Life (Research)
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If your research subject is set to Life, you will be much more likely to find items with the text "life" anywhere in their effects.
Sources
Used by
Life Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Acupuncture | [250 Mana] Lose 1 life and gain 2 defense. | ||
| Appetizer | Restore 1 life whenever you spend at least 5 coins. | ||
| Apple | Restore 1 life. | ||
| Aspect of the Bear | Every 100 cells you open, restore your life to max. | ||
| Auramancer's Memento | Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. | ||
| Beekeeper's Memento | Increase your life cap for the next dimension by 3 for every 3 objects you have pulled using Honeypots. | ||
| Beer | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | ||
| Bleeding Heart | Whenever you lose life, lose the same amount of life after 50 turns. | ||
| Blissful Gut | Right-click to consume the first item in your inventory and restore 1 life. | ||
| Blood Compass | [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | ||
| Blood Magic | [50 Mana] Gain 50 mana and lose 1 life. | ||
| Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | ||
| Bloomberries | [200 Mana] Gain 1 max life. | ||
| Bone Casket | Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life. | ||
| Bonfire | [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. | ||
| Book of Combat | Pick up hearts at full life to kill a random monster, revealing it if necessary. | ||
| Book of Defense | Pick up hearts at full life to gain defense. | ||
| Book of Espionage | Pick up hearts at full life to glean a random hidden cell. | ||
| Book of Faces | Pick up hearts at full life to spawn a random stranger in the same cell. | ||
| Book of Faith | You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. | ||
| Book of Ghosts | Pick up hearts at full life to spawn 3 Spookers. | ||
| Book of Gold | Pick up hearts at full life to gain 10 coins. | ||
| Book of Husbandry | Pick up hearts at full life to gain a Minion. | ||
| Book of Love | Pick up hearts at full life to gain a soul. | ||
| Book of Maps | Pick up hearts at full life to gain 1% pathfinding. | ||
| Book of Mastery | Collect hearts at full life to gain a mastery charge. | ||
| Book of Necromancy | Pick up hearts at full life to gain Bones. | ||
| Book of Rage | Pick up hearts at full life to gain 1% powerchording. | ||
| Book of Spells | Pick up hearts at full life to gain 100 mana. | ||
| Book of Truth | Pick up hearts at full life to solve a random cell. | ||
| Broken Heart | Your restore life effects are reduced by 1. | ||
| Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | ||
| Burnt Marshmallow | Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | ||
| Caltrops | Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | ||
| Chainsaw | [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain. | ||
| Chastity Belt | You cannot gain max life. | ||
| Coffee | Every 10 turns, restore 1 life until you have full life. | ||
| Commander's Memento | Increase your life cap for the next dimensions by the number of Familiars in the Metagate. | ||
| Crucifix | Whenever damage reduces your life to 1, gain a revive. | ||
| Dark Idol | 50% chance to lose 1 life at the end of each stage. | ||
| Divine Chainsaw | [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. | ||
| Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | ||
| Divine Nanobot | Whenever you lose life, gain that many souls after opening 50 cells. | ||
| Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ||
| Divine Witchcraft | [200 Mana] Restore your life to max, gain 1 defense and gain 2 omens. | ||
| Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | ||
| Emergency Hotline | Whenever you take damage, spawn a Doctor on a random visible cell. Doctors give souls instead of restoring life. | ||
| Eyepatch | Chance to find treasure increases with missing life. | ||
| Firefly's Memento | Increase your life cap for the next dimension by the number of Burning cells in the Metagate. | ||
| First Aid | When you enter a stage, restore 1 life each turn until you make a mistake. | ||
| Flower Fibers | Gain max life equal to the current stage's minimum power. | ||
| Giga Health Potion | When you gain this item, restore your life to max and gain 10 souls. When you lose this item, cut your max lives in half. | ||
| Glass Knuckles | You cannot powerchord. Whenever you chord a 1, lose 1 life. | ||
| Halo | Set your max life to 1. Gain 3 revives. | ||
| Healthy Heart | Whenever you restore life, restore the same amount of life after 50 turns. | ||
| Heart Plug | You cannot restore more than 1 life at a time. | ||
| Hot Sauce | Lose 1 life when you consume an item. | ||
| Hypnotist's Memento | Increase your life cap for the next dimension by your number of status effects. | ||
| Infernal Scarab | Whenever you discover a cell of value 6 or greater, lose 1 max life. | ||
| Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | ||
| Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | ||
| Lumberjack's Memento | Spawn a Sawblade at the start of the next dimension and set its lifespan equal to the number of orbs you had. | ||
| Manaboard | Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. | ||
| Marksman's Memento | Increase your life and defense cap for the next dimension by the length of your chain when you entered the portal. | ||
| Millstone | Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. | ||
| Monk's Memento | Increase your life cap for the next dimension by 3 for each item on the ground. | ||
| Mosquito | Lose 1 life every 40 turns. Reset this status counter when you leave a stage. | ||
| Mutant's Memento | Increase your life cap for the next dimension by your number of Cankers. | ||
| Nanobot | Whenever you lose life, restore that much life after opening 100 cells. | ||
| Nightmare Gut | You may consume omens at the cost of 1 life each. | ||
| Ninja's Memento | Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. | ||
| Pacemaker | Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. | ||
| Peach | Heart drops are worth 1 extra life. | ||
| Poison | Every 60 turns, you lose 1 life. | ||
| Pufferfish | [160 Mana] Automatically discharges when damage reduces your life to 1. Kill 20 random monsters. | ||
| Raven | Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. | ||
| Rosary | If you are missing more than half of your lives when you complete a stage, restore your life to max. | ||
| Rude Goalbug Machine | Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. | ||
| Scalpel | Whenever you lose exactly 1 life, lose a random omen. | ||
| Sentry Gnome | Monsters cannot kill you in one shot as long as you are at full life, and have more than 1 max life. | ||
| Shoulder Angel | Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. | ||
| Skull Ring | [200 Mana] Gain Bones for each life you are missing. | ||
| Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ||
| Snowflake's Memento | Increase your life cap for the next dimension by the number of Frozen cells in the Metagate. | ||
| Soulsludge | Every 80 turns, you lose 1 max life. | ||
| Spark's Memento | Increase your life cap for the next dimension by the number of Electric cells in the Metagate. | ||
| Spike Collar | [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | ||
| Spirit Robe | [5 Body Armor] Fortify by 2 whenever you restore life. | ||
| Spy's Memento | Increase your life cap for the next dimension by 3 for each gleaned cell of value 3 or greater in the Metagate. | ||
| Super Health Potion | Heal to full life. | ||
| Surgical Saw | [80 Mana] Lose 1 life and spawn a heart on target empty cell. | ||
| Tangleweed | When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. | ||
| Tapeworm | Whenever you restore life, lose 1 max life. | ||
| Undertaker's Memento | Increase your life cap for the next dimension by the number of Sanctified cells in the Metagate. | ||
| Vampire Fang | Restore 1 life whenever you take damage. | ||
| Vampiric Boots | [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | ||
| Vampiric Chestplate | [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | ||
| Vampiric Helmet | [7 Head Armor] Fortify by 2 whenever you lose life. | ||
| Venomancy | When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | ||
| Vitality Sprig | [60 Mana] Restores 1 life. | ||
| Witches Brew | Restore 1 life and gain 25 mana for each omen you have. | ||
| Wizard's Memento | Increase your life cap for the next dimension by 3 for each of your charged magic items. |