Target (Research)

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If your research subject is set to Target, you will be much more likely to find items with the text "target" anywhere in their effects.

Sources

Target Items

Image Name Description Cost
Ace of Spades [400 Mana] If the sum value of target visible 3x3 area is exactly 21, gain a revive. 27 coins
Alien Blaster [40 Mana] Does weird things to a target living object. Maybe we shouldn't mess with this? 0 coins
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Amber of Healing [50 Mana] Target cell gains or loses Sanctified. 21 coins
Arcane Barrier Whenever a monster is revealed, activate a random targeted magic item on its cell before taking damage. 15 coins
Astral Spike Targeted items affect the entire column of cells. 70 coins
Bag of Tricks [100 Mana] Use random targeted magic effect on target 3x3 area. Do you feel lucky, punk? 30 coins
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. 0 coins
Banner [100 Mana] Spawn a familiar in target empty cell. 14 coins
Barricade [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. 21 coins
Beach Ball [20 Mana] Throw at target stranger and be prepared to have a radical time, dude! 0 coins
Beehive [100 Mana] Spawn a Honeypot on target visible cell, then increase the charges of all visible Honeypots. 25 coins
Big Bones Bury Bones in target 3x3 visible area. 0 coins
Big Fish Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. 0 coins
Blowpipe [200 Mana] Kill target visible monster. It will drop an item. 37 coins
Bomb Explode target numbered cell in a 3x3 area. 13 coins
Bonfire [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Cattle Prod [80 Mana] Relocate target object to a random visible cell. 6 coins
Caustic Wand Whenever you target a cell with an item, take damage equal to the value of the cell. 0 coins
Chainsaw [200 Mana] Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain. 35 coins
Chisel [100 Mana] Upgrade target loot. 30 coins
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. 22 coins
Crystal Ball [80 Mana] Convert target chest into an item. 8 coins
Cudgel [30 Mana] Kill target stranger. 17 coins
Deciphering Rune Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target. 21 coins
Demon Snare [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. 66 coins
Divine Bag of Tricks [200 Mana] Use random targeted magic effects on target 3x3 area. This could get messy. 35 coins
Divine Banner [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. 16 coins
Divine Bonfire [150 Mana] Burn target sign and gain 3 souls. 16 coins
Divine Chainsaw [240 Mana] Kill target visible monster or stranger, spawn a number of Sawblades equal to the cell's value, then set the lifespan of your Sawblades to your chain length. 40 coins
Divine Cudgel [60 Mana] Kill strangers and landmarks in target visible 3x3 area. 15 coins
Divine Jack-o-Lantern [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. 25 coins
Divine Lantern [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. 15 coins
Divine Marshmallow [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. 25 coins
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Divine Thornseeker [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. 35 coins
Divine Tree of Life [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. 45 coins
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Dumpster [100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area. 22 coins
Dynamite [200 Mana] Explode target 3x3 area. 30 coins
Echo Chamber When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. 23 coins
Electromancy When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. 22 coins
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Essence of Affluence [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Creation [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Death [100 Mana] Gain Bones equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Motion [100 Mana] Gain pathfinding equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Security [100 Mana] Gain defense equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Essence of Strength [100 Mana] Gain souls equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Ethermancy When you target a cell with an item, it gains Ethereal. 65 coins
Event Horizon Targeted items affect the entire row of cells. 70 coins
Faulty Firecracker Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process. 0 coins
Fertilizer [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. 35 coins
Fire Bomb Apply Burning to a 3x3 area around target cell. 14 coins
Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Fireball [100 Mana] Send Flares in all directions from target visible cell. 34 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. 0 coins
Flashbang Reveal quadrant around target cell. 28 coins
Flashlight [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. 22 coins
Fossil [50 Mana] Convert target living object into a landmark. Does not work on bosses. 10 coins
Frost Blade [150 Mana] Freeze target visible living object or explode target Frozen cell in a 5x5 area. 40 coins
Handbell [80 Mana] Spawn a random stranger in target empty cell. 12 coins
Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Honeycomb Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. 7 coins
Hungry Seed Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. 7 coins
Ice Bomb Apply Frozen to a 3x3 area around target cell. 14 coins
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins
Ifrit Contract Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. 18 coins
Instant Familiar Spawn a familiar on target empty cell and pass a turn. 5 coins
Jack-o-Lantern [60 Mana] Reveal target cell and gain a random omen. 17 coins
Jade of Poison [50 Mana] Target cell gains or loses Toxic. 21 coins
Juggling Balls Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. 10 coins
King of Diamonds [200 Mana] Spawn diamonds on visible cells in target 3x3 area. Convert any diamonds that were already in this area into purple diamonds. 45 coins
Kunai [100 Mana] Kill target visible monster and reveal any monsters nearby. 28 coins
Lance [200 Mana] Destroy monsters in target column. 47 coins
Landmine Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. 35 coins
Lantern [90 Mana] Glean hidden cells in target 3x3 area. 15 coins
