# Consumable Items

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Consumable items are one of five item categories in Demoncrawl.

Consumable items will give a benefit when clicked. Armor items are consumables.

There are 153 total consumable items in the game as of v1.65, not including divine items.

Image | Name | Description | Cost |
---|---|---|---|

Big Fish | Cook by removing Burning from a random visible cell, then restore 3 lives. Or sell raw at an item shop for 30 coins. | 0 coins | |

Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | 0 coins | |

Broken Sawblade | After opening 50 cells, spawn a Sawblade. | 0 coins | |

Dire Potion | 25% chance to gain a revive. Otherwise, well... you don't want to know. | 0 coins | |

Fish | Cook by removing Burning from a random visible cell, then restore 2 lives. Or sell raw at an item shop for 10 coins. | 0 coins | |

Giftwrap | Transforms a random item into a Present. | 0 coins | |

Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to deflect 1 damage. | 0 coins | |

Santa Boots | [4 Leg Armor] Every 40 turns, gain a Present if you just clicked on a cell with a value equal to the number of visible strangers wearing santa hats. | 0 coins | |

Santa Hat | [1 Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | 0 coins | |

Santa Robe | [6 Body Armor] Fortify whenever you donate a Present to a stranger. | 0 coins | |

Small Fish | Cook by removing Burning from a random visible cell, then restore 1 life. Or sell raw at an item shop for 3 coins. | 0 coins | |

Soft Snow | Transforms into a random "frozen" item. | 0 coins | |

Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | 0 coins | |

Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | 1 coins | |

Simple Robe | [1 Armor] Better than nothing. | 3 coins | |

Sleeping Powder | Pause the stage timer for 5 minutes. | 4 coins | |

Smoke Bomb | Exit the current stage without completing. | 4 coins | |

Apple | Restore 1 life. | 5 coins | |

Bubble Solution | Trap all visible objects on numbered cells in bubbles. | 5 coins | |

Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | 5 coins | |

Candy | 25% chance to spawn a heart during the next 10 turns. | 5 coins | |

Dark Ink | Transform a random omen into a random omen. | 5 coins | |

Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | 5 coins | |

Divine Dark Ink | Destroy a random omen and lose lives equal to its position in your inventory. | 5 coins | |

Divine Demon Seed | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | 5 coins | |

Divine Wager | 50% chance to double your coins. | 5 coins | |

Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | 5 coins | |

Key | Unlock the selected stage. | 5 coins | |

Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | 5 coins | |

Miracle Seed | Increase the size of the selected stage. | 5 coins | |

Morning Glory | Pass 30 turns. | 5 coins | |

Tarot Card | Transforms all loot, landmarks, and strangers into new objects of the same category. | 5 coins | |

Candle | Reveal a number of random cells equal to the visible cell with the highest value. | 6 coins | |

Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | 6 coins | |

Forge Hammer | Fortify your leftmost armor by 100% of its current durability. | 6 coins | |

Garlic | You are immune to omens until your next mistake. | 6 coins | |

Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | 6 coins | |

Divine Horseshoe | Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | 7 coins | |

Divine Simple Robe | [1 Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | 7 coins | |

Horseshoe | You will find twice as much loot until your next mistake. | 7 coins | |

Wager | Randomly double your coins or lose them all. | 7 coins | |

Beggar's Cup | Activate all visible strangers for free. | 8 coins | |

Bronze Boots | [2 Armor] Basic leg armor. | 8 coins | |

Clarity | Flag a number of monsters equal to the current stage's max power. | 8 coins | |

Divine Dice | Rerolls the mods of all stages. | 8 coins | |

Feral Fibers | Gain minions equal to the current stage's minimum power. | 8 coins | |

Firm Fibers | Gain defense equal to the current stage's minimum power. | 8 coins | |

Flower Fibers | Gain max life equal to the current stage's minimum power. | 8 coins | |

Green Dye | You will only find consumable items until you gain a consumable item. | 8 coins | |

Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | 8 coins | |

Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | 9 coins | |

Demon Seed | Add a random stage mod to the selected stage. Then, restore lives equal to your number of omens. | 9 coins | |

Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | 9 coins | |

Juice | Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | 9 coins | |

Lightning Bug | Every 10 turns, apply electric to a random visible cell. | 9 coins | |

Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | 9 coins | |

Mud | For the next 100 turns, when you use a magic item, gain a minion instead of triggering its effect. | 9 coins | |

Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | 9 coins | |

Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | 9 coins | |

Soothing Shell | The stage power becomes 1 for 5 turns. | 9 coins | |

Spybug | Glean all hidden cells near visible cells. | 9 coins | |

Tongs | Unequip and repair all of your armor. | 9 coins | |

Coffee | Every 10 turns, restore 1 life until you have full life. | 10 coins | |

Divine Bomb | Explode all visible cells of value 5 and greater, and all nearby cells. | 10 coins | |

Divine Coffee | Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | 10 coins | |

Divine Garlic | You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | 10 coins | |

Divine Miracle Seed | Massively increase the size of selected stage. | 10 coins | |

Divine Rewind | Every 100 turns, set your stats to their current values. | 10 coins | |

Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | 10 coins | |

Divine World Map | Unlocks and uncompletes all stages. | 10 coins | |

Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | 10 coins | |

Key of Undoing | Uncompletes the selected stage. | 10 coins | |

Magical Bean | For 1 turn, your targeted magic items affect the entire column and row of cells. | 10 coins | |

Mana Potion | Gain 100 mana. | 10 coins | |

Present | Contains a random non-omen item. | 10 coins | |

Rainbow Dust | Reveal all cells that have auras. | 10 coins | |

Travelog | Gain 1% pathfinding for each stage you have completed. | 10 coins | |

Voucher | Receive a random shop item for free. | 10 coins | |

Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | 11 coins | |

Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item | 11 coins | |

Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | 11 coins | |

Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | 11 coins | |

Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | 12 coins | |

Deerstalker | [1 Armor] Cell values are always correct. | 12 coins | |

Divine Fairy | Reduce the current stage's power to 1. | 12 coins | |

Divine Forge Hammer | Fortify your armor by 2. If you are not wearing armor, gain 1 defense instead. | 12 coins | |

Divine Leeches | Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | 12 coins | |

Gray Dye | You will only find passive items until you gain a passive item. | 12 coins | |

Plum | Expand the radius of your next targetable magic item by 1. | 12 coins | |

Bomb | Explode the visible cell with the highest value and all surrounding cells. | 13 coins | |

Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | 13 coins | |

Leather Boots | [1 Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | 13 coins | |

Soft Clay | Morphs into a random item from your inventory. | 13 coins | |

Wizard Boots | [1 Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | 13 coins | |

Blueberry | Duplicast your magic items, then manalock them for 20 turns. | 14 coins | |

Chef's Hat | [1 Armor] Whenever you consume an item, gain coins equal to half its value. | 14 coins | |

Divine Boomerang | Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | 14 coins | |

Divine Rotting Head | For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | 14 coins | |

Electro Pulse | Apply electric to all cells. After 1 turn, all cells lose their auras. | 14 coins | |

Health Potion | Restores 3 lives. | 14 coins | |

Ice Bomb | Apply Frozen to a 5x5 region around the last cell you opened or chorded. | 14 coins | |

Wildcard | Randomizes your card items, including this one. | 14 coins | |

Blue Dye | You will only find magic items until you gain a magic item. | 15 coins | |

Bronze Helmet | [3 Armor] Basic head armor. | 15 coins | |

Divine Mud | For the next 500 turns, when you use a magic item, gain 2 Minions instead of triggering its effect. | 15 coins | |

