Stage (Research)
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If your research subject is set to Stage, you will be much more likely to find items with the text "stage" anywhere in their effects.
Sources
Used by
Stage Items
| Image | Name | Description | Cost |
|---|---|---|---|
| Altar of Blood | [300 Mana] Automatically discharges whenever you take less damage than the max stage power. The max stage power becomes the amount of damage taken. | ||
| Ambrosia | Every 400 cells opened, you win the current stage. | ||
| Ancient Evil | When you enter the final stage, lose this item and gain two omens. | ||
| Angel of Stone | Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. | ||
| Anvil | Gain a random armor item whenever you enter a special stage. Whenever you gain defense, fortify all of your armor by the same amount. | ||
| Astrolabe | At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. | ||
| Auramancer Doll | Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. | ||
| Badge of Honor | Every 15 cells you open without making a mistake, reduce the monster count of all other stages by 1. | ||
| Badge of Infamy | Whenever a monster dies or flees, reduce the monster count of all other stages. | ||
| Bagman Medal | Stages have an additional Bagman. | ||
| Banker Doll | Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Barbarian Doll | Activate Rotting Head for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Battering Ram | At the start of each stage, reveal all cells near visible cells and kill any monsters within. | ||
| Beekeeper Doll | Spawn a Honeypot at the start of each stage, and when your ultimate ability is activated. It gains charges equal to your mastery charges. | ||
| Birthright | Gain a random favored item at the start of each stage. You are even more likely to find favored items. | ||
| Black Belt | When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. | ||
| Blacksmith Medal | Stages have an additional Blacksmith. | ||
| Blessed Clasp | Each stage, negate incoming damage until after your first mistake. | ||
| Blighted Totem | Every 50 turns, increase the power of all stages by 1. | ||
| Blindfold | When you enter a stage, it gains a random stage mod. | ||
| Blood Oil | When you enter a stage, increase the monster count by 10. | ||
| Bloodbank | When you complete a stage, gain 1 max life for every diamond or chest left behind. | ||
| Bookworm Doll | Gain a random Book item for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Broken Rib | Your defense is capped to the minimum stage power. | ||
| Bubbler Doll | Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Caliper | You can see information about locked stages. | ||
| Cardboard Box | Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | ||
| Cardiac Arrest | When you enter a stage, set your max lives to your lives. | ||
| Caution Tape | You cannot enter a special stage unless the stage after it is complete. | ||
| Chaos Portal | [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. | ||
| Chromatic Boots | [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | ||
| Chromatic Chestplate | [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | ||
| Chromatic Choker | Monsters attack additional times equal to the number of stage mods. | ||
| Chromatic Helmet | [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | ||
| Clarity | Flag a number of monsters equal to the current stage's max power. | ||
| Cleansing Bell | When you complete a stage, your omens have a 50% chance to transform into a random item. | ||
| Cloning Chamber | At the end of each stage, duplicate all visible objects. | ||
| Comforter | Before entering a stage, remove a random stage mod. | ||
| Commander Doll | Spawn familiars equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Crawler Key | Uncomplete every stage, lock all stages except the first. | ||
| Cryomancy | When you target a cell with an item, it gains Frozen. When you complete a stage, gain 1 soul for each Frozen cell of value 5 or greater. | ||
| Dandelion | At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles. | ||
| Dark Amulet | Guarantees 3 additional Dark Hearts per stage. Collect Dark Hearts to restore 3 lives and gain a random omen. | ||
| Dark Idol | 50% chance to lose 1 life at the end of each stage. | ||
| Dawn Binder | The top half of each stage is Sanctified. | ||
| Demolitionist Doll | Spawn Barrels equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | ||
| Detective Doll | Solve 3 cells times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | ||
| Divine Ankh | Negates death once. At the end of the stage, if you've opened at least 50 cells without making a mistake and have no revives, gain a revive. | ||
| Divine Demon Seed | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | ||
| Divine Dice | Rerolls the mods of all stages. | ||
| Divine Doomcall | Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. | ||
| Divine Evil Container | Lose all of your omens. 10% chance to get them back at the start of each stage. | ||
| Divine Fairy | Reduce the current stage's power to 1. | ||
| Divine Fishing Pole | You can go fishing at Wishpools. Guarantees 1 Wishpool per stage. Wishpools spawn with 3 additional charges. | ||
| Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | ||
| Divine Lyre | [300 Mana] Add 10 monsters to the selected uncompleted stage. Remove 5 monsters from all other stages. | ||
