If you are amoral and gain or lose morality, increase the amount by 3 in the same direction.
Tier_II
Wikitext
Whenever you are moral and gain morality, gain a soul. Whenever you are immoral and lose morality, solve all cells near 1s.
Tier_III
Wikitext
[1 Charge] If you are moral, convert visible strangers to strong familiars. If immoral, convert visible monsters into familiars. Pass a number of turns equal to your absolute morality.