Halo | Set your max life to 1. Gain 3 revives. | 15 coins | |

Leather Coif | [2 Armor] Fortify by 1 whenever a Minion dies. | 15 coins | |

Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | 15 coins | |

Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | 15 coins | |

Quest for Commerce | After opening 100 cells without making a mistake, spawn 10 strangers. | 15 coins | |

Quest for Necrosis | After opening 100 cells without making a mistake, fill your inventory with Bones. | 15 coins | |

Quest for Pets | After opening 100 cells without making a mistake, gain 8 Minions. | 15 coins | |

Quest for Piety | After opening 100 cells without making a mistake, destroy all omens. | 15 coins | |

Quest for Prosperity | After opening 100 cells without making a mistake, gain 4 souls. | 15 coins | |

Quest for Rest | After opening 100 cells without making a mistake, pass 100 turns. | 15 coins | |

Quest for Riches | After opening 100 cells without making a mistake, gain 50 coins. | 15 coins | |

Quest for Sorcery | After opening 100 cells without making a mistake, gain 3 uncharged magic items. | 15 coins | |

Quest for Valor | After opening 100 cells without making a mistake, gain 3 defense. | 15 coins | |

Rainbow Trout | Gain souls equal to the different types of visible auras. | 15 coins | |

Battery | Fully charge your mastery. | 16 coins | |

Batwing Boots | [3 Leg Armor] Every 50 turns, gain an omen if you just clicked on a 3 or greater. | 16 coins | |

Brass Knuckles | For the next 10 turns, you can powerchord any cell. | 16 coins | |

Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | 16 coins | |

Wishlist | Activate the completion of all of your status effects. The status timers are unaffected. | 16 coins | |

Adventurer's Hat | [1 Armor] Fortify by 5 whenever you gain a legendary or divine item. | 17 coins | |

Divine Time Capsule | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | 17 coins | |

Magic Munchies | Gain a soul, plus 1 soul for every 200 mana you have. | 17 coins | |

Tricorne | [1 Armor] Fortify whenever you open a chest. | 17 coins | |

World Map | Unlocks all stages. | 17 coins | |

Burning Boots | [2 Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by burning. | 18 coins | |

Fairy | Reduce the current stage's max power to its min power. | 18 coins | |

Rewind | After 20 turns, reset your stats to their current values. | 18 coins | |

Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | 18 coins | |

Chromatic Boots | [3 Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | 19 coins | |

Clusterbang | Launch 3 Sawblades. | 19 coins | |

Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | 19 coins | |

Ivory Boots | [3 Armor] Every 50 turns, gain bones equal to the value of the cell you just clicked on. | 19 coins | |

Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | 19 coins | |

Shinobi Sandals | [1 Armor] Monster reveal effects are negated. | 19 coins | |

Welding Mask | [2 Armor] Every 100 cells opened, equip a random armor. | 19 coins | |

Breadcrumbs | Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | 20 coins | |

Diamond Boots | [3 Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | 20 coins | |

Divine Soothing Shell | The stage power becomes 1 for 35 turns. | 20 coins | |

Divine Voucher | Receive selected shop item for free. | 20 coins | |

Golden Boots | [3 Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | 20 coins | |

Quest for Quests | After opening 50 cells without making a mistake, generate 2 quest items. | 20 coins | |

Steel Boots | [4 Armor] Decent leg armor. | 20 coins | |

Top Hat | [2 Head Armor] If you have no magic items, when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | 20 coins | |

Transmogrify | Randomises your inventory. | 20 coins | |

Witch Hat | [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | 20 coins | |

Wizard Hat | [2 Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this armor takes damage. | 20 coins | |

Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | 21 coins | |

Snow Shoes | [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | 21 coins | |

Elixir | Gain between 1 and 3 souls. | 22 coins | |

Nightcap | [1 Armor] Fortify whenever you pass 1 or more turns. | 22 coins | |

Witches Brew | Restore 1 life and gain 25 mana for each omen you have. | 23 coins | |

Gumshoes | [2 Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | 24 coins | |

