemonCrawl is a lot better for it. Full patch notes are below. --- ===New Features=== *Added option for edge-based panning, enabled by default as it is something many new players try *New HUD element for equipped armor ===Quality of Life=== *You may now right-click on the favor icon in the codex to reclaim all favor without having to open the tools menu *DemonCrawl will create a toast notification when the screenshot command is issued ===Bug Fixes=== *Fixed a crash related to the "Fatal" boss mod *Fixed a crash related to Vampiric Blade heart conversion to diamond via Midas Glove *Fixed a glitch with the Illusory stage mod that could desync the monster count if monsters haven't spawned yet *Fixed a visual bug when applying video settings without changing the display mode *Fixed layering of usable item indicator upon closing the help menu *Pressing alt+enter in the options menu will now update the display mode label *Fixed a glitch related to item transformation and the removal of excess legendary/divine items *Fixed visual glitch on stage select screen if you were killed while trying to abort a stage *Fixed an issue related to status effect visibility *Fixed a visual glitch related to resetting a status effect duration *Fixed doubled text on the Divine Simple Robe *Fixed Nervewrecker expiration not working properly *Fixed a glitch with the Hero Trial description that could cause stats or other quest data to break on reload *Speculative fix for visual glitch related to freezeframe effect while using fullscreen mode EDIT: Hotfix @ 9:00 PM EST to correct a new issue with Divine replacements. Hotfix #2: Fixed a few issues related to Divine Simple Robe, Divine Demon Seed, Protagonist legendary check, and cursor getting stuck on panning sprite.
June 26, 2020 Patch (edit) 2020-06-26 https://store.steampowered.com/newshub/app/1141220/view/2504513502252999399 Join the DemonCrawl Beta Program! v1.48 Beta Patch Notes 1.48 (beta)
  • beta patch system and patreon launch
  • 5 new items
  • new boss Heckaslug
Today is the grand opening of the DemonCrawl Beta Program! Going forward, all major DemonCrawl updates will be subject to a 3-7 day beta testing period. This will give us a chance to catch bugs and respond to critical player feedback before pushing any big changes live. We believe this extra step in our development cycle will have a tremendous effect on the day-1 experience of a new patch. Gain access to the Beta Program now by pledging your support for DemonCrawl on Patreon: *https://patreon.com/thereforegames Note - there are only 100 Beta slots available, so if you're itching to try all the newest features, please consider joining the program before it's too late! There are a few important distinctions about save profiles created in Beta: *They are not compatible with the standard build of DemonCrawl *They start with 1000 Tokens *All masteries unlocked *All gamemodes unlocked *Achievements disabled *Leaderboards disabled We have also dramatically increased the drop rate of new items, bosses, etc, in beta builds. For more information about our Patreon, please refer to the following blog post: https://store.steampowered.com/newshub/app/1141220/view/2504513502255470056 Now, onto the patch notes! We expect to deploy v1.48 to the Stable Branch early next week. --- ==New Features== *New avatar: FLIPPER *New inventory: CINDERS *Added keyword: Duplicast - "Activate a copy of one of your charged magic items. Targets chosen randomly." *Added keyword: Manalock - "For a number of turns, you cannot activate this magic item. It cannot gain nor lose mana." *New stage mod: Scrappy - "Monsters deal extra damage equal to the number of nearby cells that are not solved." *New boss: Heckaslug - The Poison Monger *New boss mod: Profane - "Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items." *New daily mission: Combo Hype - "Create a 5-turn chain of value 3 or greater, 10 times." *New Lv1 sigil impulse: Plunder - "Every [x] chests opened ..." *New Lv1 sigil reflex: Cast - "... Duplicast a magic item that costs [x] or less mana." *New legendary item: Archmage Sceptre - "Whenever a heart is collected, duplicast your magic items." *New passive item: Bust - "Spawners are more common. Whenever an inventory slot would be sealed, you have a 50% chance to negate the effect." *New consumable item: Blueberry - "Duplicast your magic items, then they become manalocked for 20 turns." *New consumable item: Quest for Mythos - "After opening 100 cells without making a mistake, spawn 3 legendary items." (Much more rare than other quests) *New omen: Profane Staff - "Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost." *New glint: Astral Glint - "Your quest will contain 3 Starponds" *New glint: Forward Glint - "Begin the quest with 50 cells opened since your last mistake. Begin the quest with 3 omens destroyed. Begin the quest with 3 chests opened." *New rare glint: Mega Glint - "Reduce the cost of your quest by half" *New crafting material: Dust of Chaos - "Upgrade a broken Lv1 sigil to the next level." *Added button in the credits screen to view top Patreon supporters *Added option to disable the freezeframe effect when rare loot or bosses spawn ==Quality of Life== *Guardian item has been renamed to Sentry Gnome in order to differentiate it from the mastery *The Beyond menu now utilizes a scrollbar UI instead of pagination *Added new sign messages for some lesser-known mechanics *The toast notification for Pillow now states how many turns were passed *The "reset options" button now gives you a 5-second window to cancel *If a syntax error is encountered in a translation file, DemonCrawl will mention this in its crash dialog *Beta only: new items are forcibly favored to make sure they show up more often during beta testing - this does not use up your favor slots *Beta only: Heckaslug boss will appear 50% of the time *Windows only: you can right-click on the difficulty slider to move it in the opposite direction ==Balance Changes== *Lv2 prizebox Token quantity reward increased from [20-40] to [40-70] *Lv3 prizebox Token quantity reward increased from [300-600] to [600-1200] *Exorcist II rework: "Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run." *Exorcist III charges reduced from 6 to 4 *Wizard I subtle but important change: "The first Item Shop in the quest only contains magic items." *Wizard II rework: "Whenever you collect a diamond, duplicast a random magic item." *Firefly II has been rolled into Firefly I *Firefly II rework: "Whenever you chord a burning cell, shoot a flare in a random direction." *Guardian II rework: "Whenever you earn the Untouchable award, reduce the power of the next stage by your defense." *Spy III charges increased from 3 to 4 *Adjusted the position of some special stages in Beyond to prevent the possibility of a last-stage Smithy *Opening the same cell twice in a row no longer increases your chain (it doesn't break the chain either) *Iron Will buff: "Gain 3 defense whenever your armor breaks." (Up from 2 defense) *Deerstalker buff: all cell values will be corrected when the item is equipped *Binoculars and Divine Binoculars buff: Minions will spawn almost twice as often as before *Mage will now choose his random cells a little more intelligently, e.g. he won't target a visible cell if the item states "target hidden cell" *The above targeting logic also applies to duplicasting random items *Familiars can no longer collect Dark Hearts *Genie Lamp can no longer bring you to a Smithy *Elemental Knuckles price reduced from 31 to 26 *Clarity price reduced from 12 to 8 *Stocking price reduced from 25 to 22 *Iron Will price increased from 14 to 17 *Primordial Gate price increased from 31 to 40 *Super Mana Potion price increased from 25 to 30 *Adrenaline price increased from 8 to 9 *Mana Lung price increased from 30 to 34 *Venomancy buff: "When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater." *Dreamborne now has 100-turn manalock after use *Ouroboros now has 50-turn manalock after use *Chaos Portal now has a 50-turn manalock after use *Mirror now has 40-turn manalock after use *Elemental stage mod aura density reduced from 21% to 15% *Burning stage mod aura density reduced from 15% to 12% *Electric stage mod aura density reduced from 15% to 12% *Frozen stage mod aura density reduced from 8% to 6% *Pagan stage mod now creates souls instead of hearts *Dirty stage mod nerf: "When you leave the stage, take 1 damage for each different type of non-living object." *Flawless stage mod now triggers on monster damage instead of any damage *Each stage now tracks how many times it has been completed in the same quest *With each subsequent completion, a stage will provide half as much XP/score *After the second completion, the stage will become more difficult, similar to Mystic Statues *Living objects that were spawned into burning cells will burn to death at the start of the following turn *Bosses will die if they stand in burning cells for 3 consecutive turns *Boss burn tolerance increases by their number of boss mods ==Bug Fixes== *Fixed Protagonist losing multiple legendary items upon acquiring the 3rd one *Fixed potential crash related to loot destruction on the same step as being collected *Fixed Lighthouse removing more monsters than stated *Fixed several boss mods activating on the collection of any heart instead of just dark hearts *Fixed Sacred Ground emblem providing only 1 Key item instead of 3 *Fixed flares triggering the "reveal" script when colliding with visible objects such as chests *Fixed a crash related to Quest for Piety and Doughnut *Fixed chain value not increasing when opening a hidden cell *Fixed Quest for Quests not being able to generate a couple of the newer Quest items *Fixed rapidly flashing arrow on Chaos Font toast notification *Fixed the color palette on Arcane Staff *Fixed a couple instances of mouse input bypassing the freezeframe effect *Fixed the position of particle effects after a freezeframe *Fixed a typo in the unlock requirement for Undertaker III *Fixed "Harvesting" boss mod *Fixed a rare crash related to Yesterking and the first stage of the quest being a special stage *Fixed Diamond armor not counting for Matching Metals achievement *Fixed a visual glitch related to re-rolling mods on an Immutable stage *Fixed a potential issue related to Warning Sign when used with few empty cells remaining *Fixed final cutscene not respecting custom cursor setting *Fixed Q5 cutscene alert getting stuck if the cutscene is skipped *Familiars can now collect glints *Rewrote a couple Hero Trial scripts, which may fix a longstanding crash related to restarting the Hero Trial *Gnarled Branch now correctly triggers on magic use rather than mana depletion *Improved click detection with Dirty Soap *Created workaround for rare crash that occurred when daily mission progress was not properly reset *The nomad that purchases your items will now verify that the transaction was successful before awarding coins (prevents infinites like Doughnut + another omen) *Fixed certain lingering properties when an item transforms into another item *Fixed Stake not updating the HUD *Fixed Metagate cell pressed down sprite *Android only: Picking up items on the board now operates on a longtap, allowing you to see the item description with a short tap
March 03, 2021 Patch (edit) 2021-03-03 https://steamcommunity.com/games/1141220/announcements/detail/3022450291321325520 v1.69 Patch Notes 1.69
  • 4 new items
v1.69 Patch Notes New items & balance changes! Hi folks, DemonCrawl's new update is finally here! v1.69 introduces new items, avatars, balance changes, and more. Full patch notes available below! [[File:Patch_notes_1.69.png]]<div style="clear:both; margin:0; padding:0;"></div> --- ===Special Avatar=== We have worked with the excellent Wanderbot to create a new avatar for DemonCrawl: [[File:Patch_notes_1.69b.png]]<div style="clear:both; margin:0; padding:0;"></div> Wanderbot showcases a wide variety of games, including your favorite little minesweeper RPG. His commentary is always on point, and he's really good at delivering constructive feedback for game devs. Many players have personally reached out to us and let us know that they discovered DemonCrawl through Wanderbot's channel, for which we are tremendously grateful. We hope we can show our appreciation with this custom avatar! Check out Wanderbot on YouTube and Twitch today! --- ===New Features=== *New Patreon rewards: Den of Dragons *New passive item: [[image:Book of Gold.png|25px|link=Book of Gold]]&nbsp;[[Book of Gold|Book of Gold]] - "Pick up hearts at full life to gain 10 coins." *New passive item: [[image:Book of Maps.png|25px|link=Book of Maps]]&nbsp;[[Book of Maps|Book of Maps]] - "Pick up hearts at full life to gain 1% pathfinding." *New consumable item: [[image:Perfume.png|25px|link=Perfume]]&nbsp;[[Perfume|Perfume]] - "Every 20 turns, spawn a heart." *Added "Book" as a [[Special Stage#Library|Library]] research subject *Added "Pathfinding" as a Library research subject *Added "Morality" as a Library research subject *Overhauled a number of backend systems in preparation for Arena mode *New streamer avatar: "Wanderbot" (https://twitch.tv/wanderbot) *New avatar: "Archbishop" by Sam Caron *New community avatar: "Worm" by TEAM WORM *New community avatar: "The Goat" by Vospi and Cubear *Mobile: Redesigned the "Full Game Unlock" screen ===Balance Changes=== *[[image:Book of Combat.png|25px|link=Book of Combat]]&nbsp;[[Book of Combat|Book of Combat]] rework: "Pick up hearts at full life to kill a random monster, revealing it if necessary." *[[image:Book of Necromancy.png|25px|link=Book of Necromancy]]&nbsp;[[Book of Necromancy|Book of Necromancy]] rework: "Pick up hearts at full life to gain Bones." *The old Book of Necromancy effect has been moved to another item called [[image:Zombie Charm.png|25px|link=Zombie Charm]]&nbsp;[[Zombie Charm|Zombie Charm]]: "When you bury Bones, spawn a familiar in the same cell." *[[image:Book of Truth.png|25px|link=Book of Truth]]&nbsp;[[Book of Truth|Book of Truth]] cost reduced from 18 to 14 *[[image:Snake Skin.png|25px|link=Snake Skin]]&nbsp;[[Snake Skin|Snake Skin]] can now drop items into hidden cells *<span style="white-space: nowrap;">[[image:Toxic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Toxic mod]]</span> aura density reduced from 15% to 10% *<span style="white-space: nowrap;">[[image:Illusory mod.png|30px|link=Stage_Mods]][[Stage_Mods|Illusory mod]]</span> difficulty tier increased from 1 to 2 *The autosolver now takes obscured cell values into account *The autosolver now takes Frozen cells into account *The autosolver will somewhat take gleaned cells into account *Mobile: significantly reduced prices of token microtransactions *Mobile: you can now purchase an instant respawn after your first Game Over in a quest (only available in Normal difficulty) ===Bug Fixes=== *Fixed [[image:Appetizer.png|25px|link=Appetizer]]&nbsp;[[Appetizer|Appetizer]] toast showing up even when you spend less than 5 coins *Improved logic for horizontal scroll UI *Bosses can no longer spawn over immutable landmarks like stairwells *Fixed [[image:Third Eye.png|25px|link=Third Eye]]&nbsp;[[Third Eye|Third Eye]] destroying objects on 0-value cells *Fixed an issue where a low amount of pathfinding could prevent end-of-stage autoflagging *Using the open cell keybind on an empty burning cell will no longer burn you twice *Sacrificing an object with cursed aura no longer cancels attempt to collect loot from a burning cell *Implemented workaround for rare crash related to orb mutations *Fixed a rare crash related to [[image:Nemes.png|25px|link=Nemes]]&nbsp;[[Nemes|Nemes]] *Entering a [[Landmark#Mystic Statue|Mystic Statue]] will now correctly activate "stage leave effects" such as Doctor payment *[[image:Divine Blood Magic.png|25px|link=Blood Magic]]&nbsp;[[Blood Magic|Divine Blood Magic]] no longer activates [[image:Warlock.png|25px|link=Warlock Mastery]]&nbsp;[[Warlock Mastery|Warlock]] II when there are no visible monsters *Fixed a crash related to using [[image:Snowglobe.png|25px|link=Snowglobe]]&nbsp;[[Snowglobe|Snowglobe]] on a boss *Added failsafe for familiar movement to prevent rare crash *[[image:Mutant Mastery.png|25px|link=Mutant Mastery]]&nbsp;[[Mutant Mastery|Mutant Mastery]] can no longer apply mutations to more than 3 Cankers at the start of the quest, for example through a Hero Trial *Mobile: fixed return button on virtual keyboard not working for certain devices *Fixed activation issue with [[image:Burnt Marshmallow.png|25px|link=Burnt Marshmallow]]&nbsp;[[Burnt Marshmallow|Burnt Marshmallow]] *Fixed memory leak related to [[image:Rainbow Rope.png|25px|link=Rainbow Rope]]&nbsp;[[Rainbow Rope|Rainbow Rope]] *Fixed possible memory leaks related to Makeshift Weapon, Rainbow Trout, Chaos Portal, Dark Ink, Quest for Sin, Anvil, Mirror, and Global Warming emblem *Speculative fix for a rare crash related to the Pure boss mod *Fixed a rare crash related to spawning certain strangers in bubbles and passing a turn in the same step --- ===iOS Delay Pt. 2=== Despite our best efforts to have the iOS port ready, we ran into a major setback in Apple's approval process. Unfortunately, we have no choice but to postpone the iOS release once again. We don't make this decision lightly. While we won't announce another release date at this time, we feel that we owe our players an apology as well as a full explanation for the delay. The following is a technical recap of the situation. Please keep in mind that we are not trying to shift the blame here - we take full responsibility for failing to meet our deadline. That said, we feel it is important to keep our players in the loop when things don't go as planned. DemonCrawl's iOS port was finished well before the original launch date. The game ran great on our test devices, and we felt confident that we would be able to pass Apple's review for quality control. To the contrary, Apple declined our submission on the grounds that microtransactions were not working properly. It turned out that DemonCrawl could not retrieve a list of MTX products from Apple's servers. We assumed that we must have made a mistake in our implementation somewhere and spent the next several days reviewing our code. Our investigation turned up short. After several more days of going back and forth with Apple's support team, the microtransactions suddenly began working. This was great news, but it cost us a lot of time and we still aren't sure what exactly fixed the problem - our best guess is that there is some undocumented verification process for new iOS microtransactions. After thoroughly testing our MTX, we re-submitted our iOS build to Apple and announced the one-week delay. We figured this would give Apple enough time to conduct their second review (this usually takes around 24 hours) and give us enough time to address any other problems that came up. DemonCrawl was declined again. The review team stated that our microtransactions were causing a crash, which we could not reproduce. We eventually discovered a probable cause - the GameMaker IAP (in-app purchase) extension was known to be buggy on very particular setups. An update for the extension was released a few months ago, but we cannot install it because it is only available for the cutting-edge GameMaker v2.3, which would require complete DemonCrawl project conversion. This is no small task. TL;DR We are in a tricky situation because we just learned that it is probably impossible to publish an iOS app made with a version of GameMaker older than v2.3. DemonCrawl is made with v2.2. Upgrading to v2.3 requires a significant overhaul of DemonCrawl's codebase. Curiously, GameMaker's iOS documentation does not mention the v2.3 requirement, so it caught us off guard at the very last minute. Still, we hold ourselves responsible for the delay as we should not have announced the iOS launch date as early as we did. --- ===What's next?=== We are now beginning the process of upgrading DemonCrawl to GameMaker v2.3. Thousands of lines of code need to be rewritten, but we are making good progress. We hope to have it ready for beta testing by the start of next week. Once our beta testers have had some time with it, we will prepare another submission for Apple and keep you apprised of any developments. We will not announce a new iOS launch date until we are 100% sure there will be no further obstacles in the review process. Thank you for understanding.
