Turn (Research)

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If your research subject is set to Turn, you will be much more likely to find items with the text "turn" anywhere in their effects.

Sources

Turn Items

Image Name Description Cost
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. 9 coins
Allgem [50 Mana] Enchant target cell: apply a random aura to this cell each turn. 27 coins
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. 13 coins
Apple Bonsai [50 Mana] After 10 turns, gain an Apple. 30 coins
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. 30 coins
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. 0 coins
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. 16 coins
Beer Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. 21 coins
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. 31 coins
Big Candy 50% chance to spawn a heart during the next 100 turns. 25 coins
Black Rose Every 20 turns, convert all visible loot to omens. 0 coins
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. 0 coins
Blighted Totem Every 50 turns, increase the power of all stages by 1. 0 coins
Bloodcoil [400 Mana] For 3 turns, any monster damage you would take heals you instead. 50 coins
Blueberry Duplicast your magic items, then manalock them for 20 turns. 14 coins
Bonfire [70 Mana] Burn target sign, then fully heal by passing a number of turns equal to your missing lives, restoring 1 life per turn. 18 coins
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. 19 coins
Boom Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 300 mana is returned to this item and the monster will explode in a 5x5 area after 10 turns. 26 coins
Brass Knuckles For the next 10 turns, you can powerchord any cell. 16 coins
Broken Chain 50% chance to break your chain each turn. 0 coins
Burnt Marshmallow Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. 0 coins
Candy 25% chance to spawn a heart during the next 10 turns. 5 coins
Chain Whip Your familiars move extra times equal to the length of your chain. You can powerchord any cell as long as the length of your chain is 6 turns or greater. 50 coins
Chaos Portal [400 Mana] Uncompletes or unlocks a random stage. Manalock for 50 turns. 30 coins
Chew Toy Every 60 turns, transform a Minion into a Big Minion or gain a Minion if you don't have any. 19 coins
Chocolate 25% chance to gain 50 mana during the next 10 turns. 5 coins
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. 19 coins
Cobra Totem [50 Mana] Enchant target visible cell, apply Toxic to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Toxic cells in this quadrant, then reset the value. 40 coins
Coffee Every 10 turns, restore 1 life until you have full life. 10 coins
Cooties [300 Mana] Enchant target visible cell: each turn, kill any living object in this cell and apply this enchantment to a random nearby cell. 50 coins
Crony Capitalism Every 100 turns, lose all of your coins. Reset this status counter when you spend coins. 0 coins
Diamond Boots [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. 30 coins
Disco Ball Gain 30% evasion. When you successfully evade, relocate visible monsters to random cells and pass 3 turns. 40 coins
Divine Bugle [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. 20 coins
Divine Chocolate 25% chance to fully charge a random magic item during the next 10 turns. 20 coins
Divine Jack-o-Lantern [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. 25 coins
Divine Mirror [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. 25 coins
Divine Mud For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. 15 coins
Divine Rewind Every 100 turns, set your stats to their current values. 10 coins
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. 10 coins
Divine Soothing Shell The stage power becomes 1 for 35 turns. 20 coins
Divine Sturdy Bow [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. 22 coins
Divine Time Capsule Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. 17 coins
Divine Tree of Life [50 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and spawn souls in all visible enchanted cells. 45 coins
Divine Unstable Compound Every 10 turns, apply one of each elemental aura to random cells. Whenever an aura is removed, the cell explodes in a 3x3 area. 9 coins
Divine Whip Your familiars move an extra space each turn. Whenever you gain a familiar, pass a turn. 11 coins
Dragon Knuckles [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. 46 coins
Dreamborne [1000 Mana] Complete the current stage. Manalock for 100 turns. 100 coins
Drill [90 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, upgrade the loot in this cell or spawn a coin here, then reset the cell value. 40 coins
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. 19 coins
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? 5 coins
Echo Chamber When you target a cell with an item, enchant the cell: increase the value of this cell by 1 each turn. If it's 10 or greater, use the original item here then reset the cell value. 23 coins
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. 10 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. 14 coins
Elemental Knuckles [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. 26 coins
