Consumable Items
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Consumable items are one of five item categories in Demoncrawl.
Consumable items will give a benefit when clicked. Armor items are consumables.
There are 226 total consumable items.
Image | Name | Description | Cost |
---|---|---|---|
Banana Peel | Enchant target visible cell: each turn, kill any living object in this cell. | 0 coins | |
Big Fish | Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | 0 coins | |
Blue Egg | You must have 3 or more magic items to open this egg! | 0 coins | |
Bones | Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | 0 coins | |
Broken Sawblade | After opening 50 cells, spawn a Sawblade. | 0 coins | |
Bunny Ears | [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | 0 coins | |
Dire Potion | 25% chance to gain a revive. Otherwise, well... you don't want to know. | 0 coins | |
Elfnip | Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | 0 coins | |
Fish | Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | 0 coins | |
Giftwrap | Transform a random item into a Present. | 0 coins | |
Gray Egg | You must have 4 or more passive items to open this egg! | 0 coins | |
Green Egg | You must have 5 or more consumable items to open this egg! | 0 coins | |
Maniac's Mask | [1 Head Armor] Must... kill... strangers... | 0 coins | |
Minion | Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | 0 coins | |
Rainbow Egg | You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | 0 coins | |
Red Egg | You must have 2 or more omens to open this egg! | 0 coins | |
Santa Boots | [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | 0 coins | |
Santa Hat | [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | 0 coins | |
Santa Robe | [6 Body Armor] Fortify whenever you donate a Present to a stranger. | 0 coins | |
Shark | Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | 0 coins | |
Small Fish | Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | 0 coins | |
Soft Snow | Transforms into a random "frozen" item. | 0 coins | |
Toasted Marshmallow | Gain a soul. If you have any pathfinding, gain 3 souls instead. | 0 coins | |
Yellow Egg | You must have a legendary item to open this egg! | 0 coins | |
Ancient Coin | Gain coins equal to the combined value of the visible cells with the highest value. | 1 coins | |
Stick | Reveal target cell. If it has a monster, kill it. | 1 coins | |
Simple Robe | [1 Body Armor] Better than nothing. | 3 coins | |
Sleeping Powder | Pause the stage timer for 5 minutes. | 4 coins | |
Smoke Bomb | Exit the current stage without completing. | 4 coins | |
Apple | Restore 1 life. | 5 coins | |
Bubble Solution | Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | 5 coins | |
Calling Card | Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | 5 coins | |
Candy | 25% chance to spawn a heart during the next 10 turns. | 5 coins | |
Chocolate | 25% chance to gain 50 mana during the next 10 turns. | 5 coins | |
Dark Ink | Transform a random omen into a random omen. | 5 coins | |
Dice | Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | 5 coins | |
Divine Dark Ink | Destroy a random omen and lose lives equal to its position in your inventory. | 5 coins | |
Divine Demon Seed | Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | 5 coins | |
Divine Wager | 50% chance to double your coins. | 5 coins | |
Drugs | Cells generate triple mana for the next 20 turns. Just be careful, ok? | 5 coins | |
Golden Rose | Take 1 damage and gain 10 coins. | 5 coins | |
Instant Familiar | Spawn a familiar on target empty cell and pass a turn. | 5 coins | |
Key | Unlock the selected stage. | 5 coins | |
Knuckle Wraps | Your next chord becomes a powerchord. | 5 coins | |
Leeches | Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | 5 coins | |
Miracle Seed | Increase the size of the selected stage. | 5 coins | |
Morning Glory | Pass 30 turns. | 5 coins | |
Slimeball | Enchant target visible cell: nearby monsters have a 50% chance to miss. | 5 coins | |
Sunscreen | For 100 turns, you are immune to burns. | 5 coins | |
Tarot Card | Convert all loot, landmarks, and strangers into new objects of the same category. | 5 coins | |
Water | Gain 50 mana. | 5 coins | |
Candle | Reveal a number of random cells equal to the visible cell with the highest value. | 6 coins | |
Dumbbell | Reduce your next source of life loss by 1 plus the number of monsters you have killed. | 6 coins | |