| Divine Mantis | When you enter a stage with 3 or more stage mods, gain a revive. | ||
| Divine Miracle Seed | Massively increase the size of selected stage. | ||
| Divine Muscle | At the start of a stage, spawn a number of strong familiars equal to the minimum power. | ||
| Divine Scythe | Gain 1 soul whenever you gain an omen. At the end of each stage, restore your life to max if you have at least 3 omens. | ||
| Divine Simple Robe | [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | ||
| Divine Soothing Shell | The stage power becomes 1 for 35 turns. | ||
| Divine Totem | Every 40 cells opened, reduce the stage power by 1 and gain a Soothing Shell. | ||
| Divine Trapper | At the start of each stage, flag a number of monsters equal to the stage's max power. | ||
| Divine World Map | Unlocks and uncompletes all stages. | ||
| Dizzy Stars | Double the value of a random cell each stage. | ||
| Doctor Medal | Stages have an additional Doctor. | ||
| Dog Tag | When you enter a stage, gain souls equal to your number of Minions. If you don't have any, gain a Minion instead. | ||
| Dreamborne | [1000 Mana] Complete the current stage. Manalock for 100 turns. | ||
| Dreamcatcher | When you start a stage, your guaranteed objects spawn inside Bubbles. | ||
| Dry Spell | At the end of each stage, lose half of your mana. | ||
| Dusk Binder | The bottom half of each stage is Cursed. | ||
| Earthblock | Stage mods cannot be created nor removed. | ||
| Edict of the Old Gods | Guarantees one Obelisk every stage. Improves the quality of your Tablets. | ||
| Electric Eel | At the start of each stage, all monsters on cells of value 3 or greater gain Electric. | ||
| Electromancy | When you target a cell with an item, it gains Electric. When you complete a stage, gain 1 soul for each Electric cell of value 5 or greater. | ||
| Electroscope | At the start of each stage, all 0-value cells gain Electric. | ||
| Empty Chest | Stages no longer have a guaranteed chest. | ||
| Evil Container | Lose all of your omens. Get them back at the start of the next stage. | ||
| Exorcist Doll | Lose an omen for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Extra Pocket | You may find duplicate items. When you enter a stage, reduce the minimum power by your highest number of duplicates. | ||
| Fairy | Reduce the current stage's max power to its min power. | ||
| Fairy Queen | When you enter a stage, reduce the minimum stage power to 1. | ||
| Fake Candy | Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | ||
| False Lamb | Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | ||
| False Map | Lose 5% pathfinding at the end of each stage. | ||
| Feral Fibers | Gain Minions equal to the current stage's minimum power. | ||
| Firefly Doll | Burn random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Fireplace | Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. | ||
| Firm Fibers | Gain defense equal to the current stage's minimum power. | ||
| First Aid | When you enter a stage, restore 1 life each turn until you make a mistake. | ||
| Fishing Pole | Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! | ||
| Flashlight | [120 Mana] Reveal target cell causing its monster to flee, then remove Dark mod from the current stage. | ||
| Flower Fibers | Gain max life equal to the current stage's minimum power. | ||
| Fortune Cookie | Adds the Trusty mod to the selected stage. | ||
| Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | ||
| Gambler Medal | Stages have an additional Gambler. | ||
| Gardener Doll | Gain Hungry Seeds equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Genie Lamp | After each stage, you will visit a random special stage. | ||
| Geyser | At the start of each stage, apply Ethereal to all visible cells. | ||
| Ghillie Suit | [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | ||
| Ghost Doll | Activate Ectoplasm and set its counter to 30 times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| God Rays | [250 Mana] Double your morality. If your absolute morality is 30 or greater, reduce the stage power to 1. | ||
| Golden Flea | When you enter a stage, increase the monster count for every 10 coins you have. | ||
| Grease | Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | ||
| Greedy Pig | Lose up to half your coins at the end of each stage. | ||
| Green Thumb | Spawn a Hungry Plant in the first cell you open each stage. Your Hungry Plants are almost full when they spawn. | ||
| Guardian Doll | Gain defense equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Hand of Glory | Whenever you leave a stage, steal coins from all visible strangers equal to their price. | ||
| Handcuffs | When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. | ||
| Harbinger Medal | Stages have an additional Harbinger. | ||
| Haunted Headstone | When a monster dies, add a monster to the next stage. | ||
| Hellspire | When you enter a stage, triple its minimum power. | ||
| Hero Brooch | When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. | ||
| Hot Honey | Guarantees an extra Honeypot per stage. When you activate a Honeypot, apply Burning to the cells of relocated living objects. | ||
| Human Doll | Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. | ||
| Hungry Plant Medal | Stages have an additional Hungry Plant. | ||