Elven Whistle [300 Mana] For 5 turns, solve a cell each turn. This effect lasts an additional turn for each of your Minions. 37 coins
Enchanted Blade [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. 50 coins
Enchanted Boots [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. 24 coins
Energy Drink Every 40 turns, gain a mastery charge until you make a mistake. 15 coins
Ether Totem [50 Mana] Enchant target visible cell, apply Ethereal to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Ethereal cells in this quadrant, then reset the value. 40 coins
Extortion Lose a random item every 20 turns. 0 coins
Fake Candy Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. 0 coins
Faulty Bomb After 500 turns, this item will blow up and kill you. 0 coins
Fertilizer [60 Mana] Enchant target visible cell: Spawn a Hungry Plant in this cell if it doesn't already have one. Every turn, feed the Plant in this cell without losing an item. If a Plant eats this item, activate his effect 5 times. 35 coins
Fire Totem [50 Mana] Enchant target visible cell, apply Burning to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Burning cells in this quadrant, then reset the value. 40 coins
Fireplace Every 30 turns, each stage gains a Burning cell. Glean cells near Burning cells. 40 coins
First Aid When you enter a stage, restore 1 life each turn until you make a mistake. 27 coins
Fishing Pole Guarantees 1 Wishpool per stage. You may right click a Wishpool to go fishing: reduce its charges by 1, pass a turn, and see what you reel in! 21 coins
Flying Carpet [100 Mana] Gain 20% pathfinding and manalock for 100 turns. Lose the same amount of pathfinding after 100 turns. 44 coins
Friendly Fire Strangers send a Flare in a random direction each turn. 22 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. 25 coins
Golden Boots [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. 20 coins
Gravedigger Whenever you lose an item, get it back after 100 turns. 40 coins
Grease Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. 0 coins
Groupie Each turn you click on an empty cell, a random visible stranger relocates to that cell. 0 coins
Gumshoes [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. 24 coins
Gym Membership Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. 22 coins
Healthy Heart Whenever you restore life, restore the same amount of life after 50 turns. 37 coins
Heart of Steel Every 50 turns, gain 1 defense if you are not injured. 25 coins
Holy Totem [50 Mana] Enchant target visible cell, apply Sanctified to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Sanctified cells in this quadrant, then reset the value. 40 coins
Hunting Whistle Whenever you use a Minion, gain a Minion after 50 turns. 16 coins
Hypnowatch Delay monster damage by 1 turn. 15 coins
Ice Totem [50 Mana] Enchant target visible cell, apply Frozen to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Frozen cells in this quadrant, then reset the value. 40 coins
Ifrit Contract Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. 18 coins
Instant Familiar Spawn a familiar on target empty cell and pass a turn. 5 coins
Ivory Boots [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. 19 coins
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. 30 coins
Jumprope Whenever you discover a 4 or greater, pass a turn. 21 coins
Junk Every 100 turns, gain Junk. 0 coins
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. 16 coins
Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. 19 coins
Leafy Boots [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. 24 coins
Leather Boots [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. 13 coins
Lightning Bug Every 5 turns, apply electric to a random visible cell. 12 coins
Lightning Totem [50 Mana] Enchant target visible cell, apply Electric to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Electric cells in this quadrant, then reset the value. 40 coins
Lightstone Boots [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. 25 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. 15 coins
Longbow [400 Mana] Reveal target row. Kill all monsters in the row and return 20 mana to this item for each monster killed this way. 40 coins
Lucky Barnacle For the next 100 turns, chests cannot contain omens. 6 coins
Lycan Snag Every 20 turns, convert all strangers into monsters. 0 coins
Magic Smoke Bomb [200 Mana] Exit the current stage without completing. Manalock for 20 turns. 30 coins
Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. 10 coins
Mana Lung Each turn, gain mana equal to the sum of your chain. 34 coins
Manaboard Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. 0 coins
Master's Degree [400 Mana] Activate your mastery's ultimate ability, then manalock for 100 turns. 40 coins
Milk Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. 9 coins
Millstone Decrease the lifespan of your Sawblades each turn. Spawn a Sawblade whenever a status effect is completed. 19 coins
Mirror [120 Mana] Randomly use one of your consumable items without losing it. Manalock for 40 turns. 32 coins
Monster Spray For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. 32 coins
Morning Glory Pass 30 turns. 5 coins
Mortify If you take damage, for the next 10 turns any amount of damage will kill you. 0 coins
Mosquito Lose 1 life every 40 turns. Reset this status counter when you leave a stage. 0 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. 9 coins
