Page values for "August 02, 2020 Patch"
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"patches" values
1 row is stored for this page| Field | Field type | Value |
|---|---|---|
| patchdate | Date | 2020-08-02 |
| source | String | https://steamcommunity.com/games/1141220/announcements/detail/2725193056670817956 |
| sourcetitle | String | v1.53 Patch Notes New Items and Legendary Reworks! |
| version | String | 1.53 |
| highlights | Wikitext |
|
| notes | Text | '''New Items and Legendary Reworks!''' Hi folks, Hope your weekend is going well! We just deployed an update for DemonCrawl that includes official Linux support, 5 brand new items, a prompt that lets you choose which legendary item to keep, various legendary tweaks, and several UI enhancements. [[File:Patch notes 1.53.png]] This patch also includes a lot of foundational work for localization support. We are very eager to begin translating DemonCrawl to other languages! If you think you can help with this, feel free to take a look at our documentation and shoot us an email at support@therefore.games with some details about your professional background. We hope you enjoy! Full patch notes are below. --- ===New Features=== *Added Linux support *New Patreon reward set: Robot Uprising - 5 new avatars and 1 new inventory *New passive item: Primordial Bangle - "At the start of each stage, gain a random magic item if you have less than 200 mana." *New consumable item: Magic Munchies - "Gain a soul, plus 1 soul for every 200 mana you have." *New consumable item: Zeal of Love - "Spawn a heart. If you have to guess, convert all visible hearts to souls." *New consumable item: Zeal of Hate - "Spawn a monster. If you have to guess, convert all visible monsters to Minions." *New omen: Mystery Meat - "Your consumable item effects are randomized." *Implemented toggle mute buttons in the audio settings ===Balance Changes=== *You may now decline legendary items from chests if they would replace an existing legendary item *If there's not enough space for a chest item to drop on the ground, the item will drop to a different cell instead *Arcane Barrier rework: "Whenever a monster is revealed, activate a random targeted magic item at its cell before taking damage." *Kingmaker rework: "Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars." *Hypertrap buff: "Flag 25% of all monsters when you begin a stage." *Resolute Horn buff: "When you leave a stage, gain 2 souls for each heart you leave behind." *Resolute Horn price increased from 10 to 15 *Sphere of Influence price reduced from 40 to 30 *Blind Justice price reduced from 15 to 9 *Ointment price reduced from 17 to 14 *Badge of Honor price increased from 14 to 18 *Fake Moustache price reduced from 50 to 45 *Silver Bullet buff: doubled the base chance of converting a projectile to a Blessing *Paper Golem can spawn Quest for Mythos more often, though it is still quite rare ===Quality of Life=== *Starpond will now tell you how many of each item you currently have *Stage mods can now stack in the UI *Improved appearance of burning cell particles *Thought Bubble orbs can no longer spawn right next to the edges of the screen *The vast majority of item notifications now support loading via external JSON *Quest names and description strings now support external JSON *Stage names are description strings now support external JSON ===Bug Fixes=== *Fixed an issue related to the autosolver's understanding of the monster count *Fixed Blinding mod not concealing damage taken in the help menu *Fixed another issue related to immutable objects getting destroyed *Bugle can no longer activate before monsters have spawned *Divine Blood Magic can no longer activate before monsters have spawned *You can no longer pay the Gambler if he has no valid cells to move to *Added notification that you cannot switch codex profiles during a quest *Fixed minor memory leak with Bag of Tricks *Fixed Molotov incorrectly stating that you must be in the overworld to use *Fixed a typo in the monster name generator |