Minion (Research)

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If your research subject is set to Minion, you will be much more likely to find items with the text "minion" anywhere in their effects.

Sources

Used by

Minion Items

Image Name Description Cost
Big Minion Whenever you discover a 5 or greater, reveal a random nearby 3x3 area and kill any monsters within. If you're about to take damage, this Minion will sacrifice itself to deflect 10 damage. 0 coins
Binoculars Minions spawn in the wild. 20 coins
Book of Husbandry Pick up hearts at full life to gain a Minion. 14 coins
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. 19 coins
Divine Barbecue [200 Mana] Destroy all of your Minions and spawn 2 souls for each. 15 coins
Divine Binoculars Lots of Minions spawn in the wild. 20 coins
Divine Mud For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. 15 coins
Divine Strange Egg [150 Mana] Gain between 1 to 3 Minions. 25 coins
Divine Thornseeker [120 Mana] Gain Minions equal to the highest-value hidden cell in target 3x3 area. 35 coins
Dog Collar [100 Mana] Gain a Minion. While charged, your Minions cannot sacrifice themselves. 25 coins
Dog Food Upgrade your Minions, or gain a Minion if you don't have any. 20 coins
Dog Tag When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. 35 coins
Druid Staff Tame monsters into Minions. 18 coins
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Essence of Creation [100 Mana] Gain Minions equal to one-tenth the sum of target visible 3x3 area, rounded down. 25 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. 8 coins
Hunter Doll Gain Minions equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Hunter's Memento You will not lose your Minions when stepping through the Dimensional Portal. 0 coins
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. 16 coins
Leather Boots [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. 13 coins
Leather Coif [2 Head Armor] Fortify by 1 whenever a Minion dies. 15 coins
Leather Vest [3 Body Armor] Fortify by 2 whenever a Minion dies. 25 coins
Lion Tail When you enter a stage, gain Minions equal to the maximum power. 24 coins
Magic Minion [100 Mana] Use Minion. If you're about to take damage, this item will discharge to deflect 1 damage. 15 coins
Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. 0 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. 9 coins
Pact of Nature [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. 45 coins
Quest for Pets After opening 100 cells without making a mistake, gain 8 Minions. 15 coins
Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. 0 coins
Sabertooth Amulet When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. 13 coins
Shiny Minion Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. 28 coins
Stick of Fetching Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. 24 coins
Strange Egg [100 Mana] You might gain a Minion. 19 coins
Thornseeker [90 Mana] If target hidden cell has a value of 3 or greater, gain 3 Minions. 31 coins
Wild Bracers Monsters roll extra times for damage equal to your number of Minions, and use the weakest result. 14 coins
Wildbank When you complete a stage, gain 1 Minion for every diamond or chest left behind. 12 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. 11 coins