Aura (Research)
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If your research subject is set to Aura, you will be much more likely to find items with the text "aura" anywhere in their effects.
Used by
Aura Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Allgem | [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | ||
| Auramancer Doll | Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. | ||
| Auramancer's Memento | Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. | ||
| Divine Marshmallow | [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. | ||
| Divine Unstable Compound | Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. | ||
| Electro Pulse | Apply Electric to all cells. After 1 turn, all cells lose their auras. | ||
| Elemental Bullet | Your projectiles create aura trails. | ||
| Elemental Fuel | [90 Mana] Spread all auras to nearby cells. | ||
| Elemental Knuckles | [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | ||
| Fan | Auras and enchantments move. | ||
| Ice Scraper | [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | ||
| Ifrit Contract | Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | ||
| Prism of Chaos | Whenever a cell gains an aura, apply the same aura to another random cell. | ||
| Rainbow Dust | Reveal all cells that have auras. | ||
| Rainbow Iris | [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. | ||
| Rainbow Lens | [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. | ||
| Rainbow Rope | Gain 1% pathfinding at the end of each stage for each different type of aura present. | ||
| Rainbow Trout | Gain souls equal to the different types of visible auras. | ||
| Snow Shoes | [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | ||
| Sun Burn | Every 100 turns, remove all Frozen auras and get burnt. | ||
| Toxic Rainbow | When you apply an aura, 50% chance to apply Toxic instead. | ||
| Unstable Compound | Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. | ||
| X Chemical | Aura types are randomized. |