Electric (Research)

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If your research subject is set to Electric, you will be much more likely to find items with the text "electric" anywhere in their effects.

Used by

Electric Items

Image Name Description Cost
Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. 0 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Electromancy When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. 22 coins
Electroscope At the start of each stage, all 0-value cells gain Electric. 32 coins
Lightning Bug Every 5 turns, apply electric to a random visible cell. 12 coins
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Spark Doll Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Spark's Memento Increase your life cap for the next dimension by the number of Electric cells in the Metagate. 0 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. 14 coins
Topaz of Lightning [70 Mana] Target cell gains or loses Electric. 21 coins