Forge Hammer | Fortify your leftmost armor by 100% of its current durability. | 6 coins | |
Garlic | You are immune to omens until your next mistake. | 6 coins | |
Treasure Pouch | Spawn a random number of chests between the stage's minimum and maximum power. | 6 coins | |
Divine Horseshoe | Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | 7 coins | |
Divine Simple Robe | [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | 7 coins | |
Horoscope | If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | 7 coins | |
Horseshoe | You will find twice as much loot until your next mistake. | 7 coins | |
Salt | The next time an omen effect would activate, negate it and lose the omen. | 7 coins | |
Wager | Randomly double your coins or lose them all. | 7 coins | |
Beggar's Cup | Activate all visible strangers for free. | 8 coins | |
Bronze Boots | [2 Leg Armor] Basic leg armor. | 8 coins | |
Clarity | Flag a number of monsters equal to the current stage's max power. | 8 coins | |
Divine Dice | Rerolls the mods of all stages. | 8 coins | |
Feral Fibers | Gain Minions equal to the current stage's minimum power. | 8 coins | |
Firm Fibers | Gain defense equal to the current stage's minimum power. | 8 coins | |
Flower Fibers | Gain max life equal to the current stage's minimum power. | 8 coins | |
Green Dye | You will only find consumable items until you gain a consumable item. | 8 coins | |
Spring | Double the length of your chain, then solve a number of cells equal to the length of your chain. | 8 coins | |
Adrenaline | Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | 9 coins | |
Demon Seed | Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | 9 coins | |
Divine Drugs | Cells generate double mana until you make a mistake. Far out, man. | 9 coins | |
Guild Bond | For 25 seconds, whenever you spend coins on a stranger, gain a soul. | 9 coins | |
Juice | Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | 9 coins | |
Milk | Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | 9 coins | |
Molotov | Reveal and apply Burning to random hidden cells until it lands on one without a monster. | 9 coins | |
Mud | For the next 100 turns, gain a Minion whenever you use a magic item. | 9 coins | |
Nitrogen | Apply Frozen to random hidden cells until it lands on one without a monster. | 9 coins | |
Slingshot | For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | 9 coins | |
Soothing Shell | The stage power becomes 1 for 5 turns. | 9 coins | |
Spider Fang | The next time a monster is revealed, kill it before you can take damage. | 9 coins | |
Spybug | Glean all hidden cells near visible cells. | 9 coins | |
Tongs | Unequip and repair all of your armor. | 9 coins | |
Coffee | Every 10 turns, restore 1 life until you have full life. | 10 coins | |
Divine Bomb | Explode all visible cells of value 5 and greater, and all nearby cells. | 10 coins | |
Divine Coffee | Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | 10 coins | |
Divine Garlic | You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | 10 coins | |
Divine Miracle Seed | Massively increase the size of selected stage. | 10 coins | |
Divine Rewind | Every 100 turns, set your stats to their current values. | 10 coins | |
Divine Slingshot | For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | 10 coins | |
Divine World Map | Unlocks and uncompletes all stages. | 10 coins | |
Gift Card | Receive a random shop item for free. | 10 coins | |
Key of Undoing | Uncompletes the selected stage. | 10 coins | |
Magical Bean | For 1 turn, your targeted items affect the entire column and row of cells. | 10 coins | |
Mana Potion | Gain 100 mana. | 10 coins | |
Present | Contains a random non-omen item. | 10 coins | |
Rainbow Dust | Reveal all cells that have auras. | 10 coins | |
Small Star | Launch a Blessing in a random direction from target visible cell. | 10 coins | |
Tea Leaves | Gain 5% evasion. If you have to guess, gain 10% evasion instead. | 10 coins | |
Divine Evil Container | Lose all of your omens. 10% chance to get them back at the start of each stage. | 11 coins | |
Evil Container | Lose all of your omens. Get them back at the start of the next stage. | 11 coins | |
Rotting Head | For 5 seconds, reduce incoming damage by the number of seconds left. | 11 coins | |
Time Capsule | Lose a random item. After 50 turns, gain 3 copies of that item. | 11 coins | |
