Consumable Items

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Passives

Consumables

Magic

Omens

Legendaries


Consumable items are one of five item categories in Demoncrawl.

Consumable items will give a benefit when clicked. Armor items are consumables.

There are 226 total consumable items.

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Image Name Description Cost
Item Description Category Cost
Lucky Barnacle For the next 100 turns, chests cannot contain omens. Consumable 6 coins
Lightning Bug Every 5 turns, apply electric to a random visible cell. Consumable 12 coins
Leather Coif [2 Head Armor] Fortify by 1 whenever a Minion dies. Consumable 15 coins
Sleeping Powder Pause the stage timer for 5 minutes. Consumable 4 coins
Rainbow Trout Gain souls equal to the different types of visible auras. Consumable 15 coins
Red Egg You must have 2 or more omens to open this egg! Consumable 0 coins
Last Supper Gain 1 soul for each consumable item you have. For the next 300 turns, you cannot restore life. Consumable 19 coins
Wishlist Activate the completion of all of your status effects. The status timers are unaffected. Consumable 16 coins
Ladybug For a number of turns equal to your total mana plus 1, you cannot take damage from failed guesses. Consumable 16 coins
Police Boots [2 Leg Armor] Visible monsters near the cells you open will flee. Consumable 17 coins
Mithril Chestplate [15 Body Armor] Strong body armor. Consumable 80 coins
Minion Solve a random cell. If you're about to take damage, this Minion will sacrifice itself to negate 1 damage. Consumable 0 coins
Lightstone Helmet [1 Head Armor] When equipped, reveal target column. Fortify whenever a monster is revealed by an effect. Consumable 45 coins
Leeches Remove all status effects and any items they are related to. Restore 1 life for each status effect removed this way. Consumable 5 coins
Knuckle Wraps Your next chord becomes a powerchord. Consumable 5 coins
Spider Fang The next time a monster is revealed, kill it before you can take damage. Consumable 9 coins
Starfruit Apply Ethereal to the visible cell or cells with the highest value. Consumable 28 coins
Bomb Explode target numbered cell in a 3x3 area. Consumable 13 coins
Ice Bomb Apply Frozen to a 3x3 area around target cell. Consumable 14 coins
Fire Bomb Apply Burning to a 3x3 area around target cell. Consumable 14 coins
Quest for Rest After opening 100 cells without making a mistake, pass 100 turns. Consumable 15 coins
Thunder Bomb Apply Electric to a 3x3 area around target cell. Consumable 14 coins
Pipe Bomb Explode target cell. Increase the radius of this item by the number of special stages you have completed. Consumable 18 coins
Rocket Boots [2 Leg Armor] Gain 5% pathfinding. Lose all pathfinding if these boots are removed. Consumable 24 coins
Pennywise For 100 turns, collecting a coin flags a random monster instead of lining your wallet. Consumable 15 coins
Spring Double the length of your chain, then solve a number of cells equal to the length of your chain. Consumable 8 coins
Shinobi Sandals [1 Leg Armor] Monster reveal effects are negated. Consumable 19 coins
Shinobi Veil [1 Head Armor] When this breaks, gain souls and defense equal to the number of special stages you have completed. Consumable 18 coins
Rainbow Dust Reveal all cells that have auras. Consumable 10 coins
Super Mana Potion Recharge all of your magic items. Consumable 30 coins
Soft Clay Transforms into a random item from your inventory. Consumable 13 coins
Quest for Riches After opening 100 cells without making a mistake, gain 50 coins. Consumable 15 coins
Smoke Bomb Exit the current stage without completing. Consumable 4 coins
Spybug Glean all hidden cells near visible cells. Consumable 9 coins
Rewind After 20 turns, set your stats to their current values. Consumable 18 coins
Maniac's Mask [1 Head Armor] Must... kill... strangers... Consumable 0 coins
Vampiric Boots [4 Armor] Every 40 cells opened, lose life equal to the value of the cell you just clicked, then fortify by twice the amount. Consumable 35 coins