March 07, 2026 Patch (edit) 2026-03-07 https://store.steampowered.com/news/app/1141220/view/497222321068574934 itshappening.jpg 2.0.0 Hi folks, We have deployed the long-awaited DemonCrawl v2.0.0 on the Windows stable branch! This update includes 52 new items, 3 new masteries, a new stranger, a landmark, a special stage, 7 new stage mods, numerous balance changes, and many visual/system upgrades. Note: We are monitoring DemonCrawl's online features such as leaderboards and Arena Mode to ensure full compatibility with the update. These features may be intermittently unavailable over the next few days. Thank you for understanding. Mac and Linux builds will follow once we are confident that the game is free of any major bugs. Let's check out some of the highlights below (full patch notes are at the bottom): --- [[File:v2_Jock_and_Honey.png]] In terms of mechanics, the Jock is one of our favorite additions to DemonCrawl! He will wander around the board for free, pushing visible objects out of the way. This already makes him somewhat useful, but should you decide to pay him, he will launch himself in a direction (turning into a projectile) and destroy anything in his path - including hidden monsters! Just keep in mind that the Jock projectile won't wrap the screen or return to his stranger state, so you have to choose the right moment for his launch. The Honeypot is less flashy but still useful: it pulls in a number of objects, prioritizing those closest to it. Build up the charge counter and try to "dislodge" as many hidden monsters as possible. It's particularly strong when combined with some of the new items in v2. Speaking of which: 50+ New Items We won't spoil all the surprises, but there's a pretty good spread between support for old archetypes and items that aim to establish new ones. For example, if you find the "Wasp Nest," you can turn your Honeypots into something of a win condition: [[File:v2_Wasp.png]] Oh, there are also a couple of new Divine items... but it's more fun when you guys figure those out on your own. 👀 New Masteries Springtime is almost here, and it definitely inspired these new DemonCrawl masteries. [[File:v2_Gardener.png]] The Gardener mastery acquires copies of the new Hungry Seed item at the start of each stage. You can plant seeds in targeted cells and benefit from creating "chains" of Hungry Plants. Notably, we also added "solve x cells" as a possible reward type for the Hungry Plant - very useful for Gardener. [[File:v2_Beekeeper.png]] The Beekeeper creates targeted Honeypots and charges them faster. This mastery's playstyle is straightforward but fairly unique, which is a design I often strive for. [[File:v2_Monk.png]] If you're the type of player who wants to turn the game on its head (we're looking at you, Marksman enthusiasts), you might enjoy the new Monk mastery. The Monk is hard-locked to 1 slot, and it starts with the "Transcendence" item, converting all heart drops into souls. Monk can't pick up coins or diamonds, but all ground loot is transformed into damage mitigation. Also, the Tier 3 ability frees up your one and only item slot, in case you want to swap to something other than Transcendence. Yeah, it's a weird one. New Special Stage: The Bank [[File:v2_The_bank.png|600px]] This is an exciting one. The Bank lets you deposit up to 3 items (including omens) and accrue coins over time. Like the Smithy, the Bank remains open even after you leave. It permanently closes only when you decide to withdraw your interest. Endless Multiverse was updated to guarantee 1 Bank per dimension, and your items will persist between dimensions. So basically, this is the Dimensional Vault on steroids. New Visuals and Music Some of DemonCrawl's visuals haven't changed since launch. In fact, some of the backgrounds were created almost 15 years ago when I had no idea if the game would even resonate with anyone. So for v2, we wanted to take a stab at improving DemonCrawl's overall presentation: Stage background color count increased from ~10 to 16, re-exported from the original high-res graphics. This alone makes the game look a lot nicer. Re-worked approach to dithering. More consistent, more "pixel art-y," less noisy. Recreated every single Mastery sprite in a consistent style. Someone once joked that the game had about 6 different art styles for Masteries, and it stuck with me because it was so true. So I remade them from scratch; they follow the same color palette and style as most of the game's avatars now. Wrote an algorithm to harmonize stage cell graphics with the background; I used to do this by "feeling" but it caused inconsistencies in contrast levels, color counts, etc. The algorithm we're using now is a work-in-progress, but it's a step in the right direction. Plus new holographs! Who doesn't love new holographs? [[File:v2_holographs.gif|600px]]] Oh, you can also make your own stage skins now. Check the game's `docs` folder for more information. So you can make your own "Quest 6" if the wait has been absolutely killing you. 😂 There are also a few new music tracks. In particular, we wanted to swap out the music for Tribe and Bloodway because those tracks had unusual licenses and would often get flagged on places like YouTube and Twitch. As far as we know, the rest of DemonCrawl's soundtrack should be "stream-friendly." Here's the new Bloodway tune: https://www.youtube.com/watch?v=zBr3a2OnunA "And More" We could go on for a while, discussing the finer points of the new Zombie stage mod, or how liberating it feels to increase DemonCrawl's Max Framerate to 500. But we'll let the patch notes speak for themselves. On a personal note: Thank you for all of your support over the years. I never imagined DemonCrawl would have appealed to so many people - it was and continues to be an incredible project to work on. It might interest you to know that v2.0.0 only represents about half of the DemonCrawl-related things I was working on in the last few years. I had to cut the other half from this release because, let's be honest, this patch is already enormous and I think it's important we "battle test" some of these changes before moving on to... more exciting things. But I've said too much already. Enjoy the patch notes. --- ===New Features=== *New mastery: [[image:Gardener.png|25px|link=Gardener]]&nbsp;[[Gardener|Gardener]] - "Grow an army of plants and let nature takes its course." *New mastery: [[image:Beekeeper.png|25px|link=Beekeeper]]&nbsp;[[Beekeeper|Beekeeper]] -"The monsters simply can't resist your honey." *New mastery: [[image:Monk.png|25px|link=Monk]]&nbsp;[[Monk|Monk]] - "Worldly possessions are overrated." *New stranger: Jock - "Get out of the way, bro!" *New landmark: Honeypot - Relocates the closest living objects to this cell, including hidden objects *New special stage: [[Special Stage#Bank|Bank]] - "Store your items and earn coins over time." *New stage mod: <span style="white-space: nowrap;">[[image:Guarded mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Guarded mod]]</span> - "At the start of the stage, spawn monsters in a random hidden column or row." *New stage mod: <span style="white-space: nowrap;">[[image:Scattered mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Scattered mod]]</span> - "Whenever a visible object spawns or is revealed, relocate it to a visible numbered cell." *New stage mod: <span style="white-space: nowrap;">[[image:Poverty mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Poverty mod]]</span> - "Coins are half as common, diamonds are worth 3 less, coin chests only have half as many coins, and the cost of each stranger is doubled." *New stage mod: <span style="white-space: nowrap;">[[image:Mystic mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Mystic mod]]</span> - "The stage has an additional Mystic Statue. Whenever a Mystic Statue appears, it activates immediately." *New stage mod: <span style="white-space: nowrap;">[[image:Captive mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Captive mod]]</span> - "At the start of the stage, spawn monsters near your guaranteed objects." *New stage mod: <span style="white-space: nowrap;">[[image:Secular mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Secular mod]]</span> - "Lose 100 mana at the start of the stage and 50 mana whenever you make a mistake." *New stage mod: <span style="white-space: nowrap;">[[image:Zombie mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Zombie mod]]</span> - "Visible monsters chase strangers. When a stranger dies, they return as a zombie and attack you." *7 new inventories *10 new holographs *New avatar for reaching Lv300 *Added [[Special Stage#Library|Library]] research subjects: Evasion, Chord, Revive, Diamond, Plant *[[Stranger#Hungry Plant|Hungry Plants]] can now solve cells as a possible reward type *Updated droptables for monsters and strangers *Preliminary support for stage skin mods (check `README.md`) *Migrated multiple stage properties to the ini file, including cell colors, description, prefix, and sign message *New video setting: Max Framerate - DemonCrawl now uses delta timing calculations everywhere to run at framerates above 60 *New video setting: Timing Method - The GameMaker timing method to be used for rendering the game *New video setting: Sleep Margin - Helps prevent stuttering and maintain a consistent frame rate *New gameplay setting: Excess Flag Warning - Turn visible cells red if they have too many flags (on by default) *New gameplay setting: Prefer Modded Content - Exclude vanilla stage skin content whenever possible *New gameplay setting: Dictionary Speed - How quickly the dictionary text scrolls by (default speed increased) *New gameplay setting: Solvable Timeout - After this many seconds, the autosolver takes aggressive measures to find a solvable board more quickly *New legendary item: [[image:Heart Container.png|25px|link=Heart Container]]&nbsp;[[Heart Container|Heart Container]] - "When you gain this item, double your max lives. Your max lives cannot be reduced." *New legendary item: [[image:Gardener's Memento.png|25px|link=Gardener's Memento]]&nbsp;[[Gardener's Memento|Gardener's Memento]] - "Start the next dimension with a Hungry Seed for each Hungry Plant in the Metagate." *New legendary item: [[image:Beekeeper's Memento.png|25px|link=Beekeeper's Memento]]&nbsp;[[Beekeeper's Memento|Beekeeper's Memento]] - "Increase your life cap for the next dimension by 3 for every 3 objects you have pulled using Honeypots." *New legendary item: [[image:Monk's Memento.png|25px|link=Monk's Memento]]&nbsp;[[Monk's Memento|Monk's Memento]] - "Increase your life cap for the next dimension by 3 for each item on the ground." *New consumable item: [[image:Hungry Seed.png|25px|link=Hungry Seed]]&nbsp;[[Hungry Seed|Hungry Seed]] - "Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items." *New consumable item: [[image:Lucky Barnacle.png|25px|link=Lucky Barnacle]]&nbsp;[[Lucky Barnacle|Lucky Barnacle]] - "For the next 100 turns, chests cannot contain omens." *New consumable item: [[image:Honeycomb.png|25px|link=Honeycomb]]&nbsp;[[Honeycomb|Honeycomb]] - "Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it." *New consumable item: [[image:Energy Drink.png|25px|link=Energy Drink]]&nbsp;[[Energy Drink|Energy Drink]] - "Every 40 turns, gain a mastery charge until you make a mistake." *New consumable item: [[image:Protein Powder.png|25px|link=Protein Powder]]&nbsp;[[Protein Powder|Protein Powder]] - "Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock." *New consumable item: [[image:Ifrit Contract.png|25px|link=Ifrit Contract]]&nbsp;[[Ifrit Contract|Ifrit Contract]] - "Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars." (suggested by player juh9870) *New consumable item: [[image:Leafy Helmet.png|25px|link=Leafy Helmet]]&nbsp;[[Leafy Helmet|Leafy Helmet]] - "When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item." *New consumable item: [[image:Leafy Chestplate.png|25px|link=Leafy Chestplate]]&nbsp;[[Leafy Chestplate|Leafy Chestplate]] - "Fortify by 2 whenever you feed a Hungry Plant." *New consumable item: [[image:Leafy Boots.png|25px|link=Leafy Boots]]&nbsp;[[Leafy Boots|Leafy Boots]] - "Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell." *New consumable item: [[image:Bag of Wind.png|25px|link=Bag of Wind]]&nbsp;[[Bag of Wind|Bag of Wind]] - "Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way." *New consumable item: [[image:Crawler Key.png|25px|link=Crawler Key]]&nbsp;[[Crawler Key|Crawler Key]] - "Uncomplete every stage, lock all stages except the first." *New passive item: [[image:Book of Faces.png|25px|link=Book of Faces]]&nbsp;[[Book of Faces|Book of Faces]] - "Pick up hearts at full life to spawn a random stranger in the same cell." *New passive item: [[image:Emergency Hotline.png|25px|link=Emergency Hotline]]&nbsp;[[Emergency Hotline|Emergency Hotline]] - "Whenever you take damage, spawn a Doctor on a random visible cell. Doctors give souls instead of restoring life." *New passive item: [[image:Stick of Fetching.png|25px|link=Stick of Fetching]]&nbsp;[[Stick of Fetching|Stick of Fetching]] - "Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion." *New passive item: [[image:Green Thumb.png|25px|link=Green Thumb]]&nbsp;[[Green Thumb|Green Thumb]] - "Spawn a Hungry Plant in the first cell you open each stage. Your Hungry Plants are almost full when they spawn." *New passive item: [[image:Dandelion.png|25px|link=Dandelion]]&nbsp;[[Dandelion|Dandelion]] - "At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles." *New passive item: [[image:Piranha Flower.png|25px|link=Piranha Flower]]&nbsp;[[Piranha Flower|Piranha Flower]] - "When you feed a Hungry Plant, it sends a flare in a random direction. When you discover a 5, spawn a Hungry Plant in that cell." *New passive item: [[image:Gardener Doll.png|25px|link=Gardener Doll]]&nbsp;[[Gardener Doll|Gardener Doll]] - "Gain Hungry Seeds equal to your mastery charges at the start of each stage, and when your ultimate ability is activated." *New passive item: [[image:Beekeeper Doll.png|25px|link=Beekeeper Doll]]&nbsp;[[Beekeeper Doll|Beekeeper Doll]] - "Spawn a Honeypot at the start of each stage, and when your ultimate ability is activated. It gains charges equal to your mastery charges." *New passive item: [[image:Monk Doll.png|25px|link=Monk Doll]]&nbsp;[[Monk Doll|Monk Doll]] - "Drop a number of items on the ground equal to your mastery charges at the start of each stage and when your ultimate ability is activated." *New passive item: [[image:Jock Medal.png|25px|link=Jock Medal]]&nbsp;[[Jock Medal|Jock Medal]] - "Stages have an additional Jock." *New passive item: [[image:Treadmill.png|25px|link=Treadmill]]&nbsp;[[Treadmill|Treadmill]] - "At the start of the stage, launch a Jock in a random direction from the first cell you open. Your Jock projectiles can wrap the stage." *New passive item: [[image:Lifting Buddy.png|25px|link=Lifting Buddy]]&nbsp;[[Lifting Buddy|Lifting Buddy]] - "Whenever you make a mistake, spawn a nearby Jock. If a Jock sees an incorrect flag, he will activate himself immediately at no cost." *New passive item: [[image:Gym Membership.png|25px|link=Gym Membership]]&nbsp;[[Gym Membership|Gym Membership]] - "Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object." *New passive item: [[image:Wizardly Whistle.png|25px|link=Wizardly Whistle]]&nbsp;[[Wizardly Whistle|Wizardly Whistle]]- "Whenever you use a magic item, spawn a Mage who knows how to use that item." *New passive item: [[image:Diamond Dessert.png|25px|link=Diamond Dessert]]&nbsp;[[Diamond Dessert|Diamond Dessert]] - "After you open a chest, spawn a diamond in that cell." *New passive item: [[image:Hot Honey.png|25px|link=Hot Honey]]&nbsp;[[Hot Honey|Hot Honey]] - "Guarantees an extra Honeypot per stage. When you activate a Honeypot, apply Burning to the cells of relocated living objects." *New passive item: [[image:Lil Buddha.png|25px|link=Lil Buddha]]&nbsp;[[Lil Buddha|Lil Buddha]] - "When you abort a stage, it gains the Trusty mod." *New passive item: [[image:Big Booty.png|25px|link=Big Booty]]&nbsp;[[Big Booty|Big Booty]] - "Chests contain double coins." *New passive item: [[image:Wasp Nest.png|25px|link=Wasp Nest]]&nbsp;[[Wasp Nest|Wasp Nest]] - "Spawn a Honeypot in the first cell you open each stage. When a Honeypot gains a charge, reveal cells in a radius equal to the charges, then any living objects within flee." *New passive item: [[image:Geyser.png|25px|link=Geyser]]&nbsp;[[Geyser|Geyser]] - "At the start of each stage, apply Ethereal to all visible cells." *New passive item: [[image:Flood Light.png|25px|link=Flood Light]]&nbsp;[[Flood Light|Flood Light]] - "Whenever an object spawns on or moves to a numbered visible cell, reveal nearby cells." *New passive item: [[image:Fire Spinner Stick.png|25px|link=Fire Spinner Stick]]&nbsp;[[Fire Spinner Stick|Fire Spinner Stick]] - "If a flare would collide with a stranger, the stranger relocates to a nearby cell out of the way." *New passive item: [[image:Queen Wasp.png|25px|link=Queen Wasp]]&nbsp;[[Queen Wasp|Queen Wasp]] - "Honeypots are more common. When a Honeypot gains a charge, spawn a strong familiar nearby." *New magic item: [[image:Bag of Marbles.png|25px|link=Bag of Marbles]]&nbsp;[[Bag of Marbles|Bag of Marbles]] - "[50 Mana] While charged, your orbs are invisible. Your cankers might auto-discharge this item when you discover a 4 or greater." *New magic item: [[image:Fertilizer.png|25px|link=Fertilizer]]&nbsp;[[Fertilizer|Fertilizer]] - "[60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times." *New magic item: [[image:Weight Bench.png|25px|link=Weight Bench]]&nbsp;[[Weight Bench|Weight Bench]] - "[100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell." *New magic item: [[image:Dog Collar.png|25px|link=Dog Collar]]&nbsp;[[Dog Collar|Dog Collar]] - "[100 Mana] Gain a Minion. While charged, your Minions cannot sacrifice themselves." *New magic item: [[image:Beehive.png|25px|link=Beehive]]&nbsp;[[Beehive|Beehive]] - "[100 Mana] Spawn a Honeypot on target visible cell, then increase the charges of all visible Honeypots." *New magic item: [[image:Tectonic Plate.png|25px|link=Tectonic Plate]]&nbsp;[[Tectonic Plate|Tectonic Plate]] - "[300 Mana] Relocate and unflag everything." *New magic item: [[image:Demon Gauntlet.png|25px|link=Demon Gauntlet]]&nbsp;[[Demon Gauntlet|Demon Gauntlet]] - "[500 Mana] Reveal half of all hidden monsters, then kill all visible living objects." *New magic item: [[image:Particle Collider.png|25px|link=Particle Collider]]&nbsp;[[Particle Collider|Particle Collider]] "[200 Mana] Automatically discharges when two orbs or projectiles collide in a stage. They explode in a 7x7 area." *New omen: [[image:Caution Tape.png|25px|link=Caution Tape]]&nbsp;[[Caution Tape|Caution Tape]] - "You cannot enter a special stage unless the stage after it is complete." *New omen: [[image:Haunted Headstone.png|25px|link=Haunted Headstone]]&nbsp;[[Haunted Headstone|Haunted Headstone]] - "When a monster dies, add a monster to the next stage." *New omen: [[image:Broken Shield.png|25px|link=Broken Shield]]&nbsp;[[Broken Shield|Broken Shield]] - "Monsters roll twice for damage and use the greater result. Your other shields don't work." *New omen: [[image:Toxic Rainbow.png|25px|link=Toxic Rainbow]]&nbsp;[[Toxic Rainbow|Toxic Rainbow]] - "When you apply an aura, 50% chance to apply Toxic instead." *New omen: [[image:Limp Wand.png|25px|link=Limp Wand]]&nbsp;[[Limp Wand|Limp Wand]] - "Your projectiles fizzle after 1 second." *New omen: [[image:Sloth.png|25px|link=Sloth]]&nbsp;[[Sloth|Sloth]] - "50% chance to negate object movement effects." *New special chest: [[image:Honey Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Honey Chest]] *New glint: Baby Glint - "Random stage mods are limited to difficulty 1." *New glint: Super Mega Glint - "If you win the quest, receive a full artifact and Token refund. If you start a Beyond quest without this glint, you lose this glint." *New mythic emblem: ??? *New mythic emblem: ??? ===Quality of Life=== *DemonCrawl now uses semantic versioning for better compatibility with various distribution platforms *When picking up a legendary item with a full inventory, the game will attempt to replace your existing legendary instead of telling you that your inventory is full *When you left or right click a visible cell without opening any new cells, nearby visible monsters will briefly pulse to draw your attention *Added "Loadout" tab to the glossary for convenience; shows favored, disfavored, and divine items *Added search filter phrases in the loadout editor: lv1, lv2, lv3, locked, unlocked, broken *You can now copy all loadouts to your clipboard via the Codex *Updated main menu graphics *Updated nearly all stage graphics, including backgrounds, cell colors, and holograph effects *Updated several item sprites *Remade all Mastery sprites in a more consistent style *Masteries are now sorted alphabetically *Token Shop now shows new content badge, similar to Codex *Improved our production pipeline to fix problems in graphics files (ensure sRGB mode, expected color counts, etc) *Wrote new algorithm to harmonize the cell graphics with the background *Stages can now define a cell number inner color, instead of always white *Stages can now define a `bg_holograph_mask.png` to mask the holograph effect *Similarly, stages can define `bg_shader_mask.png` to limit the shader effect *Added pulse effect on Mastery activation *The [[Beyond]] Quest overworld screen now shows the current emblem and glint *Replaced music on Tribe stage *Replaced music on Bloodway stage *Replaced music on Lighthouse and Waygate special stages *Re-recorded Gambler sound effect *Replaced [[Stranger#Doctor|Doctor]] sound effect *Improved audio timing of cell release sound effect *Improved visibility of the loading spinner sprite *Renamed "Chemical Rainbow" to "X Chemical" *Renamed "Dessert" to "Ice Cream" *[[image:Hook Hand.png|25px|link=Hook Hand]]&nbsp;[[Hook Hand|Hook Hand]] text-only change: "Your guaranteed chests will be Special Chests. Activate Special Chest effects an extra time." *Added new dialog for the Shopkeeper *Added message on activation of [[image:Mutant.png|25px|link=Mutant]]&nbsp;[[Mutant|Mutant]] III *Added `docs` folder with a few helpful articles *Retired `checking.png` stage asset: the mouse-down cell graphic is now generated programmatically based on `full.png` *Upgraded to GameMaker beta runtime `2024.1400.4` to take advantage of raw mouse input and improve performance related to surface cleanups *Optimization pass for cell evaluation logic, moderately improving performance *Improved performance of explosion effects by batching cell recalculations *Caching of mod and item ids for performance *Retired flattened Special Stage title sprites in favor of rendering the text programmatically *Adjusted Endless Multiverse logic to improve readability and aesthetics of hybrid stages *Improved autosolver performance and implemented perturbation-based fallback to dramatically speed up generation of dense boards *The autosolver now uses a confidence threshold to determine if it's possible to find a solvable board and will abort early if the confidence is too low *If the autosolver can't find a solvable config, it will give you the board that was closest to fully solvable instead of a random board Effects that check for guess situations, such as Novice mastery, will take better advantage of the autosolver's deductive capabilities *Added "please wait..." message while autosolver is generating board *Scaffolding for DLC support on the Quests screen ===Balance Changes=== *[[Special Stage#Right of Passage|Rite of Passage]] now offers `DESTINY` to increase legendary item cap instead of `SPELLBOUND` to increase mana *[[Special Stage#Lighthouse|Lighthouse]] now targets the next incomplete stage *[[Endless Multiverse]] now has a guaranteed Bank stage, and the Bank will keep your items between dimensions *[[Landmark#Dimensional Tabernackle|Dimensional Vault]] renamed to Dimensional Tabernacle and now lets you give up an item to add a Guide to the Metagate *[[image:Omen.png|25px|link=Omen]]&nbsp;[[Omen|Omen]] chance in Normal difficulty reduced from 11% to 5% *Omen chance in all other difficulties reduced from 11% to 10% *New omen rule: if your inventory is empty, omen chance is zero *You can now favor up to 10 items *Items that are disfavored will no longer appear whatsoever *Specialist Token cost scales with tier *Reduced prices of Doll [[Stranger#Nomad|Nomads]] *[[image:Banker.png|25px|link=Banker]]&nbsp;[[Banker|Banker]] II rework: "Visit the Bank after each stage." *[[image:Commander.png|25px|link=Commander]]&nbsp;[[Commander|Commander]] I buffed: "For 3 coins, left-click a flagged cell to recruit a familiar to a nearby empty cell and pass a turn." *[[image:Ghost.png|25px|link=Ghost]]&nbsp;[[Ghost|Ghost]] II buffed: "If you're in ghost form at the end of a stage, revive with 1 life." *Ghost form buffed: Strangers and monsters