Page values for "July 01, 2020 Patch"

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FieldField typeValue
patchdateDate2020-07-01
sourceStringhttps://steamcommunity.com/games/1141220/announcements/detail/2504513502273414869
sourcetitleStringHUGE BALANCE UPDATE! v1.48 Patch Notes
versionString1.48
highlightsWikitext
notesTextHi folks, Great news - we just released a massive balance patch for DemonCrawl! It contains reworked masteries, reworked stage mods, new items, tons of bug fixes, and much more. Did we mention there's even a new boss? Full patch notes are below. --- Note - differences between this release and the beta patch notes are indicated by the following icon:[[image:New_Icon.png|25px|]] ===New Features=== *New avatar for Patreon supporters: FLIPPER *New inventory for Patreon supporters: CINDERS *Added keyword: Duplicast - "Activate a copy of one of your charged magic items. Targets chosen randomly." *Added keyword: Manalock - "For a number of turns, you cannot activate this magic item. It cannot gain nor lose mana." *New stage mod: Scrappy - "Monsters deal extra damage equal to the number of nearby cells that are not solved." *New boss: Heckaslug - The Poison Monger *New boss mod: Profane - "Whenever a Dark Heart is collected, randomly distribute 50 turns of manalock across your magic items." *[[image:New_Icon.png|25px|]]New boss mod: Greasy - "If the boss can't move, it relocates to a random empty cell." *New daily mission: Combo Hype - "Create a 5-turn chain of value 3 or greater, 10 times." *New Lv1 sigil impulse: Plunder - "Every [x] chests opened ..." *New Lv1 sigil reflex: Cast - "... Duplicast a magic item that costs [x] or less mana." *New legendary item: Archmage Sceptre - "Whenever a heart is collected, duplicast your magic items." *New passive item: Bust - "Spawners are more common. Whenever an inventory slot would be sealed, you have a 50% chance to negate the effect." *New consumable item: Blueberry - "Duplicast your magic items, then they become manalocked for 20 turns." *New consumable item: Quest for Mythos - "After opening 100 cells without making a mistake, spawn 3 legendary items." (Much more rare than other quests) *New omen: Profane Staff - "Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost." *New glint: Astral Glint - "Your quest will contain 3 Starponds" *New glint: Forward Glint - "Begin the quest with 50 cells opened since your last mistake. Begin the quest with 3 omens destroyed. Begin the quest with 3 chests opened." *New rare glint: Mega Glint - "Reduce the cost of your quest by half" *New crafting material: Dust of Chaos - "Upgrade a broken Lv1 sigil to the next level." *[[image:New_Icon.png|25px|]]Every quest now has a sign somewhere that indicates which boss you will find at the end *Added button in the credits screen to view top Patreon supporters *Added option to disable the freezeframe effect when rare loot or bosses spawn ===Quality of Life=== *Guardian item has been renamed to Sentry Gnome in order to differentiate it from the mastery *The Beyond menu now utilizes a scrollbar UI instead of pagination *Added new sign messages for some lesser-known mechanics *The toast notification for Pillow now states how many turns were passed *The "reset options" button now gives you a 5-second window to cancel *If a syntax error is encountered in a translation file, DemonCrawl will mention this in its crash dialog *[[image:New_Icon.png|25px|]]Spy III ability can no longer activate before monsters have spawned *[[image:New_Icon.png|25px|]]Minor improvements to the appearance of quest thumbnails *[[image:New_Icon.png|25px|]]Updated sprite for Dirty stage mod *Beta only: new items are forcibly favored to make sure they show up more often during beta testing - this does not use up your favor slots *Beta only: Heckaslug boss will appear 50% of the time *Windows only: you can right-click on the difficulty slider to move it in the opposite direction ===Balance Changes=== *[[image:New_Icon.png|25px|]]Starpond medium artifact quantity increased from [10-20] to [10-50] *[[image:New_Icon.png|25px|]]Starpond large artifact quantity increased from [50-100] to [100-200] *Lv2 prizebox Token quantity reward