Consumable Items
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Consumables |
Magic |
Omens |
Legendaries |
Consumable items are one of five item categories in Demoncrawl.
Consumable items will give a benefit when clicked. Armor items are consumables.
There are 226 total consumable items.
No results| Image | Name | Description | Cost |
|---|
| Item | Description | Category | Cost |
|---|---|---|---|
| For the next 100 turns, chests cannot contain omens. | |||
| Every 5 turns, apply electric to a random visible cell. | |||
| [2 Head Armor] Fortify by 1 whenever a Minion dies. | |||
| Pause the stage timer for 5 minutes. | |||
| Gain souls equal to the different types of visible auras. | |||
| You must have 2 or more omens to open this egg! | |||
| Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | |||
| Activate the completion of all of your status effects. The status timers are unaffected. | |||
| For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | |||
| [2 Leg Armor] Visible monsters near the cells you open will flee. | |||
| [15 Body Armor] Strong body armor. | |||
| Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |||
| [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | |||
| Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | |||
| Your next chord becomes a powerchord. | |||
| The next time a monster is revealed, kill it before you can take damage. | |||
| Apply Ethereal to the visible cell or cells with the highest value. | |||
| Explode target numbered cell in a 3x3 area. | |||
| Apply Frozen to a 3x3 area around target cell. | |||
| Apply Burning to a 3x3 area around target cell. | |||
| After opening 100 cells without making a mistake, pass 100 turns. | |||
| Apply Electric to a 3x3 area around target cell. | |||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | |||
| [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | |||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | |||
| Double the length of your chain, then solve a number of cells equal to the length of your chain. | |||
| [1 Leg Armor] Monster reveal effects are negated. | |||
| [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | |||
| Reveal all cells that have auras. | |||
| Recharge all of your magic items. | |||
| Transforms into a random item from your inventory. | |||
| After opening 100 cells without making a mistake, gain 50 coins. | |||
| Exit the current stage without completing. | |||
| Glean all hidden cells near visible cells. | |||
| After 20 turns, set your stats to their current values. | |||
| [1 Head Armor] Must... kill... strangers... | |||
| [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | |||
| For 100 turns, you are immune to burns. | |||
| For 5 seconds, reduce incoming damage by the number of seconds left. | |||
| Enchant target visible cell: nearby monsters have a 50% chance to miss. | |||
| Reveal target cell. If it has a monster, kill it. | |||
| For the next 100 turns, gain a Minion whenever you use a magic item. | |||
| Randomly double your coins or lose them all. | |||
| Randomize your card items, including this one. | |||
| [1 Head Armor] Fortify whenever you open a chest. | |||
| Reveal and apply Burning to random hidden cells until it lands on one with a monster. | |||
| You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | |||
| Gain 2 [[defense]], then transform this into [[Banana Peel]]. | |||
| [6 Head Armor] Whenever this takes damage, kill the attacking monster. | |||
| [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | |||
| Pass 30 turns. | |||
| Every 20 turns, spawn a heart. | |||
| [1 Head Armor] Fortify whenever you pass 1 or more turns. | |||
| [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | |||
| [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | |||
| Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. | |||
| After opening 100 cells without making a mistake, spawn 10 strangers. | |||
| [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | |||
| Every 40 turns, gain a mastery charge until you make a mistake. | |||
| Uncomplete every stage, lock all stages except the first. | |||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | |||
| Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. | |||
| Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. | |||
| Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. | |||
| Gain 3 souls and lose 10% pathfinding. | |||
| Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. | |||
| [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. | |||
| [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. | |||
| [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. | |||
| Launch a Blessing in a random direction from target visible cell. | |||
| Uncompletes the selected stage. | |||
| After opening 50 cells without making a mistake, gain 2 Quest items. | |||
| Replace the stage mods on the selected stage with less difficult stage mods. | |||
| For 1 turn, your targeted items affect the entire column and row of cells. | |||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | |||
| [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | |||
| Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. | |||
| Bury Bones in target 3x3 visible area. | |||
| Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | |||
| Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | |||
| Gain coins equal to the combined value of the visible cells with the highest value. | |||
| [1 Head Armor] Remove all fake cell values. Cell values are always correct. | |||
| Gain a soul. If you have any pathfinding, gain 3 souls instead. | |||
| 50% chance to spawn a heart during the next 100 turns. | |||
| Gain 100 mana. | |||
| [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | |||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | |||
| [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| Fortify your leftmost armor by 100% of its current durability. | |||
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | |||
| [6 Head Armor] Decent head armor. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| Randomizes your inventory. | |||
| [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | |||
| [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | |||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| After opening 50 cells, spawn a Sawblade. | |||
| Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | |||
| [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. | |||
| Gain 5% evasion. If you have to guess, gain 10% evasion instead. | |||
| Restore 1 life. | |||
| If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | |||
| You must have a legendary item to open this egg! | |||
| Convert all loot, landmarks, and strangers into new objects of the same category. | |||
| Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | |||
| [14 Body Armor] Fortify by 2 whenever you collect a diamond. | |||
| Launch 3 Sawblades. | |||
| Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | |||
| For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. | |||
| Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | |||
| [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | |||
| [6 Body Armor] You cannot collect loot. | |||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| 25% chance to spawn a heart during the next 10 turns. | |||
| Gain 50 mana. | |||
| [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | |||
| Gain 1% pathfinding for each stage you have completed. | |||
| Apply Frozen to random hidden cells until it lands on one without a monster. | |||
| After opening 100 cells without making a mistake, gain 3 defense. | |||
| Unequip and repair all of your armor. | |||
| You must have 4 or more passive items to open this egg! | |||
| You must have 3 or more magic items to open this egg! | |||
| Transform a random item into a Present. | |||
| Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | |||
| Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | |||
| You will only find magic items until you gain a magic item. | |||
| Transform all of your items into 10 coins each. | |||
| If you have to guess, gain a revive. If not, you die. | |||
| [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | |||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | |||
| Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | |||
| [3 Head Armor] Fortify by 1 whenever you bury Bones. | |||
| Heal to full life. | |||
| [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | |||
| Drop all of your items on the ground. | |||
| Expand the radius of your next targetable item by 1. | |||
| [5 Body Armor] Basic body armor. | |||
| [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | |||
| [3 Body Armor] Fortify by 2 whenever a Minion dies. | |||
| You will find twice as much loot until your next mistake. | |||
| Unlocks all stages. | |||
| Set your max life to 1. Gain 3 revives. | |||
| You will only find consumable items until you gain a consumable item. | |||
| Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | |||
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | |||
| [6 Body Armor] Fortify whenever you pop a bubble. | |||
| Gain 1 revive. | |||
| [7 Head Armor] Fortify by 2 whenever you lose life. | |||
| Restores 3 lives. | |||
| Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | |||
| Flag a number of monsters equal to the current stage's max power. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| [4 Body Armor] Fortify by 3 whenever you gain an omen. | |||
| [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| Activate all visible strangers for free. | |||
| [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | |||
| The next time an omen effect would activate, negate it and lose the omen. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | |||
| For the next 10 turns, you can powerchord any cell. | |||
| Complete the selected stage and uncomplete the surrounding stages. | |||
| Destroy a random omen and lose lives equal to its position in your inventory. | |||
| Take 1 damage and gain 10 coins. | |||
| You must have 5 or more consumable items to open this egg! | |||
| Gain 3 souls and lose all of your coins. | |||
| Lose a random item. After 50 turns, gain 3 copies of that item. | |||
| [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | |||
| You will only find passive items until you gain a passive item. | |||
| For 25 seconds, whenever you spend coins on a stranger, gain a soul. | |||
| Gain defense equal to the current stage's minimum power. | |||
| For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | |||