Sunscreen For 100 turns, you are immune to burns. Consumable 5 coins
Rotting Head For 5 seconds, reduce incoming damage by the number of seconds left. Consumable 11 coins
Slimeball Enchant target visible cell: nearby monsters have a 50% chance to miss. Consumable 5 coins
Stick Reveal target cell. If it has a monster, kill it. Consumable 1 coins
Mud For the next 100 turns, gain a Minion whenever you use a magic item. Consumable 9 coins
Wager Randomly double your coins or lose them all. Consumable 7 coins
Wildcard Randomize your card items, including this one. Consumable 14 coins
Tricorne [1 Head Armor] Fortify whenever you open a chest. Consumable 17 coins
Molotov Reveal and apply Burning to random hidden cells until it lands on one with a monster. Consumable 9 coins
Rainbow Egg You must have at least 5 consumable items, 4 passive items, 3 magic items, 2 omens, and a legendary item to open this egg! Consumable 0 coins
Banana Gain 2 [[defense]], then transform this into [[Banana Peel]]. Consumable 22 coins
Crown of Thorns [6 Head Armor] Whenever this takes damage, kill the attacking monster. Consumable 45 coins
Vampiric Chestplate [13 Body Armor] Whenever you lose life, fortify by triple the amount lost. Consumable 70 coins
Morning Glory Pass 30 turns. Consumable 5 coins
Perfume Every 20 turns, spawn a heart. Consumable 22 coins
Nightcap [1 Head Armor] Fortify whenever you pass 1 or more turns. Consumable 22 coins
Top Hat [2 Head Armor] If you have no magic items when you enter a stage, gain a random uncharged magic item. Whenever you use a magic item, it transforms into a different magic item. Consumable 20 coins
Leather Boots [1 Leg Armor] Every 10 turns, gain a Minion if you just clicked on a 4 or greater. Consumable 13 coins
Protein Powder Spawn a Jock in target visible cell. For the next 100 turns, your Jocks destroy objects instead of pushing them and you gain a soul whenever an object is destroyed by a Jock. Consumable 7 coins
Quest for Commerce After opening 100 cells without making a mistake, spawn 10 strangers. Consumable 15 coins
Lightstone Chestplate [5 Body Armor] Fortify by 2 whenever a monster is revealed by an effect. Consumable 65 coins
Energy Drink Every 40 turns, gain a mastery charge until you make a mistake. Consumable 15 coins
Crawler Key Uncomplete every stage, lock all stages except the first. Consumable 300 coins
Quest for Sorcery After opening 100 cells without making a mistake, gain 3 uncharged magic items. Consumable 15 coins
Honeycomb Spawn a Honeypot in target visible cell and relocate all visible living objects 1 cell closer to it. Consumable 7 coins
Hungry Seed Spawn a Hungry Plant in target visible cell if it doesn't have one already. Feed the Plant in this cell a number of times equal to the cell value, without losing any items. Consumable 7 coins
Bag of Wind Relocate all visible objects on numbered cells to non-numbered cells and gain souls equal to the number of objects relocated this way. Consumable 7 coins
Whiskey Gain 3 souls and lose 10% pathfinding. Consumable 14 coins
Stealth Potion Gain 10% evasion. For the next 100 turns, your evasion checks activate 4 additional times. Consumable 25 coins
Leafy Chestplate [6 Body Armor] Fortify by 2 whenever you feed a Hungry Plant. Consumable 52 coins
Leafy Boots [2 Leg Armor] Every 30 turns, spawn a Hungry Plant in the cell you just opened and increase the reward of all visible Hungry Plants by the value of the cell. Consumable 24 coins
Leafy Helmet [3 Head Armor] When equipped, fortify by 1 for each visible Hungry Plant. When you feed a Hungry Plant, reduce the durability of this armor by 1 instead of losing an item. Consumable 35 coins
Small Star Launch a Blessing in a random direction from target visible cell. Consumable 10 coins
Key of Undoing Uncompletes the selected stage. Consumable 10 coins
Quest for Quests After opening 50 cells without making a mistake, gain 2 Quest items. Consumable 20 coins