Zeal of Hate | Spawn a monster. If you have to guess, convert all visible monsters to Minions. | 11 coins | |
Zeal of Love | Spawn a heart. If you have to guess, convert all visible hearts to souls. | 11 coins | |
Boomerang | Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | 12 coins | |
Deerstalker | [1 Head Armor] Remove all fake cell values. Cell values are always correct. | 12 coins | |
Divine Fairy | Reduce the current stage's power to 1. | 12 coins | |
Divine Forge Hammer | Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | 12 coins | |
Divine Leeches | Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | 12 coins | |
Fairy | Reduce the current stage's max power to its min power. | 12 coins | |
Gray Dye | You will only find passive items until you gain a passive item. | 12 coins | |
Lightning Bug | Every 5 turns, apply electric to a random visible cell. | 12 coins | |
Plum | Expand the radius of your next targetable item by 1. | 12 coins | |
Travelog | Gain 1% pathfinding for each stage you have completed. | 12 coins | |
Antipoison | Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | 13 coins | |
Bomb | Explode target numbered cell in a 3x3 area. | 13 coins | |
Divine Halo | At the end of each stage, gain 1 revive and cut your max life in half. Consume the Halo when enough is enough! | 13 coins | |
Leather Boots | [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | 13 coins | |
Soft Clay | Transforms into a random item from your inventory. | 13 coins | |
Wizard Boots | [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | 13 coins | |
Banana | Gain 2 defense, then transform this into Banana Peel. | 14 coins | |
Blueberry | Duplicast your magic items, then manalock them for 20 turns. | 14 coins | |
Chef's Hat | [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | 14 coins | |
Clusterbang | Launch 3 Sawblades. | 14 coins | |
Divine Boomerang | Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | 14 coins | |
Divine Rotting Head | For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | 14 coins | |
Electro Pulse | Apply Electric to all cells. After 1 turn, all cells lose their auras. | 14 coins | |
Fire Bomb | Apply Burning to a 3x3 area around target cell. | 14 coins | |
Health Potion | Restores 3 lives. | 14 coins | |
Ice Bomb | Apply Frozen to a 3x3 area around target cell. | 14 coins | |
Thunder Bomb | Apply Electric to a 3x3 area around target cell. | 14 coins | |
Wildcard | Randomize your card items, including this one. | 14 coins | |
Blue Dye | You will only find magic items until you gain a magic item. | 15 coins | |
Bronze Helmet | [3 Head Armor] Basic head armor. | 15 coins | |
Divine Mud | For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | 15 coins | |
Halo | Set your max life to 1. Gain 3 revives. | 15 coins | |
Leather Coif | [2 Head Armor] Fortify by 1 whenever a Minion dies. | 15 coins | |
Loan | Gain 40 coins. Every 20 turns, spend 10 coins on debt. | 15 coins | |
Pennywise | For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | 15 coins | |
Quest for Commerce | After opening 100 cells without making a mistake, spawn 10 strangers. | 15 coins | |
Quest for Necrosis | After opening 100 cells without making a mistake, fill your inventory with Bones. | 15 coins | |
Quest for Pets | After opening 100 cells without making a mistake, gain 8 Minions. | 15 coins | |
Quest for Piety | After opening 100 cells without making a mistake, destroy all omens. | 15 coins | |
Quest for Prosperity | After opening 100 cells without making a mistake, gain 4 souls. | 15 coins | |
Quest for Rest | After opening 100 cells without making a mistake, pass 100 turns. | 15 coins | |
Quest for Riches | After opening 100 cells without making a mistake, gain 50 coins. | 15 coins | |
Quest for Sorcery | After opening 100 cells without making a mistake, gain 3 uncharged magic items. | 15 coins | |
Quest for Valor | After opening 100 cells without making a mistake, gain 3 defense. | 15 coins | |
Rainbow Trout | Gain souls equal to the different types of visible auras. | 15 coins | |
Sherbet | Gain souls equal to the different types of items you have. | 15 coins | |
Battery | Fully charge your mastery. | 16 coins | |
Batwing Boots | [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | 16 coins | |
Brass Knuckles | For the next 10 turns, you can powerchord any cell. | 16 coins | |
Bubble Boots | [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | 16 coins | |
