Commander Mastery
(Redirected from Commander)
Commander Mastery
| Tier I | For 3 coins, left-click a flagged cell to recruit a familiar to a nearby empty cell and pass a turn. |
|---|---|
| Tier II | Whenever a familiar collects loot, perform a unique action based on the type of loot. |
| Tier III | [2 Charges] Convert your familiars into Instant Familiars. |
| Unlock I | Unlock by having 10 or more familiars |
| Unlock II | Unlock II by having 15 or more familiars |
| Unlock III | Unlock III by having 30 or more familiars |
The Commander Mastery is focused on using Familiars.
| Loot | Effect |
|---|---|
| Coin | Solve 1 cell |
| Diamond / Purple Diamond | Solve 5 cells |
| Heart | Familiar becomes a Strong Familiar (kills Monsters instead of dying) |
| Token / Mega Token | Recruit a Familiar |
| Artifact | Reduces max stage power |
| Emblem | Finds 100 mana |
Changelog
- v2.00 (patch notes missing) Commander I buffed: "For 3 coins, left-click a flagged cell to recruit a familiar to a nearby empty cell and pass a turn." (was "Click a flagged cell to recruit a familiar to a nearby empty cell for 3 coins.")
- v1.88 Commander III rework: "Convert your familiars into Instant Familiars." (was "Pass 10 turns.")
- v1.58 Commander I buff: Familiar summoning cost reduced from 5 to 3 coins
- v1.50 Commander I now left-clicking flagged cells (was "Unflag a cell to recruit a familiar to a nearby empty empty cell for 5 coins.")