| The stage power becomes 1 for 5 turns. | |||
| Every 50 turns, gain 1 defense if you are not injured. | |||
| Transforms into a random "frozen" item. | |||
| Every 100 turns, set your stats to their current values. | |||
| [8 Body Armor] Decent body armor. | |||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? | |||
| Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | |||
| Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | |||
| Upgrade your Minions, or gain a Minion if you don't have any. | |||
| [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | |||
| [20 Head Armor] Ultimate head armor. | |||
| Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | |||
| [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | |||
| [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | |||
| For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | |||
| Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | |||
| [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | |||
| Unlocks and uncompletes all stages. | |||
| Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | |||
| 50% chance to double your coins. | |||
| [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | |||
| 25% chance to gain a revive. Otherwise, well... you don't want to know. | |||
| [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | |||
| Reveal quadrant around target cell. | |||
| 25% chance to fully charge a random magic item during the next 10 turns. | |||
| Spawn a familiar on target empty cell and pass a turn. | |||
| [3 Head Armor] Basic head armor. | |||
| For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | |||
| Gain souls equal to the different types of items you have. | |||
| Transform all visible strangers into Dolls. | |||
| [5 Body Armor] Fortify by the cell value whenever you enchant a cell. | |||
| After opening 100 cells without making a mistake, destroy all omens. | |||
| Gain between 1 and 3 souls. | |||
| Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | |||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | |||
| [7 Leg Armor] Strong leg armor. | |||
| [3 Head Armor] When equipped, fortify by the number of enchanted cells. | |||
| Every 10 turns, restore 1 life until you have full life. | |||
| [6 Body Armor] Fortify whenever you donate a Present to a stranger. | |||
| You will only find legendary items until you gain a legendary item. | |||
| [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | |||
| Apply Electric to all cells. After 1 turn, all cells lose their auras. | |||
| [6 Head Armor] Fortify by 2 whenever a stranger dies. | |||
| [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | |||
| Restore 1 life and gain 25 mana for each omen you have. | |||
| [12 Leg Armor] Ultimate leg armor. | |||
| The stage power becomes 1 for 35 turns. | |||
| Reduce your next source of life loss by 1 plus the number of monsters you have killed. | |||
| [30 Body Armor] Ultimate body armor. | |||
| Lose all of your omens. Get them back at the start of the next stage. | |||
| [2 Leg Armor] Basic leg armor. | |||
| For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | |||
| Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | |||
| [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | |||
| Spawn a heart. If you have to guess, convert all visible hearts to souls. | |||
| Gain Minions equal to the current stage's minimum power. | |||
| Spawn a random number of chests between the stage's minimum and maximum power. | |||
| Spawn a monster. If you have to guess, convert all visible monsters to Minions. | |||
| [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. | |||
| Reduce the current stage's power to 1. | |||
| Fully charge your mastery. | |||
| Gain a soul, plus 1 soul for every 200 mana you have. | |||
| You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | |||
| [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | |||
| After opening 100 cells without making a mistake, fill your inventory with Bones. | |||
| After opening 100 cells without making a mistake, gain 8 Minions. | |||
| Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | |||
| Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | |||
| Contains a random legendary or divine item. | |||
| Cells generate double mana until you make a mistake. Far out, man. | |||
| Contains a random non-omen item. | |||
| [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | |||
| Receive a random shop item for free. | |||
| Lose all of your omens. 10% chance to get them back at the start of each stage. | |||
| After 50 turns without making a mistake, you win the current stage. | |||
| Reveal a number of random cells equal to the visible cell with the highest value. | |||
| [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | |||
| Increase the size of the selected stage. | |||
| Transform a random omen into a random omen. | |||
| [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | |||
| Unlock the selected stage. | |||
| [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | |||
| Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | |||
| Explode all visible cells of value 5 and greater, and all nearby cells. | |||
| Gain max life equal to the current stage's minimum power. | |||
| Receive selected shop item for free. |