Omen Items
(Redirected from Omens)
Passives |
Consumables |
Magic |
Omens |
Legendaries |
Omen items are one of five item categories in Demoncrawl.
There are 119 total omen items.
Omen items will give you a negative bonus while you're holding the item in your inventory, depending on the item you picked up.
Most omens cost 0 coins, except Dead Rodent at 1 coin.
Omens are set to an 11% drop rate from chests.
You will also lose 1 morality for gaining an omen.
| Item | Description | Category | Cost |
|---|---|---|---|
| [100 Mana] Cut the duration of your status effects in half. | |||
| [100 Mana] Lose all items with a position in your inventory greater than sum of target 3x3 visible area. | |||
| [100 Mana] Kill target living object and enchant its cell: each turn, increase this cell's value by 1. If it's 10 or greater, spawn and kill the same living object, then reset the cell value. | |||
| [100 Mana] Gain coins in increments of 5 equal to one-tenth the sum of target visible 3x3 area, rounded down. | |||
| [800 Mana] Gain souls equal to the number of stages you have completed. | |||
| [200 Mana] For a number of turns equal to the sum of target visible 3x3 area, you can powerchord any cell that has an aura. | |||
| [120 Mana] Gain souls equal to the value of target visible occupied cell, then destroy its contents without triggering kill effects. | |||
| [400 Mana] Bubble 5 random items that aren't Bubble Wrap. | |||
| [200 Mana] Gain a random card item that you don't already have. | |||
| [130 Mana] Spawn familiars on all visible cells of value 3 or greater and pass a turn. | |||
| [300 Mana] For a number of turns equal to the monsters you have killed plus 1, you can powerchord any cell. | |||
| [500 Mana] Use all of your consumable items without losing them. Manalock for 50 turns. | |||
| [200 Mana] Activate items that would trigger when you enter or begin a stage. | |||
| [20 Mana] Spend 5 coins on target stranger and convert it to a strong familiar. | |||
| [180 Mana] Spawn familiars on the visible cell or cells with the highest value. | |||
| [200 Mana] Target 3x3 area is revealed and all monsters in the area are killed. If at least 5 monsters were killed this way, return 100 mana to this item. | |||
| [100 Mana] Kill a random visible monster and gain 200 mana. | |||
| [666 Mana] Destroy 2 random omens and gain a random magic item. | |||
| [300 Mana] Reveal target cell, then manalock for 50 turns. Expand the radius of this item by your number of omens. | |||
| [50 Mana] Remove Burning from target 7x7 area and gain 1% pathfinding for each aura removed this way. If you removed fewer than 5, transform into Toasted Marshmallow. Otherwise, transform into Burnt Marshmallow. | |||
| [60 Mana] Kill strangers and landmarks in target visible 3x3 area. | |||
| [300 Mana] Send a Blessing to the north of target visible cell. | |||
| [400 Mana] Convert all visible strangers into spawners of the same type, then unseal an inventory slot for each stranger converted this way. | |||
| [50 Mana] Enchant target cell: apply a random aura to this cell each turn. | |||
| [300 Mana] Convert all visible loot to diamonds. | |||
| [300 Mana] Flag all hidden monsters in target 7x7 area. Kill all visible monsters in this area. Remove the last boss mod from each boss in this area. | |||
| [150 Mana] Gain between 1 to 3 Minions. | |||
| [300 Mana] Automatically discharges when you would lose life. Gain the same amount of souls instead. | |||
| [300 Mana] Glean target hidden cell. If it's a 2 or greater, this item retains its mana. | |||
| [150 Mana] Burn target sign and gain 3 souls. | |||
| [400 Mana] Reveal target cell if it's not already open. If the cell has a monster, 200 mana is returned to this item and the monster becomes your familiar. | |||
| [500 Mana] Gain a Present for each Item Shop you have completed. | |||
| Your consumable item effects are randomized. | |||
| Whenever you gain an item, lose it after 101 turns. | |||
| Every 60 turns, you lose 1 life. | |||
| Bubble the first 3 other items in your inventory. When you pop a bubble, destroy its contents. | |||
| Every 50 turns without making a mistake, double the stage power. | |||
| Whenever you discover a cell of value 6 or greater, lose 1 max life. | |||
| Every 150 turns, exit the current stage without completing. | |||
| Omens everywhere. | |||
| If you use an item to target visible cells with a sum of 13 or greater, you lose. | |||
| Cells provide 1 less mana. | |||
| You cannot interact with strangers. | |||
| When you enter a stage, spawn a number of Cankers equal to the minimum power. | |||
| When your mastery's ultimate ability is activated, lose your mastery. | |||
| Every 100 turns, remove all Frozen auras and get burnt. | |||
| You cannot restore more than 1 life at a time. | |||
| You cannot pan the board outside of view. | |||
| When you open a chest on a 1 or greater, take monster damage. | |||
| Whenever you make a mistake, all visible strangers and familiars flee. | |||
| When you target a cell with a magic item, it gains Toxic. When you complete a stage, lose 1 max life for each Toxic cell of value 5 or greater. | |||
| Gain an omen for every 2 mastery charges at the start of each stage, and when you activate your ultimate ability. | |||