Rocket Boots | [2 Leg Armor] Gain 5% pathfinding. Lose all pathfiding if these boots are removed. | 24 coins | |

Bandana | [2 Armor] Instead of spending coins, reduce the durability of this armor by 1. | 25 coins | |

Bronze Chestplate | [5 Armor] Basic body armor. | 25 coins | |

Emergency Rations | If you have to guess, gain a revive. If not, you die. | 25 coins | |

Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | 25 coins | |

Golden Apple | Gain 3 souls and lose all of your coins. | 25 coins | |

Leather Vest | [2 Armor] Fortify by 2 whenever a Minion dies. Collect hearts at full life to gain a Minion. | 25 coins | |

Grapes | Gain souls equal to your defense and defense equal to your lives, up to a maximum of 5 each. | 26 coins | |

Chromatic Helmet | [4 Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | 27 coins | |

Fortune Cookie | Adds the Trusty mod to the selected stage. | 27 coins | |

Skull | [3 Head Armor] Fortify by 1 whenever you bury Bones. | 27 coins | |

Frozen Helmet | [3 Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | 29 coins | |

Straitjacket | [6 Armor] You cannot collect loot. | 29 coins | |

Alchemize | Transform all of your items into 10 coins each. | 30 coins | |

Diamond Helmet | [5 Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. | 30 coins | |

Golden Helmet | [5 Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | 30 coins | |

Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | 30 coins | |

Super Health Potion | Heal to full life. | 30 coins | |

Super Mana Potion | Recharge all of your magic items. | 30 coins | |

Yellow Dye | You will only find legendary items until you gain a legendary item. | 30 coins | |

Chainmail | [1 Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | 35 coins | |

Hellstone Chestplate | [4 Armor] Fortify by 3 whenever you gain an omen. | 35 coins | |

Wizard Robe | [3 Armor] Fortify by 1 for every 50 mana spent. | 35 coins | |

Pacifier | Replace the stage mods on the selected stage with less difficult stage mods. | 36 coins | |

Royal Crown | [1 Armor] Whenever you would gain coins, gain twice the amount instead. | 37 coins | |

Electric Chestplate | [5 Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | 39 coins | |

Human Cannonball | [20 Armor] Does not repair automatically. Whenever this takes damage, explode a random number of cells equal to the damage taken. | 40 coins | |

Steel Helmet | [6 Armor] Decent head armor. | 40 coins | |

Caltrops | Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | 44 coins | |

Crown of Thorns | [6 Armor] Whenever this takes damage, kill the attacking monster. | 45 coins | |

Viking Helmet | [6 Armor] Fortify by 2 whenever a stranger dies. | 45 coins | |

God potion | Gain 1 revive. | 50 coins | |

Mithril Boots | [7 Armor] Strong leg armor. | 50 coins | |

Quest for Mythos | After opening 100 cells without making a mistake, spawn 3 legendary items. | 50 coins | |

Chromatic Chestplate | [7 Armor] When you enter a stage, fortify by the number of stage mods. | 55 coins | |

Ivory Chestplate | [7 Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | 55 coins | |

Diamond Chestplate | [9 Armor] Fortify by 2 whenever you collect a diamond. | 60 coins | |

Golden Chestplate | [9 Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | 60 coins | |

Mithril Helmet | [10 Armor] Strong head armor. | 60 coins | |

Spirit Robe | [5 Armor] Fortify by 2 whenever you restore life. | 60 coins | |

Steel Chestplate | [8 Armor] Decent body armor. | 60 coins | |

Infinity Key | Complete the selected stage and uncomplete the surrounding stages. | 65 coins | |

Dragon Boots | [12 Armor] Ultimate leg armor. | 70 coins | |

Mithril Chestplate | [15 Armor] Strong body armor. | 80 coins | |

Dragon Helmet | [20 Armor] Ultimate head armor. | 90 coins | |

Dragon Chestplate | [30 Armor] Ultimate body armor. | 100 coins |