you scare away can drop loot *[[image:Mutant.png|25px|link=Mutant]]&nbsp;[[Mutant|Mutant]] I buffed: "Begin the quest with 3 Cankers that have Brainiac and Conjoined mutations." *[[image:Prophet.png|25px|link=Prophet]]&nbsp;[[Prophet|Prophet]] II buffed: "You are twice as likely to find items you haven't acquired before, blueprints, special chests, and rare loot." *[[image:Prophet.png|25px|link=Prophet]]&nbsp;[[Prophet|Prophet]] III buffed: "Gain 5 Tokens." *[[image:Bookworm.png|25px|link=Bookworm]]&nbsp;[[Bookworm|Bookworm]] I nerfed: "Gain a Book item whenever you enter a special stage. While in a special stage, you can change your research subject by clicking on a Book item." *[[image:Spark.png|25px|link=Spark]]&nbsp;[[Spark|Spark]] III nerfed: increased ability cost from 2 to 3 charges *<span style="white-space: nowrap;">[[image:Overwhelming mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Overwhelming mod]]</span> nerfed: slightly reduced numbers of monsters added *[[image:Dog Food.png|25px|link=Dog Food]]&nbsp;[[Dog Food|Dog Food]] buffed: "Gain a Minion, then upgrade your Minions." *[[image:Ectodrop.png|25px|link=Ectodrop]]&nbsp;[[Ectodrop|Ectodrop]] buffed: "You can become a ghost. After 30 turns as a ghost, you lose." *[[image:Neoplasm.png|25px|link=Neoplasm]]&nbsp;[[Neoplasm|Neoplasm]] buffed: "[100 Mana] Spawn a Canker. Add a random mutation to each of your Cankers, plus a mutation for each of your Poisons." *[[image:Pheromones.png|25px|link=Pheromones]]&nbsp;[[Pheromones|Pheromones]] buffed: "Every 200 cells opened, gain a copy of an item that you have two or more of." *[[image:Climbing Claws.png|25px|link=Climbing Claws]]&nbsp;[[Climbing Claws|Climbing Claws]] buffed: "Whenever you discover a cell of value 6 or greater, gain 3% evasion." *[[image:Fossil.png|25px|link=Fossil]]&nbsp;[[Fossil|Fossil]] buffed: "Convert target living object into a landmark. Does not work on bosses." *[[image:Candelabra.png|25px|link=Candelabra]]&nbsp;[[Candelabra|Candelabra]] buffed: Mana cost reduced from 300 to 200 *[[image:Brain in a Vat.png|25px|link=Brain in a Vat]]&nbsp;[[Brain in a Vat|Brain in a Vat]] buffed: Mana cost reduced from 80 to 40 *[[image:Bonfire.png|25px|link=Bonfire]]&nbsp;[[Bonfire|Bonfire]] buffed: Mana cost reduced from 120 to 70 *[[image:Hurricane.png|25px|link=Hurricane]]&nbsp;[[Hurricane|Hurricane]] nerf: Its effect will destroy the Wishpool as well (text unchanged) *[[image:Molotov.png|25px|link=Molotov]]&nbsp;[[Molotov|Molotov]] rework: "Reveal and apply Burning to random hidden cells until it lands on one with a monster." *[[image:Friendly Fire.png|25px|link=Friendly Fire]]&nbsp;[[Friendly Fire|Friendly Fire]] price increased from 15 to 22 coins *[[image:Banana.png|25px|link=Banana]]&nbsp;[[Banana|Banana]] price increased from 14 to 22 coins *[[image:Handaxe.png|25px|link=Handaxe]]&nbsp;[[Handaxe|Handaxe]] price increased from 10 to 14 coins *[[image:Urn.png|25px|link=Urn]]&nbsp;[[Urn|Urn]] price increased from 17 to 19 coins *[[image:Godmonger.png|25px|link=Godmonger]]&nbsp;[[Godmonger|Godmonger]] price increased from 23 to 35 coins *[[image:Astral Spike.png|25px|link=Astral Spike]]&nbsp;[[Astral Spike|Astral Spike]] price increased from 50 to 70 coins *[[image:Event Horizon.png|25px|link=Event Horizon]]&nbsp;[[Event Horizon|Event Horizon]] price increased from 50 to 70 coins *[[image:Battleaxe.png|25px|link=Battleaxe]]&nbsp;[[Battleaxe|Battleaxe]] price reduced from 40 to 36 coins *Using reveal effects on a <span style="white-space: nowrap;">[[image:Dark mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Dark mod]]</span> stage will increase the radius of your vision ===Bug Fixes=== *Fixed [[image:Auramancer.png|25px|link=Auramancer]]&nbsp;[[Auramancer|Auramancer]] I generating more auras than intended *Fixed a crash that could occur when a sigil loses all durability *Fixed an [[Special Stage#Item Tree|Item Tree]] crash related to [[image:Midas Glove.png|25px|link=Midas Glove]]&nbsp;[[Midas Glove|Midas Glove]] *Fixed missing heart sprite in Item Tree *Fixed a rare crash related to pathfinding and mastery swap effects *Fixed a rare issue that could prevent the final stage from being selected as the valid next stage *Fixed visual issue related to tooltip height calculation that caused the [[Hero Trial]] modifier text to clip out of the box *Fixed an issue where the stage title graphic could get stuck on the screen if the quest is restarted too quickly *Fixed a z-index issue related to the "Cell Background" option covering up the blue outline of enchanted cells *Fixed an issue related to Hero Trial alt-score toast alerts *Fixed a lasting performance drop that could occur if too many UI elements were created at once (particularly noticeable with Codex search) *Fixed a visual issue related to board-based particle effect misalignment after taking damage *Guarded tween target fetch against stale instance references *Adjusted "Cell Background" draw logic to solve compatibility issues with other effects like enchantment backgrounds *Adjusted audio system to work around a GameMaker race condition that can cause audio to briefly play at full volume
March 10, 2026 Patch (edit) 2026-03-10 https://store.steampowered.com/news/app/1141220/view/505104250950385674 Fixes & Modding Features 2.1.0
  • Increased Modding Features
  • Minor Changes
  • Several Bug Fixes
Hello, DemonCrawl v2.1.0 is now available on the Windows stable branch. This patch extends modding support to special stage backgrounds, music outside of stages, and language files. Additionally, you can now group your modded files into a "mod pack" - please check `steamapps/common/DemonCrawl/docs/stage_skin_mods.md` for comprehensive documentation. Note that DemonCrawl's modding capabilities are still in the experimental stage, so things like filepaths and naming conventions may change from version to version. Also, the runtime's audio systems are particularly delicate, so let us know if you encounter any sound-related problems in this version. In the future, we would like to extend modding support to most aspects of the game, but right now we're concentrating on stability - we set up a new bug tracker on Discord and have already deployed a few hotfixes for issues players have brought to our attention. Quick Q&A: - Mac and Linux builds when? Probably in 3-5 days. It takes a relatively long time to compile DemonCrawl on these platforms as compared to Windows, so we want to make sure any significant bugs are squashed first. - Mobile when? No firm ETA, but we are exploring alternative distribution platforms and monetization models in order to avoid the difficulties we faced when DemonCrawl was last on mobile. Android is likely to return before iOS. - Option of using original stage skins? Yes, this has been requested a few times and it is high on our to-do list - the "mod pack" feature in v2.1.0 brings us one step closer to making it possible. We will probably deliver the original skins in the form of a first-party mod. We're still working on the logistics for this. Full patch notes below. Thank you. --- ===Modding=== *Added namespaced mod-pack support (`mods/<pack_name>/...`) *Added custom background override support under `mods/bg` and `mods/<pack_name>/bg` *Added custom sound override support under `mods/sounds` and `mods/<pack_name>/sounds` for music and ambience files *Added custom language file support under `mods/strings` and `mods/<pack_name>/strings` for localization *Background override randomization now respects the `PREFER MODDED CONTENT` setting *Sound override randomization now respects the `PREFER MODDED CONTENT` setting *Stage skin mods can now override all supported `[holograph]` keys in `properties.ini` *Stage skin mods can now explicitly disable particles with `sprite=none`, `sprite=off`, or `sprite=disabled` *Updated modding documentation with supported file formats ===Quality of Life=== *Updated [[Landmark#Honeypot|Honeypot]] [[image:Honeypot.png|25px|link=Landmark]]&nbsp;[[Landmark|Landmark]] tooltip text for clearer behavior and charge explanation *Adjusted default audio mix (new defaults are 20/25/50/10) *Slightly lowered volume of "spend coins" sound effect *Slightly lowered volume of "gain max life" sound effect *Adjusted coin and heart colors for Minefield stage *Patch notes version selector now sorts semver-style version names more reliably ===Bug Fixes=== *Fixed a <span style="white-space: nowrap;">[[image:Zombie mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Zombie mod]]</span> issue that could leave an untargetable enemy after boss movement *Fixed stage skin ambience precedence so custom variant ambience files are used before vanilla fallback *Fixed stage skin holograph layer precedence so custom holograph files are applied correctly *Fixed language loading fallback to safely return to English if a modded language file is removed *Fixed legacy stage skin particle key typos (`do_ran`, `angle_inc`) in vanilla skin files *Fixed an [[Arena]] Autosweeper issue where runs could softlock after auto-play stopped making moves *Fixed rare Arena mastery sync edge cases that could show invalid mastery icons/tooltips *Fixed Arena timer edge cases during transitions when Arena state was unavailable *Fixed <span style="white-space: nowrap;">[[image:Glacial mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Glacial mod]]</span> aura clearing not retriggering correctly after a [[Landmark#Mystic Statue|Mystic Statue]] stage reset *Refactored music stream lifecycle handling to improve reliability when rapidly transitioning between menus, stages, and shops *Refactored audio override path resolution and candidate selection for more consistent vanilla/modded playback behavior *Added extra audio recovery safeguards for runtime-level stream state issues *Adjusted music gain control to target active stream instances, reducing cases where stage or special-stage music could become silent after returning from Options *Improved pause/resume audio-state recovery for music and ambience during focus changes and fast menu transitions
March 23, 2021 Patch (edit) 2021-03-23 https://store.steampowered.com/news/app/1141220/view/3014570262243980283 v1.70 Patch Notes 1.70 v1.70 Patch Notes Hypnotist mastery, new boss, 15 items! Hi folks, We just released a big update for DemonCrawl that includes a new mastery called [[Hypnotist Mastery|Hypnotist]], the fierce Scrapper [[Bosses|boss]], and 15 new items! (After a lengthy conversion process, DemonCrawl is now running on GameMaker v2.3. This is a requirement for getting our iOS port approved on the App Store - you can read more about the situation here. We plan to re-submit DemonCrawl to Apple's review team in the next couple days.) Let's take a look at some of the new content in v1.70! --- [[File:Patch_notes_1.70.png]]<div style="clear:both; margin:0; padding:0;"></div> When making a mistake as the Hypnotist, you won't receive damage right away - instead, you'll get a 3-turn status counter, giving you time to either mitigate the attack or brace for impact. Hypnotist also has the ability to lengthen status effect counters. This pairs well with the delayed damage mechanic, but also has great combo potential with status-based items like [[image:Candy.png|25px|link=Candy]]&nbsp;[[Candy|Candy]] or [[image:Truthsayer Quill.png|25px|link=Truthsayer Quill]]&nbsp;[[Truthsayer Quill|Truthsayer Quill]]. --- Now, help us give a warm welcome to the newest member of DemonCrawl's boss lineup: [[File:Patch_notes_1.70b.png]]<div style="clear:both; margin:0; padding:0;"></div> Scrapper will load up your inventory with "Junk," a new omen that itself produces more Junk. Things can quickly spiral out of control, putting you in danger of taking 1 damage every turn if you can't free up some space! --- Finally, we have added 15 new items to DemonCrawl, many of which were directly inspired by suggestions we received on Discord! Among these items are two complete sets of armor, Bubble and Vampiric Armor. Here's a closer look at the former: [[File:Patch_notes_1.70c.png]]<div style="clear:both; margin:0; padding:0;"></div> As you can imagine, Waterboy is pretty stoked about this... Full patch notes below. Enjoy! --- ===New Features=== *Upgraded GameMaker runtime to v2.3 *Upgraded tweening library to latest version *New mastery: [[image:Hypnotist.png|25px|link=Hypnotist Mastery]]&nbsp;[[Hypnotist Mastery|Hypnotist]] - "Use the power of hypnosis to delay monster damage and manipulate your status effects!" *New boss: Scrapper - "Drowns you in Junk!" *New magic item: [[image:Apple Bonsai.png|25px|link=Apple Bonsai]]&nbsp;[[Apple Bonsai|Apple Bonsai]] - "[50 Mana] After 40 turns, gain an Apple." (Suggested by community - attribution pending) *New passive item: [[image:Hypnowatch.png|25px|link=Hypnowatch]]&nbsp;[[Hypnowatch|Hypnowatch]] - "Delay monster damage by 1 turn." (Suggested by community - attribution pending) *New passive item: [[image:Wishing Coin.png|25px|link=Wishing Coin]]&nbsp;[[Wishing Coin|Wishing Coin]] - "Guarantees 3 Wishpools per stage. You may right-click to throw this item into a Wishpool, increasing its charges by 5." *New passive item: [[image:Baseball Bat.png|25px|link=Baseball Bat]]&nbsp;[[Baseball Bat|Baseball Bat]] - "You may click a projectile to rotate its direction of travel, clockwise." (Suggested by player LL99) *New passive item: [[image:Dentures.png|25px|link=Dentures]]&nbsp;[[Dentures|Dentures]] - "Elders are more common. You may right click an Elder to charge your mastery instead." (Suggested by player elmarhoppieland) *New consumable item: [[image:Starfruit.png|25px|link=Starfruit]]&nbsp;[[Starfruit|Starfruit]] - "Apply Ethereal to the visible cell or cells with the highest value." (Suggested by community - attribution pending) *New consumable item: [[image:Butter.png|25px|link=Butter]]&nbsp;[[Butter|Butter]] - "Drop all of your items on the ground." *New armor: [[image:Vampiric Helmet.png|25px|link=Vampiric Helmet]]&nbsp;[[Vampiric Helmet|Vampiric Helmet]] - "Fortify by 2 whenever you lose life." *New armor: [[image:Vampiric Chestplate.png|25px|link=Vampiric Chestplate]]&nbsp;[[Vampiric Chestplate|Vampiric Chestplate]] - "Whenever you lose life, fortify by triple the amount lost." *New armor: [[image:Vampiric Boots.png|25px|link=Vampiric Boots]]&nbsp;[[Vampiric Boots|Vampiric Boots]] - "Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount." *New armor: [[image:Bubble Helmet.png|25px|link=Bubble Helmet]]&nbsp;[[Bubble Helmet|Bubble Helmet]] - "Fortify whenever you pop a bubble. If this armor survives damage, bubble it." *New armor: [[image:Bubble Chestplate.png|25px|link=Bubble Chestplate]]&nbsp;[[Bubble Chestplate|Bubble Chestplate]] - "Fortify whenever you pop a bubble." *New armor: [[image:Bubble Boots.png|25px|link=Bubble Boots]]&nbsp;[[Bubble Boots|Bubble Boots]] - "Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater." *New omen: [[image:Junk.png|25px|link=Junk]]&nbsp;[[Junk|Junk]] - "Every 100 turns, gain Junk." *New omen: [[image:Mildew.png|25px|link=Mildew]]&nbsp;[[Mildew|Mildew]] - "Bubble the first 3 items in your inventory. When you pop a bubble, destroy its contents." *New stage mod: <span style="white-space: nowrap;">[[image:Galvanized mod.png|30px|link=Stage_Mods]][[Stage_Mods|Galvanized mod]]</span> - "Whenever you gain or lose a stat, increase the amount gained or lost by the number of stage mods." *New boss mod: Necromantic - "50% chance to spawn a monster whenever a monster is killed." *New paint: Whiteout *New paint: Blueberry Buzz *Improved flexibility of "PRE_DMG" trigger *Improved flexibility of stranger activation script; items like Sledgehammer will now synergize with items like Merchant Amulet ===Quality of Life=== *[[image:Prophet.png|25px|link=Prophet Mastery]]&nbsp;[[Prophet Mastery|Prophet]] III will state your new token count in the activation toast *Added toast notifications for petting your [[image:Pet Rock.png|25px|link=Pet Rock]]&nbsp;[[Pet Rock|Pet Rock]] *Status effects will now display held values next to their tooltip *Status effects will be more resilient to future updates ===Balance Changes=== *[[image:Scholar.png|25px|link=Scholar Mastery]]&nbsp;[[Scholar Mastery|Scholar]] I now activates [[image:Quest for Quests.png|25px|link=Quest for Quests]]&nbsp;[[Quest for Quests|Quest for Quests]] rather than adding it to your inventory *[[image:Knight.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight]] III buff: "Fortify all of your armor by 3." *[[image:Divine Forge Hammer.png|25px|link=Forge Hammer]]&nbsp;[[Forge Hammer|Divine Forge Hammer]] buff: "Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead." *[[image:Diamond Helmet.png|25px|link=Diamond Helmet]]&nbsp;[[Diamond Helmet|Diamond Helmet]] price increased from 30 to 50, armor increased from 5 to 8 *[[image:Diamond Chestplate.png|25px|link=Diamond Chestplate]]&nbsp;[[Diamond Chestplate|Diamond Chestplate]] price increased from 60 to 70, armor increased from 9 to 14 *[[image:Diamond Boots.png|25px|link=Diamond Boots]]&nbsp;[[Diamond Boots|Diamond Boots]] price increased from 20 to 30, armor increased from 3 to 6 ===Bug Fixes=== *Fixed [[image:Book of Necromancy.png|25px|link=Book of Necromancy]]&nbsp;[[Book of Necromancy|Book of Necromancy]] not triggering *Fixed a couple crashes related to generating a Classic stage with skins like Metagate *Fixed a rare crash related to getting kicked out of a stage while opening a Time Chest *Workaround for rare cash related to Pure boss mod *Fixed [[image:Knight.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight]] II not differentiating between armor removal and armor destruction *Fixed [[morality]] not resetting properly between [[Endless Multiverse]] dimensions *Fixed final stage check not working in Endless Multiverse for some effects like [[image:Protagonist.png|25px|link=Protagonist Mastery]]&nbsp;[[Protagonist Mastery|Protagonist]] I *Fixed missing [[image:Detective.png|25px|link=Detective Mastery]]&nbsp;[[Detective Mastery|Detective]] string for Guides *Fixed [[image:Plum.png|25px|link=Plum]]&nbsp;[[Plum|Plum]] status effect not taking divine item radius into account *Fixed a few "discover a 5 or greater" effects not triggering on values above 5 *Linux: added a trailing slash to run.sh script which should fix launch problems on some distros *Mobile: fixed "Instant Revive" MTX appearing in higher difficulties ====Hotfix #1 @ 2:55 PM EST -==== Fixed crash related to Hypnotist unlock. ====Hotfix #2 @ 7:35 PM EST -==== Fixed an issue related to [[image:Thought Bubble.png|25px|link=Thought Bubble]]&nbsp;[[Thought Bubble|Thought Bubble]] and a potential crash related to [[image:Treasure Key.png|25px|link=Treasure Key]]&nbsp;[[Treasure Key|Treasure Key]].
March 25, 2021 Patch (edit) 2021-03-25 https://store.steampowered.com/news/app/1141220/view/2993178796869474341 v1.71 Patch Notes 1.71 v1.71 Patch Notes Hi folks, We just released a stability patch for DemonCrawl! This update corrects a number of issues related to our recent GameMaker firmware upgrade. There are a couple other issues that will require further investigation - for example, we have received reports that v1.70 broke the Borderless Windowed mode on certain devices. We are looking into this and hope to have it fixed ASAP. --- ===Bug Fixes=== *Updated the excellent TweenGMS library to the latest version *Fixed a crash related to <span style="white-space: nowrap;">[[image:Vengeful mod.png|30px|link=Stage_Mods]][[Stage_Mods|Vengeful mod]]</span> *Fixed a crash related to restoring life while [[image:Last Supper.png|25px|link=Last Supper]]&nbsp;[[Last Supper|Last Supper]] is in effect *Fixed [[image:Hypnotist.png|25px|link=Hypnotist Mastery]]&nbsp;[[Hypnotist Mastery|Hypnotist]] I not being affected by items like [[image:Melted Clock.png|25px|link=Melted Clock]]&nbsp;[[Melted Clock|Melted Clock]] *Fixed a crash related to frozen bosses *Fixed a rare crash related to <span style="white-space: nowrap;">[[image:Lawless mod.png|30px|link=Stage_Mods]][[Stage_Mods|Lawless mod]]</span> and Cursed cells *Fixed a rare crash related to activating a [[Canker]] after the final stage *Speculative fix for rare crash related to Pillaging boss mod ====Hotfix #1 @ 12:48 AM EST -==== Fixed an issue with the <span style="white-space: nowrap;">[[image:Judging mod.png|30px|link=Stage_Mods]][[Stage_Mods|Judging mod]]</span>.
March 28, 2022 Patch (edit) 2022-03-28 https://store.steampowered.com/news/app/1141220/view/3093416865951963306 v1.84 Patch Notes 1.84 Hi folks, A new update for DemonCrawl is now available! Kept you waiting long enough, huh? This patch introduces the '''Bookworm''' mastery, '''22 new items''', '''a new boss''', and many other goodies. [[File:Patch_Notes_1.84_1.png]]<div style="clear:both; margin:0; padding:0;"></div> As the Bookworm, you will generate a steady supply of reading materials by visiting special stages. You can stack book effects together for powerful synergies and study them to influence the items you'll find throughout your quest! [[File:Patch_Notes_1.84_2.png|800px]]<div style="clear:both; margin:0; padding:0;"></div> Introducing Hellwether - this new boss can summon monsters in his quadrant and has the ability to jump around the board whenever you make a mistake. Keep your distance! [[File:Patch_Notes_1.84_3.png]]<div style="clear:both; margin:0; padding:0;"></div> Among the new items in v1.84 are a collection of passives called "Medals." These simple yet tremendously useful items allow you to encounter certain strangers in every stage. There's a Medal for each basic stranger type, and you can obtain them as early as the first stage. They're very good for setting up specific strategies. --- Any other news? Yes! For the last several months, we have been working hard on not just v1.84, but TWO additional updates for DemonCrawl. We plan to release the next patch quite soon - it is our annual Easter update and it contains a bunch of new holiday content to explore. As for the third update? Well, it's too early to talk about that, but I can guarantee it's easily the most exciting. :-) As an aside, if we haven't posted news about DemonCrawl in a while, it's not that we've abandoned the game--on the contrary, we're knee-deep in development! Turns out, indie development is a bit of a double-edged thing. We can create content at our own pace, free of the financial and legal obligations that often hinder AAA titles. (Love it!) However, limited money and manpower means that allocating resources toward development directly takes away from our community engagement and marketing efforts. (Don't love it!) All of these things are important, and we try to strike a good balance. At the end of the day, though, substantial content updates are what gamers care about most. That's our top priority with DemonCrawl. Certainly, some developers focus more on marketing or social media presence, but it's not really our style. Most gamers already understand this stuff - you guys are super patient with us when it comes to communication turnaround times and we really appreciate it. You're an awesome bunch, truly. Nevertheless, the reason we're explaining this is because we have embarked on something bigger than the bi-weekly content updates you may have come to expect from DemonCrawl. TL;DR Don't be alarmed if there's a bit of radio silence from us in the near future. Okay, enough rambling - full patch notes are available below. Enjoy! --- ===New Features=== *New Patreon rewards: Treefolk *New mastery: [[image:Bookworm Mastery.png|25px|link=Bookworm Mastery]]&nbsp;[[Bookworm Mastery|Bookworm]] - "Collect and study books to influence the items you will encounter throughout your quest." *New boss: Hellwether - "Rallies nearby monsters, substantially increasing their damage output." *New boss mod: Twitchy - "The boss moves whenever you collect loot." *New magic item: [[image:Blood Compass.png|25px|link=Blood Compass]]&nbsp;[[Blood Compass|Blood Compass]] - "[60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use." *New magic item: [[image:Spike Collar.png|25px|link=Spike Collar]]&nbsp;[[Spike Collar|Spike Collar]] - "[300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead." *New passive item: [[image:Urn.png|25px|link=Urn]]&nbsp;[[Urn|Urn]] - "Gain a soul whenever you lose an item." *New passive item: [[image:Dark Cloud.png|25px|link=Dark Cloud]]&nbsp;[[Dark Cloud|Dark Cloud]] - "Solve 10 cells whenever you gain or lose an omen." *New passive item: [[image:Healthy Heart.png|25px|link=Healthy Heart]]&nbsp;[[Healthy Heart|Healthy Heart]] - "Whenever you restore life, restore the same amount of life after 50 turns." *New passive item: [[image:Flavor Enhancer.png|25px|link=Flavor Enhancer]]&nbsp;[[Flavor Enhancer|Flavor Enhancer]] - "Whenever you consume an item, activate its effect again." *New passive item: [[image:Book of Rage.png|25px|link=Book of Rage]]&nbsp;[[Book of Rage|Book of Rage]] - "Pick up hearts at full life to gain 1% powerchording." *New passive item: [[image:Book of Love.png|25px|link=Book