Stage (Research)

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If your research subject is set to Stage, you will be much more likely to find items with the text "stage" anywhere in their effects.

Sources

Used by

Stage Items

Image Name Description Cost
Altar of Blood [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. 15 coins
Ambrosia Every 400 cells opened, you win the current stage. 20 coins
Ancient Evil When you enter the final stage, lose this item and gain two omens. 0 coins
Angel of Stone Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. 20 coins
Anvil Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. 18 coins
Astrolabe At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. 16 coins
Auramancer Doll Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. 30 coins
Badge of Honor Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. 24 coins
Badge of Infamy Whenever a monster dies or flees, reduce the monster count of all other stages. 36 coins
Bagman Medal Stages have an additional Bagman. 0 coins
Banker Doll Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Barbarian Doll Activate Rotting Head for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Battering Ram At the start of each stage, reveal all cells near visible cells and kill any monsters within. 39 coins
Beekeeper Doll Spawn a Honeypot at the start of each stage, and when your ultimate ability is activated. It gains charges equal to your mastery charges. 30 coins
Birthright Gain a random favored item at the start of each stage. You are even more likely to find favored items. 35 coins
Black Belt When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. 16 coins
Blacksmith Medal Stages have an additional Blacksmith. 7 coins
Blessed Clasp Each stage, negate incoming damage until after your first mistake. 21 coins
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Blindfold When you enter a stage, it gains a random stage mod. 0 coins
Blood Oil When you enter a stage, increase the monster count by 10. 0 coins
Bloodbank When you complete a stage, gain 1 max life for every diamond or chest left behind. 12 coins
Bookworm Doll Gain a random Book item for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Broken Rib Your defense is capped to the minimum stage power. 0 coins
Bubbler Doll Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Caliper You can see information about locked stages. 9 coins
Cardboard Box Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. 32 coins
Cardiac Arrest When you enter a stage, set your max lives to your lives. 0 coins
Caution Tape You cannot enter a special stage unless the stage after it is complete. 0 coins
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. 30 coins
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Chromatic Chestplate [7 Body Armor] When you enter a stage, fortify by the number of stage mods. 55 coins
Chromatic Choker Monsters attack additional times equal to the number of stage mods. 0 coins
Chromatic Helmet [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. 27 coins
Clarity Flag a number of monsters equal to the current stage's max power. 8 coins
Cleansing Bell When you complete a stage, your omens have a 50% chance to transform into a random item. 20 coins
Cloning Chamber At the end of each stage, duplicate all visible objects. 25 coins
Comforter Before entering a stage, remove a random stage mod. 9 coins
Commander Doll Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Crawler Key Uncomplete every stage, lock all stages except the first. 300 coins
Cryomancy When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. 22 coins
Dandelion At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles. 14 coins
Dark Amulet Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. 35 coins
Dark Idol 50% chance to lose 1 life at the end of each stage. 0 coins
Dawn Binder The top half of each stage is Sanctified. 50 coins
Demolitionist Doll Spawn Barrels equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. 9 coins
Detective Doll Solve 3 cells times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. 5 coins
Divine Ankh Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. 50 coins
Divine Demon Seed Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. 5 coins
Divine Dice Rerolls the mods of all stages. 8 coins
Divine Doomcall Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. 0 coins
Divine Evil Container Lose all of your omens. 10% chance to get them back at the start of each stage. 11 coins
Divine Fairy Reduce the current stage's power to 1. 12 coins
Divine Fishing Pole You can go fishing at Wishpools. Guarantees 1 Wishpool per stage. Wishpools spawn with 3 additional charges. 0 coins
Divine Halo At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! 13 coins
Divine Lyre [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. 10 coins
Divine Mantis When you enter a stage with 3 or more stage mods, gain a revive. 25 coins
Divine Miracle Seed Massively increase the size of selected stage. 10 coins
Divine Muscle At the start of a stage, spawn a number of strong familiars equal to the minimum power. 14 coins
Divine Scythe Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. 15 coins
Divine Simple Robe [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. 7 coins
Divine Soothing Shell The stage power becomes 1 for 35 turns. 20 coins
Divine Totem Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. 22 coins
Divine Trapper At the start of each stage, flag a number of monsters equal to the stage's max power. 15 coins
Divine World Map Unlocks and uncompletes all stages. 10 coins
Dizzy Stars Double the value of a random cell each stage. 0 coins
Doctor Medal Stages have an additional Doctor. 7 coins
Dog Tag When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. 35 coins
Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. 100 coins
Dreamcatcher When you start a stage, your guaranteed objects spawn inside Bubbles. 10 coins
Dry Spell At the end of each stage, lose half of your mana. 0 coins
Dusk Binder The bottom half of each stage is Cursed. 50 coins
Earthblock Stage mods cannot be created nor removed. 0 coins
Edict of the Old Gods Guarantees one Obelisk every stage. Improves the quality of your Tablets. 150 coins
Electric Eel At the start of each stage, all monsters on cells of value 3 or greater gain Electric. 0 coins
Electromancy When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. 22 coins
Electroscope At the start of each stage, all 0-value cells gain Electric. 32 coins
Empty Chest Stages no longer have a guaranteed chest. 0 coins
