Page values for "November 01, 2020 Patch"
Jump to navigation
Jump to search
"patches" values
1 row is stored for this page| Field | Field type | Value |
|---|---|---|
| patchdate | Date | 2020-11-01 |
| source | String | https://steamcommunity.com/games/1141220/announcements/detail/2919981985070334725 |
| sourcetitle | String | v1.64 Patch Notes |
| version | String | 1.64 |
| highlights | Wikitext |
|
| notes | Text | v1.64 Patch Notes Hi folks, DemonCrawl's Halloween Event has officially ended! We hope you enjoyed the spooky festivities and managed to avoid the sharp end of Maniac's cleaver. Now that things are returning to normal (Maniac was prosecuted for his crimes and hauled off to a federal supermax prison somewhere) we have released a new content patch that includes 5 exciting stage mods, 6 new items, and a big rework for [[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]] [[Demolitionist Mastery|Demolitionist Mastery]] II. [[File:Patch_notes_1.64_1.png]]<div style="clear:both; margin:0; padding:0;"></div> We have also updated the stage completion logic such that you no longer have to open [[Aura|Burning]] cells to achieve victory. This is an important change for specific stage mod combinations such as <span style="white-space: nowrap;">[[image:Nightmare mod.png|30px|link=Stage_Mods]][[Stage_Mods|Nightmare mod]]</span> + Burning. In other news: Celebrate Day of the Dead with a new community-created avatar! Everyone will receive the Mrs. Calavera avatar for free over the next couple hours - no promo code necessary. Thank you so much to Cubear for creating this awesome cosmetic and for allowing us to distribute it to the entire community. [[File:Patch_notes_1.64_2.png]]<div style="clear:both; margin:0; padding:0;"></div> Full patch notes are below. Enjoy! --- ===New Features=== *Halloween event is over (farewell Maniac) *New stage mod: <span style="white-space: nowrap;">[[image:Dumb mod.png|30px|link=Stage_Mods]][[Stage_Mods|Dumb mod]]</span> - "Lose your mastery at the start of the stage. Gain your mastery at the end of the stage." *New stage mod: <span style="white-space: nowrap;">[[image:Lawless mod.png|30px|link=Stage_Mods]][[Stage_Mods|Lawless mod]]</span> - "Kill a visible object whenever the sum of your chain is 20 or greater. At the end of the stage, visible objects attack you for 1 damage each." *New stage mod: <span style="white-space: nowrap;">[[image:Seismic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Seismic mod]]</span> - "When you open half of all empty cells, relocate and unflag everything." *New stage mod: <span style="white-space: nowrap;">[[image:Psychotic mod.png|30px|link=Stage_Mods]][[Stage_Mods|Psychotic mod]]</span> - "Negate mistake damage. Visible monsters have a 3% chance to attack you each turn." *New positive stage mod: <span style="white-space: nowrap;">[[image:Feeble mod.png|30px|link=Stage_Mods]][[Stage_Mods|Feeble mod]]</span> - "Monsters have a 50% chance to flee instead of attacking you." *New passive item: [[image:Snake Skin.png|25px|link=Snake Skin]] [[Snake Skin|Snake Skin]] - "At the start of each stage, drop half of your inventory on the ground." *New passive item: [[image:Blissful Gut.png|25px|link=Blissful Gut]] [[Blissful Gut|Blissful Gut]] - "Right-click to consume the first item in your inventory and restore 1 life." *New magic item: [[image:Magnet.png|25px|link=Magnet]] [[Magnet|Magnet]] - "Relocate the closest visible object to target visible cell." *New consumable item: [[image:Plum.png|25px|link=Plum]] [[Plum|Plum]] - "Expand the radius of your next targetable magic item by 1." *New omen: [[image:Rocking Chair.png|25px|link=Rocking Chair]] [[Rocking Chair|Rocking Chair]] - "Whenever your mastery's ultimate ability is activated, lose your mastery." *New omen: [[image:Glass Knuckles.png|25px|link=Glass Knuckles]] [[Glass Knuckles|Glass Knuckles]] - "You cannot powerchord. Whenever you chord a 1, lose 1 life." (Created by Egg) *Added [[image:Nomad.png|25px|link=Strangers#Nomad]] [[Strangers#Nomad|Nomad]] that sells [[Mastery Dolls|Dolls]] *Added [[Hero Trial]] effect related to monster density *Added Mrs. Calavera avatar by Cubear (Day of the Dead reward!) *Added Emerald Knight avatar by Cubear *Added Emberflame avatar, adapted by Cubear ===Quality of Life=== *[[Aura|Burning]] cells no longer have to be opened in order to complete a stage *Tweaked the appearance of a few stage mod sprites *Added board zoom support for several particle effects *The item pool is now re-filtered whenever your mastery changes, e.g. when you gain a tier 3 mastery from [[Special Stage#Academy|Academy]] *Updated [[image:Guardian Mastery.png|25px|link=Guardian Mastery]] [[Guardian Mastery|Guardian Mastery]] II description for clarity *Android only: the mastery ultimate ability is now activated with longtap ===Balance Changes=== *[[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]] [[Demolitionist Mastery|Demolitionist Mastery]] II rework: "Whenever you complete a stage with 10% monster density or less, the next stage gains the Feeble mod." *<span style="white-space: nowrap;">[[image:Viral mod.png|30px|link=Stage_Mods]][[Stage_Mods|Viral mod]]</span> rework: "If you're injured at the start of the stage, duplicate your omens. If you're injured at the end of the stage, the next stage gains Viral." *[[image:Guild Bond.png|25px|link=Guild Bond]] [[Guild Bond|Guild Bond]] nerf: duration lowered from 100 seconds to 25 seconds ===Bug Fixes=== *Fixed [[image:Rainbow Trout.png|25px|link=Rainbow Trout]] [[Rainbow Trout|Rainbow Trout]] not always counting Frozen [[Aura]] toward soul reward *Fixed an indexing issue related to [[image:Gnarled Branch.png|25px|link=Gnarled Branch]] [[Gnarled Branch|Gnarled Branch]] *Fixed a crash that could result from abandoning a stage the same turn as dying *Fixed [[image:Barbecue.png|25px|link=Barbecue]] [[Barbecue|Barbecue]] toast *Fixed [[image:Map Marker.png|25px|link=Map Marker]] [[Map Marker|Map Marker]] activating twice for every cell of value 6 or greater *Fixed an issue with Lighthouse stage power option *Fixed a rare crash related to Radioactive Canker activating an item that involves inventory transformation like [[image:Present.png|25px|link=Present]] [[Present|Present]] *Fixed Counter Chest deflecting damage even while locked *Fixed [[image:Hellstone Chestplate.png|25px|link=Hellstone Chestplate]] [[Hellstone Chestplate|Hellstone Chestplate]] fortifying by 2 instead of 3 *Fixed a crash related to activating [[image:Gumshoes.png|25px|link=Gumshoes]] [[Gumshoes|Gumshoes]] status effect without opening a cell *Fixed Survivor I providing a soul instead of max life *Fixed a bug related to Infinite Journey unlock conditions *Fixed Dimensional Portal not resetting pathfinding correctly *Fixed a crash related to [[image:Cauldron.png|25px|link=Cauldron]] [[Cauldron|Cauldron]] and [[image:Divine Shadowbind.png|25px|link=Divine Shadowbind]] [[Divine Shadowbind|Divine Shadowbind]] *Fixed [[image:Dreamcatcher.png|25px|link=Dreamcatcher]] [[Dreamcatcher|Dreamcatcher]] not capturing the guaranteed Detective stranger *Pathfinding cap is now evaluated when your mastery changes *[[image:Rainbow Dust.png|25px|link=Rainbow Dust]] [[Rainbow Dust|Rainbow Dust]] can no longer be activated before monsters have spawned *<span style="white-space: nowrap;">[[image:Windy mod.png|30px|link=Stage_Mods]][[Stage_Mods|Windy mod]]</span> can no longer generate [[Memento]]s *Fixed a crash related to [[image:Divine Doomcall.png|25px|link=Divine Doomcall]] [[Divine Doomcall|Divine Doomcall]] and Harbinger omen removal *Fixed cleanup issue related to [[image:Exorcist Mastery.png|25px|link=Exorcist Mastery]] [[Exorcist Mastery|Exorcist Mastery]] *Fixed cleanup issue related to <span style="white-space: nowrap;">[[image:Liberated mod.png|30px|link=Stage_Mods]][[Stage_Mods|Liberated mod]]</span> *Fixed a few typoz *Speculative fix for a rare crash involving [[image:Human Cannonball.png|25px|link=Human Cannonball]] [[Human Cannonball|Human Cannonball]] *Speculative fix for a rare crash related to selling a [[Sigil]] |