Page values for "June 02, 2020 Patch"

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FieldField typeValue
patchdateDate2020-06-02
sourceStringhttps://store.steampowered.com/newshub/app/1141220/view/2211777006220046939
sourcetitleStringSweeping Heights Expansion is Now Live! (v1.41 Patch Notes)
versionString1.41
highlightsWikitext
  • Sweeping Heights major expansion
  • 52 new items
  • 7 new masteries
  • 5 new special stages
  • 4 new strangers
  • 12 new stage mods
  • overhauled Beyond, Endless modes
  • Sigils
  • Boss mods
  • much more
notesText===New Features=== * '''[[Beyond]] Mode overhaul''' ** Base Token cost reduced to 1 ** There are now 3 different levels of [[emblems]] *** Quest length, difficulty, and material cost is determined by the emblem level *** Beyond Quests can have up to 6 stages now **** Past the 3rd stage, Beyond will utilize hybrid skins similar to Endless Multiverse *** Emblems give you access to new types of [[Hero Trial#Reward|prizebox]] rewards (more below) *** Prizebox droprates have been overhauled to accommodate new reward types *** 16 new emblems *** Emblem sprites have been updated to visually correspond to their level *** Each emblem is more likely to have a certain boss and sigil effect (toggle the information tooltip with right click) *** There are also exceedingly rare '''Mythic Emblems''' **** Each Mythic Emblem has specific conditions to trigger a chance at its drop **** There are unique divine items associated with each Mythic Emblem **** Mythic Emblems have specific ingredient costs **** Elemental Triumvirate is now considered a Mythic Emblem ** Worldclay removed from the game - existing Worldclay artifacts have been converted to Tokens ** New optional Beyond ingredient: '''[[Glint|Glints]]''' *** Adds beneficial properties to your Beyond run *** The Treasure Within emblem has been converted to a glint *** There are 12 different kinds of glints * Added new form of metaprogression: '''[[Sigil]]s''' ** Only available in prizeboxes for Beyond runs that have been enhanced with emblems ** The level of sigil you can find corresponds to the emblem level ** Sigil effects are randomized both numerically and in terms of which effects get paired together ** The sigil's LV1 ability is an effect that activates automatically--upon certain conditions--once per stage ** The sigil's LV2 ability is a conditional, ongoing passive buff, e.g. "coins are 34% more common while you are not injured." ** The sigil's LV3 ability is an effect that improves the sigil itself, e.g. "this sigil has a 20% chance to remain charged after use." ** All sigils have a minor negative passive effect as well ** Sigils have a set durability and must be repaired using special materials once they break (more below) ** Extremely rare chance to find a shiny sigil that has 10% greater numeric values ** Every sigil has a unique appearance based on its effects * Added sigil crafting material: '''Oilstone''' - "Restore 50 durability to a sigil" * Added sigil crafting material: '''Jupiter Needle''' - "Reroll the impulses of a sigil." * Added sigil crafting material: '''Moon Bottle''' - "Reroll the reflexes of a sigil." * Added sigil crafting material: '''Saturn Square''' - "Reroll the numeric properties of a sigil." * Added sigil crafting material: '''Star of Chaos''' - "Upgrade a broken sigil to the next level." * Added Chaote talent that increases the maximum number of sigils you can store at a time * '''[[Endless Multiverse]] overhaul''' ** After the first dimension, Metagate gains Portal Mods *** Portal Mods increase the difficulty of the following dimension *** There are currently 13 different Portal Mods in the pool ** You will always begin on Dimension 1 ** New exclusive landmark: '''[[Landmark#Vault|Vault]]''' *** You