Ladybug | For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | 16 coins | |
Wishlist | Activate the completion of all of your status effects. The status timers are unaffected. | 16 coins | |
Adventurer's Hat | [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | 17 coins | |
Divine Time Capsule | Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | 17 coins | |
Magic Munchies | Gain a soul, plus 1 soul for every 200 mana you have. | 17 coins | |
Police Boots | [2 Leg Armor] Visible monsters near the cells you open will flee. | 17 coins | |
Tricorne | [1 Head Armor] Fortify whenever you open a chest. | 17 coins | |
Witches Brew | Restore 1 life and gain 25 mana for each omen you have. | 17 coins | |
World Map | Unlocks all stages. | 17 coins | |
Burning Boots | [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | 18 coins | |
Pipe Bomb | Explode target cell. Increase the radius of this item by the number of special stages you have completed. | 18 coins | |
Rewind | After 20 turns, set your stats to their current values. | 18 coins | |
Shinobi Veil | [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | 18 coins | |
Chromatic Boots | [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | 19 coins | |
Drone | Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | 19 coins | |
Ivory Boots | [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | 19 coins | |
Last Supper | Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | 19 coins | |
Shinobi Sandals | [1 Leg Armor] Monster reveal effects are negated. | 19 coins | |
Welding Mask | [2 Head Armor] Every 100 cells opened, equip a random armor. | 19 coins | |
Breadcrumbs | Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | 20 coins | |
Divine Chocolate | 25% chance to fully charge a random magic item during the next 10 turns. | 20 coins | |
Divine Gift Card | Receive selected shop item for free. | 20 coins | |
Divine Soothing Shell | The stage power becomes 1 for 35 turns. | 20 coins | |
Dog Food | Upgrade your Minions, or gain a Minion if you don't have any. | 20 coins | |
Elixir | Gain between 1 and 3 souls. | 20 coins | |
Golden Boots | [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | 20 coins | |
Quest for Quests | After opening 50 cells without making a mistake, gain 2 Quest items. | 20 coins | |
Steel Boots | [4 Leg Armor] Decent leg armor. | 20 coins | |
Top Hat | [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | 20 coins | |
Transmogrify | Randomizes your inventory. | 20 coins | |
Witch Hat | [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | 20 coins | |
Wizard Hat | [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | 20 coins | |
Alcohol | Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | 21 coins | |
Snow Shoes | [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | 21 coins | |
Divine Witch Hat | [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | 22 coins | |
Nightcap | [1 Head Armor] Fortify whenever you pass 1 or more turns. | 22 coins | |
Perfume | Every 20 turns, spawn a heart. | 22 coins | |
Enchanted Boots | [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | 24 coins | |
Gumshoes | [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | 24 coins | |
Rocket Boots | [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | 24 coins | |
Bandana | [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | 25 coins | |
Big Candy | 50% chance to spawn a heart during the next 100 turns. | 25 coins | |
Bronze Chestplate | [5 Body Armor] Basic body armor. | 25 coins | |
Bubble Helmet | [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | 25 coins | |
Emergency Rations | If you have to guess, gain a revive. If not, you die. | 25 coins | |
Fruit of Labor | After 50 turns without making a mistake, you win the current stage. | 25 coins | |
Golden Apple | Gain 3 souls and lose all of your coins. | 25 coins | |
Heart of Steel | Every 50 turns, gain 1 defense if you are not injured. | 25 coins | |
Leather Vest | [3 Body Armor] Fortify by 2 whenever a Minion dies. | 25 coins | |
Lightstone Boots | [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | 25 coins | |
Police Hat | [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | 25 coins | |
Grapes | Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | 26 coins | |
Chromatic Helmet | [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | 27 coins | |