of Love]]&nbsp;[[Book of Love|Book of Love]] - "Pick up hearts at full life to gain a soul." *New passive item: [[image:Ectodrop.png|25px|link=Ectodrop]]&nbsp;[[Ectodrop|Ectodrop]] - "You can become a ghost. After 20 turns as a ghost, you lose." *New passive item: [[image:Bookworm Doll.png|25px|link=Bookworm Doll]]&nbsp;[[Bookworm Doll|Bookworm Doll]] - "Gain a random Book item for every 3 max mastery charges when your ultimate ability is activated." *New passive item: [[image:Nomad Medal.png|25px|link=Nomad Medal]]&nbsp;[[Nomad Medal|Nomad Medal]] - "Stages have an additional Nomad." *New passive item: [[image:Blacksmith Medal.png|25px|link=Blacksmith Medal]]&nbsp;[[Blacksmith Medal|Blacksmith Medal]] - "Stages have an additional Blacksmith." *New passive item: [[image:Hungry Plant Medal.png|25px|link=Hungry Plant Medal]]&nbsp;[[Hungry Plant Medal|Hungry Plant Medal]] - "Stages have an additional Hungry Plant." *New passive item: [[image:Mercenary Medal.png|25px|link=Mercenary Medal]]&nbsp;[[Mercenary Medal|Mercenary Medal]] - "Stages have an additional Mercenary." *New passive item: [[image:Priest Medal.png|25px|link=Priest Medal]]&nbsp;[[Priest Medal|Priest Medal]] - "Stages have an additional Priest." *New passive item: [[image:Pyro Medal.png|25px|link=Pyro Medal]]&nbsp;[[Pyro Medal|Pyro Medal]] - "Stages have an additional Pyro." *New passive item: [[image:Waterboy Medal.png|25px|link=Waterboy Medal]]&nbsp;[[Waterboy Medal|Waterboy Medal]] - "Stages have an additional Waterboy." *New passive item: [[image:Doctor Medal.png|25px|link=Doctor Medal]]&nbsp;[[Doctor Medal|Doctor Medal]] - "Stages have an additional Doctor." *New passive item: [[image:Gambler Medal.png|25px|link=Gambler Medal]]&nbsp;[[Gambler Medal|Gambler Medal]] - "Stages have an additional Gambler." *New passive item: [[image:Mage Medal.png|25px|link=Mage Medal]]&nbsp;[[Mage Medal|Mage Medal]] - "Stages have an additional Mage." *New consumable item: [[image:Salt.png|25px|link=Salt]]&nbsp;[[Salt|Salt]] - "The next time an omen effect would activate, negate it and lose the omen." *New consumable item: [[image:Sherbet.png|25px|link=Sherbet]]&nbsp;[[Sherbet|Sherbet]] - "Gain souls equal to the different types of items you have." *New daily mission: Chord Progression - "Powerchord 100 times." *New holograph: Explosions *New holograph: Spotlights *New holograph: Camera Shutter ===Quality of Life=== *Powerchording can now be given as a player stat, similar to pathfinding *Updated to a newer GameMaker runtime *Various backend changes (nothing to see here - we're definitely not working on a massive expansion behind the scenes or anything) ===Balance Changes=== *[[image:Pendulum.png|25px|link=Pendulum]]&nbsp;[[Pendulum|Pendulum]] rework: "[150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed." *[[image:Blissful Ring.png|25px|link=Blissful Ring]]&nbsp;[[Blissful Ring|Blissful Ring]] buffed: "20% chance to spawn a heart whenever you pick up a coin." *[[image:Blissful Amulet.png|25px|link=Blissful Amulet]]&nbsp;[[Blissful Amulet|Blissful Amulet]] buffed: "40% chance to spawn a heart whenever you pick up a coin." *[[image:Dark Amulet.png|25px|link=Dark Amulet]]&nbsp;[[Dark Amulet|Dark Amulet]] buffed: collecting a Dark Heart will restore 3 lives instead of 1 *[[image:Sledgehammer.png|25px|link=Sledgehammer]]&nbsp;[[Sledgehammer|Sledgehammer]], [[image:Bindle.png|25px|link=Bindle]]&nbsp;[[Bindle|Bindle]], [[image:Toad.png|25px|link=Toad]]&nbsp;[[Toad|Toad]], [[image:Stethoscope.png|25px|link=Stethoscope]]&nbsp;[[Stethoscope|Stethoscope]], [[image:Gospel.png|25px|link=Gospel]]&nbsp;[[Gospel|Gospel]], [[image:Brotherhood Crest.png|25px|link=Brotherhood Crest]]&nbsp;[[Brotherhood Crest|Brotherhood Crest]], [[image:Poker Chip.png|25px|link=Poker Chip]]&nbsp;[[Poker Chip|Poker Chip]], [[image:Matchbook.png|25px|link=Matchbook]]&nbsp;[[Matchbook|Matchbook]], and [[image:Drinking Straw.png|25px|link=Drinking Straw]]&nbsp;[[Drinking Straw|Drinking Straw]] buffed: they now reduce the cost of their respective strangers by half *[[image:Mucilage.png|25px|link=Mucilage]]&nbsp;[[Mucilage|Mucilage]] buffed: gain 1 coin whenever you activate a Hungry Plant *[[image:Lightning Bug.png|25px|link=Lightning Bug]]&nbsp;[[Lightning Bug|Lightning Bug]] buffed: "Every 5 turns, apply electric to a random visible cell." *[[image:Lightning Bug.png|25px|link=Lightning Bug]]&nbsp;[[Lightning Bug|Lightning Bug]] price increased from 9 to 12 coins *[[image:Millstone.png|25px|link=Millstone]]&nbsp;[[Millstone|Millstone]] price decreased from 37 to 32 coins *[[image:Neoplasm.png|25px|link=Neoplasm]]&nbsp;[[Neoplasm|Neoplasm]] price decreased from 19 to 12 coins *[[image:Metal Detector.png|25px|link=Metal Detector]]&nbsp;[[Metal Detector|Metal Detector]] price decreased from 29 to 22 coins *[[image:Heart of Steel.png|25px|link=Heart of Steel]]&nbsp;[[Heart of Steel|Heart of Steel]] price decreased from 30 to 25 *[[image:Nuclear Waste.png|25px|link=Nuclear Waste]]&nbsp;[[Nuclear Waste|Nuclear Waste]] change to prevent infinites: "Whenever you lose an item that isn't Poison, gain Poison." *Darkfoot boss mod nerf: "The boss has a 50% chance to create a trail of Dark Hearts." ===Bug Fixes=== *Fixed an issue related to [[Hero Trial]] scoring logic *Fixed a visual glitch related to an Obelisk toast *Fixed a few missing Easter avatar descriptions *Fixed a typo in [[image:Ninja's Memento.png|25px|link=Ninja's Memento]]&nbsp;[[Ninja's Memento|Ninja's Memento]] *Fixed [[image:Overgrowth.png|25px|link=Overgrowth]]&nbsp;[[Overgrowth|Overgrowth]] bypassing omen immunity
March 30, 2026 Patch (edit) 2026-03-30 https://store.steampowered.com/news/app/1141220/view/509609299607028472 Say hello to Juggler and Puppeteer 2.2.0 Hello, DemonCrawl v2.2.0 is now available on the Windows stable branch. This patch introduces 2 new masteries, 3 new stage mods, 16 new items, an expanded Hero Trial effect pool, and numerous changes based on player feedback. We have also prepped the game for our upcoming Easter event, which runs between April 1st and April 15th - stay tuned for more information on that. Mac and Linux builds expected to follow within 72 hours. --- ====New Masteries==== [[File:v2_2_Juggler.png]] The core design of this mastery was submitted to us by player LarnoWheels on our Discord server. Here's how they described it: "I'm a sucker for things that interact with chance-based effects (i play a lotta roguelikes hehe) so i had an idea to mix together two stats that are chance-based into the same mastery. It's probably not a perfectly balanced concept but i like the idea of a Juggler/Jester-based class. Juggler is a mastery focused around scaling evasion and/or powerchording chances to increase their survivability and offensiveness." With 40 masteries in DemonCrawl, we are always looking for ideas that occupy new design space - and Juggler definitely checks that box. Managing two diametrically-opposed stats is an interesting playstyle and a welcome addition to the game. Additional Juggler-related art was submitted by player Evermore. Thank you both! [[File:v2_2_Puppeteer.png]] We wanted to implement the Puppeteer mastery all the way back in v1.63, when Doll items were first introduced. But it needed more time to cook. Almost six years later, we're finally happy with its direction: Puppeteer accumulates Doll items as you play stages. You can summon your Dolls as temporary strong familiars for a price. You can activate any other mastery ability if you have the related Doll for it. As such, Puppeteer is a sort of "wildcard mastery" that should perform well in the hands of those who have a strong knowledgebase of masteries in general. --- ====16 New Items==== After implementing Juggler, we realized that Evasion had surprisingly little support in the item pool. So we're addressing that with new additions like the Decoy Log: [[File:v2_2_Decoy_Log.png]] Dedicated Evasion builds can lean into the "double-dip" effect on their evasion, while other builds won't mind picking up a Decoy Log simply for its 1-in-4 chance to dodge any attack. We also added an expensive new legendary item for "infinite enthusiasts" (if you know you know): [[File:v2_2_Resonating_Rune.png]] This can undoubtedly enable some absurd comps--possibly too absurd--but we're excited to see what creative uses you can find for it. Full patch notes are below. --- ===New Features=== *New Easter rewards: 10 avatars + 2 inventories *Easter avatars from 2023 moved to Easter Prizeboxes *New mastery: [[image:Juggler.png|25px|link=Juggler]]&nbsp;[[Juggler|Juggler]] - Strike and dodge in equal measure (suggested by LarnoWheels) *New mastery: [[image:Puppeteer.png|25px|link=Puppeteer]]&nbsp;[[Puppeteer|Puppeteer]] - Sculpt dolls and bring them to life *New legendary item: [[image:Resounding Rune.png|25px|link=Resounding Rune]]&nbsp;[[Resounding Rune|Resounding Rune]] - "Your other legendary and passive items trigger an additional time." *New legendary item: [[image:Juggler's Memento.png|25px|link=Juggler's Memento]]&nbsp;[[Juggler's Memento|Juggler's Memento]] - "Start the next dimension with Juggling Balls for every 10% powerchording and evasion you have." *New legendary item: [[image:Puppeteer's Memento.png|25px|link=Puppeteer's Memento]]&nbsp;[[Puppeteer's Memento|Puppeteer's Memento]] - "Start the next dimension with mastery charges equal to your number of Doll items." *New consumable item: [[image:Whiskey.png|25px|link=Whiskey]]&nbsp;[[Whiskey|Whiskey]] - "Gain 3 souls and lose 10% pathfinding." (suggested by Balor64) *New consumable item: [[image:Stealth Potion.png|25px|link=Stealth Potion]]&nbsp;[[Stealth Potion|Stealth Potion]] - "Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times." *New consumable item: [[image:Big Bones.png|25px|link=Big Bones]]&nbsp;[[Big Bones|Big Bones]] - "Bury Bones in target 3x3 visible area." *New consumable item: [[image:Juggling Balls.png|25px|link=Juggling Balls]]&nbsp;[[Juggling Balls|Juggling Balls]] - "Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster." *New passive item: [[image:Juggler Doll.png|25px|link=Juggler Doll]]&nbsp;[[Juggler Doll|Juggler Doll]] - "At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges." *New passive item: [[image:Puppeteer Doll.png|25px|link=Puppeteer Doll]]&nbsp;[[Puppeteer Doll|Puppeteer Doll]] - "Activate random Doll effects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated." *New passive item: [[image:Zen Stones.png|25px|link=Zen Stones]]&nbsp;[[Zen Stones|Zen Stones]] - "Changes to evasion, pathfinding, and powerchording will apply to all these stats." *New passive item: [[image:Mean Spirit.png|25px|link=Mean Spirit]]&nbsp;[[Mean Spirit|Mean Spirit]] - "When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees." *New passive item: [[image:Archmage Crystal.png|25px|link=Archmage Crystal]]&nbsp;[[Archmage Crystal|Archmage Crystal]] - "When you collect a diamond, duplicast a random magic item." (suggested by Emberflame) *New passive item: [[image:Decoy Log.png|25px|link=Decoy Log]]&nbsp;[[Decoy Log|Decoy Log]] - "Gain 25% evasion. When you evade, you have a chance to solve nearby cells equal to your evasion." *New magic item: [[image:Airbag.png|25px|link=Airbag]]&nbsp;[[Airbag|Airbag]] - "[150 Mana] Automatically discharges when you're about to take damage. Gain 3% evasion and reduce the damage to 1." *New omen: [[image:Rude Goalbug Machine.png|25px|link=Rude Goalbug Machine]]&nbsp;[[Rude Goalbug Machine|Rude Goalbug Machine]] - "Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened." *New omen: [[image:Crony Capitalism.png|25px|link=Crony Capitalism]]&nbsp;[[Crony Capitalism|Crony Capitalism]] - "Every 100 turns, lose all of your coins. Reset this status counter when you spend coins." *New stage mod: <span style="white-space: nowrap;">[[image:Intimidating mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Intimidating mod]]</span> - "Chance to negate evasion, pathfinding, and powerchording by the percentage of stage completion." *New positive stage mod: <span style="white-space: nowrap;">[[image:Ethereal mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Ethereal mod]]</span> - "Stage contains ethereal cells." (suggested by Zackary4536) *New positive stage mod: <span style="white-space: nowrap;">[[image:Peaceful mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Peaceful mod]]</span> - "Stage power and monster count are lower than usual." (suggested by Zackary4536) *New sigil crafting material: Lead Lamella - "Downgrade a sigil to the previous level." *New sigil crafting material: Apex Twine - "Reroll the highest-level effects of a sigil." *New gameplay setting: Confirm Stage Finish - "Show a confirmation popup when pressing Finish on a regular stage" *20 new Hero Trial rules ===Balance Changes=== *[[image:Undertaker.png|25px|link=Undertaker]]&nbsp;[[Undertaker|Undertaker]] II reworked: "Reduce monster damage by the total value of visible Sanctified cells in the same quadrant." *[[image:Auramancer.png|25px|link=Auramancer]]&nbsp;[[Auramancer|Auramancer]] I nerfed: "Each stage has 3 random auras and you are immune to the negative effects of auras. Once per turn, you can remove an aura with right click." *[[image:Auramancer.png|25px|link=Auramancer]]&nbsp;[[Auramancer|Auramancer]] III nerfed: Ability charge cost increased from 3 to 4 *Ghost form buffed: While in ghost form, any object that flees might drop items, even if the flee is triggered by an item *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]]&nbsp;[[Ghost Mastery|Ghost Mastery]] unlock requirements changed from Ectoplasm counter to scaring objects in ghost form *[[image:Tablet of Lairetam.png|25px|link=Tablet of Lairetam]]&nbsp;[[Tablet of Lairetam|Tablet of Lairetam]] buffed: "Gain a random artifact at the end of each stage, and a stack of 20 artifacts at the end of the quest." *[[image:Tabula Rasa.png|25px|link=Tabula Rasa]]&nbsp;[[Tabula Rasa|Tabula Rasa]] buffed: "[200 Mana] Activate effects that would trigger when you enter, begin, win, or complete a stage." *[[image:Golden Boots.png|25px|link=Golden Boots]]&nbsp;[[Golden Boots|Golden Boots]] nerfed: Status duration increased from 10 to 20 turns (suggested by Is An Idiot) *[[image:Excalibur.png|25px|link=Excalibur]]&nbsp;[[Excalibur|Excalibur]] reworked: "If your morality is 30 or greater, you can kill monsters and bosses and you lose morality instead of taking damage." *[[image:Giga Health Potion.png|25px|link=Giga Health Potion]]&nbsp;[[Giga Health Potion|Giga Health Potion]] reworked: "At the start of the stage, restore your life to max and gain 10 souls, then lose this item." *[[image:Giga Mana Potion.png|25px|link=Giga Mana Potion]]&nbsp;[[Giga Mana Potion|Giga Mana Potion]] reworked: "At the start of the stage, fully charge and duplicast your magic items, then lose this item." *[[image:Golden Chalice.png|25px|link=Golden Chalice]]&nbsp;[[Golden Chalice|Golden Chalice]] reworked: "[150 Mana] Gain between 10 and 15 coins." (suggested by benny) *[[image:Bones.png|25px|link=Bones]]&nbsp;[[Bones|Bones]] buffed: "Apply Sanctified to target visible cell without an aura. Restore lives equal to the cell's value." *[[image:Divine Handaxe.png|25px|link=Divine Handaxe]]&nbsp;[[Divine Handaxe|Divine Handaxe]] buffed: Chop even more wood *[[image:Divine Wishbone.png|25px|link=Divine Wishbone]]&nbsp;[[Divine Wishbone|Divine Wishbone]] buffed: "40% chance to revive on death." *[[image:Unstable Compound.png|25px|link=Unstable Compound]]&nbsp;[[Unstable Compound|Unstable Compound]] price increased from 13 to 18 coins *[[image:Happy Cloud.png|25px|link=Happy Cloud]]&nbsp;[[Happy Cloud|Happy Cloud]] price increased from 21 to 23 coins *Alcohol renamed to [[image:Beer.png|25px|link=Beer]]&nbsp;[[Beer|Beer]] *<span style="white-space: nowrap;">[[image:Celestial mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Celestial mod]]</span> buffed: "Gain 1 revive. At the end of the stage, lose max lives equal to the minimum stage power. Normal heart drops are converted to souls." (suggested by Balor64 and elmarhoppieland) *[[image:Love Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Love Chest]] buffed: "Gain souls equal to the minimum stage power when you open this chest. It contains a life item." *[[image:Lucid Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Lucid Chest]] buffed: "Solve a random cell for each visible cell of value 3 or greater. It contains a solve item." *[[image:Metal Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Metal Chest]] buffed: "Repair damaged armor when you open this chest, then fortify your armor. It contains an armor item." *[[image:Labyrinth Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Labyrinth Chest]] nerfed: "If you have no pathfinding when you open this chest, gain 3% pathfinding. Otherwise, gain 1% pathfinding. This chest contains a pathfinding item." *<span style="white-space: nowrap;">[[image:Guarded mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Guarded mod]]</span> difficulty rating increased from 1 to 2 *Item Shop price ceiling lowered from 1.3x to 1.1x item value (does not include 1.1x multiplier of Hard Mode) (suggested by TEAM WORM) *Updated monster drop tables *Golden Chest and "Charitable" award now use the shared loot-value calculators ===Quality of Life=== *[[image:Sky Net.png|25px|link=Sky Net]]&nbsp;[[Sky Net|Sky Net]] no longer produces a toast alert when you don't have any orbs *Updated descriptions of items that trigger on `WIN_STAGE` as opposed to `COMPLETE_STAGE` for clarity *Updated [[image:Scout.png|25px|link=Scout]]&nbsp;[[Scout|Scout]] III description for clarity: "Solve a number of cells equal to that which you would solve by your pathfinding." *Improved Tropics stage background art (contribution by Evermore) *Improved graphics for Easter stages and menus *Twitter button removed from main menu for the time being *Reworked item sprites: Beggar's Cup, Blackmail, Bonfire, Breadcrumbs, Blissful Gut, Brainwash, Crystal Veins, Deerstalker, Diamond Dessert, Dirty Soap, Edict of the Old Gods, Flashlight, Frostbite, Heavy Burden, Mana Lung, Millstone, Mucilage, Nuclear Waste, Ouroboros, Padlock, Stinging Nettle, Thought Bubble, Tithing Plate, Trash Bin, Tree of Life *Reworked avatars: Newborn, Sagebark, All-Seeing Eye, Space Trooper, Vampilocks, Yule Goat, Zombie Steed *Expanded avatar/mastery palette using color spectrum coverage analysis *Sound effect when you kill a boss *Minor color adjustments for stages: Machine, Vale, Hell, Tribe *Updated default leaderboard version to v2.2.0 ===Bug Fixes=== *Reworked item repeat trigger checks for better standardization *Reworked around a dozen hardcoded item effects into the standard item pipeline *Fixed a few [[Emblems#Mythic|Mythic Emblems]] using random stage mods instead of preset mods *Fixed a state leak that could occur when moving directly from Hero Trials to Arena *Fixed [[image:Auramancer.png|25px|link=Auramancer]]&nbsp;[[Auramancer|Auramancer]] stage-start Frozen aura placement so hidden Frozen monsters now correctly reduce the remaining monster count *Reworked multi-monitor window handling so fullscreen/windowed transitions and scaling stay on the current monitor *Removed legacy GameMaker conditionals in several scripts to reduce risk of rare logic mismatches *Moved legendary item cap handling to standard pipeline to prevent issues with arena *Fixed issue with Hero Trial description not replacing "x%" substring correctly *Fixed a bug where consumable targetable items like Stick would not fire other "on consume" effects *Fixed a rare issue where consumable targetable items could incorrectly return false after certain object movement effects *Fixed [[image:Undertaker.png|25px|link=Undertaker]]&nbsp;[[Undertaker|Undertaker]] III sometimes applying Sanctified to more cells than intended *Fixed [[image:Auramancer.png|25px|link=Auramancer]]&nbsp;[[Auramancer|Auramancer]] Doll toast alert showing -1 *Fixed "Springtime" typo in a couple avatar names
May 01, 2021 Patch (edit) 2021-05-01 https://store.steampowered.com/news/app/1141220/view/3043847463320880267 v1.74b 1.74b v1.74b Patch Notes Hi folks, We just released a small patch for DemonCrawl that includes [https://store.steampowered.com/news/app/1141220/view/3043847463313200801 our new set of Patreon rewards] and several bug fixes. Enjoy! --- ===New Features=== *Added new set of Patreon rewards: Weapons of War ===Quality of Life=== *Added icon above monster when <span style="white-space: nowrap;">[[image:Vigilant mod.png|30px|link=Stage_Mods]][[Stage_Mods|Vigilant mod]]</span> triggers ===Bug Fixes=== *Lowered the effect stack limit from 500 to 400 to help curb crashes from computationally expensive item combos *[[image:Mortar.png|25px|link=Mortar]]&nbsp;[[Mortar|Mortar]] and [[image:Zombie Paw.png|25px|link=Zombie Paw]]&nbsp;[[Zombie Paw|Zombie Paw]] are involved in such combos, so they will now increase the stack counter several times per activation *Fixed [[pathfinding]] preventing flagless stage completion *Fixed an issue with [[image:Clay Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Clay Chest]] not providing a duplicate item in some cases *Improved performance of usable inventory item counter *Fixed missing string related to Necromantic [[bosses|boss]] mod *Fixed punctuation in Hearth [[stages|stage]] description *Added [[image:Detective.png|25px|link=Detective Mastery]]&nbsp;[[Detective Mastery|Detective]] dialogue for Automaton and UNIT-8055 *Mobile: fixed missing "invert controls" option *iOS: fixed an issue with longpress functionality
May 01, 2026 Patch (edit) 2026-05-01 https://store.steampowered.com/news/app/1141220/view/693133974951690924 Craft all the things! 2.3.4
  • +100 Blueprints and Crafting Recipes added
  • Codex Presets expanded to include Masteries and Special Chests
  • Balance Changes
  • Bug Fixes
