Aura (Research)

From DemonCrawl Wiki
Jump to navigation Jump to search

If your research subject is set to Aura, you will be much more likely to find items with the text "aura" anywhere in their effects.

Used by

Aura Items

Image Name Description Cost
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Auramancer Doll Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. 30 coins
Auramancer's Memento Increase your life cap for the next dimension by 3 for each different type of aura in the Metagate. 0 coins
Divine Marshmallow [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. 25 coins
Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. 9 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Elemental Bullet Your projectiles create aura trails. 24 coins
Elemental Fuel [90 Mana] Spread all auras to nearby cells. 13 coins
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Fan Auras and enchantments move. 0 coins
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Ifrit Contract Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. 18 coins
Prism of Chaos Whenever a cell gains an aura, apply the same aura to another random cell. 12 coins
Rainbow Dust Reveal all cells that have auras. 10 coins
Rainbow Iris [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. 25 coins
Rainbow Lens [70 Mana] Remove auras from target 5x5 area. Flag a monster for each aura removed this way. 14 coins
Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. 22 coins
Rainbow Trout Gain souls equal to the different types of visible auras. 15 coins
Snow Shoes [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. 21 coins
Sun Burn Every 100 turns, remove all Frozen auras and get burnt. 0 coins
Toxic Rainbow When you apply an aura, 50% chance to apply Toxic instead. 0 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. 13 coins
X Chemical Aura types are randomized. 0 coins