View table: Masteries
Table structure:
- Image - File
- Tier_I - Wikitext
- Tier_II - Wikitext
- Tier_III - Wikitext
This table has 40 rows altogether.
| Page | Image | Tier I | Tier II | Tier III |
|---|---|---|---|---|
| Auramancer Mastery (edit) | ![]() |
Each stage has 3 random auras and you are immune to the negative effects of auras. Once per turn, you can remove an aura with right click. |
Whenever an aura is applied or removed, activate an effect based on the aura. |
[4 Charges] Permanently increase the number of auras in future stages and the quality of their effects, then activate Auramancer effects of all visible auras. |
| Banker Mastery (edit) | ![]() |
Begin the quest with 15 extra coins. |
Visit the Bank after each stage. |
[5 Charges] Double your coins. |
| Barbarian Mastery (edit) | ![]() |
If you can't afford a stranger's price, kill him. |
Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters. |
[3 Charges] Activate Rotting Heads equal to the number of strangers you have killed. |
| Beekeeper Mastery (edit) | ![]() |
Use Honeycomb at the start of each stage. If you activate a Honeypot with at least 3 charges, gain Honeycomb. |
Honeypots gain charges every 20 cells instead. |
[3 Charges] Double the charges on all of your Honeypots. |
| Bookworm Mastery (edit) | ![]() |
Gain a Book item whenever you enter a special stage. While in a special stage, you can change your research subject by clicking on a Book item. |
Your Book effects will activate even if you're not at full life. |
[3 Charges] Gain an item related to your research subject. |
| Bubbler Mastery (edit) | ![]() |
At the end of each stage, bubble all visible loot on 0-value cells. |
Whenever you pop a bubble, reveal a number of random nearby cells equal to the value of the cell it was popped in. |
[4 Charges] Duplicate your bubbles. |
| Commander Mastery (edit) | ![]() |
For 3 coins, left-click a flagged cell to recruit a familiar to a nearby empty cell and pass a turn. |
Whenever a familiar collects loot, perform a unique action based on the type of loot. |
[2 Charges] Convert your familiars into Instant Familiars. |
| Demolitionist Mastery (edit) | ![]() |
Each stage has an additional Barrel. You can throw Barrels. Right click to change the direction of a Barrel. |
Increase the radius of all explosion effects. |
[4 Charges] Launch 4 Barrels into the stage. These Barrels cannot damage you. |
| Detective Mastery (edit) | ![]() |
Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger, but there's a 10% chance to get bad intel! |
Whenever you fully and correctly chord a cell, reveal all nearby monsters. |
[3 Charges] Remove all visible monsters from the board and gain coins equal to their cell values. |
| Exorcist Mastery (edit) | ![]() |
Destroy the first omen you receive. |
Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run. |
[3 Charges] Destroy your lowest-value item, prioritizing omens. |
| Firefly Mastery (edit) | ![]() |
Burning cells do not hurt you. Each stage has burning cells equal to the minimum power. |
Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell. |
[3 Charges] Shoot flares in all directions from visible burning cells. |
| Gardener Mastery (edit) | ![]() |
Get Hungry Seeds equal to the stage's minimum power at the start of each stage. Reduce the feeding requirements of your Hungry Plants by half. |
When you feed a Plant, feed other connected Plants without losing any items. |
[2 Charges] Activate the effects of all visible Hungry Plants. |
| Ghost Mastery (edit) | ![]() |
Whenever you die, activate |
If you're in ghost form at the end of a stage, revive with 1 life. |
[4 Charges] While in ghost form, activate |
| Guardian Mastery (edit) | ![]() |
Begin the quest with 1 defense. |
You are immune to life loss outside of damage. |
[4 Charges] Gain 3 defense. |
| Human Mastery (edit) | ![]() |
If you are amoral and gain or lose morality, increase the amount by 3 in the same direction. |
Whenever you are moral and gain morality, gain a soul. Whenever you are immoral and lose morality, solve all cells near 1s. |
[1 Charge] If you are moral, convert visible strangers to strong familiars. If immoral, convert visible monsters into familiars. Pass a number of turns equal to your absolute morality. |
| Hunter Mastery (edit) | ![]() |
Begin the quest with 3 Minions. |
Every 60 cells opened without a mistake, gain a Minion. |
[2 Charges] Reduce the stage power by your number of Minions. |
| Hypnotist Mastery (edit) | ![]() |
Delay monster damage by 3 turns. |
Your last status effect will increase instead of decrease. |
[3 Charges] Increase your status effect counters by 10. |
| Immortal Mastery (edit) | ![]() |
Begin the quest with an extra revive and one less max life. |
When you are revived, double your lives. |
[6 Charges] Gain a revive. |
| Juggler Mastery (edit) | ![]() |
Begin the quest with 3% powerchording and 3% evasion. |
Whenever you evade, gain 1% powerchording. Whenever you powerchord, gain 1% evasion. |
[3 Charges] Activate Juggling Balls. 25% chance to gain a mastery charge when you evade or powerchord. |
| Knight Mastery (edit) | ![]() |
Begin the quest wearing Simple Robe. |
Your armor cannot break. If you replace an armor, fortify by the durability of the old armor. |
[3 Charges] Fortify all of your armor by 5. |
| Lumberjack Mastery (edit) | ![]() |