Pacifier Replace the stage mods on the selected stage with less difficult stage mods. Consumable 36 coins
Magical Bean For 1 turn, your targeted items affect the entire column and row of cells. Consumable 10 coins
Beer Full heal, then gain souls equal to your life. Every 5 turns, you lose 1 life. Consumable 21 coins
Ifrit Contract Spawn a familiar on target visible cell. For 10 turns, your familiars create a Burning trail and are immune to Burning. Afterwards, convert all Burning auras into strong familiars. Consumable 18 coins
Lightstone Boots [1 Leg Armor] Every 10 turns, reveal all cells around the cell you open. Consumable 25 coins
Juggling Balls Powerchord a valid target visible cell, or open target hidden cell and evade if it has a monster. Consumable 10 coins
Big Bones Bury Bones in target 3x3 visible area. Consumable 0 coins
Grapes Gain souls equal to your defense and gain defense equal to your lives, up to a maximum of 5 each. Consumable 26 coins
Bubble Solution Trap all visible objects on numbered cells in bubbles, then restore 1 life for each object trapped this way. Consumable 5 coins
Ancient Coin Gain coins equal to the combined value of the visible cells with the highest value. Consumable 1 coins
Deerstalker [1 Head Armor] Remove all fake cell values. Cell values are always correct. Consumable 12 coins
Toasted Marshmallow Gain a soul. If you have any pathfinding, gain 3 souls instead. Consumable 0 coins
Big Candy 50% chance to spawn a heart during the next 100 turns. Consumable 25 coins
Mana Potion Gain 100 mana. Consumable 10 coins
Bubble Helmet [2 Head Armor] Fortify whenever you pop a bubble. If this armor survives damage, bubble it. Consumable 25 coins
Wizard Robe [3 Body Armor] Fortify by 1 for every 50 mana spent. Consumable 35 coins
Adventurer's Hat [1 Head Armor] Fortify by 5 whenever you gain a legendary or divine item. Consumable 17 coins
Forge Hammer Fortify your leftmost armor by 100% of its current durability. Consumable 6 coins
Calling Card Spawn a random stranger. If you have at least 50 coins, spawn 3 random strangers instead. Consumable 5 coins
Steel Helmet [6 Head Armor] Decent head armor. Consumable 40 coins
Cardboard Box Lose your mastery, coins, and all of your items. Get them back at the start of the next stage. Consumable 32 coins
Transmogrify Randomizes your inventory. Consumable 20 coins
Chromatic Helmet [4 Head Armor] Whenever this takes damage, fortify by 1 if there are any stage mods. Consumable 27 coins
Ghillie Suit [3 Body Armor] At the start of each stage, obscure all visible numbered cells. Negate damage from monsters near obscured cells. Consumable 34 coins
Loan Gain 40 coins. Every 20 turns, spend 10 coins on debt. Consumable 15 coins
Snow Shoes [3 Leg Armor] Whenever you open a cell, remove all nearby Frozen auras. Consumable 21 coins
Broken Sawblade After opening 50 cells, spawn a Sawblade. Consumable 0 coins
Demon Seed Add a random stage mod to the selected stage. Then, gain souls equal to your number of omens. Consumable 9 coins
Human Cannonball [20 Head Armor] Does not repair automatically. Whenever this takes damage, explode a number of random cells equal to the damage taken. Consumable 40 coins
Tea Leaves Gain 5% evasion. If you have to guess, gain 10% evasion instead. Consumable 10 coins
Apple Restore 1 life. Consumable 5 coins
Horoscope If your morality is positive, lose a random omen. If you are immoral, gain a random omen. Consumable 7 coins
Yellow Egg You must have a legendary item to open this egg! Consumable 0 coins
Tarot Card Convert all loot, landmarks, and strangers into new objects of the same category. Consumable 5 coins
Caltrops Spawn a Sawblade. Until your next mistake, your Sawblades can reveal flagged cells. If the flagged cell was empty, your Sawblade loses 1 lifespan. Consumable 44 coins
Diamond Chestplate [14 Body Armor] Fortify by 2 whenever you collect a diamond. Consumable 70 coins
Clusterbang Launch 3 Sawblades. Consumable 14 coins
Boomerang Solve a random cell. It explodes. After you open 40 cells, gain Boomerang. Consumable 12 coins