may store a certain item in the Vault *** The next time you encounter a Vault, you can retrieve your item and leave a different item in its place *** Your Vault item will persist between dimensions *** Vaults are fairly common by landmark standards; a bit less common than Signs ** New exclusive stranger: '''[[Strangers#Guide|Guide]]''' *** Can only spawn in Metagate *** Pay him to preserve some items, stats, etc as you travel through the Dimensional Portal *** You cannot pay a Guide more than once ** New exclusive sub-category of legendary items: '''[[Memento]]s''' *** Mementos are only available in Endless Multiverse Item Shops for 10-20 coins *** Mementos allow you to retain some of your strength going into the next dimension, but only if you can meet special conditions *** There is a Memento designed around the gameplay mechanics of every mastery ** Added UI element in dimensions 2 and above that explains the properties of your current dimension ** Black Hole removed from the Token Shop * [[Hero Trials|Hero Trial]] leaderboards will now track cumulative first place scores (Winner Mode) ** Leaderboard filters allow you to toggle between regular leaderboards and Winner Mode ** Earn cosmetic rewards for achieving 1, 10, and 100 points in Winner Mode ** We may perform seasonal resets for Winner Mode eventually - TBD * Hero Trial now rewards you with a prizebox instead of Tokens * Expanded Hero Trial effect pool * [[Bosses]] can now have Boss Mods ** There are currently 22 different Boss Mods in the pool ** In the Endless Multiverse, bosses start accumulating mods with each dimension ** In Beyond mode, bosses get a number of mods equal to your emblem level ** Bosses do not have any mods in Hard mode ** Right click to toggle between boss info and Boss Mod tooltips * New stranger: '''[[Strangers#Doctor|Doctor]]''' ** She will restore a certain amount of lives for a low price, but will collect more coins from you later when you leave the stage ** You can enlist her services multiple times, but her cost will increase sharply each time * New stranger: '''[[Strangers#Gambler|Gambler]]''' ** Pay a certain amount of coins and he will travel to a random hidden cell ** If the cell was empty, he wins the bet and keeps your money ** If the cell had a monster, the Gambler dies and you can pick up your coins along with any other coins he was holding ** Each turn, the Gambler has a chance to lose some of his held coins due to poor investments * New stranger: '''[[Strangers#Mage|Mage]]''' ** Pay a small amount of coins and the Mage will cast a specific targeted magic item at a random location ** The magic item will still use its normal radius, i.e. Dynamite Mage will target a 3x3 area ** After casting his item, you must collect some mana before you can pay the Mage again ** Big thank you to DemonCrawl player '''Snorlaxxo''' for coming up with this awesome idea for a stranger! * New landmark: '''[[Landmark#Barrel|Barrel]]''' ** Barrels will apply anything that affects their cell to surrounding 5x5 area ** For example, if you burn a Barrel, all cells in a 5x5 area gain Burning ** They can even spread targeted magic items to the surrounding area ** Warning: familiars are dumb enough to detonate Barrels by walking into them * '''5 new [[Special Stage|special stages]]''' ** '''[[Special Stage#Guild|Guild]]''' *** Purchase [[strangers]] and spawn them in [[bubble]]s *** You may buy the same stranger multiple times *** Each Guild has a random selection of strangers ** '''[[Special Stage#Academy|Academy]]''' *** Replace your [[masteries|mastery]] with one of 3 random masteries *** Your new mastery will be tier 3 even if you don't have it unlocked *** It starts fully charged ** '''[[Special Stage#Lighthouse|Lighthouse]]''' *** Reduce