Coin (Research)

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If your research subject is set to Coin, you will be much more likely to find items with the text "coin" anywhere in their effects.

Sources

Used by

Coin Items

Image Name Description Cost
Alchemize Transform all of your items into 10 coins each. 30 coins
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. 1 coins
Appetizer Restore 1 life whenever you spend at least 5 coins. 5 coins
Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. 25 coins
Bank Roll [200 Mana] Automatically discharges when you spend coins. Gain the amount of coins spent. 16 coins
Banker Doll Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Banker's Memento If you step through the Dimensional Portal with at least 100 coins, you will start the next dimension with 30 coins. 0 coins
Beaker Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. 25 coins
Big Fish Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. 0 coins
Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. 25 coins
Blissful Amulet 40% chance to spawn a heart whenever you pick up a coin. 30 coins
Blissful Ring 20% chance to spawn a heart whenever you pick up a coin. 19 coins
Book of Gold Pick up hearts at full life to gain 10 coins. 19 coins
Brainsap Lose 5 coins whenever a cell becomes unflagged. 0 coins
Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. 18 coins
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. 5 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. 9 coins
Cardboard Box Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. 32 coins
Chef's Hat [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. 14 coins
Crucible [400 Mana] Automatically discharges when you spend coins. Gain one-tenth of the coins spent as defense, rounded down. 5 coins
Divine Capitalism If you spend coins in an Item Shop, it remains open. 17 coins
Divine Horseshoe Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. 7 coins
Divine Wager 50% chance to double your coins. 5 coins
Dowsing Rod Spawn a coin whenever you discover a cell of value 4 or greater. 8 coins
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Essence of Affluence [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Fancy Ring Triples your chance to find coins. 50 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. 0 coins
Fool's Gold Coin chests will instead steal your money. 0 coins
Frozen Asset You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. 0 coins
Gold Digger Items you find will be worth at least 30 coins. 30 coins
Golden Amulet Doubles your chance to find coins. 35 coins
Golden Apple Gain 3 souls and lose all of your coins. 25 coins
Golden Boots [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. 20 coins
Golden Chalice [40 Mana] Gain between 1 and 5 coins. 20 coins
Golden Chestplate [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. 60 coins
Golden Flea When you enter a stage, increase the monster count for every 10 coins you have. 0 coins
Golden Goose Every 50 cells opened, gain between 25 and 100 coins. 25 coins
Golden Helmet [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. 30 coins
Golden Ring Slightly increases your chance to find coins. 16 coins
Golden Rose Take 1 damage and gain 10 coins. 5 coins
Golem Glove Coin drops are converted to monsters. 0 coins
Greedy Pig Lose up to half your coins at the end of each stage. 0 coins
Guild Bond For 25 seconds, whenever you spend coins on a stranger, gain a soul. 9 coins
Hand of Glory Whenever you leave a stage, steal coins from all visible strangers equal to their price. 36 coins
Hieroglyph Some coins will become Ancient Coins. 15 coins
Liquid Gold When you spend coins, this transforms into an item worth the amount spent. 5 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. 15 coins
Loupe Diamonds are worth 1 more coin. 4 coins
Metal Detector [300 Mana] While charged, all chests will contain coins. 22 coins
Monocle Flag 3 monsters whenever you spend coins. 14 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. 17 coins
Nemes Whenever you spend coins on a stranger, their cell gains Cursed. 17 coins
Overgrowth Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. 0 coins
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Pennypincher You cannot find items worth more than 20 coins. 0 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. 15 coins
Philosopher's Stone Spend 20 coins instead of taking damage. 30 coins
Poker Chip Gamblers are more common and cost half as much. You may right click a Gambler to move him 3 times for the price of one, but all of his coins are lost. 25 coins
Postbox [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. 15 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. 12 coins
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. 15 coins
Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. 12 coins
Royal Crown [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. 37 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. 0 coins
Shop Key [100 Mana] Spend 5 coins to uncomplete the selected item shop. 15 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. 0 coins
Sunken Coin [50 Mana] Gain 10 coins and dangerously open a random cell. If it doesn't have a monster, this item remains charged. 15 coins
Taxes Whenever you spend coins, lose an equal amount of coins. 0 coins
The Devil's Share You must pay 5 coins to open chests. 0 coins
Tithing Plate Whenever you spend coins, gain twice the amount in mana. 13 coins
Toad Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. 25 coins
Touchstone Coin drops are now worth 1 more, but diamonds are worth 2 less. 16 coins
Trust Buster Whenever you spend coins on a stranger, activate all other strangers. 37 coins
Wager Randomly double your coins or lose them all. 7 coins