Consumable Items
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Consumable items are one of five item categories in Demoncrawl.
Consumable items will give a benefit when clicked. Armor items are consumables.
There are 226 total consumable items.
No results| Image | Name | Description | Cost |
|---|
| Item | Description | Category | Cost |
|---|---|---|---|
| Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. | |||
| Every 5 turns, apply electric to a random visible cell. | |||
| Pause the stage timer for 5 minutes. | |||
| [2 Head Armor] Fortify by 1 whenever a Minion dies. | |||
| Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. | |||
| Gain souls equal to the different types of visible auras. | |||
| You must have 2 or more omens to open this egg! | |||
| Activate the completion of all of your status effects. The status timers are unaffected. | |||
| [15 Body Armor] Strong body armor. | |||
| For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. | |||
| [2 Leg Armor] Visible monsters near the cells you open will flee. | |||
| For the next 100 turns, chests cannot contain omens. | |||
| Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. | |||
| [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. | |||
| Your next chord becomes a powerchord. | |||
| The next time a monster is revealed, kill it before you can take damage. | |||
| Explode target numbered cell in a 3x3 area. | |||
| Apply Ethereal to the visible cell or cells with the highest value. | |||
| Apply Frozen to a 3x3 area around target cell. | |||
| Apply Burning to a 3x3 area around target cell. | |||
| Apply Electric to a 3x3 area around target cell. | |||
| For 100 turns, you are immune to burns. | |||
| Explode target cell. Increase the radius of this item by the number of special stages you have completed. | |||
| [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. | |||
| For 5 seconds, reduce incoming damage by the number of seconds left. | |||
| Reveal all cells that have auras. | |||
| [1 Leg Armor] Monster reveal effects are negated. | |||
| [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. | |||
| Transforms into a random item from your inventory. | |||
| Recharge all of your magic items. | |||
| Exit the current stage without completing. | |||
| After opening 100 cells without making a mistake, gain 50 coins. | |||
| [1 Head Armor] Must... kill... strangers... | |||
| Glean all hidden cells near visible cells. | |||
| After 20 turns, set your stats to their current values. | |||
| [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. | |||
| After opening 100 cells without making a mistake, pass 100 turns. | |||
| Double the length of your chain, then solve a number of cells equal to the length of your chain. | |||
| Enchant target visible cell: nearby monsters have a 50% chance to miss. | |||
| Reveal target cell. If it has a monster, kill it. | |||
| Randomly double your coins or lose them all. | |||
| For the next 100 turns, gain a Minion whenever you use a magic item. | |||
| Reveal and apply Burning to random hidden cells until it lands on one with a monster. | |||
| Randomize your card items, including this one. | |||
| [1 Head Armor] Fortify whenever you open a chest. | |||
| Gain 2 [[defense]], then transform this into [[Banana Peel]]. | |||
| You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! | |||
| [6 Head Armor] Whenever this takes damage, kill the attacking monster. | |||
| [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. | |||
| Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. | |||
| After opening 100 cells without making a mistake, gain 3 uncharged magic items. | |||
| Every 40 turns, gain a mastery charge until you make a mistake. | |||
| [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. | |||
| [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. | |||
| After opening 100 cells without making a mistake, spawn 10 strangers. | |||
| [1 Head Armor] Fortify whenever you pass 1 or more turns. | |||
| Pass 30 turns. | |||
| Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. | |||
| Every 20 turns, spawn a heart. | |||
| Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. | |||
| Uncomplete every stage, lock all stages except the first. | |||
| Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. | |||
| [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. | |||
| [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. | |||
| Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. | |||
| [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. | |||
| Uncompletes the selected stage. | |||
| For 100 turns, collecting a coin flags a random monster instead of lining your wallet. | |||
| After opening 50 cells without making a mistake, gain 2 Quest items. | |||
| [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. | |||
| Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. | |||
| Launch a Blessing in a random direction from target visible cell. | |||
| [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. | |||
| Replace the stage mods on the selected stage with less difficult stage mods. | |||
| For 1 turn, your targeted items affect the entire column and row of cells. | |||
| Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. | |||
| Bury Bones in target 3x3 visible area. | |||
| Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. | |||
| Gain 3 souls and lose 10% pathfinding. | |||
| Transform all of your items into 10 coins each. | |||
| Reveal quadrant around target cell. | |||
| Gain 5% evasion. If you have to guess, gain 10% evasion instead. | |||
