Page values for "September 30, 2021 Patch"
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1 row is stored for this page| Field | Field type | Value |
|---|---|---|
| patchdate | Date | 2021-09-30 |
| source | String | https://store.steampowered.com/news/app/1141220/view/2868221029479975155 |
| sourcetitle | String | v1.79 Patch Notes |
| version | String | 1.79 |
| highlights | Wikitext | |
| notes | Text | Hi folks, We just deployed a large content patch for DemonCrawl! This update includes over 20 new items, a monster drop table overhaul, a rework for the Wizard mastery, and various balance changes. Among these new items are two sets of armor - Lightstone and Police armor. Check out the Lightstone set below: We are also hard at work on an even larger patch, which is why we haven't been very active on social media lately. We can't say much about it yet, but we think it will be 100% worth the wait! Full patch notes for v1.79 are available below. Enjoy! --- ===New Features=== *New patreon rewards: Strange Denizens II *Every monster now has an expanded item drop table *New legendary item: [[image:Badge of Infamy.png|25px|link=Badge of Infamy]] [[Badge of Infamy|Badge of Infamy]] - "Whenever a monster dies or flees, reduce the monster count of all other stages." *New legendary item: [[image:Giga Mana Potion.png|25px|link=Giga Mana Potion]] [[Giga Mana Potion|Giga Mana Potion]] - "When you gain this item, fully charge and duplicast your magic items. When you lose this item, deplete your mana." *New magic item: [[image:Flashlight.png|25px|link=Flashlight]] [[Flashlight|Flashlight]] - "[120 Mana] Reveal target cell and cause its monster to flee, then remove Dark mod from the current stage." *New magic item: [[image:Magic Minion.png|25px|link=Magic Minion]] [[Magic Minion|Magic Minion]] - "[100 Mana] Use Minion. If you're about to take damage, this item will automatically discharge to deflect 1 damage." *New magic item: [[image:Stopwatch.png|25px|link=Stopwatch]] [[Stopwatch|Stopwatch]] - "[150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect." *New magic item: [[image:Library Card.png|25px|link=Library Card]] [[Library Card|Library Card]] - "[300 Mana] Visit a Library from the overworld. Libraries will have an additional research subject." *New passive item: [[image:Beacon.png|25px|link=Beacon]] [[Beacon|Beacon]] - "Whenever a monster is revealed by an effect, it has a 50% chance to flee." *New passive item: [[image:Handcuffs.png|25px|link=Handcuffs]] [[Handcuffs|Handcuffs]] - "When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead." *New passive item: [[image:Wolf Pelt.png|25px|link=Wolf Pelt]] [[Wolf Pelt|Wolf Pelt]] - "Whenever you gain an item, a random visible monster flees." *New passive item: [[image:Scorpion Tail.png|25px|link=Scorpion Tail]] [[Scorpion Tail|Scorpion Tail]] - "Kill all visible living objects at the end of each stage, applying Toxic to their cells." *New passive item: [[image:Deciphering Rune.png|25px|link=Deciphering Rune]] [[Deciphering Rune|Deciphering Rune]] - "Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target." *New passive item: [[image:Dog Tag.png|25px|link=Dog Tag]] [[Dog Tag|Dog Tag]] - "When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead." *New consumable item: [[image:Golden Rose.png|25px|link=Golden Rose]] [[Golden Rose|Golden Rose]] - "Take 1 damage and gain 10 coins." *New consumable item: [[image:Monster Spray.png|25px|link=Monster Spray]] [[Monster Spray|Monster Spray]] - "For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect." *New armor: [[image:Lightstone Helmet.png|25px|link=Lightstone Helmet]] [[Lightstone Helmet|Lightstone Helmet]] - "When equipped, reveal target column. Fortify whenever a monster is revealed by an effect." *New armor: [[image:Lightstone