Page values for "July 22, 2020 Patch"

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"patches" values

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FieldField typeValue
patchdateDate2020-07-22
sourceStringhttps://steamcommunity.com/games/1141220/announcements/detail/2725192423435654199
sourcetitleStringv1.52 Patch Notes
versionString1.52
highlightsWikitext
notesTextHi folks,<br><br>We have just released an update for DemonCrawl that includes a couple quality of life improvements, foundational work for localization and mod support, and a number of important bug fixes - full patch notes are below!<br><br>---<br><br> ===New Features=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Added a "posthumous hint" effect to show where you could have moved if you lose the quest<br></li></ul><br> ===Quality of Life=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Refactored event trigger code for better localization and (eventual) mod support<br></li><li>We can now load event-driven item strings from external JSON files<br> <ul class="eventbbcodeparser_UnorderList_3995Y"> <li>For example, if you want to change the Extra Pocket text that appears when you enter a stage, you would add a line called "Extra Pocket_msg_ENTER_STAGE" to English.json<br> </li><li>Dynamic text can be added to strings in the form of letter variables, e.g. "Reduced the stage power by $A!"<br> </li><li>Most items do not utilize this new system quite yet... but they will soon! Proper documentation to follow as well.<br> </li></ul><br></li><li>Finality omen now creates a toast notification when you die<br></li></ul> ===Balance Changes=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Mastery start-of-stage effects--e.g. Spark and Spy--will now trigger before your items<br></li></ul><br> ===Bug Fixes=== <ul class="eventbbcodeparser_UnorderList_3995Y"><li>Fixed regression related to level-up lag<br></li><li>Fixed crash related to Bubbler III<br></li><li>Fixed crash related to strangers dropping loot<br></li><li>Cleaned up hover detection on some UI elements<br></li><li>Set fake cell value cap of +12 to match visuals<br></li><li>Fixed certain item properties lingering after item transformation<br></li><li>Fixed a few rare instances of omen and passive negation interfering with special item properties<br></li><li>Strings are now loaded at the start of the game, rather than every time a profile is selected<br></li><li>Fixed a few instances of lingering particles between menus<br></li><li>Fixed a crash related to stepping through a dimensional portal with Shadowbind<br></li><li>Speculative fix for Novice I reading the board state incorrectly following chords<br></li></ul><br><br><b>Hotfix #1 @ 3:30 PM EST - </b> Fixed crash related to autodischarge magic items.