| After 50 turns without making a mistake, you win the current stage. | |||
| [3 Head Armor] Fortify by 1 whenever you bury Bones. | |||
| Gain between 1 and 3 souls. | |||
| Restore 1 life. | |||
| [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. | |||
| [3 Body Armor] Fortify by 2 whenever a Minion dies. | |||
| Heal to full life. | |||
| You must have a legendary item to open this egg! | |||
| Spawn a familiar on target empty cell and pass a turn. | |||
| Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. | |||
| Gain coins equal to the combined value of the visible cells with the highest value. | |||
| Gain souls equal to the different types of items you have. | |||
| Every 10 turns, restore 1 life until you have full life. | |||
| Lose all of your omens. 10% chance to get them back at the start of each stage. | |||
| [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. | |||
| [1 Body Armor] Better than nothing. | |||
| Gain a soul. If you have any pathfinding, gain 3 souls instead. | |||
| Gain max life equal to the current stage's minimum power. | |||
| Receive a random shop item for free. | |||
| Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. | |||
| Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. | |||
| [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. | |||
| [6 Head Armor] Fortify by 2 whenever a stranger dies. | |||
| Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. | |||
| [14 Body Armor] Fortify by 2 whenever you collect a diamond. | |||
| Launch 3 Sawblades. | |||
| Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. | |||
| After opening 100 cells without making a mistake, spawn 3 legendary items. | |||
| Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. | |||
| [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. | |||
| Rerolls the mods on a selected stage, guaranteeing at least one stage mod. | |||
| 25% chance to spawn a heart during the next 10 turns. | |||
| [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. | |||
| You will only find legendary items until you gain a legendary item. | |||
| Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. | |||
| Duplicast your magic items, then manalock them for 20 turns. | |||
| Restore 1 life and gain 25 mana for each omen you have. | |||
| Spawn a heart. If you have to guess, convert all visible hearts to souls. | |||
| [8 Body Armor] Decent body armor. | |||
| You must have 3 or more magic items to open this egg! | |||
| [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. | |||
| [5 Body Armor] Fortify by the cell value whenever you enchant a cell. | |||
| 50% chance to spawn a heart during the next 100 turns. | |||
| 25% chance to gain a revive. Otherwise, well... you don't want to know. | |||
| Destroy a random omen and lose lives equal to its position in your inventory. | |||
| Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. | |||
| Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. | |||
| Gain 5 defense. Every 30 turns, lose 1 defense until you have none. | |||
| You must have 4 or more passive items to open this egg! | |||
| After opening 50 cells, spawn a Sawblade. | |||
| Lose all of your omens. Get them back at the start of the next stage. | |||
| [3 Body Armor] Fortify by 1 for every 50 mana spent. | |||
| [2 Leg Armor] Basic leg armor. | |||
| [6 Head Armor] Decent head armor. | |||
| Lose a random item. After 50 turns, gain 3 copies of that item. | |||
| Randomizes your inventory. | |||
| Adds the Trusty mod to the selected stage. | |||
| You are immune to omens until your next mistake. | |||
| Gain 40 coins. Every 20 turns, spend 10 coins on debt. | |||
| [6 Body Armor] Fortify whenever you pop a bubble. | |||
| Unequip and repair all of your armor. | |||
| Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. | |||
| [5 Body Armor] Basic body armor. | |||
| Gain 1 revive. | |||
| Expand the radius of your next targetable item by 1. | |||
| Drop all of your items on the ground. | |||
| Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. | |||
| [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. | |||
| [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. | |||
| For the next 10 turns, you can powerchord any cell. | |||
| For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. | |||
| [2 Head Armor] Every 100 cells opened, equip a random armor. | |||
| The next time an omen effect would activate, negate it and lose the omen. | |||
| [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. | |||
| [4 Leg Armor] Decent leg armor. | |||
| [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. | |||
| Contains a random non-omen item. | |||
| [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. | |||
| Enchant target visible cell: each turn, kill any living object in this cell. | |||
| After opening 100 cells without making a mistake, gain 8 Minions. | |||
| Gain Minions equal to the current stage's minimum power. | |||
| You will only find magic items until you gain a magic item. | |||
| Flag a number of monsters equal to the current stage's max power. | |||
| Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. | |||
| Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. | |||
| For 25 seconds, whenever you spend coins on a stranger, gain a soul. | |||
| [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. | |||
| Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. | |||
| Increase the size of the selected stage. | |||
| Contains a random legendary or divine item. | |||
| Gain 50 mana. | |||
| [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. | |||
| [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. | |||