Chestplate.png|25px|link=Lightstone Chestplate]] [[Lightstone Chestplate|Lightstone Chestplate]] - "Fortify by 2 whenever a monster is revealed by an effect." *New armor: [[image:Lightstone Boots.png|25px|link=Lightstone Boots]] [[Lightstone Boots|Lightstone Boots]] - "Every 10 turns, reveal all cells around the cell you open." *New armor: [[image:Police Hat.png|25px|link=Police Hat]] [[Police Hat|Police Hat]] - "Fortify whenever a monster flees. When equipped, all visible monsters flee." *New armor: [[image:Police Vest.png|25px|link=Police Vest]] [[Police Vest|Police Vest]] - "Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee." *New armor: [[image:Police Boots.png|25px|link=Police Boots]] [[Police Boots|Police Boots]] - "Visible monsters near the cells you open will flee." *New omen: [[image:Grease.png|25px|link=Grease]] [[Grease|Grease]] - "Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage." *New sigil impulse: Just - "When a monster dies or flees..." *New sigil impulse: Focus - "When you target a cell with a value of x or greater..." *New sigil reflex: Run - "...x random visible monsters flee." *New sigil reflex: Cleanse - "...remove [[Aura|auras]] from x random cells." *Added "flee" as a library research subject *Updated GameMaker runtime to latest version *Updated BktGlitch shader to latest version *Updated default leaderboard version to 1.79 *Added a couple hidden easter eggs ===Quality of Life=== *Refactored monster drop code for better performance *[[Stranger#Gambler|Gambler]] uses emotes now *Improved visual clarity of [[image:Ancient Coin.png|25px|link=Ancient Coin]] [[Ancient Coin|Ancient Coin]] effect *Added dictionary entry for "flee" ===Balance Changes=== *[[image:Wizard Mastery.png|25px|link=Wizard Mastery]] [[Wizard Mastery|Wizard II]] rework: "Whenever you cast a magic item, gain a soul." *[[image:Wizard Mastery.png|25px|link=Wizard Mastery]] [[Wizard Mastery|Wizard III]] rework: "Transform your cheapest magic item into one that's worth more, up to twice the item's original value." *[[image:Banker Mastery.png|25px|link=Banker Mastery]] [[Banker Mastery|Banker I]] buff: "Begin the quest with 15 extra coins." *[[image:Barbarian Mastery.png|25px|link=Barbarian Mastery]] [[Barbarian Mastery|Barbarian III]] buff: charge cost reduced from 4 to 3 *[[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]] [[Demolitionist Mastery|Demolitionist III]] buff: charge cost reduced from 4 to 3 *[[image:Mantis.png|25px|link=Mantis]] [[Mantis|Mantis]] buff: "When you enter a stage, gain 2 souls for every stage mod." *[[image:Trust Buster.png|25px|link=Trust Buster]] [[Trust Buster|Trust Buster]] price decreased from 41 to 37 coins *[[image:Elixir.png|25px|link=Elixir]] [[Elixir|Elixir]] price decreased from 22 to 20 coins *[[image:Fairy.png|25px|link=Fairy]] [[Fairy|Fairy]] price decreased from 18 to 12 *[[image:War Paint.png|25px|link=War Paint]] [[War Paint|War Paint]] price increased from 12 to 13 coins *[[image:Iron Sceptre.png|25px|link=Iron Sceptre]] [[Iron Sceptre|Iron Sceptre]] price increased from 13 to 16 coins *[[image:Giga Health Potion.png|25px|link=Giga Health Potion]] [[Giga Health Potion|Giga Health Potion]] Token Shop price decreased from 1000 to 800 Tokens *Renamed Voucher to [[image:Gift Card.png|25px|link=Gift Card]] [[Gift Card|Gift Card]] and gave it the "card" tag *[[image:Chisel.png|25px|link=Chisel]] [[Chisel|Chisel]] can now upgrade a ground item to its magic equivalent ===Bug Fixes=== *Fixed an issue affecting stage shaders *Fixed an issue with [[stranger]] item drops not saving to disk *Fixed an issue with [[image:Eternal Jelly.png|25px|link=Eternal Jelly]] [[Eternal Jelly|Eternal Jelly]] not randomizing its results properly *Fixed a visual glitch related to the particle manager |