Page values for "June 02, 2021 Patch"

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FieldField typeValue
patchdateDate2021-06-02
sourceStringhttps://store.steampowered.com/news/app/1141220/view/3026962135260847674
sourcetitleStringv1.75 Patch Notes
versionString1.75
highlightsWikitext
notesTextv1.75 Patch Notes Hi folks, A big DemonCrawl update has just been released! It includes the two masteries, Ghost and Poisoner, along with the following goodies: 10 new items 5 new boss mods 3 new emblems 3 new sigils A new daily mission Various improvements and fixes Here's a closer look at some of the new items in v1.75: [[File:Patch_notes_1.75.png]]<div style="clear:both; margin:0; padding:0;"></div> Full patch notes are available below. Enjoy! --- ===New Features=== *New mastery: Ghost - "Death is meaningless." *New mastery: Poisoner - "Strike monsters and strangers alike with deadly toxins!" *Added 2 new mementos and mastery dolls *Added Nomad that sells treasure chests *New magic item: Poison Blade - "[90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself." *New magic item: Dessert - "[250 Mana] Automatically discharges whenever a status effect expires. Gain the same status effect." *New magic item: Moonflower - "[140 Mana] Increase your status effect counters by 20." *New passive item: War Paint - "Whenever a living object dies, solve 5 cells." *New passive item: Rosin - "After you use a magic item, your next chord will be a powerchord." *New passive item: Nanobot - "Whenever you lose life, restore that much life after opening 100 cells." *New passive item: Ectoplasm - "You can become a ghost. After opening 200 cells as a ghost, you lose." *New passive item: Hand of Glory - "Whenever you leave a stage, steal coins from all visible strangers equal to their price." *New consumable item: Spider Fang - "The next time a monster is revealed, kill it before you can take damage." *New consumable item: Cardboard Box - "Lose your mastery, coins, and all of your items. Get them back at the start of the next stage." *New Lv1 emblem: Lost Soul *New Lv2 emblem: Wild West *New Lv3 emblem: Murderous Intent *New sigil reflex: Combos - "X% chance to increase your chain length by 2 instead of 1." *New sigil reflex: Conditions - "Add X to new status effect counters." *New sigil reflex: Deal - "Reduce the price of all visible strangers by X." *New daily mission: Crack the Code - "Acquire a Treasure Key. Reward: 10 Tokens" *New boss mod: Judge - "Activate mistake effects whenever you incorrectly chord a cell." *New boss mod: Ornate - "Collect 3 Dark Hearts whenever you use your mastery, sigil, or heirloom." *New boss mod: Overprotective - "You cannot interact with objects that are in the same quadrant as the boss." *New boss mod: Tough - "Has additional resistance against effects that can kill it." *New boss mod: Surprise - "After opening half of all empty cells, gain 2 boss mods." *New paint: Icy Sunset by community member juh9870 ===Quality of Life=== *Added search box to the Customize menu *Added toast when you can't gain a status effect due to being at the status effect limit *Improved performance of status effects *We can now specify customized strings for status effect reward tooltips - check Rewind or Postbox as examples *Updated Codex keyword from "favor" to "favored" == Balance Changes == *Detective I buff: "Each stage has a guaranteed stranger. Solve a cell whenever you activate a stranger." *Hunter I buff: "Begin the quest with 4 Minions." *Warlock I nerf: "Once per turn, you may right-click your mastery to cast Blood Magic." *Powder Keg price reduced from 50 to 45 *Pendulum price reduced from 19 to 16 *Trust Buster price reduced from 45 to 41 *Leftovers price increased from 35 to 45 *Leftovers crafting recipe removed *Perfume price increased from 18 to 22 *Badge of Honor price increased from 18 to 24 *Nunchucks self-inflicted damage reduced from 5 to 3 *Seismic mod difficulty rating increased from 1 to 2 ===Bug Fixes=== *Fixed an issue with a few kinds of stage objects that could overwrite guaranteed chests *Fixed a visual glitch where a new status effect could appear without its icon *Fixed a potential memory leak related to status effect icons *Fixed a visual glitch where the mastery icon could go missing after using an Academy *Fixed an issue where Red Dye could bypass omen immunity *Fixed a few issues related to the Demonlord hero trial effect *Fixed Timeless stage mod not affecting realtime status effects like Sleeping Powder *Fixed Sacred Ground emblem not applying Immutable mod *Fixed a crash related to using Trash Bin with a magic radius upgrade *Fixed a crash related to using Vampiric Blade on a frozen cell *Fixed a rare crash related to Manaboard and Scalpel *Fixed a softlock related to the Seismic mod with the board rumble setting disabled *Addressed a few minor inconsistencies in achievement icons