Page values for "October 22, 2022 Patch"

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FieldField typeValue
patchdateDate2022-10-22
sourceStringhttps://store.steampowered.com/news/app/1141220/view/3383918065551976546
sourcetitleStringv1.88 Patch Notes
versionString1.88
highlightsWikitext
  • Halloween Event
  • Mastery Balance Changes
  • Several New Items
  • Various improvements and fixes
notesTextHi folks, We just deployed a new version of DemonCrawl! This update includes the 2022 Halloween event, a ton mastery balance changes, several new items and more. Full patch notes are available below. Enjoy! --- ===Halloween Event=== *Expanded holiday questline with new avatar rewards - 11 missions in total *Questline avatars from previous Halloween events have been moved to prizeboxes *2 additional avatars have been added to Halloween prizeboxes *When you donate the maximum amount of candy to a stranger, you will receive 10 Tokens instead of 1 for the final donation *New consumable item: [[image:Big Candy.png|25px|link=Big Candy]] [[Big Candy|Big Candy]] - "50% chance to spawn a heart during the next 100 turns." *New magic item: '''[TOP SECRET]''' *New holiday [[paint]]: '''[CLASSIFIED]''' *New mythic emblem: '''[REDACTED]''' *Replaced Options screen music ===New Features=== *New legendary item: [[image:Mana Signet.png|25px|link=Mana Signet]] [[Mana Signet|Mana Signet]] - "Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell." (Designed by Mythic Patron Emberflame ❤️) *New consumable item: [[image:Instant Familiar.png|25px|link=Instant Familiar]] [[Instant Familiar|Instant Familiar]] - "Spawn a familiar on target empty cell and pass a turn." *New consumable item: [[image:Evil Container.png|25px|link=Evil Container]] [[Evil Container|Evil Container]] - "Lose all of your omens. Get them back at the start of the next stage." *Added blueprints for [[image:Caliper.png|25px|link=Caliper]] [[Caliper|Caliper]] and [[image:Liquid Gold.png|25px|link=Liquid Gold]] [[Liquid Gold|Liquid Gold]] *Updated GameMaker runtime to the latest version *Added some easter eggs that most players will never notice :) ===Balance Changes=== *[[image:Commander Mastery.png|25px|link=Commander Mastery]] [[Commander Mastery|Commander III]] rework: "Convert your familiars into Instant Familiars." *[[image:Undertaker Mastery.png|25px|link=Undertaker Mastery]] [[Undertaker Mastery|Undertaker II]] rework: "When using Bones, you can target any visible cell without an aura." *[[image:Firefly Mastery.png|25px|link=Firefly Mastery]] [[Firefly Mastery|Firefly I]] rework: "Burning cells do not hurt you. Each stage has burning cells equal to the minimum power." *[[image:Firefly Mastery.png|25px|link=Firefly Mastery]] [[Firefly Mastery|Firefly II]] rework: "Whenever you fully and correctly chord a 2 or greater, burn and reveal a random nearby cell." *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]] [[Ghost Mastery|Ghost I]] nerf: "Whenever you die, activate Ectodrop." *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]] [[Ghost Mastery|Ghost II]] rework: "Whenever you complete a stage in ghost form, revive with 1 life." *[[image:Ghost Mastery.png|25px|link=Ghost Mastery]] [[Ghost Mastery|Ghost III]] rework: "Activate Ectoplasm and increase the amount of life you revive with." *[[image:Demolitionist Mastery.png|25px|link=Demolitionist Mastery]] [[Demolitionist Mastery|Demolitionist II]] rework: "Increase the radius of all explosion effects." *[[image:Barbarian Mastery.png|25px|link=Barbarian Mastery]] [[Barbarian Mastery|Barbarian II]] buff: "Whenever a stranger dies, activate Rotting Head. Whenever a Rotting Head expires, kill all visible monsters." *[[image:Barbarian Mastery.png|25px|link=Barbarian Mastery]] [[Barbarian Mastery|Barbarian III]] rework: "Activate Rotting Heads equal to the number of strangers you have killed." *[[image:Survivor Mastery.png|25px|link=Survivor Mastery]] [[Survivor Mastery|Survivor II]] buff: "At the end of each stage, gain max life equal to the minimum power if you are injured." *[[image:Knight Mastery.png|25px|link=Knight Mastery]] [[Knight Mastery|Knight III]] buff: "Fortify all of your armor by 5." *[[image:Mutant Mastery.png|25px|link=Mutant Mastery]] [[Mutant Mastery|Mutant III]] buff: Charge cost reduced from 3 to 2 *[[image:Poisoner Mastery.png|25px|link=Poisoner Mastery]] [[Poisoner Mastery|Poisoner III]] buff: "Consume all of your Poisons, activate an equal number of Spider Fangs, then gain Poison." *[[image:Detective Mastery.png|25px|link=Detective Mastery]] [[Detective Mastery|Detective III]] buff: "Remove all visible monsters from the board and gain coins equal to their cell values." *[[image:Prophet Mastery.png|25px|link=Prophet Mastery]] [[Prophet Mastery|Prophet I]] buff: "Increase your XP gain by 35%." *[[image:Bookworm Mastery.png|25px|link=Bookworm Mastery]] [[Bookworm Mastery|Bookworm I]] nerf: Book of Love research subject changed from "heart" to "life" *[[image:Bookworm Mastery.png|25px|link=Bookworm Mastery]] [[Bookworm Mastery|Bookworm III]] nerf: "Gain an item related to your research subject." ===Bug Fixes=== *[[image:Undertaker Mastery.png|25px|link=Undertaker Mastery]] [[Undertaker Mastery|Undertaker III]] and [[image:Commander Mastery.png|25px|link=Commander Mastery]] [[Commander Mastery|Commander III]] can no longer activate before monsters have spawned *Fixed [[image:Sphere of Influence.png|25px|link=Sphere of Influence]] [[Sphere of Influence|Sphere of Influence]] not affecting targeted consumable items *Fixed [[image:Plum.png|25px|link=Plum]] [[Plum|Plum]] not affecting targeted consumable items *Fixed [[image:Ectodrop.png|25px|link=Ectodrop]] [[Ectodrop|Ectodrop]] status effect lingering after reviving *Re-coded [[image:Mortar.png|25px|link=Mortar]] [[Mortar|Mortar]] and [[image:Divine Mortar.png|25px|link=Divine Mortar]] [[Divine Mortar|Divine Mortar]] to avoid crashes with large chains of explosions *Mrs. Claus Spawners can no longer appear out of season *Fixed an issue with old special event progress interfering with new special events