| Apply Frozen to random hidden cells until it lands on one without a monster. | |||
| [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. | |||
| After opening 100 cells without making a mistake, gain 3 defense. | |||
| Reduce the current stage's max power to its min power. | |||
| Every 50 turns, gain 1 defense if you are not injured. | |||
| [12 Leg Armor] Ultimate leg armor. | |||
| For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. | |||
| Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. | |||
| Unlocks and uncompletes all stages. | |||
| Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. | |||
| 50% chance to double your coins. | |||
| [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. | |||
| If your morality is positive, lose a random omen. If you are immoral, gain a random omen. | |||
| 25% chance to fully charge a random magic item during the next 10 turns. | |||
| [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. | |||
| [3 Head Armor] Basic head armor. | |||
| Complete the selected stage and uncomplete the surrounding stages. | |||
| For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. | |||
| [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. | |||
| Gain 3 souls and lose all of your coins. | |||
| Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. | |||
| Receive selected shop item for free. | |||
| [7 Head Armor] Fortify by 2 whenever you lose life. | |||
| [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. | |||
| Unlocks all stages. | |||
| [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. | |||
| Take 1 damage and gain 10 coins. | |||
| The stage power becomes 1 for 5 turns. | |||
| 25% chance to gain 50 mana during the next 10 turns. | |||
| Fortify each armor by 100% of its current durability. If you are not wearing armor, gain 3 defense instead. | |||
| [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. | |||
| [4 Body Armor] Fortify by 3 whenever you gain an omen. | |||
| [6 Body Armor] Fortify whenever you donate a Present to a stranger. | |||
| Gain defense equal to the current stage's minimum power. | |||
| For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. | |||
| Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. | |||
| [30 Body Armor] Ultimate body armor. | |||
| [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. | |||
| Set your max life to 1. Gain 3 revives. | |||
| You will only find consumable items until you gain a consumable item. | |||
| Restores 3 lives. | |||
| [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. | |||
| If you have to guess, gain a revive. If not, you die. | |||
| Reduce your next source of life loss by 1 plus the number of monsters you have killed. | |||
| The stage power becomes 1 for 35 turns. | |||
| [7 Leg Armor] Strong leg armor. | |||
| [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. | |||
| Every 100 turns, set your stats to their current values. | |||
| [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. | |||
| Activate all visible strangers for free. | |||
| Cells generate triple mana for the next 20 turns. Just be careful, ok? | |||
| Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. | |||
| You must have 5 or more consumable items to open this egg! | |||
| Upgrade your Minions, or gain a Minion if you don't have any. | |||
| You will find twice as much loot until your next mistake. | |||
| [20 Head Armor] Ultimate head armor. | |||
| Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. | |||
| You will only find passive items until you gain a passive item. | |||
| [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. | |||
| Spawn a monster. If you have to guess, convert all visible monsters to Minions. | |||
| Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. | |||
| You are immune to omens until your next mistake. Lose a random omen when this status effect expires. | |||
| After opening 100 cells without making a mistake, gain 4 souls. | |||
| Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. | |||
| [1 Head Armor] Fortify whenever a monster flees. When equipped, all visible monsters flee. | |||
| [5 Body Armor] Fortify by 2 whenever you restore life. | |||
| Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. | |||
| [10 Head Armor] Strong head armor. | |||
| Cells generate double mana until you make a mistake. Far out, man. | |||
| Fortify your leftmost armor by 100% of its current durability. | |||
| [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. | |||
| [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. | |||
| Transforms into a random "frozen" item. | |||
| Gain 100 mana. | |||
| [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. | |||
| Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. | |||
| [3 Head Armor] When equipped, fortify by the number of enchanted cells. | |||
| Reveal a number of random cells equal to the visible cell with the highest value. | |||
| [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. | |||
| Transform a random omen into a random omen. | |||
| Transform a random item into a Present. | |||
| [7 Body Armor] When you enter a stage, fortify by the number of stage mods. | |||
| [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. | |||
| Transform all visible strangers into Dolls. | |||
| [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. | |||
| [1 Head Armor] Remove all fake cell values. Cell values are always correct. | |||
| After opening 100 cells without making a mistake, destroy all omens. | |||
| [6 Body Armor] You cannot collect loot. | |||
| Unlock the selected stage. |