| Hunter Doll | Gain Minions equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Hurricane | Each stage has an additional Wishpool. You cannot activate Wishpools. Whenever a Wishpool gains a charge, drop your other items on the ground then destroy visible objects in the same quadrant as the Wishpool. | ||
| Hypertrap | Flag 25% of all monsters when you begin a stage. | ||
| Hypnotist Doll | Increase your status effect counters by 5 times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Immortal Doll | Gain a revive for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Infinity Key | Complete the selected stage and uncomplete the surrounding stages. | ||
| Ironbank | When you complete a stage, gain 1 defense for every diamond or chest left behind. | ||
| Jock Medal | Stages have an additional Jock. | ||
| Juggler Doll | At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. | ||
| Key | Unlock the selected stage. | ||
| Key of Undoing | Uncompletes the selected stage. | ||
| Knight Doll | Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Landmine | Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. | ||
| Lead Balloon | Lose 5% evasion at the end of each stage. | ||
| Lightpost | Enchant 10 random cells each stage: when you chord or target this cell with an item, reveal the nearby 5x5 area and remove the enchantment. | ||
| Lil Buddha | When you abort a stage, it gains the Trusty mod. | ||
| Lion Tail | When you enter a stage, gain Minions equal to the maximum power. | ||
| Lumberjack Doll | Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Lyre | [300 Mana] Reduce the selected stage's monster count by 5. | ||
| Mage Medal | Stages have an additional Mage. | ||
| Magic Dice | [150 Mana] Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | ||
| Magic Smoke Bomb | [200 Mana] Exit the current stage without completing. Manalock for 20 turns. | ||
| Magic Totem | [100 Mana] Reduce the stage power by 1. | ||
| Mana Signet | Stages have additional Ethereal cells equal to the minimum power. When you complete a stage, gain 50 mana for each visible Ethereal cell. | ||
| Manabank | When you complete a stage, gain 100 mana for every diamond or chest left behind. | ||
| Mantis | When you enter a stage, gain 2 souls for every stage mod. | ||
| Marksman Doll | Increase the length of your chain by 3 times your mastery charges at the start of each stage, and when you activate your ultimate ability. | ||
| Maul | When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. | ||
| Mean Spirit | When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. | ||
| Mercenary Medal | Stages have an additional Mercenary. | ||
| Miracle Seed | Increase the size of the selected stage. | ||
| Mjolnir | [150 Mana] Reduce the monster count of all other stages by the value of target numbered cell. If the cell has a monster, kill it. | ||
| Monk Doll | Drop a number of items on the ground equal to your mastery charges at the start of each stage and when your ultimate ability is activated. | ||
| Moon | Whenever a monster is revealed, reduce the stage's max power by 1. | ||
| Mosquito | Lose 1 life every 40 turns. Reset this status counter when you leave a stage. | ||
| Muscle | Spawn a strong familiar at the start of each stage. | ||
| Mutant Doll | Spawn mutated Cankers equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. | ||
| Mutton | Guarantees one additional heart drop per stage. | ||
| Ninja Doll | At the start of the stage and when you activate your mastery ability, gain Shuriken equal to the number of times your ability has been activated. | ||
| Ninja's Memento | Increase your life cap for the next dimension by 3 times the number of stages since you last took damage. | ||
| Nomad Medal | Stages have an additional Nomad. | ||
| Novice Doll | If you have to guess at the start of each stage or when your ultimate mastery ability is activated, set your mastery charges to half full. | ||
| Ouroboros | [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. | ||
| Pacifier | Replace the stage mods on the selected stage with less difficult stage mods. | ||
| Pandora's Box | When you complete a stage, gain a random item. | ||
| Particle Collider | [200 Mana] Automatically discharges when two orbs or projectiles collide in a stage. They explode in a 7x7 area. | ||
| Perennial Splendor | When you enter a stage, gain a random legendary item. | ||
| Pipe Bomb | Explode target cell. Increase the radius of this item by the number of special stages you have completed. | ||
| Poisoner Doll | Cast Poison Blade a number of times equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Poltergeist | When you enter a stage, spawn a number of Cankers equal to the minimum power. | ||
| Ponderer's Pipe | When you complete a stage, gain 1 soul if you took no damage. | ||
| Priest Medal | Stages have an additional Priest. | ||
| Primordial Bangle | At the start of each stage, gain a random magic item if you have less than 200 mana. | ||
| Prophet Doll | Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Protagonist Doll | Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Psychic Medal | Stages have an additional Psychic. | ||
| Punchbag | Whenever you finish an item shop, uncomplete the first stage of the quest. | ||
| Puppeteer Doll | Activate random Doll effects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Purify | [500 Mana] Remove all stage mods from selected stage. | ||
| Pyro Medal | Stages have an additional Pyro. | ||