Hello, DemonCrawl v2.3.4 is now available on the Windows stable branch. This patch includes over 100 new blueprints to collect, along with numerous balance changes and bug fixes. Thank you for continuing to provide your feedback here and on our Discord server. We are also preparing for the release of the DemonCrawl Supporter Pack DLC later this month. Please consider adding it to your wishlist if you are interested! Full patch notes are below. Mac and Linux builds expected to follow within 72 hours. Have an awesome day! --- ===Quality of Life=== *Codex loadout parser now supports `M` and `C` directives to quickly change your [[Masteries|Mastery]] and [[Special Chest]] *Modded stage skins can disable inherited holograph masks more reliably *[[image:Spatula.png|25px|link=Spatula]]&nbsp;[[Spatula|Spatula]], [[image:Justice Juice.png|25px|link=Justice Juice]]&nbsp;[[Justice Juice|Justice Juice]], and [[image:Planned Obsolescence.png|25px|link=Planned Obsolescence]]&nbsp;[[Planned Obsolescence|Planned Obsolescence]] will self-remove their status effects if the linked item is lost *Clarified [[image:Honeypot.png|25px|link=Landmark]]&nbsp;[[Landmark|Honeypot]] tooltip *Updated [[image:Nightmare Gut.png|25px|link=Nightmare Gut]]&nbsp;[[Nightmare Gut|Nightmare Gut]] sprite ===Balance Changes=== *Added [[Blueprints]] for 130 items *[[image:Arcane Barrier.png|25px|link=Arcane Barrier]]&nbsp;[[Arcane Barrier|Arcane Barrier]] reworked: "Reduce incoming damage by 1 for every 50 mana you have." *[[image:Lightning Rod.png|25px|link=Lightning Rod]]&nbsp;[[Lightning Rod|Lightning Rod]] reworked: "Negate incoming damage by randomly using one of your charged magic items." *[[image:Herbs.png|25px|link=Herbs]]&nbsp;[[Herbs|Herbs]] can now drop [[image:Giga Health Potion.png|25px|link=Giga Health Potion]]&nbsp;[[Giga Health Potion|Giga Health Potion]] and [[image:Giga Mana Potion.png|25px|link=Giga Mana Potion]]&nbsp;[[Giga Mana Potion|Giga Mana Potion]] if you have them unlocked *Doubled [[image:Wishpool.png|25px|link=Landmark]]&nbsp;[[Landmark|Wishpool]] mana reward from 20 to 40 per tick *Doubled [[Stranger#Nomad|Nomad]] mana reward ceiling from 35 to 70 *Expanded [[image:Fire Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Fire Chest]] pool: "It contains a 'burning' or 'flare' item." *Adjusted [[Special Chest#Unlock Conditions|Monk's Password]] for Special Chest: It now only uses slots 1-12 *Customer's Password ceiling reduced from 50 to 30 *[[image:Sentry Gnome.png|25px|link=Sentry Gnome]]&nbsp;[[Sentry Gnome|Sentry Gnome]] price reduced from 16 to 7 *[[image:Lightning Rod.png|25px|link=Lightning Rod]]&nbsp;[[Lightning Rod|Lightning Rod]] price reduced from 30 to 25 *[[image:Arcane Barrier.png|25px|link=Arcane Barrier]]&nbsp;[[Arcane Barrier|Arcane Barrier]] price increased from 25 to 34 *[[image:Fertilizer.png|25px|link=Fertilizer]]&nbsp;[[Fertilizer|Fertilizer]] price increased from 35 to 40 *[[image:Juggler.png|25px|link=Juggler]]&nbsp;[[Juggler|Juggler]] III nerfed: "Activate Juggling Balls. 15% chance to gain a mastery charge when you evade or powerchord." *[[image:Juggler.png|25px|link=Juggler]]&nbsp;[[Juggler|Juggler]] III mastery charges reduced from 3 to 2 *[[image:Hypnotist.png|25px|link=Hypnotist]]&nbsp;[[Hypnotist|Hypnotist]] III buffed: "Remove status effects with fewer than 10 counters, then increase your other status effect counters by 10." ===Bug Fixes=== *Fixed stage skin reloads inheriting old particle effects after swapping skins *Fixed rare crash related to using a [[Stranger#Nomad|Nomad]] that sells [[Legendary Items]] *Fixed a rare crash related to depositing a [[image:Faulty Bomb.png|25px|link=Faulty Bomb]]&nbsp;[[Faulty Bomb|Faulty Bomb]] into the [[Special Stage#bank|Bank]] while [[image:Salt.png|25px|link=Salt]]&nbsp;[[Salt|Salt]] is active *Fixed a rare save file issue related to caching the [[Hero Trial]] description *Fixed a crash related to Salt negating [[image:Smog.png|25px|link=Smog]]&nbsp;[[Smog|Smog]] *Fixed [[image:Teleporter.png|25px|link=Teleporter]]&nbsp;[[Teleporter|Teleporter]] missing string *Fixed missing [[image:Fishing Pole.png|25px|link=Fishing Pole]]&nbsp;[[Fishing Pole|Fishing Pole]] strings *Fixed in-game error toast related to [[image:Zeal of Hate.png|25px|link=Zeal of Hate]]&nbsp;[[Zeal of Hate|Zeal of Hate]] guess branch *Fixed [[image:Lil Buddha.png|25px|link=Lil Buddha]]&nbsp;[[Lil Buddha|Lil Buddha]] incorrectly firing on completed stages in some cases *Fixed [[image:Wizard Hat.png|25px|link=Wizard Hat]]&nbsp;[[Wizard Hat|Wizard Hat]] triggering on mana depletion instead of magic use *Fixed issue with [[image:Whittling Knife.png|25px|link=Whittling Knife]]&nbsp;[[Whittling Knife|Whittling Knife]] not granting mastery charge on Doll pickup *Fixed an issue related to selected mastery reset after playing [[Arena]] *Fixed removal of <span style="white-space: nowrap;">[[image:Peaceful mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Peaceful mod]]</span> restoring too little stage power and monster count *Fixed <span style="white-space: nowrap;">[[image:Scattered mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Scattered mod]]</span> object movement incorrectly triggering <span style="white-space: nowrap;">[[image:Dramatic mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Dramatic mod]]</span> from recalculated cell values *Fixed Christmas Chest not giving Christmas hats to visible strangers *Fixed a rare Arena crash related to preparing result speech *Fixed [[image:Ectodrop.png|25px|link=Ectodrop]]&nbsp;[[Ectodrop|Ectodrop]]/[[image:Ectoplasm.png|25px|link=Ectoplasm]]&nbsp;[[Ectoplasm|Ectoplasm]] able to bypass status-end effect via <span style="white-space: nowrap;">[[image:Active mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Active mod]]</span> *Fixed Lightstone Helmet showing duplicate alerts when Resounding Rune is active *Fixed [[image:Auramancer.png|25px|link=Auramancer]]&nbsp;[[Auramancer|Auramancer]] III skipping visible Frozen cells when activating aura effects *Fixed R stage able to appear as part of Hero Trial *Fixed <span style="white-space: nowrap;">[[image:Unchained mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Unchained mod]]</span> chain warnings sometimes appearing green instead of red *Fixed issue with [[Bubble]] click timing incorrectly activating other effects such as [[image:Druid Staff.png|25px|link=Druid Staff]]&nbsp;[[Druid Staff|Druid Staff]] on the same click *Linux: Speculative fix for a crash related to [[Classic|Classic Mode]] UI
May 30, 2023 Patch (edit) 2023-05-30 https://store.steampowered.com/news/app/1141220/view/3290465838276349758 v1.95 Patch Notes 1.95
  • 3 New Items
  • Balance Changes
Hi folks, We just released a new version of DemonCrawl! v1.95 focuses on balance changes and stability. Perhaps the most significant change is a buff to all Mastery Dolls. With a pricetag of 30 coins, we found that most Dolls were not paying off as quickly as we would have liked. Now, these items will activate at the start of every stage, and their effects scale based on your current number of mastery charges as opposed to your max charge count. This should create some interesting opportunities where you have to decide between keeping your charges for empowered Doll effects, or spending them on a clutch ultimate ability. Additionally, v1.95 allows us to start and end holiday events without needing to push a client update. This change was motivated by [https://i.ibb.co/bJNqgtR/image.png a recent hardware failure] that caused the [[Easter Event|Easter]] event to last a lot longer than intended. Here is the new schedule for DemonCrawl holidays going forward: *[[Easter Event|Easter]]: In real life, this holiday can take place anywhere between March to May, depending on the year. The in-game event will take place on either the first two or last two weeks of the month of Easter. *[[Summer Event|Summer]]: July 1st - July 14th *[[Halloween Event|Halloween]]: October 15th - October 31st *[[Birthday Event|Birthday]]: November 1st - November 7th *[[Christmas Event|Chistmas]]: December 15th - December 31st Finally, we rewrote the borderless windowed implemention using native GameMaker functions, which should fix an issue with the taskbar appearing in front of the game on some operating systems. Full patch notes are below. Mac and Linux builds are expected to follow in 24 hours. Enjoy! --- ===New Features=== *New passive item: [[image:Varnish.png|25px|link=Varnish]]&nbsp;[[Varnish|Varnish]] - "Favor all armor items. Whenever you equip armor, fortify it by 3." *New passive item: [[image:Whittling Knife.png|25px|link=Whittling Knife]]&nbsp;[[Whittling Knife|Whittling Knife]] - "Favor all Doll items. Whenever you gain a Doll, gain a mastery charge." *New passive item: [[image:Birthright.png|25px|link=Birthright]]&nbsp;[[Birthright|Birthright]] - "Gain a random favored item at the start of each stage. You are even more likely to find favored items." ===Quality of Life=== *Added dictionary definition for "evasion" *Replaced hacky Borderless Windowed method in favor of native GameMaker functions *Special Events can now be applied without requiring a client patch *Updated GameMaker runtime to the latest version ===Balance Changes=== *Mastery Dolls buffed: all Mastery Dolls now activate at the start of each stage, in addition to whenever you activate your mastery *Related to the above change, Dolls now consider your current number of mastery charges instead of max mastery charges *[[image:Altar of Blood.png|25px|link=Altar of Blood]]&nbsp;[[Altar of Blood|Altar of Blood]] buffed: "Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken." *[[image:Apple Bonsai.png|25px|link=Apple Bonsai]]&nbsp;[[Apple Bonsai|Apple Bonsai]] buffed: status duration reduced from 40 turns to 10 turns *[[image:Grappling Hook.png|25px|link=Grappling Hook]]&nbsp;[[Grappling Hook|Grappling Hook]] buffed: "Reveal the corner cells." *[[image:Mud.png|25px|link=Mud]]&nbsp;[[Mud|Mud]] buffed: "For the next 100 turns, gain a Minion whenever you use a magic item." *[[image:Divine Mud.png|25px|link=Divine Mud]]&nbsp;[[Divine Mud|Divine Mud]] reworked: "For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion." *[[image:Scrap Hopper.png|25px|link=Scrap Hopper]]&nbsp;[[Scrap Hopper|Scrap Hopper]] buffed: "Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects." *[[image:Horoscope.png|25px|link=Horoscope]]&nbsp;[[Horoscope|Horoscope]] price reduced from 10 to 7 coins *The [[image:Gambler.png|25px|link=Strangers#Gambler]]&nbsp;[[Strangers#Gambler|Gambler]] now has a several-turn "buffer" when he spawns to prevent him from immediately losing coins *[[Special Stage#Guild|Guild]] cost of [[image:Scientist.png|25px|link=Strangers#Scientist]]&nbsp;[[Strangers#Scientist|Scientist]] increased slightly *Negative evasion now gives monsters a chance to strike repeatedly ===Bug Fixes=== *Fixed an issue with the "Confine Mouse Cursor" option *Fixed an issue with the "Auto" aspect ratio button *Fixed an issue with [[image:Sundrop.png|25px|link=Sundrop]]&nbsp;[[Sundrop|Sundrop]] and [[image:Lumberjack Doll.png|25px|link=Lumberjack Doll]]&nbsp;[[Lumberjack Doll|Lumberjack Doll]] that would allow them to affect cells without monsters if all monsters were already revealed *Fixed a minor visual issue with the HUD's XP bar *Fixed several avatars that were incorrectly sized *Fixed [[image:Lead Balloon.png|25px|link=Lead Balloon]]&nbsp;[[Lead Balloon|Lead Balloon]] duplicate toast alert *Fixed a couple visual issues with particles being removed prematurely *Fixed a crash related to the [[Special Stage#Item Tree|Item Tree]]
November 01, 2020 Patch (edit) 2020-11-01 https://steamcommunity.com/games/1141220/announcements/detail/2919981985070334725 v1.64 Patch Notes 1.64 v1.64 Patch Notes Hi folks, DemonCrawl's Halloween Event has officially ended! We hope you enjoyed the spooky festivities and managed to avoid the sharp end of Maniac's cleaver. Now that things are returning to normal (Maniac was prosecuted for his crimes and hauled off to a federal supermax prison somewhere) we have released a new content patch that includes 5 exciting stage mods, 6 new items, and a big rework for [[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]]&nbsp;[[Demolitionist Mastery|Demolitionist Mastery]] II. [[File:Patch_notes_1.64_1.png]]<div style="clear:both; margin:0; padding:0;"></div> We have also updated the stage completion logic such that you no longer have to open [[Aura|Burning]] cells to achieve victory. This is an important change for specific stage mod combinations such as <span style="white-space: nowrap;">[[image:Nightmare mod.png|30px|link=Stage_Mods]][[Stage_Mods|Nightmare mod]]</span> + Burning. In other news: Celebrate Day of the Dead with a new community-created avatar! Everyone will receive the Mrs. Calavera avatar for free over the next couple hours - no promo code necessary. Thank you so much to Cubear for creating this awesome cosmetic and for allowing us to distribute it to the entire community. [[File:Patch_notes_1.64_2.png]]<div style="clear:both; margin:0; padding:0;"></div> Full patch notes are below. Enjoy! --- ===New Features=== *Halloween event is over (farewell Maniac) *New stage mod: <span style="white-space: nowrap;">[[image:Dumb mod.png|30px|link=Stage_Mods]][[Stage_Mods|Dumb mod]]</span> - "Lose your mastery at the start of the stage. Gain your mastery at the end of the stage." *New stage mod: <span style="white-space: nowrap;">[[image:Lawless mod.png|30px|link=Stage_Mods]][[Stage_Mods|Lawless mod]]</span> - "Kill a visible object whenever the sum of your chain is 20 or greater. At the end of the stage, visible objects attack you for 1 damage each." *New stage mod: <span style="white-space: nowrap;">[[image:Seismic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Seismic mod]]</span> - "When you open half of all empty cells, relocate and unflag everything." *New stage mod: <span style="white-space: nowrap;">[[image:Psychotic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Psychotic mod]]</span> - "Negate mistake damage. Visible monsters have a 3% chance to attack you each turn." *New positive stage mod: <span style="white-space: nowrap;">[[image:Feeble mod.png|30px|link=Stage_Mods]][[Stage_Mods|Feeble mod]]</span> - "Monsters have a 50% chance to flee instead of attacking you." *New passive item: [[image:Snake Skin.png|25px|link=Snake Skin]]&nbsp;[[Snake Skin|Snake Skin]] - "At the start of each stage, drop half of your inventory on the ground." *New passive item: [[image:Blissful Gut.png|25px|link=Blissful Gut]]&nbsp;[[Blissful Gut|Blissful Gut]] - "Right-click to consume the first item in your inventory and restore 1 life." *New magic item: [[image:Magnet.png|25px|link=Magnet]]&nbsp;[[Magnet|Magnet]] - "Relocate the closest visible object to target visible cell." *New consumable item: [[image:Plum.png|25px|link=Plum]]&nbsp;[[Plum|Plum]] - "Expand the radius of your next targetable magic item by 1." *New omen: [[image:Rocking Chair.png|25px|link=Rocking Chair]]&nbsp;[[Rocking Chair|Rocking Chair]] - "Whenever your mastery's ultimate ability is activated, lose your mastery." *New omen: [[image:Glass Knuckles.png|25px|link=Glass Knuckles]]&nbsp;[[Glass Knuckles|Glass Knuckles]] - "You cannot powerchord. Whenever you chord a 1, lose 1 life." (Created by Egg) *Added [[image:Nomad.png|25px|link=Strangers#Nomad]]&nbsp;[[Strangers#Nomad|Nomad]] that sells [[Mastery Dolls|Dolls]] *Added [[Hero Trial]] effect related to monster density *Added Mrs. Calavera avatar by Cubear (Day of the Dead reward!) *Added Emerald Knight avatar by Cubear *Added Emberflame avatar, adapted by Cubear ===Quality of Life=== *[[Aura|Burning]] cells no longer have to be opened in order to complete a stage *Tweaked the appearance of a few stage mod sprites *Added board zoom support for several particle effects *The item pool is now re-filtered whenever your mastery changes, e.g. when you gain a tier 3 mastery from [[Special Stage#Academy|Academy]] *Updated [[image:Guardian Mastery.png|25px|link=Guardian Mastery]]&nbsp;[[Guardian Mastery|Guardian Mastery]] II description for clarity *Android only: the mastery ultimate ability is now activated with longtap ===Balance Changes=== *[[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]]&nbsp;[[Demolitionist Mastery|Demolitionist Mastery]] II rework: "Whenever you complete a stage with 10% monster density or less, the next stage gains the Feeble mod." *<span style="white-space: nowrap;">[[image:Viral mod.png|30px|link=Stage_Mods]][[Stage_Mods|Viral mod]]</span> rework: "If you're injured at the start of the stage, duplicate your omens. If you're injured at the end of the stage, the next stage gains Viral." *[[image:Guild Bond.png|25px|link=Guild Bond]]&nbsp;[[Guild Bond|Guild Bond]] nerf: duration lowered from 100 seconds to 25 seconds ===Bug Fixes=== *Fixed [[image:Rainbow Trout.png|25px|link=Rainbow Trout]]&nbsp;[[Rainbow Trout|Rainbow Trout]] not always counting Frozen [[Aura]] toward soul reward *Fixed an indexing issue related to [[image:Gnarled Branch.png|25px|link=Gnarled Branch]]&nbsp;[[Gnarled Branch|Gnarled Branch]] *Fixed a crash that could result from abandoning a stage the same turn as dying *Fixed [[image:Barbecue.png|25px|link=Barbecue]]&nbsp;[[Barbecue|Barbecue]] toast *Fixed [[image:Map Marker.png|25px|link=Map Marker]]&nbsp;[[Map Marker|Map Marker]] activating twice for every cell of value 6 or greater *Fixed an issue with Lighthouse stage power option *Fixed a rare crash related to Radioactive Canker activating an item that involves inventory transformation like [[image:Present.png|25px|link=Present]]&nbsp;[[Present|Present]] *Fixed Counter Chest deflecting damage even while locked *Fixed [[image:Hellstone Chestplate.png|25px|link=Hellstone Chestplate]]&nbsp;[[Hellstone Chestplate|Hellstone Chestplate]] fortifying by 2 instead of 3 *Fixed a crash related to activating [[image:Gumshoes.png|25px|link=Gumshoes]]&nbsp;[[Gumshoes|Gumshoes]] status effect without opening a cell *Fixed Survivor I providing a soul instead of max life *Fixed a bug related to Infinite Journey unlock conditions *Fixed Dimensional Portal not resetting pathfinding correctly *Fixed a crash related to [[image:Cauldron.png|25px|link=Cauldron]]&nbsp;[[Cauldron|Cauldron]] and [[image:Divine Shadowbind.png|25px|link=Divine Shadowbind]]&nbsp;[[Divine Shadowbind|Divine Shadowbind]] *Fixed [[image:Dreamcatcher.png|25px|link=Dreamcatcher]]&nbsp;[[Dreamcatcher|Dreamcatcher]] not capturing the guaranteed Detective stranger *Pathfinding cap is now evaluated when your mastery changes *[[image:Rainbow Dust.png|25px|link=Rainbow Dust]]&nbsp;[[Rainbow Dust|Rainbow Dust]] can no longer be activated before monsters have spawned *<span style="white-space: nowrap;">[[image:Windy mod.png|30px|link=Stage_Mods]][[Stage_Mods|Windy mod]]</span> can no longer generate [[Memento]]s *Fixed a crash related to [[image:Divine Doomcall.png|25px|link=Divine Doomcall]]&nbsp;[[Divine Doomcall|Divine Doomcall]] and Harbinger omen removal *Fixed cleanup issue related to [[image:Exorcist Mastery.png|25px|link=Exorcist Mastery]]&nbsp;[[Exorcist Mastery|Exorcist Mastery]] *Fixed cleanup issue related to <span style="white-space: nowrap;">[[image:Liberated mod.png|30px|link=Stage_Mods]][[Stage_Mods|Liberated mod]]</span> *Fixed a few typoz *Speculative fix for a rare crash involving [[image:Human Cannonball.png|25px|link=Human Cannonball]]&nbsp;[[Human Cannonball|Human Cannonball]] *Speculative fix for a rare crash related to selling a [[Sigil]]
November 02, 2020 Patch (edit) 2020-11-02 https://steamcommunity.com/games/1141220/announcements/detail/2919981985074261443 v1.64b Patch Notes 1.64b v1.64b Patch Notes Hi folks, We have released a small stability patch for DemonCrawl. Enjoy! --- ===Bug Fixes=== *Fixed [[image:Dread Harvest.png|25px|link=Dread Harvest]]&nbsp;[[Dread Harvest|Dread Harvest]] droprate *Fixed [[image:Witch Doll.png|25px|link=Witch Doll]]&nbsp;[[Witch Doll|Witch Doll]] evaluation of mastery charges *Fixed <span style="white-space: nowrap;">[[image:Seismic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Seismic mod]]</span> activating before the damage step in some cases *Android only: fixed mastery longtap check
November 03, 2019 Patch (edit) 2019-11-03 https://steamcommunity.com/games/1141220/announcements/detail/1595890716676718205 v1.00 Patch Notes - We Finally Did It! 1.00 A new early preview build is available for DemonCrawl! ===Highlights=== *Improved Ocean stage graphics *KNIGHT II nerf: now triggers on minimum of 20 coins spent instead of 10 *Added option to delete profile *Added support for WASD panning, as well as an option to invert the panning direction *Added 4 new avatars *Fixed Enchanting Rune bug with item displacement *Fixed Infinity Key not triggering the quest complete script *Fixed Hungry Plant not assigning rewards properly *Fixed alignment of some particle effects Barring any unforeseen bugs, this is most likely our final patch before launch. Thank you everybody for all your support! We hope you're looking forward to DemonCrawl's release this Tuesday as much as we are.
November 03, 2021 Patch (edit) 2021-11-03 https://store.steampowered.com/news/app/1141220/view/3069759649442026605 v1.81 Patch Notes 1.81
  • 5 new items
  • 3 new daily quests
  • Performance improvements
  • New secret stage
  • Balance changes
Hi folks, We just deployed a new content patch for DemonCrawl! This update includes 5 new [[items]], 3 new [[Daily Missions|daily missions]], some performance improvements and a secret stage. The [[image:Friendly Mimic.png|25px|link=Friendly Mimic]]&nbsp;[[Friendly Mimic|Friendly Mimic]] is an awesome new passive designed by Mythic Patron CaineSenpai. It transforms your chests into strong [[Familiar|familiars]] that help you complete stages! While designing this item, CaineSenpai made an important note: "If you lost the ability to open the chests [and] got the item early game it wouldn't be very fun locking you from any new items" We agreed on that, and decided to give the Friendly Mimic a bit of special functionality: even though it converts your chests to familiars, you can still open them as if they were regular chests! It's a lot of fun. Full patch notes are available below. Enjoy! --- ===New Features=== *New passive item designed by Mythic Patron CaineSenpai: [[image:Friendly Mimic.png|25px|link=Friendly Mimic]]&nbsp;[[Friendly Mimic|Friendly Mimic]] - "Your chests are strong familiars. You can still open them." *New passive item: [[image:Fairy Queen.png|25px|link=Fairy Queen]]&nbsp;[[Fairy Queen|Fairy Queen]] - "When you enter a stage, reduce the minimum stage power to 1." *New passive item: [[image:War Hawk.png|25px|link=War Hawk]]&nbsp;[[War Hawk|War Hawk]] - "Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage." *New passive item: [[image:Loupe.png|25px|link=Loupe]]&nbsp;[[Loupe|Loupe]] - "Diamonds are worth 1 more coin." *New consumable item: [[image:Small Star.png|25px|link=Small Star]]&nbsp;[[Small Star|Small Star]] - "Launch a Blessing in a random direction from target visible cell." *Added "Lazy Draw Timer" setting to adjust the frequency of updating calculation-intensive numbers *New [[Daily Missions|daily mission]]: Overflow of the Heart - "Collect 5 hearts while you are at full life." *New [[Daily Missions|daily mission]]: Armor Up - "Gain 40 armor." *New [[Daily Missions|daily mission]]: Hallowed Ground - "Apply Sanctified or Cursed to 20 cells." *Added a secret stage... *Updated GameMaker runtime to the latest version ===Arena=== *Detour screen transitions have been streamlined a bit for comfort ===Quality of Life=== *Improved performance on shop screens *[[Familiar]] sprites will persist between stage loads ===Balance Changes=== *[[Stranger#Priest|Priest]]'s upper price limit has been lowered from 40 to 30 coins *Instead of sanctifying cells, the [[Stranger#Priest|Priest]] will now get rid of any negative morality you may have *[[image:Drill.png|25px|link=Drill]]&nbsp;[[Drill|Drill]] rework: "[90 Mana] For a number of turns equal to the value of target numbered cell, spawn loot in that cell each turn and conceal surrounding 5x5 area." *[[image:Pickaxe.png|25px|link=Pickaxe]]&nbsp;[[Pickaxe|Pickaxe]] price increased from 14 to 15 ===Bug Fixes=== *Fixed crash related to [[image:Ectoplasm.png|25px|link=Ectoplasm]]&nbsp;[[Ectoplasm|Ectoplasm]] *Fixed <span style="white-space: nowrap;">[[image:Shiny mod.png|30px|link=Stage_Mods]][[Stage_Mods|Shiny mod]]</span> currency drops *Mobile: fixed a couple missing video settings
November 05, 2020 Patch (edit) 2020-11-05 https://steamcommunity.com/games/1141220/announcements/detail/2922234420229908580 v1.64c Patch Notes 1.64c Hi folks, This is a small update that adds Birthday rewards. Bigger patch scheduled for next week! --- ===New Features=== *Added Birthday rewards ===Bug Fixes=== *Inbox rewards received on old client versions will be correctly unlocked after updating to the latest version *Fixed [[image:Love Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Love Chest]] drop table *Fixed [[image:Rainbow Trout.png|25px|link=Rainbow Trout]]&nbsp;[[Rainbow Trout|Rainbow Trout]] toast showing up even when no [[aura]]s were found
November 06, 2019 Patch (edit) 2019-11-06 https://steamcommunity.com/games/1141220/announcements/detail/1592513652816880144 v1.01 Patch Notes 1.01
  • You can no longer be on drugs in the credits sequence
A hotfix for reported bugs Today we are releasing a hotfix to address a number of bugs we've received from player reports. ===New Features=== *Added support for Steam screenshots (F12 by default) *Increased the max window scale from 9 to 16 to support 4k screens and beyond ===Resolved Bugs=== *Fixed an issue with legendary items not unlocking properly *Fixed Magnifying Glass effect persisting even after the item was lost *Fixed a crash that occurred when deleting your only remaining save file *Fixed a softlock that occurred when misclicking a monster that the tutorial expected you to flag *Fixed a crash in the tutorial that occurred when you tried to right-click a coin *Fixed a crash related to using Occultic Pendant when strangers couldn't spawn *Fixed a crash when using Ouroboros *Fixed an issue with Cattle Prod that created incorrect cell values *Speculative fix for Dowsing Rod crash *Fixed KNIGHT II unlock requirements *Corrected a few typos in the achievements *You can no longer be on drugs in the credits sequence ===Known Issues=== We are still investigating the following bug reports: *Resuming a quest mid-stage may crash the game under specific circumstances *Frozen cells can sometimes lead to negative monster counts, however the stage should still be completable (this is not a softlock as far as we know) *Sometimes resuming a quest after a crash will set you back 1 stage If you have encountered any such issues, please file a bug report that includes your error message as well as a brief description of what you were doing at the time of crash. (Using an item, leaving a stage, etc.) ===What's next?=== Once the client is more or less crash-free, we will be turning our attention to a few hotly requested features, including UI improvements (e.g. a button for leaving mid stage) and configurable keybinds. We're glad you're enjoying DemonCrawl and hope you will continue to provide such excellent feedback for us! :)
November 07, 2019 Patch (edit) 2019-11-07 https://steamcommunity.com/games/1141220/announcements/detail/1592513652820094991 v1.02 Patch Notes 1.02 Small hotfix We're releasing a small patch today to address a few crashes. ===Resolved Bugs=== *Fixed a crash that occurred if you tried to resume a quest from the credits sequence *Fixed a crash that occurred when a stat balloon tried to spawn on a null UI element *Speculative fix for preserving stage progress between crashes ===Known Issues=== We still need to tackle some odd behavior with frozen cells, but other than that, we think DemonCrawl is in a fairly stable spot right now! Thank you so much for your patience as we work on any remaining issues. In the next few days, we'd like to get started on implementing QOL features and balance changes. More to come soon!