Monster Spray For 100 turns, monsters have a chance to flee instead of attacking. The chance is equal to the number of turns left on this effect. Consumable 32 coins
Antipoison Destroy all of your status effect omens. For the next 10 turns, you are immune to omens. Consumable 13 coins
Bubble Boots [1 Leg Armor] Every 50 cells opened, bubble all of your armor if you just clicked on a 3 or greater. Consumable 16 coins
Straitjacket [6 Body Armor] You cannot collect loot. Consumable 29 coins
Dice Rerolls the mods on a selected stage, guaranteeing at least one stage mod. Consumable 5 coins
Candy 25% chance to spawn a heart during the next 10 turns. Consumable 5 coins
Water Gain 50 mana. Consumable 5 coins
Batwing Boots [3 Leg Armor] Every 50 turns, gain a random omen if you just clicked on a 3 or greater. Consumable 16 coins
Blueberry Duplicast your magic items, then manalock them for 20 turns. Consumable 14 coins
Golden Boots [3 Leg Armor] Every 10 turns, spawn 10 coins if you just clicked on a 4 or greater. Consumable 20 coins
Travelog Gain 1% pathfinding for each stage you have completed. Consumable 12 coins
Nitrogen Apply Frozen to random hidden cells until it lands on one without a monster. Consumable 9 coins
Quest for Valor After opening 100 cells without making a mistake, gain 3 defense. Consumable 15 coins
Tongs Unequip and repair all of your armor. Consumable 9 coins
Gray Egg You must have 4 or more passive items to open this egg! Consumable 0 coins
Blue Egg You must have 3 or more magic items to open this egg! Consumable 0 coins
Giftwrap Transform a random item into a Present. Consumable 0 coins
Fish Cook by removing Burning from target visible cell, then restore 2 lives. Or sell raw at an Item Shop for 10 coins. Consumable 0 coins
Bones Bury in a random cell to give it Sanctified, then restore lives equal to the cell's value. Consumable 0 coins
Blue Dye You will only find magic items until you gain a magic item. Consumable 15 coins
Alchemize Transform all of your items into 10 coins each. Consumable 30 coins
Emergency Rations If you have to guess, gain a revive. If not, you die. Consumable 25 coins
Chainmail [1 Body Armor] Fortify whenever the length of your chain becomes greater than this item's durability. Consumable 35 coins
Welding Mask [2 Head Armor] Every 100 cells opened, equip a random armor. Consumable 19 coins
Shark Cook by removing Burning from target visible cell, then gain the ability to powerchord any cell until the end of the stage. Or sell raw at an Item Shop for 40 coins. Consumable 0 coins
Skull [3 Head Armor] Fortify by 1 whenever you bury Bones. Consumable 27 coins
Super Health Potion Heal to full life. Consumable 30 coins
Enchanted Boots [2 Leg Armor] Every 30 turns, enchant the last cell you opened: increase the value of this cell by 1 each turn. If it's 10 or greater, reset its value and fortify all of your armor by the value. Consumable 24 coins
Butter Drop all of your items on the ground. Consumable 35 coins
Plum Expand the radius of your next targetable item by 1. Consumable 12 coins
Bronze Chestplate [5 Body Armor] Basic body armor. Consumable 25 coins
Royal Crown [1 Head Armor] Whenever you would gain coins, gain twice the amount instead. Consumable 37 coins
Leather Vest [3 Body Armor] Fortify by 2 whenever a Minion dies. Consumable 25 coins
Horseshoe You will find twice as much loot until your next mistake. Consumable 7 coins
World Map Unlocks all stages. Consumable 17 coins
Halo Set your max life to 1. Gain 3 revives. Consumable 15 coins
Green Dye You will only find consumable items until you gain a consumable item. Consumable 8 coins
Big Fish Cook by removing Burning from target visible cell, then restore 3 lives. Or sell raw at an Item Shop for 30 coins. Consumable 0 coins
Adrenaline Gain 5 defense. Every 30 turns, lose 1 defense until you have none. Consumable 9 coins
Ivory Boots [3 Leg Armor] Every 50 turns, gain Bones equal to the value of the cell you just clicked on. Consumable 19 coins