| Whenever you open a chest, you are afflicted with a random curse. | |||
| Every 80 turns, you lose 1 max life. | |||
| If you take damage, for the next 10 turns any amount of damage will kill you. | |||
| Lose 5% evasion at the end of each stage. | |||
| You will only find omens. Lose this item when you gain an omen. | |||
| Whenever you collect a diamond, manalock a random magic item for a number of turns equal to its mana cost. | |||
| Probably not even cursed. | |||
| Take 1 damage whenever you gain an item. | |||
| At the start of each stage, cut the durability of your armors in half. | |||
| Every 100 turns, gain Junk. | |||
| Every 50 turns, seal or unseal your entire inventory. | |||
| Every 20 turns, convert all strangers into monsters. | |||
| When you enter an Item Shop, increase the prices. | |||
| Spawn a Hungry Plant every 3 turns. You must spend 10 coins to feed a Hungry Plant. | |||
| The next time you would lose lives, lose triple the amount and lose this item. | |||
| Whenever you discover a cell of value 5 or greater, destroy a random orb. | |||
| Hearts no longer drop. | |||
| You cannot gain more than 1 coin at a time. 50% chance to apply Frozen to coin drops. | |||
| After you purchase an item from an Item Shop, immediately leave. | |||
| Your defense is capped to the minimum stage power. | |||
| You cannot be revived. | |||
| You will not discover landmarks. | |||
| Randomizes all numbers shown in tooltips. | |||
| Stage mods cannot be created nor removed. | |||
| If you use a magic item, you lose that item. | |||
| You cannot gain max life. | |||
| Whenever you collect loot, spawn a Canker in its place. | |||
| Stages have an additional Bagman. | |||
| Monsters attack additional times equal to the number of stage mods. | |||
| Spawn a Canker. Your orbs move erratically. | |||
| Every 20 turns, convert all visible loot to omens. | |||
| Monsters deal extra damage equal to your number of omens. | |||
| When you would gain an item, lose this item instead. | |||
| Whenever you gain a consumable item, use it right away. | |||
| Whenever you gain an orb, increase size and speed of all orbs. | |||
| When you open half of all empty cells, spawn a Harbinger. Harbingers activate an additional time. | |||
| You cannot gain morality. Whenever you lose morality, you get burnt. | |||
| Unequip your armor. You cannot wear armor. | |||
| Auras and enchantments move. | |||
| Stages no longer have a guaranteed chest. | |||
| Chests have an additional 10% chance to contain Contagion. | |||
| Spawn a Dark Heart every 10 turns. Whenever a heart is collected, increase the stage power. | |||
| Burning cells deal 1 additional point of life loss. Every 50 turns, lose your first consumable item and apply Burning to a random cell. | |||
| Lose 5 coins whenever a cell becomes unflagged. | |||
| Monsters have a 50% chance to attack an extra time. | |||
| You cannot use items that you have more than one of. | |||
| At the end of each stage, lose half of your mana. | |||
| Stages have 2 Cursed cells for each of your omens. Monsters are empowered by empty Cursed cells. | |||
| Lose a random item every 20 turns. | |||
| Your targeted items have a 50% chance to explode the target instead, burning you and destroying the item in the process. | |||
| When you enter the final stage, lose this item and gain two omens. | |||
| 50% chance to lose 1 life at the end of each stage. | |||
| At the start of each stage, all monsters on cells of value 3 or greater gain Electric. | |||
| All legendary items are transformed into passive items that are worth less. | |||
| Lose 5% pathfinding at the end of each stage. | |||
| You cannot lose other omens. | |||
| When you lose this item, lose all of your other omens. | |||
| Your inventory is considered full at half capacity. | |||
| Whenever you target a cell with an item, take damage equal to the value of the cell. | |||
| When you enter a stage, increase the monster count by 10. | |||
| Every 50 turns, increase the power of all stages by 1. | |||
| Coin drops are converted to monsters. | |||
| Double the value of a random cell each stage. | |||
| Lose up to half your coins at the end of each stage. | |||
| Stages have an additional Harbinger. | |||
| Coin chests will instead steal your money. | |||
| Every 5 minutes, lose half of your lives. | |||
| When you enter a stage, it gains a random stage mod. | |||
| Each turn you click on an empty cell, a random visible stranger relocates to that cell. | |||
| 50% chance to negate item effects. | |||
| Every 20 turns, all visible monsters that are not in the quadrant of the cell you open will flee. Whenever a monster flees, add it to the next stage. | |||
| When you enter a stage, triple its minimum power. | |||
| Each stage has an additional Harbinger. Pay a Harbingers to make its effect beneficial. | |||
| 50% chance to break your chain each turn. | |||
| When you apply an aura, 50% chance to apply Toxic instead. | |||
| You cannot powerchord. Whenever you chord a 1, lose 1 life. | |||
| Lose 1 life every 40 turns. Reset this status counter when you leave a stage. | |||
| When you enter a stage, increase the monster count for every 10 coins you have. |