November 08, 2019 Patch (edit) 2019-11-08 https://steamcommunity.com/games/1141220/announcements/detail/1592513652824178025 v1.03 Patch Notes 1.03 In which we start tweaking the numbers ===New Features=== *Introduced a new keyword called "solve." An item that solves a cell will correctly flag OR unflag it. Developer notes: previously, there were items that would "reveal a hidden cell." Some players were wondering why this effect could hit cells you've already flagged. The reason is this: if such items avoided flagged cells, it would incentivize players to flag every cell except for the few they wished to target. We believe the wording of the "solve" mechanic circumvents this problem. Items affected by this change include: Compass, Parasol, Boomerang, Minion. ===Balance Changes=== *Reduced the overall monster density in Quest 1 from 0.155 to 0.148 *Reduced the overall monster density in Quest 2 from 0.160 to 0.158 *Greedy Pig rework: "Lose a random amount of coins at the end of each stage." -> "Lose up to half your coins at the end of each stage." *Broken Rib rework: "Instead, your defense is added to damage." -> "Your defense is capped to the minimum stage power." *Pagan stage mod rework: "At the start of the stage, lose a random number of items." -> "At the start of the stage, lose up to 10 random items." *Aching, Bleeding, and Toxic stage mods can now be found in Normal difficulty *Melting and Liberated stage mods are now restricted to Hard difficulty *The first two chests opened will never contain an omen (up from 1) *After clicking on a toxic cell, the toxic aura is removed Developer notes: we received a number of reports from players who were struggling with the first quest, so we have decided to make it (and the second quest) a bit easier. When making such changes, we want to be careful not to overshoot our goal; if Quest 1 was too easy, veteran players would not find it engaging. This is important because there are actually reasons for veterans to return to Quest 1 later in the game. For now, we will continue to monitor player feedback and make small adjustments as necessary. We also hear you loud and clear with regard to omen design: there are some omens that offer little-to-no counterplay. Greedy Pig and Broken Rib were two such omens that would often punish you for playing correctly. We have altered their designs so that they don't completely cripple gold and defense builds. Let us know what you think. You may have noticed that Straitjacket is unchanged. Hear us out on this: we believe it is important to have one omen in the item pool that is significantly more dangerous than the rest. It helps maintain suspense when opening chests, whereas most other (arguably better designed) omens can be subverted to a build's advantage. Straitjacket is unique in that it's pretty much always bad. It's the ultimate low roll. It's also worth mentioning that, as we expand the item pool, Straitjacket will become increasingly rare; omen drop rates are not weighted in any way. And we would like to start adding more items to the pool relatively soon. :) ===Resolved Bugs=== *Fixed a crash that occurred when a cell-based status effect activated on the same turn as Smog *Fixed a crash that occurred when Dreamcatcher had no space to spawn loot *Fixed certain items not activating through Gluttony *Fixed a crash related to Duster *Fixed a crash that occurred when picking up rare loot that was previously contained in a bubble *Fixed a bug where KNIGHT II wouldn't give you defense if you were wearing a helmet (don't ask) ===Known Issues=== *We received a report that you can resume Q5 on Hard after finishing it, but we're told the issue resolves itself if you restart the client - so far we haven't been able to reproduce this *Those dang ol' Frozen cells Enjoy! ==v1.04 Patch Notes== Two patches in one day?! Just a few quick fixes :-) ===Bug Fixes=== *Fixed inability to craft items with 1 open heirloom slot *Fixed Sleeping Powder effect lingering for the entire run *Sawblades can no longer destroy immutable objects (stairwells, portals)
November 09, 2019 Patch (edit) 2019-11-09 https://steamcommunity.com/games/1141220/announcements/detail/1592513652827068526 v1.05 Patch Notes 1.05 This is a small update to address a Sawblade-related crash we introduced with the last version. ===Bug Fixes=== *Fixed crash when a Sawblade collided with monsters or familiars. *Fixed an issue with Magic Dark Ink not removing the correct number of omens. We recognize that Frozen cells are one of the biggest causes of frustration right now, so we're going to spend the day debugging its relationship to the monster counter. This will be a fairly time-consuming process, so we thank you for your patience - there are all kinds of "ifs" and "gotchas" in the Frozen cell logic, so if we're not careful we could create even more bugs with the mechanic. As always, thank you for your excellent feedback!
November 10, 2019 Patch (edit) 2019-11-10 https://steamcommunity.com/games/1141220/announcements/detail/1592513652831068307 v1.06 Patch Notes 1.06
  • Added 10 token award on every 10th level up
In which we update Frozen cells and get more generous with Tokens Today's patch is the biggest one we've introduced since launch! There is a lot to unpack here, so we're happy to answer any questions you might have in the comments section below. TL;DR We are awarding every player with Tokens to compensate them for the new level-up feature described below. If you find yourself with a bunch of extra Tokens and you don't know where they came from... well, now you do! Let's dive in: ===New Features=== *Every 10th level up, you will be awarded 10 Tokens instead of the normal 1-3 *Added keybind support for inventory panel (defaults to "I" key) *Added in-game option to disable Steam cloud sync *Expanded the Hero Trial pool with 2 new effects *Cell contents are now preserved between freezing/unfreezing cells Developer notes: ''We have retroactively awarded existing profiles with the tokens they would have earned under this new system.'' ===Balance Changes=== *Increased the base Token drop rate by about 12% *Daily Missions are now unlocked at level 25 instead of 50 *Armor damage calculations now happen before defense *Survivor II rework: "Heart drops have a 5% chance to become souls." -> "Find souls instead of hearts if you are injured." *Hunter II buff: "Every 70 cells you open without making a mistake, gain a Minion." -> "Every 60 cells you open without making a mistake, gain a Minion." *Pendulum: 300 Mana -> 150 Mana *Barbecue: 150 Mana -> 80 Mana *Punchbag: "Whenever you leave a special stage ... " -> "Whenever you leave an item shop ..." *Timelord Chronos now deals damage instead of direct life loss & during this boss you can collect loot to reset the timer to 0 *Nerfed the music volume of Elysium a bit ===Bug Fixes=== *Monsters trapped within Frozen cells will now decrement the monster counter, meaning you can rely on the counter to hit 0 when the stage is complete *Fixed a crash when using Blowpipe on a shiny monster *Fixed a crash that occurred when misflagging a cell on a stage that had both Judging and Flawless mods *Fixed a few ways that immutable objects could get destroyed *Fixed objects losing their immutable property between game loads *You can now reclaim Favor points from legendary items that became locked due to prestiging *Blowing up a hidden monster will now trigger "on monster kill" effects *Fixed xray effect preservation when you reload a quest (i.e. Magnifying Glass) *Fixed Endless Multiverse loop not saving properly between loads *Speculative fix for a crash related to stage destruction before particle automanager cleanup *Fixed a database issue that prevented players with IPv6 addresses from submitting scores to the leaderboards Developer notes: ''We will continue to monitor your feedback about Frozen cells to determine if they can still lead to a softlock under the new logic. If you're unsure whether your board is actually stuck, please submit a bug report along with a screenshot and we will take a look. Thanks!'' We hope you enjoy the new patch! --- Stealth hotfix #1 @ 12:30 EST: Fixed a crash in the gameplay settings due to an inventory keybind variable we forgot to instantiate. Stealth hotfix #2 @ 2:30 EST: Fixed Dry stage mod not respecting forced loot drops, which could have resulted in crashes with certain items.
November 10, 2021 Patch (edit) 2021-11-10 https://store.steampowered.com/news/app/1141220/view/5810201386007149678 v1.81b Patch Notes 1.81b
  • Minor Changes
Hi folks, We just released a stability patch for DemonCrawl - full patch notes are available below. Enjoy! --- ===New Features=== *New Patreon rewards: Birthday Bash II *New avatar: Year Two Cake ===Quality of Life=== *Improved performance of cells and [[Aura|aura]] particle effects *Improved performance of drawing colorized sprites in some areas ===Bug Fixes=== *Fixed a visual glitch related to the Workbench inventory skin *Fixed a crash that could occur when completing a quest with [[image:Infinity Key.png|25px|link=Infinity Key]]&nbsp;[[Infinity Key|Infinity Key]] *Fixed a crash that would occur when a stranger tried to equip a Halloween mask outside of the seasonal event *Fixed an issue with "Spells" [[Sigil|sigil]] triggering more often than intended *Passive items that trigger when you enter a stage will no longer bypass passive negation effects *Fixed a rare crash related to [[image:Makeshift Weapon.png|25px|link=Makeshift Weapon]]&nbsp;[[Makeshift Weapon|Makeshift Weapon]]
November 10, 2022 Patch (edit) 2022-11-10 https://store.steampowered.com/news/app/1141220/view/3389549558960132973 v1.89 Patch Notes 1.89
  • Birthday Event
  • Minor Fixes
Hi folks, DemonCrawl turned three years old on November 5th! On its previous two birthdays, we gave away exclusive cake-themed avatars. This time, we're ramping up the festivities a bit. v1.89 adds a special Birthday stage that can be accessed by finding Cake artifacts in Hard Mode. [[File:Patch_Notes_1.89_1.png|800px]] Additionally, you can earn 4 avatars and a new inventory skin by opening Presents. '''This Mini Event will only last a week - it is scheduled to end on November 17th.''' Oh, and you will definitely receive a new avatar just for launching DemonCrawl this week, as per tradition. [[File:Patch_Notes_1.89_2.png]] We're also bringing back our Birthday Bash rewards for Patreon backers. It includes 11 exclusive avatars and 2 festive inventory skins. Full patch notes are below. Enjoy! --- ===Birthday Mini Event=== *Receive the "Year Three Cake" avatar by launching DemonCrawl *Open Presents to earn 4 additional avatars and a new inventory skin *Access the special Birthday stage by collecting [[File:Cake.png|25px]] [[Artifacts|Cake]] artifacts in Hard Mode *Chests in the Birthday stage have a 1-in-3 chance to contain a Present *Earn [[image:Divine Regift.png|25px|link=Divine Regift]]&nbsp;[[Divine Regift|Divine Regift]] by completing Birthday in [[Beyond|Beyond Mode]] ===Bug Fixes=== *Fixed minimap overlapping with the Arena UI
November 13, 2020 Patch (edit) 2020-11-13 https://steamcommunity.com/games/1141220/announcements/detail/2905346555611119082 v1.65 Patch Notes 1.65 [[File:Patch_notes_1.65.png]]<div style="clear:both; margin:0; padding:0;"></div> Hi folks, We just deployed a DemonCrawl update that includes 10 new items, a flexible item tag system, a new special chest, and more! Check out the full patch notes below for more details. We now plan to shift gears and begin working on one last special event for 2020 - we want it to be as big (or bigger) than our recent Halloween event, so we definitely have our work cut out for us! Also, we expect to release one more port this year. More news on that front soon. Enjoy the patch! --- ===New Features=== *Added flexible item tagging system *You can now search for items in the codex by tags *Added "Weapon" as a tag *Added [[image:Nomad.png|25px|link=Strangers#Nomad]]&nbsp;[[Strangers#Nomad|Nomad]] that sells weapons *New passive item: [[image:Sage.png|25px|link=Sage]]&nbsp;[[Sage|Sage]] - "Stages grant an additional mastery charge." *New passive item: [[image:Wisdom Tooth.png|25px|link=Wisdom Tooth]]&nbsp;[[Wisdom Tooth|Wisdom Tooth]] - "Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage." *New passive item: [[image:Crucifix.png|25px|link=Crucifix]]&nbsp;[[Crucifix|Crucifix]] - "Whenever damage reduces your life to 1, gain a revive." *New passive item: [[image:Battering Ram.png|25px|link=Battering Ram]]&nbsp;[[Battering Ram|Battering Ram]] - "At the start of each stage, reveal all cells near visible cells and kill any monsters within." (Inspired by an idea from raisins77) *New passive item: [[image:Whetstone.png|25px|link=Whetstone]]&nbsp;[[Whetstone|Whetstone]] - "Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns." *New magic item: [[image:Essence of Motion.png|25px|link=Essence of Motion]]&nbsp;[[Essence of Motion|Essence of Motion]] - "Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down." *New magic item: [[image:Makeshift Weapon.png|25px|link=Makeshift Weapon]]&nbsp;[[Makeshift Weapon|Makeshift Weapon]] - "[200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons." *New magic item: [[image:Pufferfish.png|25px|link=Pufferfish]]&nbsp;[[Pufferfish|Pufferfish]] - "[200 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters." *New magic item: [[image:Dumpster.png|25px|link=Dumpster]]&nbsp;[[Dumpster|Dumpster]] - "[100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area." (Inspired by an idea from elmarhoppieland) *New consumable item: [[image:Breadcrumbs.png|25px|link=Breadcrumbs]]&nbsp;[[Breadcrumbs|Breadcrumbs]] - "Gain 3% pathfinding. Solve all visible cells with a value equal to one-tenth of your pathfinding or less." *New special chest: [[image:Munition Chest.png|25px|link=Special Chests]]&nbsp;[[Special Chests|Munition Chest]] - "Reveal a random monster then kill all visible monsters when you open this chest. It contains a weapon item." *New [[boss]] mod: Killer - "Take 5 damage at the end of the stage." *New [[Hero Trial]] effect: "[...] equal to your pathfinding" ===Quality of Life=== *The [[Beyond]] recipe scrollbar will maintain its position between ingredient selections *Rare loot modifiers are now listed on the avatar tooltip *[[image:Mystic Statue.png|25px|link=Landmark#Mystic Statue]]&nbsp;[[Landmark#Mystic Statue|Mystic Statue]] depth is now listed on the stage icon tooltip *Updated the particle effect on [[Stages|Wilds]] *Added term definition for "favor" *Added new color palettes for a few [[Stage Mods]] ===Balance Changes=== *[[Firefly Mastery|Firefly]] I buff: the extra burning cells produced by stage mods will always be numbered *Firefly II nerf: "Whenever you fully and correctly chord a burning cell, shoot a flare in a random direction." *Firefly III buff: reduced the charge cost from 4 to 3 *[[image:Flying Carpet.png|25px|link=Flying Carpet]]&nbsp;[[Flying Carpet|Flying Carpet]] nerf: price increased from 37 to 44 coins *[[image:Battery.png|25px|link=Battery]]&nbsp;[[Battery|Battery]] nerf: price increased from 11 to 16 coins *[[image:Electro Pulse.png|25px|link=Electro Pulse]]&nbsp;[[Electro Pulse|Electro Pulse]] nerf: price increased from 12 to 14 coins *[[image:Doctor.png|25px|link=Strangers#Doctor]]&nbsp;[[Strangers#Doctor|Doctor]] buff: reduced upfront fee *[[Special Chests|Chorder's Password]] now caps at value 5 instead of 6 *[[Special Stage#Chaos Font|Chaos Font]] can now contain legendary items *Chaos Font can no longer contain items that cost less than 1 ===Bug Fixes=== *Fixed a visual issue with the [[image:Minion.png|25px|link=Minion]]&nbsp;[[Minion|Minion]] activation animation *Fixed a crash related to activating multiple [[image:Dreamcatcher.png|25px|link=Dreamcatcher]]&nbsp;[[Dreamcatcher|Dreamcatcher]]s *Fixed a crash related to [[image:Muscle.png|25px|link=Muscle]]&nbsp;[[Muscle|Muscle]] and [[image:Divine Whip.png|25px|link=Divine Whip]]&nbsp;[[Divine Whip|Divine Whip]] *Fixed a crash related to selecting the Oct 8th [[Stages|stage]] as part of a composite Classic skin *Fixed [[image:Blacksmith.png|25px|link=Strangers#Blacksmith]]&nbsp;[[Strangers#Blacksmith|Blacksmith]] progress not saving to disk properly *Fixed a couple missing [[image:Detective Mastery.png|25px|link=Detective Mastery]]&nbsp;[[Detective Mastery|Detective Mastery]] toasts *Fixed a crash related to [[image:Trash Bin.png|25px|link=Trash Bin]]&nbsp;[[Trash Bin|Trash Bin]] trashing itself *Fixed an incompatibility between [[image:Dreamborne.png|25px|link=Dreamborne]]&nbsp;[[Dreamborne|Dreamborne]] and the Dumb stage mod *Fixed [[image:Canker.png|25px|link=Canker]]&nbsp;[[Canker|Canker]]s losing their speed value if they were created and pacified on the same step
November 17, 2022 Patch (edit) 2022-11-17 https://store.steampowered.com/news/app/1141220/view/3440215599081479731 v1.90 Patch Notes 1.90
  • Minor Changes
Hi folks, We just released a new update for DemonCrawl! v1.90 is a stability patch that introduces a new system for catching errors, which should help with preventing crashes in the face of non-critical problems. We also added a cool new avatar designed by community member rotten_toto: [[File:Patch_Notes_1.90.png]] Don't forget that you can submit your own artwork in our Discord server - we love seeing what you guys come up with! Finally, we are working to resolve ongoing issues with DemonCrawl on Android and iOS. Google and Apple have updated their deployment pipelines in recent months, which have made it difficult for us to publish new mobile versions of the game. To our mobile players: we are very sorry for the inconvenience and hope to resolve the situation sooner rather than later. Full patch notes are below. Mac and Linux builds will follow within 24 hours. --- ===New Features=== *New community avatar: TOTO DRAGON by rotten_toto ===Quality of Life=== *Implemented foundation of new error-catching system which should help the game continue when faced with non-critical errors instead of outright crashing *Notably, the above feature now applies to "item use" effects (by far the most common source of crashes) ===Bug Fixes=== *Fixed Barrel explosions *Fixed [[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]]&nbsp;[[Demolitionist Mastery|Demolitionist II]] still applying its old effect *Updated "error while loading profile" message for clarity *Fixed incorrect sprite shown on [[image:Boom Bow.png|25px|link=Boom Bow]]&nbsp;[[Boom Bow|Boom Bow]] toast *Fixed pluralization on [[image:Secret Decoder.png|25px|link=Secret Decoder]]&nbsp;[[Secret Decoder|Secret Decoder]] sign messages *Fixed [[image:Spooky Key.png|25px|link=Spooky Key]]&nbsp;[[Spooky Key|Spooky Key]] incorrectly activating when received via item transformation, i.e. from opening a [[image:Present.png|25px|link=Present]]&nbsp;[[Present|Present]] *Speculative fix for a crash related to centering the camera when the cell object no longer exists *Speculative fix for rare crash related to Canker Harbingers and [[image:Divine Doomcall.png|25px|link=Divine Doomcall]]&nbsp;[[Divine Doomcall|Divine Doomcall]]
November 22, 2022 Patch (edit) 2022-11-22 https://store.steampowered.com/news/app/1141220/view/3507770137584969088 v1.90b Patch Notes 1.90b
  • Minor Changes
Hi folks, We have just deployed a second round of stability fixes for DemonCrawl! A larger content patch is scheduled for December. --- ===Quality of Life=== *Added visual feedback when attempting to open or flag a frozen cell *Implemented error catching for the stage_power script ===Bug Fixes=== *Updated Steamworks extension, which should resolve a crash related to inviting friends to your Arena party *Fixed an issue related to the cursor offset after changing the window size or position in Controller Mode *The <span style="white-space: nowrap;">[[image:Dumb mod.png|30px|link=Stage_Mods]][[Stage_Mods|Dumb mod]]</span> stage mod no longer swaps your mastery if you manage to gain a new one during the stage, e.g. with [[image:Jack of Clubs.png|25px|link=Jack of Clubs]]&nbsp;[[Jack of Clubs|Jack of Clubs]] *Fixed a crash that could occur when completing status effects outside of a stage *Fixed a rare crash related to the <span style="white-space: nowrap;">[[image:Abstract mod.png|30px|link=Stage_Mods]][[Stage_Mods|Abstract mod]]</span> stage mod *Fixed ambient sound effects on Desert stage *Speculative fix for a rare crash related to [[image:Occultic Pendant.png|25px|link=Occultic Pendant]]&nbsp;[[Occultic Pendant|Occultic Pendant]] *(Server side) Fixed an issue related to daily Arena server restart
October 1, 2022 Patch (edit) 2022-10-01 https://store.steampowered.com/news/app/1141220/view/3267948473388897909 v1.87 Patch Notes 1.87
  • 5 New Items
  • Several Bug Fixes