Bubble Chestplate [6 Body Armor] Fortify whenever you pop a bubble. Consumable 40 coins
God Potion Gain 1 revive. Consumable 50 coins
Vampiric Helmet [7 Head Armor] Fortify by 2 whenever you lose life. Consumable 50 coins
Health Potion Restores 3 lives. Consumable 14 coins
Juice Gain a mastery charge. If you have activated your ultimate ability before, activate it now for free. Consumable 9 coins
Clarity Flag a number of monsters equal to the current stage's max power. Consumable 8 coins
Chef's Hat [1 Head Armor] Whenever you consume an item, gain coins equal to half its value. Consumable 14 coins
Hellstone Chestplate [4 Body Armor] Fortify by 3 whenever you gain an omen. Consumable 35 coins
Golden Helmet [5 Head Armor] Spawn 5 coins whenever this armor takes damage. Fortify by 1 whenever you collect a coin from a cell with a value of 3 or greater. Consumable 30 coins
Chromatic Boots [3 Leg Armor] Every 30 turns, fortify by 1 if you just clicked on a cell with a value equal to the number of stage mods. Consumable 19 coins
Beggar's Cup Activate all visible strangers for free. Consumable 8 coins
Gumshoes [2 Leg Armor] Every 30 turns, glean all hidden cells in a 5x5 area around the cell you just clicked on. Consumable 24 coins
Salt The next time an omen effect would activate, negate it and lose the omen. Consumable 7 coins
Breadcrumbs Gain 3% pathfinding. Solve all cells near visible cells with a value equal to one-tenth of your pathfinding or less. Consumable 20 coins
Banana Peel Enchant target visible cell: each turn, kill any living object in this cell. Consumable 0 coins
Burning Boots [2 Leg Armor] Burning cells do not hurt you. Fortify whenever an object is destroyed by Burning. Consumable 18 coins
Brass Knuckles For the next 10 turns, you can powerchord any cell. Consumable 16 coins
Infinity Key Complete the selected stage and uncomplete the surrounding stages. Consumable 65 coins
Divine Dark Ink Destroy a random omen and lose lives equal to its position in your inventory. Consumable 5 coins
Golden Rose Take 1 damage and gain 10 coins. Consumable 5 coins
Green Egg You must have 5 or more consumable items to open this egg! Consumable 0 coins
Golden Apple Gain 3 souls and lose all of your coins. Consumable 25 coins
Time Capsule Lose a random item. After 50 turns, gain 3 copies of that item. Consumable 11 coins
Witch Hat [2 Head Armor] When equipped, fortify by 1 for each of your omens. Gain 50 mana whenever this takes damage. Consumable 20 coins
Gray Dye You will only find passive items until you gain a passive item. Consumable 12 coins
Guild Bond For 25 seconds, whenever you spend coins on a stranger, gain a soul. Consumable 9 coins
Firm Fibers Gain defense equal to the current stage's minimum power. Consumable 8 coins
Slingshot For 30 turns, reveal a random cell each turn. If the cell contains a monster, kill it. Consumable 9 coins
Soothing Shell The stage power becomes 1 for 5 turns. Consumable 9 coins
Heart of Steel Every 50 turns, gain 1 defense if you are not injured. Consumable 25 coins
Soft Snow Transforms into a random "frozen" item. Consumable 0 coins
Divine Rewind Every 100 turns, set your stats to their current values. Consumable 10 coins
Steel Chestplate [8 Body Armor] Decent body armor. Consumable 60 coins
Drugs Cells generate triple mana for the next 20 turns. Just be careful, ok? Consumable 5 coins
Divine Demon Seed Add a random stage mod to the selected stage for each of your omens. Then, lose all omens. Consumable 5 coins
Drone Every 20 turns, reveal a number of monsters equal to the length of your chain. Cancel this effect if you don't have a chain. Consumable 19 coins
Dog Food Upgrade your Minions, or gain a Minion if you don't have any. Consumable 20 coins
Wizard Boots [1 Leg Armor] Every 10 turns, gain 50 mana if you just clicked on a 4 or greater. Consumable 13 coins
Dragon Helmet [20 Head Armor] Ultimate head armor. Consumable 90 coins
Divine Coffee Until you make a mistake, restore 2 lives whenever you discover a cell of value 4 or greater. Consumable 10 coins