increased from [20-40] to [40-70] *Lv3 prizebox Token quantity reward increased from [300-600] to [600-1200] *Exorcist II rework: "Whenever you lose an omen, gain souls and defense equal to the number of omens you've lost this run." *Exorcist III charges reduced from 6 to 4 *Wizard I subtle but important change: "The first Item Shop in the quest only contains magic items." *Wizard II rework: "Whenever you collect a diamond, duplicast a random magic item." *Firefly II has been rolled into Firefly I *Firefly II rework: "Whenever you chord a burning cell, shoot a flare in a random direction." *Guardian II rework: "Whenever you earn the Untouchable award, reduce the power of the next stage by your defense." *Spy III charges increased from 3 to 4 *Adjusted the position of some special stages in Beyond to prevent the possibility of a last-stage Smithy *Opening the same cell twice in a row no longer increases your chain (it doesn't break the chain either) *Iron Will buff: "Gain 3 defense whenever your armor breaks." (Up from 2 defense) *Deerstalker buff: all cell values will be corrected when the item is equipped *Binoculars and Divine Binoculars buff: Minions will spawn almost twice as often as before *Mage will now choose his random cells a little more intelligently, e.g. he won't target a visible cell if the item states "target hidden cell" *The above targeting logic also applies to duplicasting random items *Familiars can no longer collect Dark Hearts *Genie Lamp can no longer bring you to a Smithy *Elemental Knuckles price reduced from 31 to 26 *Clarity price reduced from 12 to 8 *Stocking price reduced from 25 to 22 *Iron Will price increased from 14 to 17 *Primordial Gate price increased from 31 to 40 *Super Mana Potion price increased from 25 to 30 *Adrenaline price increased from 8 to 9 *Mana Lung price increased from 30 to 34 *Venomancy buff: "When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater." *Dreamborne now has 100-turn manalock after use *Ouroboros now has 50-turn manalock after use *Chaos Portal now has a 50-turn manalock after use *Mirror now has 40-turn manalock after use *[[image:New_Icon.png|25px|]]Magic Smoke Bomb now has a 20-turn manalock after use *Elemental stage mod aura density reduced from 21% to 15% *Burning stage mod aura density reduced from 15% to 12% *Electric stage mod aura density reduced from 15% to 12% *Frozen stage mod aura density reduced from 8% to 6% *Pagan stage mod now creates souls instead of hearts *Dirty stage mod nerf: "When you leave the stage, take 1 damage for each different type of non-living object." *Flawless stage mod now triggers on monster damage instead of any damage *Each stage now tracks how many times it has been completed in the same quest *With each subsequent completion, a stage will provide half as much XP/score *After the second completion, the stage will become more difficult, similar to Mystic Statues *Living objects that were spawned into burning cells will burn to death at the start of the following turn *Bosses will die if they stand in burning cells for 3 consecutive turns *Boss burn tolerance increases by their number of boss mods *[[image:New_Icon.png|25px|]]Dirty Soap now activates Lumberjack II *[[image:New_Icon.png|25px|]]Mementos can no longer drop from library research *[[image:New_Icon.png|25px|]]Native stage mod can no longer spawn a monster on the first cell opened *[[image:New_Icon.png|25px|]]Fixed ambiguous targeting description on Handbell, Surgical Saw, and Ritual Chalk, which will improve their mage/duplicast targeting *[[image:New_Icon.png|25px|]]Blindfold now activates before the Abstract stage mod *[[image:New_Icon.png|25px|]]Reverted change to Paragon Rod so that it can drop items with cost 0 again (however, it won't drop Mementos like it used to) *[[image:New_Icon.png|25px|]]Book items and Leather Vest now benefit from Electric cells *[[image:New_Icon.png|25px|]]Multiple copies of a stage mod that do not increase difficulty (e.g. Nightmare) will no longer provide additional score *[[image:New_Icon.png|25px|]]Tangleweed can no longer apply the Double mod to a stage that already has it *[[image:New_Icon.png|25px|]]Judging mod now stacks *[[image:New_Icon.png|25px|]]Vengeful mod now stacks *[[image:New_Icon.png|25px|]]Updated default leaderboard version to 1.48 ===Bug Fixes=== *Fixed Protagonist losing multiple legendary items upon acquiring the 3rd one *Fixed potential crash related to loot destruction on the same step as being collected *Fixed Lighthouse removing more monsters than stated *Fixed several boss mods activating on the collection of any heart instead of just dark hearts *Fixed Sacred Ground emblem providing only 1 Key item instead of 3 *Fixed flares triggering the "reveal" script when colliding with visible objects such as chests *Fixed a crash related to Quest for Piety and Doughnut *Fixed chain value not increasing when opening a hidden cell *Fixed Quest for Quests not being able to generate a couple of the newer Quest items *Fixed rapidly flashing arrow on Chaos Font toast notification *Fixed the color palette on Arcane Staff *Fixed a couple instances of mouse input bypassing the freezeframe effect *Fixed the position of particle effects after a freezeframe *Fixed a typo in the unlock requirement for Undertaker III *Fixed "Harvesting" boss mod *Fixed a rare crash related to Yesterking and the first stage of the quest being a special stage *Fixed Diamond armor not counting for Matching Metals achievement *Fixed a visual glitch related to re-rolling mods on an Immutable stage *Fixed a potential issue related to Warning Sign when used with few empty cells remaining *Fixed final cutscene not respecting custom cursor setting *Fixed Q5 cutscene alert getting stuck if the cutscene is skipped *Familiars can now collect glints *Rewrote a couple Hero Trial scripts, which may fix a longstanding crash related to restarting the Hero Trial *Gnarled Branch now correctly triggers on magic use rather than mana depletion *Improved click detection with Dirty Soap *Created workaround for rare crash that occurred when daily mission progress was not properly reset *The nomad that purchases your items will now verify that the transaction was successful before awarding coins (prevents infinites like Doughnut + another omen) *Fixed certain lingering properties when an item transforms into another item *Fixed Stake not updating the HUD *Fixed Metagate cell pressed down sprite *[[image:New_Icon.png|25px|]]Fixed The Boneyard emblem listing "Crypt" instead of "Worm" as a material cost *[[image:New_Icon.png|25px|]]Fixed some sigils activating despite 0 durability *[[image:New_Icon.png|25px|]]Fixed a couple issues related to Soft Clay and mana *[[image:New_Icon.png|25px|]]Fixed an issue with chaining hidden cells *[[image:New_Icon.png|25px|]]Fixed a rare hardlock related to Frothy mod and Doughnut *[[image:New_Icon.png|25px|]]Fixed Doughnut not respecting omen immunity *[[image:New_Icon.png|25px|]]Fixed lingering status effects after removing the last copy of an item from your inventory *[[image:New_Icon.png|25px|]]Fixed a glitch where status effects that reset on mistake would not reset if the mistake happened with 1 turn left *[[image:New_Icon.png|25px|]]Fixed portal mod Guide *[[image:New_Icon.png|25px|]]Fixed various issues with Marksman's Memento, Guardian's Memento, Knight's Memento, and Exorcist's Memento *[[image:New_Icon.png|25px|]]Patched out an infinite related to Smithy and the "Optional" Hero Trial effect *[[image:New_Icon.png|25px|]]Android only: fixed a few cursor visibility issues *Android only: Picking up items on the board now operates on a longtap, allowing you to see the item description with a short tap Hotfix #1 @ 6:55 PM EST: Fixed crash related to Frothy stage mod. Also, the Greasy boss mod now has a unique color scheme. --- ===Thank you to all of our Patrons!=== In closing, we want to thank our amazing Patreon supporters for providing excellent feedback, and for helping us produce free content for the entire DemonCrawl community. Big shout outs to: *jordan *Nathan Klootwyk *Zinapraigon *Ruth Grace Wong *Blattdorf *Nicholas Faulkner *Sean Matthews *Ginger yoder *PandaKeine *Frédéric Crête *YELLOWsquid *Yifan Lu *Lukáš Pelikánt *Aurabolt *Aundaay *Andrew Sparks We really appreciate your support. --- You can save 25% on DemonCrawl today, only during the Steam Summer Sale!