Hi folks, We just released a new version of DemonCrawl! This brings us to the conclusion of the Summer event. v1.87 introduces 5 new items and several bug fixes. We are also working on a larger balance patch due mid-October that will see changes based on the excellent feedback from the mastery survey. The survey will close on October 10th, so please make sure to submit your responses before then! Full patch notes are available below. Enjoy. --- ===New Features=== *The Summer Event has concluded *New magic item: [[image:Sunken Soul.png|25px|link=Sunken Soul]]&nbsp;[[Sunken Soul|Sunken Soul]] - "[50 Mana] Gain a soul and dangerously open a random cell. If it doesn't have a monster, this item remains charged." *New magic item: [[image:Sunken Shield.png|25px|link=Sunken Shield]]&nbsp;[[Sunken Shield|Sunken Shield]] - "[50 Mana] Gain 1 defense and dangerously open a random cell. If it doesn't have a monster, this item remains charged." *New magic item: [[image:Sunken Coin.png|25px|link=Sunken Coin]]&nbsp;[[Sunken Coin|Sunken Coin]] - "[50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged." *New passive item: [[image:Liquid Gold.png|25px|link=Liquid Gold]]&nbsp;[[Liquid Gold|Liquid Gold]] - "When you spend coins, this transforms into an item worth the amount spent." *New consumable item: [[image:Antipoison.png|25px|link=Antipoison]]&nbsp;[[Antipoison|Antipoison]] - "Destroy all of your status effect omens. For the next 10 turns, you are immune to omens." ===Bug Fixes=== *Fixed typo in Snowman dialog *Fixed typo related to [[image:Auramancer Mastery.png|25px|link=Auramancer Mastery]]&nbsp;[[Auramancer Mastery|Auramancer's]] Toxic effect *Speculative fix for rare crash related to [[image:Mosquito.png|25px|link=Mosquito]]&nbsp;[[Mosquito|Mosquito]]
October 15, 2020 Patch (edit) 2020-10-15 https://steamcommunity.com/games/1141220/announcements/detail/5460011006067428756 DemonCrawl's Halloween Expansion Is Now Available! v1.60 Patch Notes 1.60
  • Halloween major expansion
  • Special Chests
  • 3 new masteries
  • 4 new passive items
  • 5 new consumable items
  • 10 new magic items
  • 21 new omens
  • 2 new legendary items
  • new boss Maniac
  • Halloween event
  • much more
Hi folks, Today's the day - DemonCrawl's second expansion, Halloween, is finally upon us! It's COMPLETELY FREE and automatically packaged with the base game. A ton of spooky new content awaits you, including the Maniac boss, 20+ time-limited rewards, new masteries, game-changing Special Chests and sooo much more. To celebrate the launch, we are running a 33% discount on DemonCrawl for the next 7 days! We will publish a couple follow-up posts very soon with more information about the seasonal Halloween Event (expected to run through Oct. 31st) as well as the standalone Halloween soundtrack, which you may purchase now at Bandcamp for $3.99, or receive a complementary copy by supporting us on Patreon! For now, we'll just let the Patch Notes do the talking for us... Happy Halloween! --- ===Halloween Event=== *Added Halloween flair *Collect Pumpkin artifacts and use them create a spooky new [[Beyond]] quest *Earn two limited-time divine items: Divine [[Jack-O-Lantern]] and Divine [[Bone Baton]] *DemonCrawl has been infested with Spookers, don't worry they're harmless *Complete the Halloween questline to earn 4 new avatars and a new inventory *Recurring mission: earn 1 Token every time you donate Candy to a stranger *12 additional Halloween avatars are available in prizeboxes *New seasonal [[boss]]: Maniac - there's a madman on the loose, and he's going after the trick-or-treaters *New seasonal paint: Candycorn *New ultra-rare seasonal holograph: Autumn Leaves (only available in prizeboxes) *Added 6 original Halloween music tracks - soundtrack available for purchase now ===New Features=== *You can now find [[Special Chests]] throughout your quests - you must also find a mysterious Treasure Key to open them! *If your quest contains a special chest, you will come across a sign somewhere that indicates which stage holds the Treasure Key *Once you unlock a special chest, you can always find it in future runs by making it part of your loadout *Your selected special chest has a 10% chance to replace regular chests *There are 30 unique special chests to collect *Dark Chests have been removed *New keyword: [[Pathfinding]] - "Allows you to complete the stage with a percentage of cells still unsolved. Caps at 50%." *New mastery: [[Mutant Mastery|Mutant]] - "Cultivate your Cankers, then sacrifice them at the right time for huge rewards!" *New mastery: [[Scout Mastery|Scout]] - "Pathfinder extraordinaire!" *New mastery: [[Detective Mastery|Detective]] - "Butter up some strangers to learn about monster locations!" (Based on an idea by community member Egg) *4 new passive items **[[image:Map Marker.png|25px|link=Map Marker]]&nbsp;[[Map Marker|Map Marker]] **[[image:Rewards Card.png|25px|link=Rewards Card]]&nbsp;[[Rewards Card|Rewards Card]] **[[image:Berserker Ring.png|25px|link=Berserker Ring]]&nbsp;[[Berserker Ring|Berserker Ring]] **[[image:Glasses.png|25px|link=Glasses]]&nbsp;[[Glasses|Glasses]] *5 new consumable items **[[image:Toasted Marshmallow.png|25px|link=Toasted Marshmallow]]&nbsp;[[Toasted Marshmallow|Toasted Marshmallow]] **[[image:Lightning Bug.png|25px|link=Lightning Bug]]&nbsp;[[Lightning Bug|Lightning Bug]] **[[image:Travelog.png|25px|link=Travelog]]&nbsp;[[Travelog|Travelog]] **[[image:Quest for Pets.png|25px|link=Quest for Pets]]&nbsp;[[Quest for Pets|Quest for Pets]] **[[image:Rocket Boots.png|25px|link=Rocket Boots]]&nbsp;[[Rocket Boots|Rocket Boots]] *10 new magic items **[[image:Elemental Fuel.png|25px|link=Elemental Fuel]]&nbsp;[[Elemental Fuel|Elemental Fuel]] **[[image:Marshmallow.png|25px|link=Marshmallow]]&nbsp;[[Marshmallow|Marshmallow]] **[[image:Magic Bones.png|25px|link=Magic Bones]]&nbsp;[[Magic Bones|Magic Bones]] **[[image:Eternal Jelly.png|25px|link=Eternal Jelly]]&nbsp;[[Eternal Jelly|Eternal Jelly]] **[[image:Deck of Cards.png|25px|link=Deck of Cards]]&nbsp;[[Deck of Cards|Deck of Cards]] **[[image:Elven Whistle.png|25px|link=Elven Whistle]]&nbsp;[[Elven Whistle|Elven Whistle]] **[[image:Flying Carpet.png|25px|link=Flying Carpet]]&nbsp;[[Flying Carpet|Flying Carpet]] **[[image:Jack of Clubs.png|25px|link=Jack of Clubs]]&nbsp;[[Jack of Clubs|Jack of Clubs]] **[[image:Queen of Hearts.png|25px|link=Queen of Hearts]]&nbsp;[[Queen of Hearts|Queen of Hearts]] **[[image:King of Diamonds.png|25px|link=King of Diamonds]]&nbsp;[[King of Diamonds|King of Diamonds]] *21 new omens **[[image:Burnt Marshmallow.png|25px|link=Burnt Marshmallow]]&nbsp;[[Burnt Marshmallow|Burnt Marshmallow]] **[[image:Stolen Relic.png|25px|link=Stolen Relic]]&nbsp;[[Stolen Relic|Stolen Relic]] **[[image:Sky Net.png|25px|link=Sky Net]]&nbsp;[[Sky Net|Sky Net]] **[[image:Wrecking Ball.png|25px|link=Wrecking Ball]]&nbsp;[[Wrecking Ball|Wrecking Ball]] **[[image:Closed Sign.png|25px|link=Closed Sign]]&nbsp;[[Closed Sign|Closed Sign]] **[[image:Tofu.png|25px|link=Tofu]]&nbsp;[[Tofu|Tofu]] **[[image:Tapeworm.png|25px|link=Tapeworm]]&nbsp;[[Tapeworm|Tapeworm]] **[[image:Manaboard.png|25px|link=Manaboard]]&nbsp;[[Manaboard|Manaboard]] **[[image:The Joker.png|25px|link=The Joker]]&nbsp;[[The Joker|The Joker]] **[[image:Quest for Sin.png|25px|link=Quest for Sin]]&nbsp;[[Quest for Sin|Quest for Sin]] **[[image:False Map.png|25px|link=False Map]]&nbsp;[[False Map|False Map]] **[[image:Frozen Asset.png|25px|link=Frozen Asset]]&nbsp;[[Frozen Asset|Frozen Asset]] **[[image:Book of Maths.png|25px|link=Book of Maths]]&nbsp;[[Book of Maths|Book of Maths]] **[[image:Bleeding Heart.png|25px|link=Bleeding Heart]]&nbsp;[[Bleeding Heart|Bleeding Heart]] **[[image:Fake Candy.png|25px|link=Fake Candy]]&nbsp;[[Fake Candy|Fake Candy]] **[[image:Heart Plug.png|25px|link=Heart Plug]]&nbsp;[[Heart Plug|Heart Plug]] **[[image:Stinging Nettle.png|25px|link=Stinging Nettle]]&nbsp;[[Stinging Nettle|Stinging Nettle]] **[[image:Cheap Imitation.png|25px|link=Cheap Imitation]]&nbsp;[[Cheap Imitation|Cheap Imitation]] **[[image:Tattered Flag.png|25px|link=Tattered Flag]]&nbsp;[[Tattered Flag|Tattered Flag]] **[[image:Ancient Evil.png|25px|link=Ancient Evil]]&nbsp;[[Ancient Evil|Ancient Evil]] **[[image:Broken Mirror.png|25px|link=Broken Mirror]]&nbsp;[[Broken Mirror|Broken Mirror]] *2 new legendary items (+3 mementos) **[[image:Fireplace.png|25px|link=Fireplace]]&nbsp;[[Fireplace|Fireplace]] **[[image:Sunglasses.png|25px|link=Sunglasses]]&nbsp;[[Sunglasses|Sunglasses]] **[[image:Mutant's Memento.png|25px|link=Mutant's Memento]]&nbsp;[[Mutant's Memento|Mutant's Memento]] **[[image:Detective's Memento.png|25px|link=Detective's Memento]]&nbsp;[[Detective's Memento|Detective's Memento]] **[[image:Scout's Memento.png|25px|link=Scout's Memento]]&nbsp;[[Scout's Memento|Scout's Memento]] *[[Hook Hand]] rework: "Your guaranteed chests will be special chests. Activate special chest effects twice." *[[Toad]] rework: "Mages are more common. For 20 coins, you may right-click a Mage to gain his magic item. He will learn a different item." *New Daily Mission: Road Less Taken - "Gain 20% pathfinding." *New Daily Mission: Stimulus Package - "Spend 30 Tokens." *You may now abandon Daily Missions *New glint: Special Glint - "Quadruple your chance to find special chests." *New glint: Duplication Glint - "Your quest will contain an additional copy of the first stage." *New stage mod: <span style="white-space: nowrap;">[[image:Astral mod.png|30px|link=Stage_Mods]][[Stage_Mods|Astral mod]]</span> - "Rare loot everywhere!" *Customize the look of your chests with holographs, paint and special chest sprites *New avatar: Spawn of Heck by Deluxeloy *New paint: Palette One by Cubear *You can now search for items in the Codex by creator name *You can now search for "patreon" in the Codex to see all Mythic Patron creations *Added a few Hero Trial effects related to pathfinding *Added a few [[sigils]] related to pathfinding *Added localization support for a number of UI-related strings *Default leaderboard version updated to v1.60 ===Quality of Life=== *Added Divine-colored border around Mythic [[Emblems]] you have completed *Improved appearance of category sprites for Loadout and Options menus *Added log entry for [[armor]] damage mitigation *Added Twitter button to main menu *Guaranteed Harbingers that spawn from <span style="white-space: nowrap;">[[image:Apocalyptic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Apocalyptic mod]]</span> will show an icon on reveal *Added [[Blood Oil]] toast ===Balance Changes=== *[[Lumberjack Mastery|Lumberjack]] I buff: "Begin the quest with a Sawblade. You can toggle Sawblade phasing." (Phasing will disable orb functionality.) *Lumberjack II buff: Broken Sawblade requirement reduced from 100 cells to 50 cells *[[Protagonist Mastery|Protagonist]] I buff: "All legendary items are favored. Gain a random legendary item when you enter the final stage." *Protagonist II rework: "Whenever you gain a legendary item, gain a mastery charge. Whenever you replace a legendary item, increase the number of legendary items you can hold." *[[Firefly Mastery|Firefly]] I buff: "Burning cells do not hurt you. Each stage has a numbered burning cell, plus a burning cell for each stage mod." *[[Guardian Mastery|Guardian]] II rework: "You are immune to life loss outside of monster damage." *[[Undertaker Mastery|Undertaker]] III buff: "Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells." *[[Barbarian Mastery|Barbarian]] III buff: Charges reduced from 5 to 4 *Lowered [[Demolitionist Mastery|Demolitionist]] II unlock requirement from 400 cells to 300 cells *Lowered Demolitionist III unlock requirement from 1000 cells to 800 cells *Overhauled [[Stranger]] drop tables *Increased the droprate of prizebox-only avatars *Slightly increased the droprate of divines in prizeboxes *Spawners now benefit from the Electric aura *Reduced the Token Shop prices of [[Trump Card]] and [[Archmage Sceptre]] by 100 tokens each *[[Chisel]] can upgrade chests into special chests *Slightly reduced the droprates of most [[sigil]] crafting materials *[[Dreamcatcher]] price increased from 5 to 10 coins *Priest buff: reduced the upper bound of his price from 50 to 40 coins ===Bug Fixes=== *Fixed boss signs showing up in all Normal difficulty quests *Improved collision detection of [[orb]]s bouncing off walls *Fixed an issue related to entering windowed mode using the alt+enter command *Fixed an issue with [[Bubbler's Memento]] not preserving bubbles *Fixed a hardlock related to <span style="white-space: nowrap;">[[image:Fraudulent mod.png|30px|link=Stage_Mods]][[Stage_Mods|Fraudulent mod]]</span> attempting to replace positive mods *Fixed an issue related to [[Bosses|Beyond Ego]] not spawning under some conditions *Fixed [[Hydra Tail]] toast *Fixed [[Landmarks#Obelisk|Obelisks]] not advancing from cell reveal effects *Fixed "This Is Aurable" achievement unlocking on Steam but not in game *Fixed an issue between [[Paper Golem]] and [[Gold Digger]] *Fixed a few issues related to particle depth and cleanup routines *Fixed [[Guild Bond]] not activating on use of Mercenary *Fixed missing list icon on Mythic [[Emblem]] "guaranteed boss" text *Clarified wording on [[Punchbag|Punching Bag]] description for consistency *Cleaned up various project files, removed old assets *Removed remnants of Worldclay from the game (goodnight, sweet prince) NOTE: Android release will be available by the end of the day, after any necessary hotfixes are implemented on the desktop version. --- Hotfix #1 @ 2:52 PM EST: *Fixed Detective mastery unlock requirements *Fixed an issue with the Special Chest UI *Fixed a crash related to Bagman *Fixed missing Halloween stage description *Fixed missing [[Sky Net]] toast *Speculative fix for crash related to Bubbles - more testing needed here Hotfix #2 @ 3:14 PM EST: Fixed missing Steam achievements related to the new masteries, no client update required. Currently investigating crash related to bubbles. Hotfix #3 @ 4:00 PM EST: Likely fixed the crash related to bubbles. Please restart your Steam client to get the latest version. Hotfix #4 @ 6:40 PM EST: *Fixed special chests always unlocking in the same order instead of random *Maniac boss can no longer spawn in Casual Mode *Fixed Spookers spawning while "create a profile" screen is open *Fixed a crash related to [[Wrecking Ball]] and [[bosses]] *Fixed [[Quest for Sin]] toast *Fixed leftover progress from Christmas 2019 event interfering with Halloween questline *Fixed a crash related to [[Blighted Totem]] and the <span style="white-space: nowrap;">[[image:Immutable mod.png|30px|link=Stage_Mods]][[Stage_Mods|Immutable mod]]</span>
October 16, 2020 Patch (edit) 2020-10-16 https://steamcommunity.com/games/1141220/announcements/detail/5460011006071927728 v1.61 Patch Notes 1.61 Hi folks! We are releasing a small stability patch for DemonCrawl today. This should resolve an annoying crash related to bubble animations, but please let us know if you run into it again - making sure this one is fixed is currently our highest priority. We will be working through the weekend to address any remaining issues with the Halloween update. A bigger content patch is planned for next week. :-) --- ===Quality of Life=== *Added "[[pathfinding]]" as a dictionary term *Added a toast with instructions on how to donate Candy when you gain one *Added special toast when using Blood Magic as Guardian *Updated Gambler description for clarity ===Balance Changes=== *Reduced the chance for Maniac to appear before the final stage from 5% to 3% *Spookers can now drop candy when activated from any part of the screen ===Bug Fixes=== *Fixed a bubble crash related to improper cleanup of the orb mutation list *Fixed an issue with Manaboard not detecting charged magic items properly *Fixed an issue related to activating Spookers on the first turn of a stage *Fixed Friendly Chest only spawning 1 familiar *Fixed Lucid Chest failing to solve cells *Fixed Cheap Imitation bypassing omen immunity *Fixed Daily Missions not showing up on the quest selection screen
October 16, 2021 Patch (edit) 2021-10-16 https://store.steampowered.com/news/app/1141220/view/4242946177710679709 v1.80 Patch Notes 1.80 Hi folks, We just released a new version of DemonCrawl for this year's Halloween event! Check out the sibling post for more details: Full patch notes are available below. Happy Halloween! --- ===Halloween Event=== *[[Halloween Event|Spooky festivities]] have returned to DemonCrawl *Complete the holiday questline to earn 4 new avatars and a new inventory skin *Mysterious trapdoors have been sighted across the land *Added rare, alternate Halloween stage *Wickerwork inventory has been added to the Token Shop for a limited time *New mythic emblem: [[image:Maniac's Heart.png|25px|link=Maniac's Heart]]&nbsp;[[Maniac's Heart|Maniac's Heart]] *New seasonal paint: White as a Ghost *Added 6 limited time Halloween emotes in Arena prizeboxes *Spookers can drop several more items, including the new Book of Ghosts *Last year's Halloween avatars are now available in prizeboxes *Added 7 new avatars to Halloween prizeboxes *Added festive holiday signs and cell trims ===New Features=== *New omen: [[image:Virtue Signal.png|25px|link=Virtue Signal]]&nbsp;[[Virtue Signal|Virtue Signal]] - "Whenever your morality increases, increase the stage power by an equal amount." ===Quality of Life=== *The Arena server will automatically restart every night at 2 AM EST - this should improve overall uptime while we work on stability fixes ===Balance Changes=== *[[Boss#Bosses|Maniac]] now spawns with 2 [[strangers]] instead of 1 *Increased [[Spooker]] spawn rate ===Bug Fixes=== *Fixed a crash related to the stage power label script *Fixed a rare quest softlock *Fixed an issue related to strangers and the [[image:Ghost Mastery.png|25px|link=Ghost Mastery]]&nbsp;[[Ghost Mastery|Ghost mastery]]
October 18, 2020 Patch (edit) 2020-10-18 https://steamcommunity.com/games/1141220/announcements/detail/5460011006079451777 v1.62 Patch Notes 1.62 Hi folks, We just released another stability patch for DemonCrawl! Full patch notes are below. --- ===New Features=== *We can now load custom images into inbox messages via HTTP(S) ===Quality of Life=== *The [[image:Fraudulent mod.png|25px|]] Fraudulent mod has been renamed to <span style="white-space: nowrap;">[[image:Evolving mod.png|30px|link=Stage_Mods]][[Stage_Mods|Evolving mod]]</span> *Minor adjustments to <span style="white-space: nowrap;">[[image:Celestial mod.png|30px|link=Stage_Mods]][[Stage_Mods|Celestial mod]]</span>, <span style="white-space: nowrap;">[[image:Pagan mod.png|30px|link=Stage_Mods]][[Stage_Mods|Pagan mod]]</span>, and <span style="white-space: nowrap;">[[image:Disturbing mod.png|30px|link=Stage_Mods]][[Stage_Mods|Disturbing mod]]</span> sprites ===Balance Changes=== *[[Elemental Fuel]] will now prioritize the spread of your most prevalent auras *[[Eternal Jelly]] will always generate items worth at least 3 coins ===Bug Fixes=== *Fixed Guardian II bypassing lives lost through losing max life *Active armor is now written to the disk using the item name, preventing issues between updates *Guaranteed objects can no longer spawn in the (spoiler) post-Q5 stage *Fixed Evolving mod not being marked as seen when encountered *Fixed Halloween mythic emblem having a much lower droprate than intended *Fixed Book of Maths breaking string shortcodes *Added Trump Card to Deck of Cards *Rite of Passage costs exceeding 999 will be abbreviated *Fixed an issue related to the "Shine" sigil attempting to reveal monsters before any have spawned *Fixed an issue related to Fireplace that could lead to multiple effect stacks *Fixed pathfinding Mystic Statue always granting 15% pathfinding instead of a value based on stage power *Fixed stages losing Halloween backgrounds when reloaded *Fixed casing on Treasure Chest unlock message *Fixed an infinite loop related to Mirror and Blueberry *Fixed a crash related to Dreamcatcher and special chests *Added workaround for Dreamcatcher not capturing a guaranteed chest that was revealed on the first move *Speculative fix for rare crash related to the freezeframe effect *Speculative fix for crash related to locked special chest graphic *Speculative fix for multiple Thought Bubbles not stacking properly --- v1.62b ===Bug Fixes=== *Implemented workaround for GameMaker's broken url_open function
October 19, 2020 Patch (edit) 2020-10-19 https://steamcommunity.com/games/1141220/announcements/detail/5460011006082253490 v1.62c Patch Notes 1.62c Hi folks, Another small stability patch today - version number is unchanged. Thank you for all your continued feedback! ===Quality of Life=== *Implemented a system that will allow us to diagnose and repair corrupted save files much more easily ===Bug Fixes=== *Fixed a crash related to activating Spookers outside of regular stages *Fixed an issue where having multiple Gnarled Branches would cause the loss of unrelated items *Fixed a crash related to key Nomad *Fixed missing Shadowbind string *Fixed Mac build P.S. if you encounter a crash when you open the inbox, make sure you restart Steam to get our latest hotfix!
