Page values for "November 03, 2021 Patch"

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FieldField typeValue
patchdateDate2021-11-03
sourceStringhttps://store.steampowered.com/news/app/1141220/view/3069759649442026605
sourcetitleStringv1.81 Patch Notes
versionString1.81
highlightsWikitext
  • 5 new items
  • 3 new daily quests
  • Performance improvements
  • New secret stage
  • Balance changes
notesTextHi folks, We just deployed a new content patch for DemonCrawl! This update includes 5 new [[items]], 3 new [[Daily Missions|daily missions]], some performance improvements and a secret stage. The [[image:Friendly Mimic.png|25px|link=Friendly Mimic]]&nbsp;[[Friendly Mimic|Friendly Mimic]] is an awesome new passive designed by Mythic Patron CaineSenpai. It transforms your chests into strong [[Familiar|familiars]] that help you complete stages! While designing this item, CaineSenpai made an important note: "If you lost the ability to open the chests [and] got the item early game it wouldn't be very fun locking you from any new items" We agreed on that, and decided to give the Friendly Mimic a bit of special functionality: even though it converts your chests to familiars, you can still open them as if they were regular chests! It's a lot of fun. Full patch notes are available below. Enjoy! --- ===New Features=== *New passive item designed by Mythic Patron CaineSenpai: [[image:Friendly Mimic.png|25px|link=Friendly Mimic]]&nbsp;[[Friendly Mimic|Friendly Mimic]] - "Your chests are strong familiars. You can still open them." *New passive item: [[image:Fairy Queen.png|25px|link=Fairy Queen]]&nbsp;[[Fairy Queen|Fairy Queen]] - "When you enter a stage, reduce the minimum stage power to 1." *New passive item: [[image:War Hawk.png|25px|link=War Hawk]]&nbsp;[[War Hawk|War Hawk]] - "Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage." *New passive item: [[image:Loupe.png|25px|link=Loupe]]&nbsp;[[Loupe|Loupe]] - "Diamonds are worth 1 more coin." *New consumable item: [[image:Small Star.png|25px|link=Small Star]]&nbsp;[[Small Star|Small Star]] - "Launch a Blessing in a random direction from target visible cell." *Added "Lazy Draw Timer" setting to adjust the frequency of updating calculation-intensive numbers *New [[Daily Missions|daily mission]]: Overflow of the Heart - "Collect 5 hearts while you are at full life." *New [[Daily Missions|daily mission]]: Armor Up - "Gain 40 armor." *New [[Daily Missions|daily mission]]: Hallowed Ground - "Apply Sanctified or Cursed to 20 cells." *Added a secret stage... *Updated GameMaker runtime to the latest version ===Arena=== *Detour screen transitions have been streamlined a bit for comfort ===Quality of Life=== *Improved performance on shop screens *[[Familiar]] sprites will persist between stage loads ===Balance Changes=== *[[Stranger#Priest|Priest]]'s upper price limit has been lowered from 40 to 30 coins *Instead of sanctifying cells, the [[Stranger#Priest|Priest]] will now get rid of any negative morality you may have *[[image:Drill.png|25px|link=Drill]]&nbsp;[[Drill|Drill]] rework: "[90 Mana] For a number of turns equal to the value of target numbered cell, spawn loot in that cell each turn and conceal surrounding 5x5 area." *[[image:Pickaxe.png|25px|link=Pickaxe]]&nbsp;[[Pickaxe|Pickaxe]] price increased from 14 to 15 ===Bug Fixes=== *Fixed crash related to [[image:Ectoplasm.png|25px|link=Ectoplasm]]&nbsp;[[Ectoplasm|Ectoplasm]] *Fixed <span style="white-space: nowrap;">[[image:Shiny mod.png|30px|link=Stage_Mods]][[Stage_Mods|Shiny mod]]</span> currency drops *Mobile: fixed a couple missing video settings