Loot (Research)

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If your research subject is set to Loot, you will be much more likely to find items with the text "loot" anywhere in their effects.

Sources

Loot Items

Image Name Description Cost
Black Rose Every 20 turns, convert all visible loot to omens. 0 coins
Bone Baton [100 Mana] Convert all visible loot to Bones. 27 coins
Chisel [100 Mana] Upgrade target loot. 30 coins
Comeuppance Whenever you collect loot, spawn a Canker in its place. 0 coins
Cornucopia If you are injured, loot may drop in cells with a value greater than 0. 40 coins
Diamond Rod [300 Mana] Convert all visible loot to diamonds. 30 coins
Divine Watering Can [400 Mana] Spawn random loot in all empty visible cells. 25 coins
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. 39 coins
Heart Rod [300 Mana] Convert all visible loot to hearts. 30 coins
Horseshoe You will find twice as much loot until your next mistake. 7 coins
Misgiving Eye Halves chances of finding loot. 0 coins
Paragon Rod [400 Mana] Convert all visible loot to items. 100 coins
Pitchfork Whenever you collect loot, send a Flare in a random direction from the looted cell. 30 coins
Spade Small chance to dig up new loot in cells. 20 coins
Straitjacket [6 Body Armor] You cannot collect loot. 29 coins
Tarot Card Convert all loot, landmarks, and strangers into new objects of the same category. 5 coins
Watering Can [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. 15 coins