October 20, 2020 Patch (edit) 2020-10-20 https://steamcommunity.com/games/1141220/announcements/detail/2930114451176995547 v1.62d Patch Notes 1.62d v1.62d Patch Notes Hi folks, We have released several hotfixes for v1.62 throughout the day - the full list of changes is below. Unless any urgent bugs are discovered, this is likely the final update for v1.62. The next patch is expected to arrive on Friday or Saturday and will feature new content and balance changes. We hope you're looking forward to it! --- ===Bug Fixes=== *Fixed a crash related to the activation of multiple Closed Signs at once *Fixed a crash related to Thresher and Soft Clay *Fixed an issue related to Doughnut and Fake Candy donation *Fixed Elven Whistle bypassing status duration modifiers like Melted Clock *Fixed a crash related to gaining pathfinding in a special stage *Fixed an issue with Spookers spawning in Classic Mode *Fixed an issue with certain Sigils activating in Classic Mode *Fixed a crash related to "Quell" sigil activating outside of a stage *Fixed 0-indexed Monk Password *Speculative fix for rare crash related to bubble animations
October 22, 2022 Patch (edit) 2022-10-22 https://store.steampowered.com/news/app/1141220/view/3383918065551976546 v1.88 Patch Notes 1.88
  • Halloween Event
  • Mastery Balance Changes
  • Several New Items
  • Various improvements and fixes
Hi folks, We just deployed a new version of DemonCrawl! This update includes the 2022 Halloween event, a ton mastery balance changes, several new items and more. Full patch notes are available below. Enjoy! --- ===Halloween Event=== *Expanded holiday questline with new avatar rewards - 11 missions in total *Questline avatars from previous Halloween events have been moved to prizeboxes *2 additional avatars have been added to Halloween prizeboxes *When you donate the maximum amount of candy to a stranger, you will receive 10 Tokens instead of 1 for the final donation *New consumable item: [[image:Big Candy.png|25px|link=Big Candy]]&nbsp;[[Big Candy|Big Candy]] - "50% chance to spawn a heart during the next 100 turns." *New magic item: '''[TOP SECRET]''' *New holiday [[paint]]: '''[CLASSIFIED]''' *New mythic emblem: '''[REDACTED]''' *Replaced Options screen music ===New Features=== *New legendary item: [[image:Mana Signet.png|25px|link=Mana Signet]]&nbsp;[[Mana Signet|Mana Signet]] - "Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell." (Designed by Mythic Patron Emberflame ❤️) *New consumable item: [[image:Instant Familiar.png|25px|link=Instant Familiar]]&nbsp;[[Instant Familiar|Instant Familiar]] - "Spawn a familiar on target empty cell and pass a turn." *New consumable item: [[image:Evil Container.png|25px|link=Evil Container]]&nbsp;[[Evil Container|Evil Container]] - "Lose all of your omens. Get them back at the start of the next stage." *Added blueprints for [[image:Caliper.png|25px|link=Caliper]]&nbsp;[[Caliper|Caliper]] and [[image:Liquid Gold.png|25px|link=Liquid Gold]]&nbsp;[[Liquid Gold|Liquid Gold]] *Updated GameMaker runtime to the latest version *Added some easter eggs that most players will never notice :) ===Balance Changes=== *[[image:Commander Mastery.png|25px|link=Commander Mastery]]&nbsp;[[Commander Mastery|Commander III]] rework: "Convert your familiars into Instant Familiars." *[[image:Undertaker Mastery.png|25px|link=Undertaker Mastery]]&nbsp;[[Undertaker Mastery|Undertaker II]] rework: "When using Bones, you can target any visible cell without an aura." *[[image:Firefly Mastery.png|25px|link=Firefly Mastery]]&nbsp;[[Firefly Mastery|Firefly I]] rework: "Burning cells do not hurt you. Each stage has burning cells equal to the minimum power." *[[image:Firefly Mastery.png|25px|link=Firefly Mastery]]&nbsp;[[Firefly Mastery|Firefly II]] rework: "Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell." *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]]&nbsp;[[Ghost Mastery|Ghost I]] nerf: "Whenever you die, activate Ectodrop." *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]]&nbsp;[[Ghost Mastery|Ghost II]] rework: "Whenever you complete a stage in ghost form, revive with 1 life." *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]]&nbsp;[[Ghost Mastery|Ghost III]] rework: "Activate Ectoplasm and increase the amount of life you revive with." *[[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]]&nbsp;[[Demolitionist Mastery|Demolitionist II]] rework: "Increase the radius of all explosion effects." *[[image:Barbarian Mastery.png|25px|link=Barbarian Mastery]]&nbsp;[[Barbarian Mastery|Barbarian II]] buff: "Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters." *[[image:Barbarian Mastery.png|25px|link=Barbarian Mastery]]&nbsp;[[Barbarian Mastery|Barbarian III]] rework: "Activate Rotting Heads equal to the number of strangers you have killed." *[[image:Survivor Mastery.png|25px|link=Survivor Mastery]]&nbsp;[[Survivor Mastery|Survivor II]] buff: "At the end of each stage, gain max life equal to the minimum power if you are injured." *[[image:Knight Mastery.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight III]] buff: "Fortify all of your armor by 5." *[[image:Mutant Mastery.png|25px|link=Mutant Mastery]]&nbsp;[[Mutant Mastery|Mutant III]] buff: Charge cost reduced from 3 to 2 *[[image:Poisoner Mastery.png|25px|link=Poisoner Mastery]]&nbsp;[[Poisoner Mastery|Poisoner III]] buff: "Consume all of your Poisons, activate an equal number of Spider Fangs, then gain Poison." *[[image:Detective Mastery.png|25px|link=Detective Mastery]]&nbsp;[[Detective Mastery|Detective III]] buff: "Remove all visible monsters from the board and gain coins equal to their cell values." *[[image:Prophet Mastery.png|25px|link=Prophet Mastery]]&nbsp;[[Prophet Mastery|Prophet I]] buff: "Increase your XP gain by 35%." *[[image:Bookworm Mastery.png|25px|link=Bookworm Mastery]]&nbsp;[[Bookworm Mastery|Bookworm I]] nerf: Book of Love research subject changed from "heart" to "life" *[[image:Bookworm Mastery.png|25px|link=Bookworm Mastery]]&nbsp;[[Bookworm Mastery|Bookworm III]] nerf: "Gain an item related to your research subject." ===Bug Fixes=== *[[image:Undertaker Mastery.png|25px|link=Undertaker Mastery]]&nbsp;[[Undertaker Mastery|Undertaker III]] and [[image:Commander Mastery.png|25px|link=Commander Mastery]]&nbsp;[[Commander Mastery|Commander III]] can no longer activate before monsters have spawned *Fixed [[image:Sphere of Influence.png|25px|link=Sphere of Influence]]&nbsp;[[Sphere of Influence|Sphere of Influence]] not affecting targeted consumable items *Fixed [[image:Plum.png|25px|link=Plum]]&nbsp;[[Plum|Plum]] not affecting targeted consumable items *Fixed [[image:Ectodrop.png|25px|link=Ectodrop]]&nbsp;[[Ectodrop|Ectodrop]] status effect lingering after reviving *Re-coded [[image:Mortar.png|25px|link=Mortar]]&nbsp;[[Mortar|Mortar]] and [[image:Divine Mortar.png|25px|link=Divine Mortar]]&nbsp;[[Divine Mortar|Divine Mortar]] to avoid crashes with large chains of explosions *Mrs. Claus Spawners can no longer appear out of season *Fixed an issue with old special event progress interfering with new special events
October 23, 2021 Patch (edit) 2021-10-23 https://store.steampowered.com/news/app/1141220/view/3029226631984114762 v1.80b Patch Notes 1.80b
  • Minor changes
Hi folks, We just released a stability patch for DemonCrawl that includes a number of important fixes for the Arena server, as well as a fix for the [[Endless Multiverse]] - please let us know if you continue having trouble accessing this gamemode. Thank you! More coming soon. --- ===Arena=== *The [[Arena]] server is now capable of restarting itself within 5 minutes of a crash *Improved server logs for debugging purposes *We can now broadcast alerts to Arena players *Reverted Arena queue timeout to 30 seconds ===Balance Changes=== *[[image:Mildew.png|25px|link=Mildew]]&nbsp;[[Mildew|Mildew]] can no longer bubble itself ===Bug Fixes=== *Made some adjustments to score tracking code to help us debug [[Hero Trial]] leaderboard *Fixed [[Endless Multiverse]] unlock conditions *Fixed missing string for [[image:Divine Brain in a Vat.png|25px|link=Divine Brain in a Vat]]&nbsp;[[Divine Brain in a Vat|Divine Brain in a Vat]] *Fixed a crash that could occur after completing The Basement
October 24, 2019 Patch (edit) 2019-10-24 https://steamcommunity.com/games/1141220/announcements/detail/1648807378207516605 v0.55 Patch Notes 0.55 ===Highlights=== *Fixed Pendulum item crash - thank you to Dexbonus for finding this issue! *Fixed support for panning the board with arrow keys - thank you to MiniMatt for finding this issue! *Fixed "Freak Accident" achievement incorrectly getting unlocked by dying in Classic mode *Fixed Classic mode overwriting your progress in Quest mode
October 24, 2020 Patch (edit) 2020-10-24 https://steamcommunity.com/games/1141220/announcements/detail/2930114451190562308 v1.63 Patch Notes - Halloween Pt. 2 1.63 v1.63 Patch Notes - Halloween Pt. 2 Hi folks, To kick off the second week of our Halloween event, we have just released a big DemonCrawl update that includes 36 new items, 2 [[Special Chests]], a new special stage, and an item archetype called [[Mastery Dolls]]! Ohh yeah! Additionally, we have made the Maniac boss a bit less maniacal, giving you more counterplay even in bad openings. Some players have asked if the Maniac is a permanent boss - we can confirm that Maniac is not a standard member of the boss pool and will be disabled outside of the yearly Halloween event. Read on to find out more: [[File:Patch_notes_1.63.png]]<div style="clear:both; margin:0; padding:0;"></div> Full patch notes are below. Enjoy! --- ===New Features=== *Added [[Mastery Dolls]] (special passive items that enhance your ultimate [[mastery]] ability) *36 new items *28 Passive **[[image:Black Belt.png|25px|link=Black Belt]]&nbsp;[[Black Belt|Black Belt]] **[[image:Rainbow Rope.png|25px|link=Rainbow Rope]]&nbsp;[[Rainbow Rope|Rainbow Rope]] *[[image:Banker Doll.png|25px|link=Banker Doll]]&nbsp;[[Banker Doll|Banker Doll]] *[[image:Barbarian Doll.png|25px|link=Barbarian Doll]]&nbsp;[[Barbarian Doll|Barbarian Doll]] *[[image:Bubbler Doll.png|25px|link=Bubbler Doll]]&nbsp;[[Bubbler Doll|Bubbler Doll]] *[[image:Commander Doll.png|25px|link=Commander Doll]]&nbsp;[[Commander Doll|Commander Doll]] *[[image:Demolitionist Doll.png|25px|link=Demolitionist Doll]]&nbsp;[[Demolitionist Doll|Demolitionist Doll]] *[[image:Detective Doll.png|25px|link=Detective Doll]]&nbsp;[[Detective Doll|Detective Doll]] *[[image:Exorcist Doll.png|25px|link=Exorcist Doll]]&nbsp;[[Exorcist Doll|Exorcist Doll]] *[[image:Firefly Doll.png|25px|link=Firefly Doll]]&nbsp;[[Firefly Doll|Firefly Doll]] *[[image:Guardian Doll.png|25px|link=Guardian Doll]]&nbsp;[[Guardian Doll|Guardian Doll]] *[[image:Hunter Doll.png|25px|link=Hunter Doll]]&nbsp;[[Hunter Doll|Hunter Doll]] *[[image:Immortal Doll.png|25px|link=Immortal Doll]]&nbsp;[[Immortal Doll|Immortal Doll]] *[[image:Knight Doll.png|25px|link=Knight Doll]]&nbsp;[[Knight Doll|Knight Doll]] *[[image:Lumberjack Doll.png|25px|link=Lumberjack Doll]]&nbsp;[[Lumberjack Doll|Lumberjack Doll]] *[[image:Marksman Doll.png|25px|link=Marksman Doll]]&nbsp;[[Marksman Doll|Marksman Doll]] *[[image:Mutant Doll.png|25px|link=Mutant Doll]]&nbsp;[[Mutant Doll|Mutant Doll]] *[[image:Novice Doll.png|25px|link=Novice Doll]]&nbsp;[[Novice Doll|Novice Doll]] *[[image:Prophet Doll.png|25px|link=Prophet Doll]]&nbsp;[[Prophet Doll|Prophet Doll]] *[[image:Protagonist Doll.png|25px|link=Protagonist Doll]]&nbsp;[[Protagonist Doll|Protagonist Doll]] *[[image:Scholar Doll.png|25px|link=Scholar Doll]]&nbsp;[[Scholar Doll|Scholar Doll]] *[[image:Scout Doll.png|25px|link=Scout Doll]]&nbsp;[[Scout Doll|Scout Doll]] *[[image:Snowflake Doll.png|25px|link=Snowflake Doll]]&nbsp;[[Snowflake Doll|Snowflake Doll]] *[[image:Spark Doll.png|25px|link=Spark Doll]]&nbsp;[[Spark Doll|Spark Doll]] *[[image:Spy Doll.png|25px|link=Spy Doll]]&nbsp;[[Spy Doll|Spy Doll]] *[[image:Survivor Doll.png|25px|link=Survivor Doll]]&nbsp;[[Survivor Doll|Survivor Doll]] *[[image:Undertaker Doll.png|25px|link=Undertaker Doll]]&nbsp;[[Undertaker Doll|Undertaker Doll]] *[[image:Wizard Doll.png|25px|link=Wizard Doll]]&nbsp;[[Wizard Doll|Wizard Doll]] *4 Consumable **[[image:Juice.png|25px|link=Juice]]&nbsp;[[Juice|Juice]] **[[image:Rainbow Dust.png|25px|link=Rainbow Dust]]&nbsp;[[Rainbow Dust|Rainbow Dust]] **[[image:Wildcard.png|25px|link=Wildcard]]&nbsp;[[Wildcard|Wildcard]] **[[image:Rainbow Trout.png|25px|link=Rainbow Trout]]&nbsp;[[Rainbow Trout|Rainbow Trout]] *1 Magic **[[image:Master's Degree.png|25px|link=Master's Degree]]&nbsp;[[Master's Degree|Master's Degree]] *3 Omen **[[image:Grim Pump.png|25px|link=Grim Pump]]&nbsp;[[Grim Pump|Grim Pump]] **[[image:Electric Eel.png|25px|link=Electric Eel]]&nbsp;[[Electric Eel|Electric Eel]] **[[image:Witch Doll.png|25px|link=Witch Doll]]&nbsp;[[Witch Doll|Witch Doll]] *New [[Special Stage]]: Workshop - "Consume mastery charges to create mastery dolls" *New [[Special Chest]]: Elemental - "Apply random elemental auras to all cells in this column and row when you open this chest. It contains an 'aura' item." *New special chest: Mastery - "Gain 1 mastery charge when you open this chest. It contains a 'mastery' item." *New [[Beyond#Glint|Glint]]: Geo - "Gain 5% pathfinding at the start of the quest." *New glint: Doll - "Gain your mastery doll at the start of the quest." *Added pathfinding Wishpool *Added [[Hero Trial]] effect based on the number of times your mastery ability has been activated ===Quality of Life=== *You can now search for favored items in the Codex using the European spelling ("favour") *Updated toast for Immutable Meteorite *Updated toast for Surgical Saw with Guardian ===Balance Changes=== *We can now filter out items from the start of the quest based on profile conditions (e.g. Battery and Doll items will not drop if you don't have a tier 3 mastery selected) *Maniac nerf: Dark Hearts will no longer spawn alongside the Maniac in your opening move *Maniac nerf: "Whenever the last visible stranger is killed, you die." *[[Pacifier]] price reduced from 40 to 36 coins *Golem prices increased from 30 to 35 coins ([[Blood Golem]], [[Steel Golem]] and [[Paper Golem]]) *Hungry Plant's coin reward is now based on its item requirements rather than the stage power *Replaced Bones with [[Magic Bones]] in the Mage's droptable *Added various Dolls to [[Stranger]] droptables *Updated [[Fishing Pole]] droptable *Loosened requirements for Halloween Chest ===Bug Fixes=== *Improved performance of item search script *Tweaked wall collision for enlarged orbs *Fixed Regal Chest conditions for blessing projectile *Fixed Punching Bag Simulator achievement requiring 4 consecutive attacks instead of 3 *Fixed Babyface canker mutation *Fixed Stake's description which stated cells opened rather than turns *Fixed memory leak related to Deck of Cards *Added sanity check for writing to log file in case it was already closed --- ===Community Shoutouts=== We implemented several of your ideas this patch! *Added [[Grim Pump]] omen created by juh9870 *Added [[Electric Eel]] omen inspired by NotAJumbleOfNumbers *Added toast ideas by Samario and Zapo --- Note - Due to the size of this update, we're going to delay its launch on non-Windows platforms by a few hours in case there are any urgent issues that need addressing. Thank you for understanding!
October 24, 2022 Patch (edit) 2022-10-24 https://store.steampowered.com/news/app/1141220/view/3383918065559368922 v1.88b Patch Notes 1.88b
  • Minor Changes
Hi folks, We have just deployed a hotfix for DemonCrawl that will hopefully resolve a loading issue affecting some save files. It appears this issue was caused by a bug in the GameMaker runtime. We apologize for the inconvenience. If the problem persists (i.e. you still can't get your save file to load) please let us know and we will continue to investigate. Thank you! '''''Note:''''' ''we will update this post with any additional fixes over the next several days, rather than creating new announcements.'' '''Update 10/26:''' Mac and Linux builds are now available. --- ===Bug Fixes=== *Fixed a few Arena server crashes *Fixed missing string related to Evil Container *Applied GameMaker runtime hotfix that should resolve issue affecting some save files
October 25, 2020 Patch (edit) 2020-10-25 https://steamcommunity.com/games/1141220/announcements/detail/2930114451194780158 v1.63b Patch Notes 1.63b v1.63b Patch Notes Hi folks, We just released a small stability update for DemonCrawl - version number is unchanged. Enjoy! --- ===Quality of Life=== *Updated [[Pursecutter]] description for accuracy ===Balance Changes=== *[[Special Stage#Workshop|Workshop]] buff: the center Doll now costs 2 charges instead of 3 ===Bug Fixes=== *The selected special chest is now written to disk using the name, preventing indexing issues between updates *Fixed an issue with mastery count increasing even on failed uses *Fixed invisible familiars in bubbles *Fixed a crash related to Demolitionist and Disturbing mod *Fixed a crash related to Protagonist Doll *Fixed an issue with the "USE_MAGIC" trigger and targeted magic items *Fixed a minor memory leak related to Rainbow Trout *Fixed cosmetic chests always showing up as "new" in the customize menu *Fixed Workshop Doll prices not turning red when you cannot afford them *Presents can no longer transform into Mementos or other non-standard items *Fixed a lockup in the tutorial *Speculative fix for rare crash involving Blueberry and Pursecutter
October 26, 2021 Patch (edit) 2021-10-26 https://store.steampowered.com/news/app/1141220/view/3029226631994634078 v1.80c Patch Notes 1.80c
  • Minor changes
Hi folks, We have deployed a number of hotfixes for DemonCrawl on Windows over the last several days. As of a few moments ago, these changes are now available on Mac and Linux as well! The full patch notes are available below. Enjoy! --- ===Bug Fixes=== *Fixed a crash related to completing a stage with [[Bosses#Bosses|Maniac]] *Fixed a few issues related to The Basement *Fixed a rare crash that could occur when returning to the main menu after making [[Orb|orbs]] move erratically *Fixed [[image:Demon Seed.png|25px|link=Demon Seed]]&nbsp;[[Demon Seed|Demon Seed]] in [[Arena]] *Fixed an issue related to Ectoplasm status effect *Fixed [[image:Cullstone.png|25px|link=Cullstone]]&nbsp;[[Cullstone|Cullstone]] interaction with [[image:Mana Tank.png|25px|link=Mana Tank]]&nbsp;[[Mana Tank|Mana Tank]] and Bow items *The "searching for match" UI will not linger if the [[Arena]] server is found to be unresponsive
October 27, 2019 Patch (edit) 2019-10-27 https://steamcommunity.com/games/1141220/announcements/detail/1648807378220946957 v0.56 Patch Notes 0.56 ===Highlights=== *Added animated splash screen *Improved several stage graphics *Fixed Heavy Burden bypassing all forms of omen immunity :steamsalty: *Fixed invisible "Begin" quest string *Fixed a crash related to leaving a stage while the board was still shaking from damage *Fixed transparency issue on freezeframe effect (on rare loot drops, boss spawns, etc) *Fixed backspace closing the game while a typing prompt is open *Fixed the "new" alert showing up for the default legendary items *Android only: Added haptic feedback (rumble) support Only 9 days 'til launch!
October 31, 2019 Patch (edit) 2019-10-31 https://steamcommunity.com/games/1141220/announcements/detail/1595890716665551654 v0.57 Patch Notes 0.57 ===Highlights=== *A new secret stage has been added to the game! *New inventory added to the Token Shop: KIWI BLAST *Touched up a few existing inventories *Replaced Treadsafe Boots with a new legendary item: Blind Justice *Improved Endless Multiverse coloring algorithm *The Tutorial mode will be selected automatically on new profiles *Implemented a detailed log system *Improved XP Boost appearance in the HUD *Item search results now include omens *Fixed locked Heirloom appearance *Added sound effects for Waterboy and Harbinger *Compressed a number of audio files *Added a true ending to Hard Mode
September 04, 2020 Patch (edit) 2020-09-04 https://steamcommunity.com/games/1141220/announcements/detail/2880570414310411861 v1.58 Patch Notes - Various Mastery Buffs! 1.58 v1.58 Patch Notes - Various Mastery Buffs! Hi folks, We just deployed an update for DemonCrawl that includes buffs to 6 lesser-used masteries, a new stage mod, 3 community-designed inventories and more! There is also a larger patch in the works for a major seasonal event - can you guess which one? 🤔 Full patch notes are below. --- ===New Features=== *New [[Stage Mods|stage mod]]: Fraudulent - "When you enter this stage, replace all stage mods with more difficult stage mods." *All Mythic [[Emblems]] now enforce specific sets of stage mods *Mythic Emblem bosses are now guaranteed rather than likely *Updated default leaderboard version to v1.58 *Added 5 new Patreon avatars and a new Patreon inventory *Added "Gilded Mahogany" inventory designed by community member Cynic *Added "Calculator" inventory designed by community member Celestial *Added "The Minimalist" inventory designed by community member Samario ===Quality of Life=== *Added "connecting to server" message when loading [[Hero Trial]] *Added dictionary entry for "[[stats]]" *Improved dictionary entry for "[[chain]]" *Rewrote the descriptions of Essence items for clarity *The Surrounded [[Stage Mods|stage mod]] will flag all cells around the perimeter for you *Armor tooltips now indicate which category the armor belongs to ===Balance Changes=== *[[Commander]] I buff: Familiar summoning cost reduced from 5 to 3 coins *[[Survivor]] II rework: "Whenever you earn the Untouchable award, gain 1 max life." *Survivor III buff: "Solve a number of cells equal to your missing life, then heal to full." *[[Bubbler]] II buff: "Whenever you pop a bubble, reveal a number of random nearby cells equal to the value of the cell it was popped in." *[[Scholar]] II buff: "Whenever a status effect is completed, restore 1 life and solve a cell." *[[Guardian]] III buff: charges reduced from 5 to 4 *[[Prophet]] III buff: "Gain between 1 and 5 Tokens." *[[Guild Bond]] price increased from 5 to 9 *[[Magic Dice]] price increased from 20 to 24 *[[Nemes]] price reduced from 25 to 17 *[[Bonfire]] price reduced from 23 to 18 *Elemental [[Stage Mods|stage mod]] is now considered difficulty 3 instead of 2 *Unchained stage mod is now considered difficulty 3 instead of 2 *[[Demon Snare]] now counts as meat for the purposes of Barbecue ===Bug Fixes=== *Fixed a typo on [[Essence of Death]] *Fixed an issue that could prevent bosses from spawning *Fixed an issue related to Chamberlain Hero Trial not saving its effect to the disk *Fixed Blood Oil not writing its effect to the disk *Fixed an issue related to Druid Staff and the new excess item rules *Fixed unintended interaction between Wizard II and Bubble Rod *Fixed buggy interaction between Burning and Surrounded stage mods *Fixed another crash related to items trying to drop on a fully occupied board Hotfix #1 @ 6:33 PM EST - Fixed Druid Staff and possibly fixed a crash related to the new Fraudulent mod.
September 10, 2020 Patch (edit) 2020-09-10 https://steamcommunity.com/games/1141220/announcements/detail/2880571131802890452 v1.59 - More Survivor Changes & Bug Fixes! 1.59 v1.59 - More Survivor Changes & Bug Fixes! Hi folks, We just deployed a new stability patch for DemonCrawl! This update includes a new consumable item, additional balance changes for Survivor, and over 30 bug fixes. (Some much-needed housekeeping!) [[File:Patch_notes_1.59a.png]] Last week, we implemented significant changes to 6 masteries, most of which were well received. However, some players expressed dissatisfaction with the Survivor updates - we want to take a moment to address this and explain our solution in v1.59. The [[image:Survivor Mastery.png|25px|link=Survivor Mastery]]&nbsp;[[Survivor Mastery|Survivor Mastery]] has always been about manipulating a state of injury to your advantage. We like that it creates interesting situations where you have to decide between healing to survive an imminent blow, or remaining in harm's way so that you can continue to reap the mastery's benefits. Prior to v1.58, Survivor II provided a way to scale your build through Soul drops. While this fit the Survivor's M.O., it was a bit too unreliable - this is a class that most players unlock early on, so we think it should offer a decent amount of predictability. It and Guardian (formerly Knight) were originally conceived as "starter masteries" with somewhat boring but reliable designs. Additionally, we were not a fan of intentionally taking damage in the first stage to activate Survivor II as early as possible, which was often the ideal strategy. It wasn't too powerful or anything, but it felt like an inconvenient and unintuitive mechanic. Plus, if you forgot to do it, your run was immediately at a disadvantage. So, we decided to try scaling Survivor with the "Untouchable" award instead. This created a nice parallel with the Guardian mastery, but many players were quick to point out that rewarding Survivors for not taking damage was at odds with its core identity. After some thought, we have come to agree. Here's our new solution: [[File:Patch_notes_1.59b.png]] In v1.59, the Survivor is once again rewarded for his injuries, but in a more reliable fashion. We also applied a quality-of-life "nerf" to Survivor I so that it provides max life instead of life - putting you in a state of injury from the start. Survivor III is unchanged, meaning you still have the opportunity to restore all of your lives every few stages. Let us know what you think, and we hope you enjoy the patch! Full patch notes are below. P.S. Due to relatively long compilation times for Mac and Linux, we have decided to release updates for Windows first, with the other platforms to follow in 3-4 hours. This way we can prepare and deploy any crucial hotfixes without having to re-compile for all 3 systems. Expect to see this approach for all updates going forward. --- ===New Features=== *New consumable item: [[image:Pacifier.png|25px|link=Pacifier]]&nbsp;[[Pacifier|Pacifier]] - "Replace the stage mods on the selected stage with less difficult stage mods." ===Quality of Life=== *You may now begin a stage by clicking twice on the small thumbnail in stage select *Replaced Customize screen pagination with a scrollbar *Reduced lag in the Customize screen when switching modes *The "item purchased" toast now states the name of the obtained item *Updated the description of [[Maul]] for clarity *Tweaked the description of several Bow items to improve their compatibility with autocasting *Added current number of total status effects in the tooltip for the help menu category *Made adjustments to the following sprites: [[Electromancy]], [[Venomancy]], [[Overgrowth]], [[Barrels of Fun]] *Desktop only: you may now close the escape menu by pressing escape again ===Balance Changes=== *[[Survivor]] I rework: "Begin the quest with 1 extra max life." *Survivor II rework: "At the end of each stage, gain 1 max life if you are injured." *Increased the droprate of Mythic [[Emblems]] by about 25% *Reduced the density of Sanctified cells in <span style="white-space: nowrap;">[[image:Valhallan mod.png|30px|link=Stage_Mods]][[Stage_Mods|Valhallan mod]]</span> stages from 8% to 5% *[[Special_Stage#Starpond|Starponds]] are now a bit more likely to offer items for coins instead of tokens *Starpond coin price is no longer capped at 999 *Increased the price of [[Purify]] from 40 to 50 ===Bug Fixes=== *Status effects are now saved to disk using the item name, which should make them more resilient to game updates *Fixed a crash related to Classic Mode and the Metagate skin *Fixed Mythic Emblem stage mod placement *[[Transmogrify]] now randomizes itself *Transmogrify now uses the item transformation script rather than removing/adding items *Fixed an issue that caused the completion of a classic stage to reset your current quest stage *Fixed crafting tooltips incorrectly showing up next to some sigil materials *Fixed a monster count issue related to blowing up flagged monsters *Fixed Contagion bypassing effects that reduce your omen chances to 0 *Fixed explosive effects bypassing object immutability if the cell had an aura at the time of explosion *Fixed a rare issue with the autosolver related to its understanding of the monster count *Fixed a couple minor issues with the stage select UI *Fixed a crash related to using Bubble Rod on a stage with the Spellbinder boss *Fixed a crash related to activating Bubbler III without any orbs *Fixed Disturbing stage mod influencing the direction of some projectiles *Fixed Voucher not providing an item if used with a full inventory *Fixed an issue that could cause the Disturbing mod toast to show an incorrect sprite *Fixed Quest for Necrosis not respecting Heavy Burden's reduction to total inventory size *Fixed the log entry for "coins spent" not respecting Blinding stage mod *Fixed Fraudulent stage mod bypassing Immutable stage mod *Fixed a few issues related to Edict of the Old Gods not buffing Tablets *Fixed a rare crash related to electric Dark Chests *Fixed a crash related to Smog activating on the first turn of a stage *Fixed resolution scale not saving to disk when using alt+enter fullscreen toggle *Fixed Minion Wishpool not receiving buff from Electric aura *Holograph tooltips can no longer produce a term definition panel *Patreon leaderboards no longer observe the default version filter *The monster density cap will do a better job of making sure there's enough space for your first move *Added validation for external strings to prevent possible crashes *Possible workaround for a rare crash related to a boss destroying a living object on movement *Speculative fix for a rare crash related to burning a boss *Speculative fix for a rare crash related to Fraudulent stage mod Hotfix #1 @ 7:12 PM EST - *Fixed a crash related to popping strangers in bubbles *Fixed another issue related to explosions and monster count *Fixed a visual glitch related to familiars trying to kill unkillable monsters

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