Solve (Research)
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If your research subject is set to Solve, you will be much more likely to find items with the text "solve" anywhere in their effects.
Sources
Used by
Solve Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Abacus | [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. | ||
| Basilisk Eye | [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. | ||
| Blood Compass | [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. | ||
| Book of Truth | Pick up hearts at full life to solve a random cell. | ||
| Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | ||
| Breadcrumbs | Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | ||
| Compass | [60 Mana] Solve a random cell. | ||
| Dark Cloud | Solve 10 cells whenever you gain or lose an omen. | ||
| Deciphering Rune | Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target. | ||
| Decoy Log | Gain 25% evasion. When you evade, you have a chance to solve nearby cells equal to your evasion. | ||
| Detective Doll | Solve 3 cells times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Elven Whistle | [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. | ||
| Ice Scraper | [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. | ||
| Kingmaker | Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. | ||
| Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | ||
| Pact of Nature | [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. | ||
| Parasol | Whenever you discover a 5 or greater, solve a random cell. | ||
| Pendulum | [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. | ||
| Rainbow Iris | [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. | ||
| Shiny Minion | Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. | ||
| Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | ||
| War Paint | Whenever a living object dies, solve 3 cells. |