the difficulty of the following stage by choosing 1 of 3 options at no cost: *** (1) Remove monsters, (2) remove a random stage mod, or (3) reduce the stage power *** It can only affect the closest non-special stage, which encourages you to use the Lighthouse as soon as it is unlocked ** '''[[Special Stage#Smithy|Smithy]]''' *** Purchase random head, body, or leg armor *** You must complete another stage before your armor is ready *** Return to the Smithy later to collect your item ** '''[[Special Stage#Starpond|Starpond]]''' *** Purchase metaprogression items such as emblems and artifacts for Tokens and coins *** Found in the second half of every quest on Hard mode and above *** Does not replace an existing Item Shop * '''7 new [[masteries]]''' ** '''[[image:Spark Mastery.png|25px|link=Spark Mastery]]&nbsp;[[Spark Mastery|Spark]]''' - Connect the stage with electricity to solve the board in a unique way (Designed with the help of the community! <3 ) ** '''[[image:Marksman Mastery.png|25px|link=Marksman Mastery]]&nbsp;[[Marksman Mastery|Marksman]]''' - Create strategic cell chains to kill monsters before they can kill you ** '''[[image:Bubbler Mastery.png|25px|link=Bubbler Mastery]]&nbsp;[[Bubbler Mastery|Bubbler]]''' - Manipulate the power of bubbles to duplicate loot and solve cells ** '''[[image:Lumberjack Mastery.png|25px|link=Lumberjack Mastery]]&nbsp;[[Lumberjack Mastery|Lumberjack]]''' - Deploy and manage Sawblades to wipe the map clean ** '''[[image:Undertaker Mastery.png|25px|link=Undertaker Mastery]]&nbsp;[[Undertaker Mastery|Undertaker]]''' - Generate a consistent supply of Bones by consuming other items ** '''[[image:Protagonist Mastery.png|25px|link=Protagonist Mastery]]&nbsp;[[Protagonist Mastery|Protagonist]]''' - Guaranteed legendaries. Enough said ** '''[[image:Knight Mastery.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight]]''' - Overhauled into a completely new armor mastery * The old [[image:Knight Mastery.png|25px|link=Knight Mastery]]&nbsp;[[Knight Mastery|Knight mastery]] is now known as [[image:Guardian Mastery.png|25px|link=Guardian Mastery]]&nbsp;[[Guardian Mastery|Guardian]] * '''52 new items''' ** New keyword: '''[[Chain]]''' - "Making two or more consecutive turns by clicking on cells with the same value." ** New keyword: '''[[Powerchord]]''' - "When you fully and correctly solve a cell by chording, reveal nearby cells and kill any monsters within." * 6 new divine items * 12 new stage mods * 10 new avatars created by the talented Sam Caron * HUD now shows stage power at all times * New loadout editor for Masteries and Sigils * Improved the graphics of the 3 secret Endless Multiverse stages * New original music by Levi Tuoremaa for the Beyond Ego boss fight * Added 12 other boss songs - these only play if the boss has at least 1 mod * Added a new category to the Codex that displays your artifacts and other metaprogression items * You can now sell artifacts for Tokens * The Codex now displays how many times you have acquired each item * Replaced Codex pagination with scrollbar * A few other visual improvements to Codex interface * Added Codex tool that lets you quickly reclaim all favored slots * Added 2 Codex profile slots for a total of 5 slots * You can now click Codex stat icons to quickly search for favored items, blueprints, and divines * New heirloom crafting UI * New look for item targeting * You may now sell rare loot (i.e. artifacts, emblems) for Tokens in the Codex * Added many new terms to monster name generator * Added new rule to monster name generator that will swap certain "prefix" and "suffix" name parts on occasion * Added setting to adjust board panning sensitivity * New hard-mode specific sign messages * Added "orb" as a [[Special Stage#Library|Library]] research