Santa Boots [3 Leg Armor] Every 40 turns, gain a Present if you just clicked a cell with a value equal to the number of visible strangers wearing santa hats. Consumable 0 coins
Santa Hat [1 Head Armor] When equipped, fortify by the number of visible strangers wearing santa hats. Gain an additional token whenever you donate a Present to a stranger. Consumable 0 coins
Divine Slingshot For 20 turns, reveal 3 random cells each turn. Kill any monsters found in these cells. Consumable 10 coins
Divine Horseshoe Until your next mistake, you have omen immunity, chests cannot contain omens, and coins are worth 1 more. Consumable 7 coins
Divine Witch Hat [2 Head Armor] When equipped, double your omens then fortify by 1 for each of your omens. Gain 66 mana whenever this takes damage. Consumable 22 coins
Divine World Map Unlocks and uncompletes all stages. Consumable 10 coins
Divine Leeches Remove all status effects and any items they are related to. Gain a revive if you removed 3 or more status effects this way. Consumable 12 coins
Divine Wager 50% chance to double your coins. Consumable 5 coins
Divine Simple Robe [1 Body Armor] Double the durability whenever you complete a stage that has 2 or more stage mods. Consumable 7 coins
Dire Potion 25% chance to gain a revive. Otherwise, well... you don't want to know. Consumable 0 coins
Ivory Chestplate [7 Body Armor] Whenever you bury Bones, fortify by the value of the cell the Bones are buried in. Consumable 55 coins
Flashbang Reveal quadrant around target cell. Consumable 28 coins
Divine Chocolate 25% chance to fully charge a random magic item during the next 10 turns. Consumable 20 coins
Instant Familiar Spawn a familiar on target empty cell and pass a turn. Consumable 5 coins
Bronze Helmet [3 Head Armor] Basic head armor. Consumable 15 coins
Divine Rotting Head For 10 seconds, reduce incoming damage by the number of seconds left. Extend the duration by 1 second whenever you increase the length of your chain. Consumable 14 coins
Sherbet Gain souls equal to the different types of items you have. Consumable 15 coins
Puppet Strings Transform all visible strangers into Dolls. Consumable 40 coins
Enchanted Chestplate [5 Body Armor] Fortify by the cell value whenever you enchant a cell. Consumable 50 coins
Quest for Piety After opening 100 cells without making a mistake, destroy all omens. Consumable 15 coins
Elixir Gain between 1 and 3 souls. Consumable 20 coins
Elfnip Known for its powerful intoxicating properties among the Elf folk. Banned in the North Pole. Do not give to children. Consumable 0 coins
Quest for Mythos After opening 100 cells without making a mistake, spawn 3 legendary items. Consumable 50 coins
Mithril Boots [7 Leg Armor] Strong leg armor. Consumable 50 coins
Enchanted Helmet [3 Head Armor] When equipped, fortify by the number of enchanted cells. Consumable 30 coins
Coffee Every 10 turns, restore 1 life until you have full life. Consumable 10 coins
Santa Robe [6 Body Armor] Fortify whenever you donate a Present to a stranger. Consumable 0 coins
Yellow Dye You will only find legendary items until you gain a legendary item. Consumable 30 coins
Electric Chestplate [5 Body Armor] Monsters in Electric cells deal normal damage. Fortify whenever you collect loot from an Electric cell. Consumable 39 coins
Electro Pulse Apply Electric to all cells. After 1 turn, all cells lose their auras. Consumable 14 coins
Viking Helmet [6 Head Armor] Fortify by 2 whenever a stranger dies. Consumable 45 coins
Golden Chestplate [9 Body Armor] If this armor would break, lose all of your coins and fortify by 1 for every 5 coins lost this way. Consumable 60 coins
Witches Brew Restore 1 life and gain 25 mana for each omen you have. Consumable 17 coins
Dragon Boots [12 Leg Armor] Ultimate leg armor. Consumable 70 coins
Divine Soothing Shell The stage power becomes 1 for 35 turns. Consumable 20 coins
Dumbbell Reduce your next source of life loss by 1 plus the number of monsters you have killed. Consumable 6 coins