Begin the quest with a Sawblade. You can toggle Sawblade phasing. |
Whenever a Sawblade explodes, gain Broken Sawblade. |
[3 Charges] Set the lifespan of your Sawblades to 1 and reveal a random monster for each lifespan lost this way. |
| Marksman Mastery (edit) | ![]() |
The first cell you open each stage does not break your chain. |
If the sum of your chain is greater than the max stage power, kill monsters before they can deal damage to you. |
[ 2 Charges] Double the length and value of your chain. |
| Monk Mastery (edit) | ![]() |
Start the quest with Transcendence. Your inventory capacity is 1 item. You cannot collect coins or diamonds. |
When you would take damage, destroy visible loot to reduce damage by the loot's value. |
[3 Charges] Drop your item on the ground, then remove all auras, status effects, projectiles, and orbs. |
| Mutant Mastery (edit) | ![]() |
Begin the quest with 3 Cankers that have Brainiac and Conjoined mutations. |
At the end of each stage, each Canker gains a random mutation. |
[2 Charges] Spawn a Canker, then activate your Canker mutations without destroying any Cankers. |
| Ninja Mastery (edit) | ![]() |
When you click a monster, you have a 25% chance to avoid monster damage for each side of its cell that is exposed. |
Monster reveal and death effects are negated. |
[1 Charge] Activate |
| Novice Mastery (edit) | ![]() |
If you make a mistake on a necessary guess, reduce the incoming damage to 1. |
If you die with 600 or more points, revive and reduce your score to 0. |
[1 Charge] Focus an area where you can make progress or use a Stick. |
| Poisoner Mastery (edit) | ![]() |
Begin the quest with Poison. Whenever Poison activates, cast Poison Blade. |
You are immune to life loss from Poison. Toxic cells grant an additional Poison. |
[2 Charges] Activate a number of Spider Fangs equal to your number of poisons. |
| Prophet Mastery (edit) | ![]() |
Increase your XP gain by 35%. |
You are twice as likely to find items you haven't acquired before, blueprints, special chests, and rare loot. |
[5 Charges] Gain 5 Tokens. |
| Protagonist Mastery (edit) | ![]() |
All legendary items are favored. Gain a random legendary item when you enter the final stage. |
Whenever you gain a legendary item, gain a mastery charge. Whenever you replace a legendary item, increase the number of legendary items you can hold. |
[5 Charges] Convert all visible chests into legendary items. Whenever you would die, this instead discharges automatically to prevent death. |
| Puppeteer Mastery (edit) | ![]() |
Gain a random Doll item at the end of each stage. |
You can click on a Doll item to summon it as a strong familiar on target empty cell and lose 1 life. It turns back into an item when you win the stage. |
[3 Charges] Activate the ultimate mastery ability related to your first Doll item. |
| Scholar Mastery (edit) | ![]() |
Activate Quest for Quests at the start of the quest. |
Whenever a status effect is completed, restore 1 life and solve a cell. |
[5 Charges] Complete all of your status effects. |
| Scout Mastery (edit) | ![]() |
Gain 3% pathfinding at the start of the quest. |
Increase your pathfinding cap by 10%. Gain 1% pathfinding whenever you earn the Untouchable award. |
[5 Charges] Solve a number of cells equal to your pathfinding. |
| Snowflake Mastery (edit) | ![]() |
If there are fewer than 3 frozen cells, click a flagged cell to freeze it. |
Increase the limit of the above effect by the number of stage mods. |
[3 Charges] Shatter all frozen cells, causing each to explode in a 3x3 area |
| Spark Mastery (edit) | ![]() |
Each stage, one cell with loot gains Electric. Monsters in Electric cells deal half damage. |
Whenever you collect loot from an Electric cell, apply Electric to cells of the same value in the same column and row. |
[3 Charges] Apply Electric to all cells between Electric cells, then reveal all Electric cells and kill any living objects within. |
| Spy Mastery (edit) | ![]() |
At the start of each stage, glean 10 hidden cells. |
Whenever you chord a 4 or greater, glean nearby hidden cells. |
[4 Charges] Glean all hidden cells near gleaned hidden cells. |
| Survivor Mastery (edit) | ![]() |
Begin the quest with 1 extra max life. |
At the end of each stage, gain max life equal to the minimum power if you are injured. |
[3 Charges] Solve a number of cells equal to your missing life, then heal to full. |
| Undertaker Mastery (edit) | ![]() |
Gain Bones whenever you consume an item that isn't Bones. |
When using Bones, you can target any visible cell without an aura. |
[2 Charges] Reveal all cells near sanctified cells and apply sanctified to any monsters in those cells. |
| Warlock Mastery (edit) | ![]() |
Right click your mastery to cast Blood Magic. |
Whenever you cast a magic item, apply Cursed to a random cell, prioritizing cells with objects. |
[3 Charges] Spawn random magic items in empty Cursed cells. |
| Witch Mastery (edit) | ![]() |
Reduce incoming damage by your number of omens. |
When you enter a stage, remove a stage mod for each of your omens. |
[2 Charges] Gain a random omen. |
| Wizard Mastery (edit) | ![]() |
The first Item Shop in the quest only contains magic items. |
Whenever you cast a magic item, gain a soul. |
[3 Charges] Transform your cheapest magic item into one that's worth more, up to twice the item's original value. |







