subject * Added credits button to the options screen * Added button to reset options to defaults * Added a button to open the escape menu through the help screen * Added category to the help screen that allows you to see all of your status effects at any time * Daily Missions are now visible from the help screen * Implemented the foundation of localization support ** Added translation support for item names and descriptions ** Added translation support for mods ** Remaining game strings have yet to be mapped to external files - more to come soon * Reworked several prestige rewards to accommodate new endgame ** Prestige 3: "Gain another Daily Mission slot" ** Prestige 6: "Small chance to find a Glint when you level up" ** Prestige 9: "Starponds will have an additional item for sale" * Windows only: Added a video setting that lets you simplify the effects in the Customize screen for better performance * Windows only: Added an option that lets you confine your cursor to the game window * Added achievements for new masteries on Steam ===Quality of Life=== * Tooltips that mention items will now produce item descriptions at the bottom of the screen * Improved design of lists shown in tooltips * "Timelord Chronos" renamed to "Chronos" * "Lost Shaman" renamed to "Spellbinder" * Improved readibility of stage title against Endless Multiverse background * Added dropshadow and rounded corners to stage thumbnails * The <span style="white-space: nowrap;">[[image:Silenced mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Silenced mod]]</span> now disables music * Timeless stage mod now slows down the music, Withering mod speeds it up * Values exceeding 999 will be shortened to "1K" to conserve UI space in many places * Reversed the default direction of board panning controls based on user feedback * If DemonCrawl crashes during quest load, you will be prompted to start a new quest on your next load attempt * Added new animation when activating certain landmarks (e.g. Meteorites, Vaults) * Added new animation for strangers that "go away" (e.g. paying a Harbinger) * Added a "chain warning" system to indicate which cells can complete a chain-related effect * Added animation when an object moves to another cell * Updated question mark button sprite * Updated Wizard and Commander mastery sprites to differentiate them from new masteries * New sprite for [[image:Viking Helmet.png|25px|link=Viking Helmet]]&nbsp;[[Viking Helmet|Viking Helmet]] * New sprite for [[image:Shinobi Veil.png|25px|link=Shinobi Veil]]&nbsp;[[Shinobi Veil|Shinobi Veil]] * Reloading a stage in Hard Mode will create a help menu entry about the 60-second timer penalty * Improved appearance of directional arrow on strangers (Pyro, Waterboy) * A quantity alert will appear after collecting rare loot from a chest * When you beat a classic stage, automatically reveal all monsters * Adjusted Beyond quest background image for better readability * The Codex no longer hides legendary items that were unlocked on a past prestige * Setting the toast lifespan to 0 will disable alerts entirely * Minor improvements to the following stage graphics: Womb, Arctic, Metropolis, Skies, Wonder * The inbox system now supports holograph and paint reward types * Adjusted bottom HUD spacing to prevent UI overlap * Limited the number of visible status effects in stage view, may improve performance slightly * Empty help menu pages now display "no results found" message * New player profile names are now capped to 50px in width (~12 characters) to prevent UI overlap * Clarified Double XP tooltip to let players know that it only affects Victory Award points ===Balance Changes=== * [[image:Commander Mastery.png|25px|link=Commander Mastery]]&nbsp;[[Commander Mastery|Commander I]] rework to reduce