Nervewrecker Whenever a monster is revealed, your passive items are disabled for 20 turns. 0 coins
Nightcap [1 Head Armor] Fortify whenever you pass 1 or more turns. 22 coins
Ouroboros [500 Mana] Swap the selected stage's monster count with its maximum power. Manalock for 50 turns. 90 coins
Overgrowth Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. 0 coins
Padlock Every 50 turns, seal or unseal your entire inventory. 0 coins
Paragon Stone [50 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, transform the cell's object into a random item, then reset the cell value. 50 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. 15 coins
Perfume Every 20 turns, spawn a heart. 22 coins
Pillow Whenever you break a chain, pass a number of turns equal to the chain's length. 10 coins
Planned Obsolescence Whenever you gain an item, lose it after 101 turns. 0 coins
Poison Every 60 turns, you lose 1 life. 0 coins
Poison Blade [90 Mana] Kill target monster or stranger in 5 turns, applying Toxic to its cell after it dies. Cancel the cast to poison yourself. 29 coins
Postbox [150 Mana] Spend coins to order a random item. After 10 turns, the item is added to your inventory. 15 coins
Profane Staff Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. 0 coins
Propane [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, send flares in all directions then reset its value. 33 coins
Protein Powder Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. 7 coins
Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. 15 coins
Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. 0 coins
Recycle Bin [150 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, drop a random item into this cell then reset its value. 33 coins
Rewind After 20 turns, set your stats to their current values. 18 coins
Ritual Chalk [200 Mana] Enchant target empty cell: until you make a mistake, spawn a familiar in this cell each turn. 34 coins
Santa Boots [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. 0 coins
Shadow Totem [50 Mana] Enchant target visible cell, apply Cursed to it: each turn, increase the value by 1. If it's 10 or greater, kill monsters in this quadrant equal to the number of Cursed cells in this quadrant, then reset the value. 40 coins
Shiny Minion Each turn you must guess, this will solve a random cell. This Minion will sacrifice itself to deflect fatal damage. 28 coins
Silver Platter [100 Mana] Enchant target visible cell: each turn, increase this cell's value by 1. If it's 10 or greater, activate the stranger in this cell for free, then reset the cell value. 35 coins
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. 9 coins
Smog Every 150 turns, exit the current stage without completing. 0 coins
Snowglobe [150 Mana] Target cell gains Frozen. For the next 5 turns, relocate all Frozen cells and their contents, revealing their original cells. 27 coins
Soothing Shell The stage power becomes 1 for 5 turns. 9 coins
Soulsludge Every 80 turns, you lose 1 max life. 0 coins
Spatula Whenever you gain a consumable item, you will lose it after 30 turns and gain a more valuable consumable item. 19 coins
Spitwad Strangers send a Bubble in a random direction each turn. 15 coins
Stake Every 50 turns without making a mistake, double the stage power. 0 coins
Stealth Potion Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. 25 coins
Stick of Fetching Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. 24 coins
Stopwatch [150 Mana] Pass a number of turns equal to the number of counters on your most recent status effect. 20 coins
Sturdy Bow [200 Mana] Reveal target cell if it's not already open. If the cell has a monster, kill it and return 100 mana to this item. 20 coins
Sun Burn Every 100 turns, remove all Frozen auras and get burnt. 0 coins
Sundial [250 Mana] Take the sum value of target 3x3 area. After that many turns, reveal that many random cells. 40 coins
Sunscreen For 100 turns, you are immune to burns. 5 coins
Tattered Flag Every 10 turns, take 1 damage for each cell that is incorrectly flagged. 0 coins
Tear Gas Cell values are unknown. Lose this item after 3 turns. 0 coins
Teleporter [100 Mana] Enchant target visible cell: each turn, relocate the object in this cell to a random cell. 20 coins
Thought Bubble Your orbs cannot bounce off walls. Every 10 turns, spawn an object inside a bubble. 40 coins
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. 11 coins
Tree of Life [100 Mana] Enchant target visible cell: increase the value of this cell by 1 each turn. If it's 10 or greater, spawn a soul here and reset its value. 40 coins
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. 30 coins
Underwing Every 40 turns, lose a random item and gain a random omen. 0 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. 13 coins
Valentine Bow [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. 26 coins
Whetstone Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. 16 coins
Whip Your familiars move an extra space per turn. 14 coins
Wizard Boots [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. 13 coins
Yarn of Life Whenever you create a 5-turn chain of value 2 or greater, gain 1 soul. 30 coins
Yarn of War Whenever you create a 5-turn chain of value 2 or greater, gain 1 defense. 30 coins