Fortune Cookie | Adds the Trusty mod to the selected stage. | 27 coins | |
Skull | [3 Head Armor] Fortify by 1 whenever you bury Bones. | 27 coins | |
Flashbang | Reveal quadrant around target cell. | 28 coins | |
Starfruit | Apply Ethereal to the visible cell or cells with the highest value. | 28 coins | |
Frozen Helmet | [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | 29 coins | |
Straitjacket | [6 Body Armor] You cannot collect loot. | 29 coins | |
Alchemize | Transform all of your items into 10 coins each. | 30 coins | |
Diamond Boots | [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | 30 coins | |
Enchanted Helmet | [3 Head Armor] When equipped, fortify by the number of enchanted cells. | 30 coins | |
Golden Helmet | [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | 30 coins | |
Super Health Potion | Heal to full life. | 30 coins | |
Super Mana Potion | Recharge all of your magic items. | 30 coins | |
Yellow Dye | You will only find legendary items until you gain a legendary item. | 30 coins | |
Cardboard Box | Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | 32 coins | |
Monster Spray | For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | 32 coins | |
Ghillie Suit | [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | 34 coins | |
Butter | Drop all of your items on the ground. | 35 coins | |
Chainmail | [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | 35 coins | |
Hellstone Chestplate | [4 Body Armor] Fortify by 3 whenever you gain an omen. | 35 coins | |
Vampiric Boots | [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | 35 coins | |
Wizard Robe | [3 Body Armor] Fortify by 1 for every 50 mana spent. | 35 coins | |
Pacifier | Replace the stage mods on the selected stage with less difficult stage mods. | 36 coins | |
Royal Crown | [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | 37 coins | |
Electric Chestplate | [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | 39 coins | |
Bubble Chestplate | [6 Body Armor] Fortify whenever you pop a bubble. | 40 coins | |
Human Cannonball | [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. | 40 coins | |
Police Vest | [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | 40 coins | |
Puppet Strings | Transform all visible strangers into Dolls. | 40 coins | |
Steel Helmet | [6 Head Armor] Decent head armor. | 40 coins | |
Caltrops | Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | 44 coins | |
Crown of Thorns | [6 Head Armor] Whenever this takes damage, kill the attacking monster. | 45 coins | |
Lightstone Helmet | [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | 45 coins | |
Viking Helmet | [6 Head Armor] Fortify by 2 whenever a stranger dies. | 45 coins | |
Diamond Helmet | [8 Head Armor] Spawn a diamond whenever this armor takes 2 or more damage. Fortify by 1 whenever you collect a diamond. | 50 coins | |
Enchanted Chestplate | [5 Body Armor] Fortify by the cell value whenever you enchant a cell. | 50 coins | |
God Potion | Gain 1 revive. | 50 coins | |
Mithril Boots | [7 Leg Armor] Strong leg armor. | 50 coins | |
Quest for Mythos | After opening 100 cells without making a mistake, spawn 3 legendary items. | 50 coins | |
Vampiric Helmet | [7 Head Armor] Fortify by 2 whenever you lose life. | 50 coins | |
Chromatic Chestplate | [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | 55 coins | |
Ivory Chestplate | [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | 55 coins | |
Golden Chestplate | [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | 60 coins | |
Mithril Helmet | [10 Head Armor] Strong head armor. | 60 coins | |
Spirit Robe | [5 Body Armor] Fortify by 2 whenever you restore life. | 60 coins | |
Steel Chestplate | [8 Body Armor] Decent body armor. | 60 coins | |
Infinity Key | Complete the selected stage and uncomplete the surrounding stages. | 65 coins | |
Lightstone Chestplate | [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | 65 coins | |
Diamond Chestplate | [14 Body Armor] Fortify by 2 whenever you collect a diamond. | 70 coins | |
Dragon Boots | [12 Leg Armor] Ultimate leg armor. | 70 coins | |
Vampiric Chestplate | [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | 70 coins | |
Mithril Chestplate | [15 Body Armor] Strong body armor. | 80 coins | |
Dragon Helmet | [20 Head Armor] Ultimate head armor. | 90 coins | |
Dragon Chestplate | [30 Body Armor] Ultimate body armor. | 100 coins |