Solve (Research)

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If your research subject is set to Solve, you will be much more likely to find items with the text "solve" anywhere in their effects.

Sources

Used by

Solve Items

Image Name Description Cost
Abacus [200 Mana] If you have to guess, solve a random cell. Repeat until you no longer have to guess. 40 coins
Basilisk Eye [100 Mana] Solve a number of random cells equal to your sealed inventory slots plus 1. 25 coins
Blood Compass [60 Mana] Solve a cell and lose 1 life. This item has a 90% chance to remain charged after use. 20 coins
Book of Truth Pick up hearts at full life to solve a random cell. 14 coins
Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. 12 coins
Breadcrumbs Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. 20 coins
Compass [60 Mana] Solve a random cell. 18 coins
Dark Cloud Solve 10 cells whenever you gain or lose an omen. 21 coins
Deciphering Rune Whenever you target a visible cell with an item, solve a number of random cells equal to the value of the target. 21 coins
Decoy Log Gain 25% evasion. When you evade, you have a chance to solve nearby cells equal to your evasion. 30 coins
Detective Doll Solve 3 cells times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Ice Scraper [50 Mana] If target cell has Frozen, remove the aura, then solve it and all nearby cells. 22 coins
Kingmaker Every 20 cells opened without making a mistake, spawn a familiar then solve all cells near your familiars. 18 coins
Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. 0 coins
Pact of Nature [100 Mana] Solve a random cell for each of your Minions. If you don't have any, gain a Minion instead. Different minion types will cause different effects. 45 coins
Parasol Whenever you discover a 5 or greater, solve a random cell. 14 coins
Pendulum [150 Mana] Solve 3 cells. Recharge this item whenever an orb is destroyed. 16 coins
Rainbow Iris [100 Mana] Solve a random cell, plus a number of cells equal to the different types of visible auras. 25 coins
Shiny Minion Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. 28 coins
Spring Double the length of your chain, then solve a number of cells equal to the length of your chain. 8 coins
War Paint Whenever a living object dies, solve 3 cells. 13 coins