Page values for "Human Mastery"

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"Masteries" values

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FieldField typeValue
ImageFile
Human_Mastery.png
Tier_IWikitext

If you are amoral and gain or lose morality, increase the amount by 3 in the same direction.

Tier_IIWikitext

Whenever you are moral and gain morality, gain a soul. Whenever you are immoral and lose morality, solve all cells near 1s.

Tier_IIIWikitext

[1 Charge] If you are moral, convert visible strangers to strong familiars. If immoral, convert visible monsters into familiars. Pass a number of turns equal to your absolute morality.