Familiar (Research)
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If your research subject is set to Familiar, you will be much more likely to find items with the text "familiar" anywhere in their effects.
Sources
Used by
Familiar Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Banner | [100 Mana] Spawn a familiar in target empty cell. | ||
| Barricade | [90 Mana] Spawn a familiar near target visible cell, then enchant the target cell: block living objects and disperse projectiles. | ||
| Brainwash | [60 Mana] Convert all visible monsters to familiars. | ||
| Bugle | [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | ||
| Chain Whip | Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. | ||
| Commander Doll | Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Commander's Memento | Increase your life cap for the next dimensions by the number of Familiars in the Metagate. | ||
| Divine Banner | [150 Mana] Spawn a familiar in target empty cell, the value of which then determines the number of additional Familiars to spawn. | ||
| Divine Bugle | [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. | ||
| Divine Muscle | At the start of a stage, spawn a number of strong familiars equal to the minimum power. | ||
| Divine Whip | Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. | ||
| Divine Zombie Charm | When you bury Bones or a stranger dies, spawn a strong familiar in the same cell. | ||
| Friendly Mimic | Your chests are strong familiars. You can still open them. | ||
| Handcuffs | When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | ||
| Heart Key | Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. | ||
| Ifrit Contract | Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | ||
| Instant Familiar | Spawn a familiar on target empty cell and pass a turn. | ||
| Kingmaker | Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. | ||
| Muscle | Spawn a strong familiar at the start of each stage. | ||
| Pan Flute | Whenever you discover a 4 or greater, spawn a familiar. | ||
| Patron Saint | [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | ||
| Queen Wasp | Honeypots are more common. When a Honeypot gains a charge, spawn a strong familiar nearby. | ||
| Ripped Pants | Whenever you make a mistake, all visible strangers and familiars flee. | ||
| Ritual Chalk | [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. | ||
| Royal Glove | Spawn a familiar whenever you collect a diamond. | ||
| Shoulder Angel | Whenever you restore life, spawn a familiar. Your familiars create a Sanctified trail. | ||
| Shoulder Devil | Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. | ||
| Valentine Bow | [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | ||
| War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | ||
| Whip | Your familiars move an extra space per turn. | ||
| Zombie Charm | When you bury Bones, spawn a familiar in the same cell. | ||
| Zombie Paw | Whenever a familiar dies, spawn a familiar. |