accidental activation: "Unflag a cell to recruit a familiar to a nearby empty cell for 5 coins." * [[image:Commander Mastery.png|25px|link=Commander Mastery]]&nbsp;[[Commander Mastery|Commander II]] rework: "Whenever a familiar collects loot, perform a unique action based on the type of loot." * Rare loot now scales with Endless Multiverse dimensions * Rare loot modifiers now affect secondary chest rewards as well (artifacts, sigil materials) * Bosses now have a chance to dodge explosions: 50% + 5% for each boss mod * Bosses now have a chance to burst out of Frozen cells: 5% per turn + 5% for each boss mod * Bosses now have a chance to pop themselves out of bubbles: 5% per turn + 5% for each boss mod * Converted [[image:Godly Goblet.png|25px|link=Godly Goblet]]&nbsp;[[Godly Goblet|Godly Goblet]] from passive to magic: "[200 Mana] Lose a legendary item and gain a revive." * [[image:Pheromones.png|25px|link=Pheromones]]&nbsp;[[Pheromones|Pheromones]] rework: "Every 300 cells opened, gain a copy of an item that you have two or more of." * [[image:Chainsaw.png|25px|link=Chainsaw]]&nbsp;[[Chainsaw|Chainsaw]] rework: "Spawn a Sawblade on target empty cell and set its lifespan to the length of your chain." * [[image:Magic Smoke Bomb.png|25px|link=Magic Smoke Bomb]]&nbsp;[[Magic Smoke Bomb|Magic Smoke Bomb]] mana cost increased from 150 to 200 * [[image:Divine Watering Can.png|25px|link=Divine Watering Can]]&nbsp;[[Divine Watering Can|Divine Watering Can]] mana cost increased from 250 to 400 * [[image:Shadow Siphon.png|25px|link=Shadow Siphon]]&nbsp;[[Shadow Siphon|Shadow Siphon]] mana cost increased from 90 to 120 * [[image:Thornseeker.png|25px|link=Thornseeker]]&nbsp;[[Thornseeker|Thornseeker]] mana cost increased from 70 to 90 * [[image:Nightmare Gut.png|25px|link=Nightmare Gut]]&nbsp;[[Nightmare Gut|Nightmare Gut]] price increased from 24 to 29 * [[image:Transcendence.png|25px|link=Transcendence]]&nbsp;[[Transcendence|Transcendence]] price increased from 40 to 50 * [[image:Paragon Rod.png|25px|link=Paragon Rod]]&nbsp;[[Paragon Rod|Paragon Rod]] price increased from 50 to 80 * [[image:Ouroboros.png|25px|link=Ouroboros]]&nbsp;[[Ouroboros|Ouroboros]] price increased from 75 to 90 * [[image:Evermetal.png|25px|link=Evermetal]]&nbsp;[[Evermetal|Evermetal]] price reduced from 28 to 22 * [[image:Cullstone.png|25px|link=Cullstone]]&nbsp;[[Cullstone|Cullstone]] price reduced from 14 to 11 * [[image:Buckshot.png|25px|link=Buckshot]]&nbsp;[[Buckshot|Buckshot]] price reduced from 17 to 14 * [[image:World Wonder.png|25px|link=World Wonder]]&nbsp;[[World Wonder|World Wonder]] price reduced from 19 to 16 * [[image:Wyrm Scale.png|25px|link=Wyrm Scale]]&nbsp;[[Wyrm Scale|Wyrm Scale]] price reduced from 20 to 13 * [[image:Holy Ring.png|25px|link=Holy Ring]]&nbsp;[[Holy Ring|Holy Ring]] price reduced from 27 to 15 * [[image:Ankh.png|25px|link=Ankh]]&nbsp;[[Ankh|Ankh]] price reduced from 35 to 27 * [[image:Wizard Boots.png|25px|link=Wizard Boots]]&nbsp;[[Wizard Boots|Wizard Boots]] price reduced from 16 to 13 * [[image:Witches Brew.png|25px|link=Witches Brew]]&nbsp;[[Witches Brew|Witches Brew]] price reduced from 23 to 17 * [[image:Bloomberries.png|25px|link=Bloomberries]]&nbsp;[[Bloomberries|Bloomberries]] price reduced from 25 to 23 * [[image:Second Wind.png|25px|link=Second Wind]]&nbsp;[[Second Wind|Second Wind]] price reduced from 50 to 40 * [[image:Blind Justice.png|25px|link=Blind Justice]]&nbsp;[[Blind Justice|Blind Justice]] price reduced from 24 to 15 * Reduced the base difficulty of Endless Multiverse * Items that increase the drop rate of certain strangers (e.g. [[image:Bindle.png|25px|link=Bindle]]&nbsp;[[Bindle|Bindle]]) have been toned down slightly * Items that auto-complete stages (e.g. [[image:Dreamborne.png|25px|link=Dreamborne]]&nbsp;[[Dreamborne|Dreamborne]]) no