Coin (Research)
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If your research subject is set to Coin, you will be much more likely to find items with the text "coin" anywhere in their effects.
Sources
Used by
Coin Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Alchemize | Transform all of your items into 10 coins each. | ||
| Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | ||
| Appetizer | Restore 1 life whenever you spend at least 5 coins. | ||
| Bandana | [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | ||
| Bank Roll | [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. | ||
| Banker Doll | Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Banker's Memento | If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. | ||
| Beaker | Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. | ||
| Big Fish | Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | ||
| Bindle | Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. | ||
| Blissful Amulet | 40% chance to spawn a heart whenever you pick up a coin. | ||
| Blissful Ring | 20% chance to spawn a heart whenever you pick up a coin. | ||
| Book of Gold | Pick up hearts at full life to gain 10 coins. | ||
| Brainsap | Lose 5 coins whenever a cell becomes unflagged. | ||
| Brotherhood Crest | Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. | ||
| Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | ||
| Capitalism | If you spend at least 25 coins in an Item Shop, it remains open. | ||
| Cardboard Box | Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | ||
| Chef's Hat | [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | ||
| Crucible | [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. | ||
| Divine Capitalism | If you spend coins in an Item Shop, it remains open. | ||
| Divine Horseshoe | Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | ||
| Divine Wager | 50% chance to double your coins. | ||
| Dowsing Rod | Spawn a coin whenever you discover a cell of value 4 or greater. | ||
| Drill | [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. | ||
| Essence of Affluence | [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. | ||
| Fancy Ring | Triples your chance to find coins. | ||
| Fish | Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | ||
| Fool's Gold | Coin chests will instead steal your money. | ||
| Frozen Asset | You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. | ||
| Gold Digger | Items you find will be worth at least 30 coins. | ||
| Golden Amulet | Doubles your chance to find coins. | ||
| Golden Apple | Gain 3 souls and lose all of your coins. | ||
| Golden Boots | [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | ||
| Golden Chalice | [40 Mana] Gain between 1 and 5 coins. | ||
| Golden Chestplate | [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | ||
| Golden Flea | When you enter a stage, increase the monster count for every 10 coins you have. | ||
| Golden Goose | Every 50 cells opened, gain between 25 and 100 coins. | ||
| Golden Helmet | [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | ||
| Golden Ring | Slightly increases your chance to find coins. | ||
| Golden Rose | Take 1 damage and gain 10 coins. | ||
| Golem Glove | Coin drops are converted to monsters. | ||
| Greedy Pig | Lose up to half your coins at the end of each stage. | ||
| Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | ||
| Hand of Glory | Whenever you leave a stage, steal coins from all visible strangers equal to their price. | ||
| Hieroglyph | Some coins will become Ancient Coins. | ||
| Liquid Gold | When you spend coins, this transforms into an item worth the amount spent. | ||
| Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | ||
| Loupe | Diamonds are worth 1 more coin. | ||
| Metal Detector | [300 Mana] While charged, all chests will contain coins. | ||
| Monocle | Flag 3 monsters whenever you spend coins. | ||
| Mucilage | Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. | ||
| Nemes | Whenever you spend coins on a stranger, their cell gains Cursed. | ||
| Overgrowth | Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. | ||
| Patron Saint | [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | ||
| Pennypincher | You cannot find items worth more than 20 coins. | ||
| Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | ||
| Philosopher's Stone | Spend 20 coins instead of taking damage. | ||
| Poker Chip | Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. | ||
| Postbox | [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. | ||
| Pursecutter | [150 Mana] Steal coins from target stranger equal to his or her price. | ||
| Quest for Riches | After opening 100 cells without making a mistake, gain 50 coins. | ||
| Rewards Card | Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. | ||
| Royal Crown | [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | ||
| Shark | Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | ||
| Shop Key | [100 Mana] Spend 5 coins to uncomplete the selected item shop. | ||
| Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | ||
| Sunken Coin | [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. | ||
| Taxes | Whenever you spend coins, lose an equal amount of coins. | ||
| The Devil's Share | You must pay 5 coins to open chests. | ||
| Tithing Plate | Whenever you spend coins, gain twice the amount in mana. | ||
| Toad | Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. | ||
| Touchstone | Coin drops are now worth 1 more, but diamonds are worth 2 less. | ||
| Trust Buster | Whenever you spend coins on a stranger, activate all other strangers. | ||
| Wager | Randomly double your coins or lose them all. |