Page values for "June 06, 2020 Patch"
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"patches" values
1 row is stored for this page| Field | Field type | Value |
|---|---|---|
| patchdate | Date | 2020-06-06 |
| source | String | https://steamcommunity.com/games/1141220/announcements/detail/2226414325787910105 |
| sourcetitle | String | v1.44 Patch Notes |
| version | String | 1.44 |
| highlights | Wikitext | • new Lv1 emblem |
| notes | Text | Hi folks, Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy! Full patch notes below. --- ===New Features=== *Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet." *Added glint: Scary Glint - "Remove 10 monsters from each stage" *Added glint: Sainted Glint - "The first stage gains a random positive mod" *Added glint: Weakening Glint - "Reduce the stage power of all stages by 1" *Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest" ===Balance Changes=== *Educational stage mod sign density reduced from 8% to 6% *Explosive stage mod activation chance reduced from 30% to 25% *Dark Chest curse can no longer add a mod to the current stage *Very slightly reduced the Emblem density multiplier in Beyond ===Bug Fixes=== *Fixed Harbinger not showing item descriptions in bottom panel *Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery) *Fixed a bug that caused Timelord boss mod to proc multiple times per minute *Fixed Reclamation emblem not providing Pennypincher item *Fixed a glitch that would permit item crafting on metaprogression materials *Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage *Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present *Fixed "Unstable" Sigil suffix mod icon not showing up in the hud *Fixed Spark mastery being able to activate before monsters have spawned *Fixed a rare crash related to Nightmare mod and Brain in a Vat *Fixed Marksman II activating on all kinds of monster reveals *Fixed UI overlap after dying to a Mimic *Fixed a regression that could cause hidden immutable objects to get destroyed by explosions *Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage *Fixed a softlock that could occur when opening the escape menu during a cutscene *Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability *Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready *Possible workaround for crash related to Hero Trial restart *Speculative fix for crash related to "check_immutable" script |