Evil Container Lose all of your omens. Get them back at the start of the next stage. 11 coins
Exorcist Doll Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Extra Pocket You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. 4 coins
Fairy Reduce the current stage's max power to its min power. 12 coins
Fairy Queen When you enter a stage, reduce the minimum stage power to 1. 42 coins
Fake Candy Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. 0 coins
False Lamb Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. 0 coins
False Map Lose 5% pathfinding at the end of each stage. 0 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. 8 coins
Firefly Doll Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Fireplace Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. 40 coins
Firm Fibers Gain defense equal to the current stage's minimum power. 8 coins
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. 27 coins
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! 21 coins
Flashlight [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. 22 coins
Flower Fibers Gain max life equal to the current stage's minimum power. 8 coins
Fortune Cookie Adds the Trusty mod to the selected stage. 27 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. 25 coins
Gambler Medal Stages have an additional Gambler. 7 coins
Gardener Doll Gain Hungry Seeds equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Genie Lamp After each stage, you will visit a random special stage. 30 coins
Geyser At the start of each stage, apply Ethereal to all visible cells. 40 coins
Ghillie Suit [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. 34 coins
Ghost Doll Activate Ectoplasm and set its counter to 30 times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
God Rays [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. 32 coins
Golden Flea When you enter a stage, increase the monster count for every 10 coins you have. 0 coins
Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. 0 coins
Greedy Pig Lose up to half your coins at the end of each stage. 0 coins
Green Thumb Spawn a Hungry Plant in the first cell you open each stage. Your Hungry Plants are almost full when they spawn. 21 coins
Guardian Doll Gain defense equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Hand of Glory Whenever you leave a stage, steal coins from all visible strangers equal to their price. 36 coins
Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. 16 coins
Harbinger Medal Stages have an additional Harbinger. 0 coins
Haunted Headstone When a monster dies, add a monster to the next stage. 0 coins
Hellspire When you enter a stage, triple its minimum power. 0 coins
Hero Brooch When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. 19 coins
Hot Honey Guarantees an extra Honeypot per stage. When you activate a Honeypot, apply Burning to the cells of relocated living objects. 21 coins
Human Doll Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. 30 coins
Hungry Plant Medal Stages have an additional Hungry Plant. 7 coins
Hunter Doll Gain Minions equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Hurricane Each stage has an additional Wishpool. You cannot activate Wishpools. Whenever a Wishpool gains a charge, drop your other items on the ground then destroy visible objects in the same quadrant as the Wishpool. 0 coins
Hypertrap Flag 25% of all monsters when you begin a stage. 30 coins
Hypnotist Doll Increase your status effect counters by 5 times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Immortal Doll Gain a revive for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Infinity Key Complete the selected stage and uncomplete the surrounding stages. 65 coins
Ironbank When you complete a stage, gain 1 defense for every diamond or chest left behind. 12 coins
Jock Medal Stages have an additional Jock. 7 coins
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. 30 coins
Key Unlock the selected stage. 5 coins
Key of Undoing Uncompletes the selected stage. 10 coins
Knight Doll Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Landmine Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. 35 coins
Lead Balloon Lose 5% evasion at the end of each stage. 0 coins
Lightpost Enchant 10 random cells each stage: when you chord or target this cell with an item, reveal the nearby 5x5 area and remove the enchantment. 40 coins
Lil Buddha When you abort a stage, it gains the Trusty mod. 30 coins
Lion Tail When you enter a stage, gain Minions equal to the maximum power. 24 coins
Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Lyre [300 Mana] Reduce the selected stage's monster count by 5. 7 coins
Mage Medal Stages have an additional Mage. 7 coins
Magic Dice [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. 24 coins
Magic Smoke Bomb [200 Mana] Exit the current stage without completing. Manalock for 20 turns. 30 coins
Magic Totem [100 Mana] Reduce the stage power by 1. 25 coins
Mana Signet Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. 50 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. 12 coins
Mantis When you enter a stage, gain 2 souls for every stage mod. 20 coins
Marksman Doll Increase the length of your chain by 3 times your mastery charges at the start of each stage, and when you activate your ultimate ability. 30 coins
Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. 38 coins
Mean Spirit When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. 30 coins
Mercenary Medal Stages have an additional Mercenary. 7 coins
Miracle Seed Increase the size of the selected stage. 5 coins
Mjolnir [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. 40 coins
Monk Doll Drop a number of items on the ground equal to your mastery charges at the start of each stage and when your ultimate ability is activated. 30 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. 23 coins
Mosquito Lose 1 life every 40 turns. Reset this status counter when you leave a stage. 0 coins
Muscle Spawn a strong familiar at the start of each stage. 11 coins
Mutant Doll Spawn mutated Cankers equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. 30 coins
Mutton Guarantees one additional heart drop per stage. 10 coins
Ninja Doll At the start of the stage and when you activate your mastery ability, gain Shuriken equal to the number of times your ability has been activated. 30 coins
Ninja's Memento Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. 0 coins
Nomad Medal Stages have an additional Nomad. 7 coins
Novice Doll If you have to guess at the start of each stage or when your ultimate mastery ability is activated, set your mastery charges to half full. 30 coins
Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. 90 coins
Pacifier Replace the stage mods on the selected stage with less difficult stage mods. 36 coins
Pandora's Box When you complete a stage, gain a random item. 25 coins
Particle Collider [200 Mana] Automatically discharges when two orbs or projectiles collide in a stage. They explode in a 7x7 area. 30 coins
Perennial Splendor When you enter a stage, gain a random legendary item. 36 coins
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. 18 coins
Poisoner Doll Cast Poison Blade a number of times equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Poltergeist When you enter a stage, spawn a number of Cankers equal to the minimum power. 0 coins
Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. 15 coins
Priest Medal Stages have an additional Priest. 7 coins
Primordial Bangle At the start of each stage, gain a random magic item if you have less than 200 mana. 20 coins
Prophet Doll Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Protagonist Doll Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Psychic Medal Stages have an additional Psychic. 7 coins
Punchbag Whenever you finish an item shop, uncomplete the first stage of the quest. 17 coins
Puppeteer Doll Activate random Doll effects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Purify [500 Mana] Remove all stage mods from selected stage. 50 coins
Pyro Medal Stages have an additional Pyro. 7 coins
Pyromancy When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. 22 coins
Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. 22 coins
Rasp Mystic Statues are more common. Statue stages no longer increase difficulty. 20 coins
Resolute Horn When you complete a stage, gain 2 souls for each heart you leave behind. 15 coins
Rosary If you are missing more than half of your lives when you complete a stage, restore your life to max. 30 coins
Rust At the start of each stage, cut the durability of your armors in half. 0 coins
Sabertooth Amulet When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. 13 coins
Sage Stages grant an additional mastery charge. 32 coins
Salamander Send Flares in all directions from the first cell you open each stage. 9 coins
Sapling Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. 18 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. 5 coins
Scholar Doll Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Scientist Medal Stages have an additional Scientist. 7 coins
Scorpion Tail Kill all visible living objects at the end of each stage, applying Toxic to their cells. 9 coins
Scout Doll Gain pathfinding equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Scythe When you complete a stage, gain 1 soul for each omen you have. 22 coins
Secret Decoder Learn the true meaning of signs. Each stage has an additional sign. 14 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. 0 coins
Shinobi Veil [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. 18 coins
Sleeping Powder Pause the stage timer for 5 minutes. 4 coins
Smog Every 150 turns, exit the current stage without completing. 0 coins
Smoke Bomb Exit the current stage without completing. 4 coins
Snake Skin At the start of each stage, drop half of your inventory on the ground. 50 coins
Snowflake Doll Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Soothing Shell The stage power becomes 1 for 5 turns. 9 coins
Spark Doll Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Spirit Jar [800 Mana] Gain souls equal to the number of stages you have completed. 37 coins
Spy Doll Glean random cells equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. 30 coins
Stake Every 50 turns without making a mistake, double the stage power. 0 coins
Stick of Fetching Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. 24 coins
Survivor Doll Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Tablet of Lairetam Gain a random artifact at the end of each stage, and a stack of 10 artifacts at the end of the quest. 0 coins
Tablet of Ne'kot Gain a Token at the end of each stage, and 50 Tokens at the end of the quest. 0 coins
Tablet of Pyxe Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest. 0 coins
Tablet of Yunnub Gain an Egg at the end of each stage, and open 10 Eggs at the end of the quest. 0 coins
Tabula Rasa [200 Mana] Activate items that would trigger when you enter or begin a stage. 16 coins
Talisman Each stage contains 5 Ethereal cells. 19 coins
Tangleweed When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. 0 coins
Top Hat [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. 20 coins
Totem Every 30 cells opened without making a mistake, reduce the stage power by 1. 18 coins
Trapper Flag a monster when you begin a stage. 2 coins
Travelog Gain 1% pathfinding for each stage you have completed. 12 coins
Treadmill At the start of the stage, launch a Jock in a random direction from the first cell you open. Your Jock projectiles can wrap the stage. 25 coins
Treasure Amulet Stages have an additional treasure chest. 20 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. 6 coins
Tripwire Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. 0 coins
Troll Cross [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. 23 coins
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. 30 coins
Undertaker Doll Gain Bones equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Venomancy When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. 0 coins
Virtue Signal Whenever your morality increases, increase the stage power by an equal amount. 0 coins
Walking Stick At the start of each stage, glean all hidden cells along the perimeter of the stage. 35 coins
War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. 41 coins
Warlock Doll Apply Cursed to a number of visible cells with objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
Wasp Nest Spawn a Honeypot in the first cell you open each stage. When a Honeypot gains a charge, reveal cells in a radius equal to the charges, then any living objects within flee. 40 coins
Waterboy Medal Stages have an additional Waterboy. 7 coins
Wildbank When you complete a stage, gain 1 Minion for every diamond or chest left behind. 12 coins
Wisdom Tooth Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. 22 coins
Wishing Coin Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. 28 coins
Witch Doll Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. 0 coins
Wizard Doll Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. 30 coins
World Map Unlocks all stages. 17 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. 16 coins