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Lightpost Enchant 10 random cells each stage: when you chord or target this cell with an item, reveal the nearby 5x5 area and remove the enchantment. 40 coins
Lightstone Helmet [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. 45 coins
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Lotus [200 Mana] Restore lives equal to the value of target numbered cell. 40 coins
Loudhailer [200 Mana] Spawn random strangers on 0-value cells within target visible 3x3 area. 28 coins
Magic Dark Ink [150 Mana] Lose a number of omens equal to the value of target numbered cell, then gain that many random omens. 20 coins
Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. 10 coins
Magnet [60 Mana] Relocate the closest visible object to target visible cell. 14 coins
Makeshift Weapon [200 Mana] Reveal and kill any monsters in target area, then lose a random weapon. The radius of this item is equal to your number of weapons. 50 coins
Marshmallow [50 Mana] Remove Burning from target visible cell. If the cell has a value of 3, transform this item into Toasted Marshmallow. If the cell has a value of 4 or greater, transform this item into Burnt Marshmallow. 18 coins
Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. 40 coins
Mortal Root [250 Mana] Set your lives and max lives to the value of target numbered cell. 21 coins
Nunchucks [200 Mana] Reveal target 3x3 area. If the sum of that area is less than the sum of your chain, kill all monsters in that area. Otherwise, you take 3 damage. 23 coins
Onyx of Agony [70 Mana] Target cell gains or loses Cursed. 21 coins
Opal of Mana [70 Mana] Target cell gains or loses Ethereal. 21 coins
Paragon Stone [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. 50 coins
Patron Saint [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. 7 coins
Pentagram [200 Mana] Fill target visible 3x3 area with monsters. 14 coins
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. 18 coins
Plum Expand the radius of your next targetable item by 1. 12 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Powder Keg [300 Mana] Spawn a Barrel on target empty cell. It will explode in 5 seconds. 45 coins
Prism of Intellect Your targeted magic items will target an additional random cell. 7 coins
Propane [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. 33 coins
Protein Powder Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. 7 coins
Pursecutter [150 Mana] Steal coins from target stranger equal to his or her price. 12 coins
Pyromancy When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. 22 coins
Queen of Hearts [200 Mana] Spawn hearts on visible cells in target 3x3 area. Convert any hearts that were already in this area into souls. 45 coins
Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Recycle Bin [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. 33 coins
Ritual Chalk [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. 34 coins
Ruby of Flame [70 Mana] Target cell gains or loses Burning. 21 coins
Sapphire of Frost [70 Mana] Target cell gains or loses Frozen. 21 coins
Scrap Hopper [25 Mana] Destroy target chest. The next time you open a chest, gain souls equal to your number of Scrap Hopper status effects. 19 coins
Shadow Siphon [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. 80 coins
Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. 40 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. 0 coins
Shrine Tag [200 Mana] Enchant target visible cell: reduce incoming damage by the value of this cell. 30 coins
Silver Platter [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. 35 coins
Slimeball Enchant target visible cell: nearby monsters have a 50% chance to miss. 5 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. 0 coins
Small Star Launch a Blessing in a random direction from target visible cell. 10 coins
Snowglobe [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. 27 coins
Sphere of Influence Expands the radius of your targetable items by 1. 30 coins
Spindle [500 Mana] Equip a Simple Robe and fortify it by the sum of the highest visible value(s) in target 3x3 area. 62 coins
Splintering Wand Targeted items affect random cells. 0 coins
Starlight [300 Mana] Send a Blessing to the north of target visible cell. 42 coins
Stick Reveal target cell. If it has a monster, kill it. 1 coins
Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. 20 coins
Suds [100 Mana] Send Bubbles in all directions from target visible cell. 22 coins
Sun Bomb [200 Mana] Reveal monsters in target 3x3 area. 40 coins
Sundial [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. 40 coins
Surgical Saw [80 Mana] Lose 1 life and spawn a heart on target empty cell. 14 coins
Swelling Rune Whenever you target an empty cell with an item, double the value of the cell. 21 coins
Teleporter [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. 20 coins
Tesla Coil [200 Mana] Reveal a number of cells in target 5x5 area equal to the smallest visible value in that area. 25 coins
The Joker If you use an item to target visible cells with a sum of 13 or greater, you lose. 0 coins
Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. 31 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. 14 coins
Topaz of Lightning [70 Mana] Target cell gains or loses Electric. 21 coins
Torch [150 Mana] Reveal target cell. 11 coins
Trash Bin [50 Mana] Lose an item whose position in your inventory equals value of target numbered cell. 11 coins
Tree of Life [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. 40 coins
Tripwire Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. 0 coins
Troll Cross [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. 23 coins
Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Vampiric Blade [140 Mana] Kill target visible monster or stranger and spawn a heart in its place. If you are not injured, spawn a soul instead. 33 coins
Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. 0 coins
Wand of Light [200 Mana] Reveal target row and column of cells. 50 coins
Warning Sign [100 Mana] Spawn a sign on target visible cell, then move nearby monsters to random hidden cells. 29 coins
Watering Can [150 Mana] Spawn random loot on 0-value cells within target visible 3x3 area. 15 coins
Weight Bench [100 Mana] Enchant target visible cell: Spawn a Jock nearby. Reveal and kill a random monster whenever a Jock moves into this cell. 36 coins
Wooden Bow [80 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it, otherwise you lose this item. 13 coins