longer work in the Metagate * The "restore life" Hungry Plant now gives souls instead * Shiny monsters are less common * The item trigger script no longer evaluates items that were received during the same trigger sequence * The "Computer Simulation" emblem has a new divine reward; the old reward has been moved to the "Original Sin" emblem * Opening a chest now counts as collecting loot for the purposes of item effects * Adjusted several item crafting recipes * The chance for <span style="white-space: nowrap;">[[image:Explosive mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Explosive mod]]</span> to proc has been reduced from 50% to 30% ===Bug Fixes=== * Fixed buggy interaction between Truthsayer Quill and Leftovers * Fixed a bug when blowing up Frozen cells containing objects * Fixed Wizard armor not counting for "Matching Metals" achievement * Abandoning a Classic stage through the escape menu will no longer remove ongoing quest data * [[image:Divine Watering Can.png|25px|link=Divine Watering Can]]&nbsp;[[Divine Watering Can|Divine Watering Can]] no longer has a targetable selection * Speculative fix for rare crash involving orbs that were not initialized properly * Capped the number of simultaneous orbs to 1000 to prevent potential softlocks * Fixed Sawblade lifespan not persisting between loads * Codex profiles can no longer be switched during a quest * Fixed a crash that could occur if the alert log was full * Fixed Dark Chests not persisting between loads * Fixed Witch ability incorrectly activating on stage reload * Fixed Pyro and Waterboy direction not saving to disk in some cases * Fixed Hunter ability not saving to disk * You can no longer click on Burning cells behind the help menu * Treasure chests can no longer trigger the Explosive mod during their opening animation * Fixed level indicator not updating on end stage screen after leveling up * Fixed [[Beyond]] Mode not utilizing secret alt stages * Fixed a typo on [[image:Trust Buster.png|25px|link=Trust Buster]]&nbsp;[[Trust Buster|Trust Buster]] * Fixed a crash related to [[image:Supply and Diamond.png|25px|link=Supply and Diamond]]&nbsp;[[Supply and Diamond|Supply and Diamond]] activating when there is no space for loot * Fixed level-based legendaries interfering with the completion of "Infinite Wisdom" achievement * Fixed [[image:Shop Key.png|25px|link=Shop Key]]&nbsp;[[Shop Key|Shop Key]] activating "coins lost" script instead of "coins spent" script * Fixed [[image:Medusa Head.png|25px|link=Medusa Head]]&nbsp;[[Medusa Head|Medusa Head]] not always unsealing the correct number of inventory slots * Fixed [[image:Divine Voucher.png|25px|link=Divine Voucher]]&nbsp;[[Divine Voucher|Divine Voucher]] not working correctly when used on a divine shop item * Fixed a rare issue that could cause [[image:Divine Lantern.png|25px|link=Divine Lantern]]&nbsp;[[Divine Lantern|Divine Lantern]] to lose its mana regardless of the gleaned cell value * Fixed a hard lock related to consuming an [[image:Extravagance.png|25px|link=Extravagance]]&nbsp;[[Extravagance|Extravagance]] while holding another [[image:Extravagance.png|25px|link=Extravagance]]&nbsp;[[Extravagance|Extravagance]] * Fixed <span style="white-space: nowrap;">[[image:Flawless mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Flawless mod]]</span> not triggering "on mistake" effects when kicking the player out of the stage * Fixed [[image:Mirror.png|25px|link=Mirror]]&nbsp;[[Mirror|Mirror]] not activating a few item effects such as [[image:Alcohol.png|25px|link=Alcohol]]&nbsp;[[Alcohol|Alcohol]] * Fixed a crash related to collecting a heart when you have [[image:Book of Faith.png|25px|link=Book of Faith]]&nbsp;[[Book of Faith|Book of Faith]] without its