| Pyromancy | When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. | ||
| Rainbow Rope | Gain 1% pathfinding at the end of each stage for each different type of aura present. | ||
| Rasp | Mystic Statues are more common. Statue stages no longer increase difficulty. | ||
| Resolute Horn | When you complete a stage, gain 2 souls for each heart you leave behind. | ||
| Rosary | If you are missing more than half of your lives when you complete a stage, restore your life to max. | ||
| Rust | At the start of each stage, cut the durability of your armors in half. | ||
| Sabertooth Amulet | When you complete a stage, gain a Minion. Your Minions can survive an extra point of damage. | ||
| Sage | Stages grant an additional mastery charge. | ||
| Salamander | Send Flares in all directions from the first cell you open each stage. | ||
| Sapling | Stages have 1 additional Hungry Plant. Every 50 cells opened without a mistake, gain either a Miracle Seed or a Demon Seed. | ||
| Scary Mask | When you enter a stage, reduce the monster count by the minimum power. | ||
| Scholar Doll | Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Scientist Medal | Stages have an additional Scientist. | ||
| Scorpion Tail | Kill all visible living objects at the end of each stage, applying Toxic to their cells. | ||
| Scout Doll | Gain pathfinding equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Scythe | When you complete a stage, gain 1 soul for each omen you have. | ||
| Secret Decoder | Learn the true meaning of signs. Each stage has an additional sign. | ||
| Shark | Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | ||
| Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | ||
| Sleeping Powder | Pause the stage timer for 5 minutes. | ||
| Smog | Every 150 turns, exit the current stage without completing. | ||
| Smoke Bomb | Exit the current stage without completing. | ||
| Snake Skin | At the start of each stage, drop half of your inventory on the ground. | ||
| Snowflake Doll | Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Soothing Shell | The stage power becomes 1 for 5 turns. | ||
| Spark Doll | Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Spirit Jar | [800 Mana] Gain souls equal to the number of stages you have completed. | ||
| Spy Doll | Glean random cells equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. | ||
| Stake | Every 50 turns without making a mistake, double the stage power. | ||
| Stick of Fetching | Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. | ||
| Survivor Doll | Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Tablet of Lairetam | Gain a random artifact at the end of each stage, and a stack of 10 artifacts at the end of the quest. | ||
| Tablet of Ne'kot | Gain a Token at the end of each stage, and 50 Tokens at the end of the quest. | ||
| Tablet of Pyxe | Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest. | ||
| Tablet of Yunnub | Gain an Egg at the end of each stage, and open 10 Eggs at the end of the quest. | ||
| Tabula Rasa | [200 Mana] Activate items that would trigger when you enter or begin a stage. | ||
| Talisman | Each stage contains 5 Ethereal cells. | ||
| Tangleweed | When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. | ||
| Top Hat | [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | ||
| Totem | Every 30 cells opened without making a mistake, reduce the stage power by 1. | ||
| Trapper | Flag a monster when you begin a stage. | ||
| Travelog | Gain 1% pathfinding for each stage you have completed. | ||
| Treadmill | At the start of the stage, launch a Jock in a random direction from the first cell you open. Your Jock projectiles can wrap the stage. | ||
| Treasure Amulet | Stages have an additional treasure chest. | ||
| Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | ||
| Tripwire | Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. | ||
| Troll Cross | [150 Mana] Reduce the stage power by the value of target numbered cell, then spawn that many Cankers. | ||
| Truthsayer Quill | At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. | ||
| Undertaker Doll | Gain Bones equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Venomancy | When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | ||
| Virtue Signal | Whenever your morality increases, increase the stage power by an equal amount. | ||
| Walking Stick | At the start of each stage, glean all hidden cells along the perimeter of the stage. | ||
| War Hawk | Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. | ||
| Warlock Doll | Apply Cursed to a number of visible cells with objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| Wasp Nest | Spawn a Honeypot in the first cell you open each stage. When a Honeypot gains a charge, reveal cells in a radius equal to the charges, then any living objects within flee. | ||
| Waterboy Medal | Stages have an additional Waterboy. | ||
| Wildbank | When you complete a stage, gain 1 Minion for every diamond or chest left behind. | ||
| Wisdom Tooth | Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. | ||
| Wishing Coin | Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. | ||
| Witch Doll | Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. | ||
| Wizard Doll | Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. | ||
| World Map | Unlocks all stages. | ||
| World Wonder | Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. |