Dragon Chestplate [30 Body Armor] Ultimate body armor. Consumable 100 coins
Evil Container Lose all of your omens. Get them back at the start of the next stage. Consumable 11 coins
Bronze Boots [2 Leg Armor] Basic leg armor. Consumable 8 coins
Divine Mud For the next 500 turns, gain a Minion whenever you use a magic item. The next time this activates, get an additional Minion. Consumable 15 coins
Divine Time Capsule Gain 3 copies of a random inventory item. After 50 turns, lose all copies of that item. Consumable 17 coins
Bandana [2 Head Armor] Instead of spending coins, reduce the durability of this armor by 1. Consumable 25 coins
Zeal of Love Spawn a heart. If you have to guess, convert all visible hearts to souls. Consumable 11 coins
Feral Fibers Gain Minions equal to the current stage's minimum power. Consumable 8 coins
Treasure Pouch Spawn a random number of chests between the stage's minimum and maximum power. Consumable 6 coins
Zeal of Hate Spawn a monster. If you have to guess, convert all visible monsters to Minions. Consumable 11 coins
Wizard Hat [2 Head Armor] Fortify by 1 whenever you use a magic item. Gain 50 mana whenever this takes damage. Consumable 20 coins
Divine Fairy Reduce the current stage's power to 1. Consumable 12 coins
Battery Fully charge your mastery. Consumable 16 coins
Magic Munchies Gain a soul, plus 1 soul for every 200 mana you have. Consumable 17 coins
Divine Garlic You are immune to omens until your next mistake. Lose a random omen when this status effect expires. Consumable 10 coins
Frozen Helmet [3 Head Armor] All Frozen cells are gleaned. Fortify whenever a monster becomes frozen. Consumable 29 coins
Quest for Necrosis After opening 100 cells without making a mistake, fill your inventory with Bones. Consumable 15 coins
Quest for Pets After opening 100 cells without making a mistake, gain 8 Minions. Consumable 15 coins
Small Fish Cook by removing Burning from target visible cell, then restore 1 life. Or sell raw at an Item Shop for 3 coins. Consumable 0 coins
Divine Boomerang Blow up a 3x3 area around a random hidden cell. After you open 50 cells, gain Boomerang. Consumable 14 coins
Divine Present Contains a random legendary or divine item. Consumable 14 coins
Divine Drugs Cells generate double mana until you make a mistake. Far out, man. Consumable 9 coins
Present Contains a random non-omen item. Consumable 10 coins
Bunny Ears [1 Head Armor] When equipped, fortify by your number of Easter eggs. Gain an additional token for every egg you put into an Egg Basket. Consumable 0 coins
Gift Card Receive a random shop item for free. Consumable 10 coins
Divine Evil Container Lose all of your omens. 10% chance to get them back at the start of each stage. Consumable 11 coins
Fruit of Labor After 50 turns without making a mistake, you win the current stage. Consumable 25 coins
Candle Reveal a number of random cells equal to the visible cell with the highest value. Consumable 6 coins
Diamond Boots [6 Leg Armor] Every 30 turns, spawn a number of diamonds equal to the value of the cell you just clicked on. Consumable 30 coins
Miracle Seed Increase the size of the selected stage. Consumable 5 coins
Dark Ink Transform a random omen into a random omen. Consumable 5 coins
Police Vest [6 Body Armor] Fortify by 2 whenever a monster flees. After taking monster damage, all nearby visible monsters flee. Consumable 40 coins
Key Unlock the selected stage. Consumable 5 coins
Chromatic Chestplate [7 Body Armor] When you enter a stage, fortify by the number of stage mods. Consumable 55 coins
Milk Gain 1 defense. For the next 300 turns, you can powerchord Sanctified cells. Consumable 9 coins
Divine Bomb Explode all visible cells of value 5 and greater, and all nearby cells. Consumable 10 coins
Flower Fibers Gain max life equal to the current stage's minimum power. Consumable 8 coins
Divine Gift Card Receive selected shop item for free. Consumable 20 coins

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