status effect * Fixed an issue related to projectile positioning while panning and zooming at the same time * Fixed Book item effects not stacking * Fixed a couple bugs in the board autosolver that caused it to miss some solvable scenarios * Fixed tooltip flickering while panning the board * Fixed [[image:Sun Bomb.png|25px|link=Sun Bomb]]&nbsp;[[Sun Bomb|Sun Bomb]] not working on Frozen cells * Fixed some status effect messages not showing up after completion * Fixed Golden armor not counting toward "Matching Metals" achievement * Fixed a visual issue that could cause loot to appear above the UI layer * Fixed an issue that could cause buttons to incorrectly appear as hovered * The minimum stage size is now 4x4 to prevent weird stuff from happening * The Timeless mod now prevents the reset of mistake-based status effects * Brotherhood Crest now uses the standardized "loot move" script * Recoded a number of passive items so they may utilize the standard item trigger script * Recoded a number of status effect items for better flexibility with other effects * Updated [[image:Blessed Clasp.png|25px|link=Blessed Clasp]]&nbsp;[[Blessed Clasp|Blessed Clasp]] description to clarify that it only triggers on mistakes, not other sources of damage * Improved flexibility of "auto discharge" magic item script * Fixed a glitch that allowed a Hero Trial score to be submitted even if the trial had already changed to a new one * Fixed targeted magic items with status effects becoming re-held if you managed to recharge the item before its status was over * Fixed <span style="white-space: nowrap;">[[image:Tunnel mod.png|30px|link=Stage_Mods]]&nbsp;[[Stage_Mods|Tunnel mod]]</span> size and density persisting after stage completion * Fixed an issue with the help screen that could cause the bottom hud to become slightly misaligned * The main chest item will always appear on the left, before other possible rewards (e.g. Herbs' Potion) * Fixed fake values over 8 not showing up correctly * Fixed [[image:Contagion.png|25px|link=Contagion]]&nbsp;[[Contagion|Contagion]] bypassing omen immunity * You can no longer acquire an heirloom with a full inventory * You can no longer activate Nomads that sell items if you have a full inventory * Fixed "destroy all objects" curse from Dark Chest not affecting Strangers or Landmarks * Fixed a bug related to Divine [[image:Shadowbind.png|25px|link=Shadowbind]]&nbsp;[[Shadowbind|Shadowbind]] creating blank inventory spaces under very specific circumstances * Fixed a hard lock that occurred when a Bagman was sacrificed by a cursed cell on a stage with Baglord * Speculative fix for crash related to Shade movement on same turn as getting kicked out of stage * Clarified Steam mastery achievements by specifying that they only unlock on Normal or above * Fixed [[image:Wyrm Scale.png|25px|link=Wyrm Scale]]&nbsp;[[Wyrm Scale|Wyrm Scale]] showing wrong sprite in alerts * Fixed open keybind bypassing Burn damage * Fixed [[image:Thought Bubble.png|25px|link=Thought Bubble]]&nbsp;[[Thought Bubble|Thought Bubble]] not deleting orbs properly upon exiting game view ==52 New Items== 18 Passives * [[image:Berserker Necklace.png|25px|link=Berserker Necklace]]&nbsp;[[Berserker Necklace|Berserker Necklace]] * [[image:Book of Truth.png|25px|link=Book of Truth]]&nbsp;[[Book of Truth|Book of Truth]] * [[image:Friendship Amulet.png|25px|link=Friendship Amulet]]&nbsp;[[Friendship Amulet|Friendship Amulet]] * [[image:Friendship Ring.png|25px|link=Friendship Ring]]&nbsp;[[Friendship Ring|Friendship Ring]] * [[image:Manabank.png|25px|link=Manabank]]&nbsp;[[Manabank|Manabank]] * [[image:Mana Lung.png|25px|link=Mana Lung]]&nbsp;[[Mana Lung|Mana Lung]] * [[image:Maul.png|25px|link=Maul]]&nbsp;[[Maul|Maul]] * [[image:Paper Golem.png|25px|link=Paper Golem]]&nbsp;[[Paper Golem|Paper Golem]] * [[image:Pillow.png|25px|link=Pillow]]&nbsp;[[Pillow|Pillow]] * [[image:Poker Chip.png|25px|link=Poker Chip]]&nbsp;[[Poker Chip|Poker Chip]] * [[image:Prism of Light.png|25px|link=Prism of Light]]&nbsp;[[Prism of Light|Prism of Light]] * [[image:Secret Decoder.png|25px|link=Secret Decoder]]&nbsp;[[Secret Decoder|Secret Decoder]] * [[image:Stethoscope.png|25px|link=Stethoscope]]&nbsp;[[Stethoscope|Stethoscope]] * [[image:Swelling Rune.png|25px|link=Swelling Rune]]&nbsp;[[Swelling Rune|Swelling Rune]] * [[image:Toad.png|25px|link=Toad]]&nbsp;[[Toad|Toad]] * [[image:Traffic Cone.png|25px|link=Traffic Cone]]&nbsp;[[Traffic Cone|Traffic Cone]] * [[image:Yarn of Life.png|25px|link=Yarn of Life]]&nbsp;[[Yarn of Life|Yarn of Life]] * [[image:Yarn of War.png|25px|link=Yarn of War]]&nbsp;[[Yarn of War|Yarn of War]] 16 Consumables * [[image:Brass Knuckles.png|25px|link=Brass Knuckles]]&nbsp;[[Brass Knuckles|Brass Knuckles]] * [[image:Broken Sawblade.png|25px|link=Broken Sawblade]]&nbsp;[[Broken Sawblade|Broken Sawblade]] * [[image:Calling Card.png|25px|link=Calling Card]]&nbsp;[[Calling Card|Calling Card]] * [[image:Chainmail.png|25px|link=Chainmail]]&nbsp;[[Chainmail|Chainmail]] * [[image:Drone.png|25px|link=Drone]]&nbsp;[[Drone|Drone]] * [[image:Dumbbell.png|25px|link=Dumbbell]]&nbsp;[[Dumbbell|Dumbbell]] * [[image:Electro Pulse.png|25px|link=Electro Pulse]]&nbsp;[[Electro Pulse|Electro Pulse]] * [[image:Emergency Rations.png|25px|link=Emergency Rations]]&nbsp;[[Emergency Rations|Emergency Rations]] * [[image:Leeches.png|25px|link=Leeches]]&nbsp;[[Leeches|Leeches]] * [[image:Quest for Commerce.png|25px|link=Quest for Commerce]]&nbsp;[[Quest for Commerce|Quest for Commerce]] * [[image:Quest for Necrosis.png|25px|link=Quest for Necrosis]]&nbsp;[[Quest for Necrosis|Quest for Necrosis]] * [[image:Quest for Rest.png|25px|link=Quest for Rest]]&nbsp;[[Quest for Rest|Quest for Rest]] * [[image:Quest for Sorcery.png|25px|link=Quest for Sorcery]]&nbsp;[[Quest for Sorcery|Quest for Sorcery]] * [[image:Shinobi Sandals.png|25px|link=Shinobi Sandals]]&nbsp;[[Shinobi Sandals|Shinobi Sandals]] * [[image:Spring.png|25px|link=Spring]]&nbsp;[[Spring|Spring]] * [[image:Wishlist.png|25px|link=Wishlist]]&nbsp;[[Wishlist|Wishlist]] 9 Magic Items * [[image:Abacus.png|25px|link=Abacus]]&nbsp;[[Abacus|Abacus]] * [[image:Brain in a Vat.png|25px|link=Brain in a Vat]]&nbsp;[[Brain in a Vat|Brain in a Vat]] * [[image:Bubble Wrap.png|25px|link=Bubble Wrap]]&nbsp;[[Bubble Wrap|Bubble Wrap]] * [[image:Candelabra.png|25px|link=Candelabra]]&nbsp;[[Candelabra|Candelabra]] * [[image:Dragon Knuckles.png|25px|link=Dragon Knuckles]]&nbsp;[[Dragon Knuckles|Dragon Knuckles]] * [[image:Elemental Knuckles.png|25px|link=Elemental Knuckles]]&nbsp;[[Elemental Knuckles|Elemental Knuckles]] * [[image:Metal Detector.png|25px|link=Metal Detector]]&nbsp;[[Metal Detector|Metal Detector]] * [[image:Nunchucks.png|25px|link=Nunchucks]]&nbsp;[[Nunchucks|Nunchucks]] * [[image:Powder Keg.png|25px|link=Powder Keg]]&nbsp;[[Powder Keg|Powder Keg]] 2 Legendaries * [[image:Battleaxe.png|25px|link=Battleaxe]]&nbsp;[[Battleaxe|Battleaxe]] * [[image:Chain Whip.png|25px|link=Chain Whip]]&nbsp;[[Chain Whip|Chain Whip]] 7 Omens * [[image:Doomcall.png|25px|link=Doomcall]]&nbsp;[[Doomcall|Doomcall]] * [[image:Doughnut.png|25px|link=Doughnut]]&nbsp;[[Doughnut|Doughnut]] * [[image:Leash.png|25px|link=Leash]]&nbsp;[[Leash|Leash]] * [[image:Mimic.png|25px|link=Mimic]]&nbsp;[[Mimic|Mimic]] * [[image:Padlock.png|25px|link=Padlock]]&nbsp;[[Padlock|Padlock]] * [[image:Planned Obsolescence.png|25px|link=Planned Obsolescence]]&nbsp;[[Planned Obsolescence|Planned Obsolescence]] * [[image:Price Gouger.png|25px|link=Price Gouger]]&nbsp;[[Price Gouger|Price Gouger]]