Passive Items

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Passives

Consumables

Magic

Omens

Legendaries

Passive items are one of five item categories in Demoncrawl.

Passive items will give you a passive bonus while you're holding the item in your inventory, depending on the item you picked up.

There are 298 total passive items.

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Image Name Description Cost
Item Description Category Cost
Broken Heart Your restore life effects are reduced by 1. Omen 0 coins
Hurricane Each stage has an additional Wishpool. You cannot activate Wishpools. Whenever a Wishpool gains a charge, drop your other items on the ground then destroy visible objects in the same quadrant as the Wishpool. Omen 0 coins
Price Gouger Item Shop prices are unknown. Omen 0 coins
Misgiving Eye Halves chances of finding loot. Omen 0 coins
Quest for Sin After opening 100 cells without making a mistake, lose this item and gain 4 omens. Omen 0 coins
Sloth 50% chance to negate object movement effects. Omen 0 coins
Melted Clock Triple the duration of your status effects. Omen 0 coins
Caution Tape You cannot enter a special stage unless the stage after it is complete. Omen 0 coins
Limp Wand Your projectiles fizzle after 1 second. Omen 0 coins
Tear Gas Cell values are unknown. Lose this item after 3 turns. Omen 0 coins
Toxic Rainbow When you apply an aura, 50% chance to apply Toxic instead. Omen 0 coins
Cardiac Arrest When you enter a stage, set your max lives to your lives. Omen 0 coins
Bleeding Heart Whenever you lose life, lose the same amount of life after 50 turns. Omen 0 coins
Tapeworm Whenever you restore life, lose 1 max life. Omen 0 coins
Glass Knuckles You cannot powerchord. Whenever you chord a 1, lose 1 life. Omen 0 coins
Mosquito Lose 1 life every 40 turns. Reset this status counter when you leave a stage. Omen 0 coins
Golden Flea When you enter a stage, increase the monster count for every 10 coins you have. Omen 0 coins
Splintering Wand Targeted items affect random cells. Omen 0 coins
Rabid Minion When you gain this as well as every 10 turns, reveal and kill a random monster. If you're about to take damage, this Minion will sacrifice itself to increase the damage by 1. Omen 0 coins
X Chemical Aura types are randomized. Omen 0 coins
Nuclear Waste Whenever you lose an item that isn't Poison, gain Poison. Omen 0 coins
Mark of Exile You will not discover strangers. Omen 0 coins
Rude Goalbug Machine Whenever you would restore life, gain defense, or coins, delay it by 50 cells opened. Omen 0 coins
Tattered Flag Every 10 turns, take 1 damage for each cell that is incorrectly flagged. Omen 0 coins
Wrecking Ball Every 10 seconds, destroy a random visible object. Omen 0 coins
The Devil's Share You must pay 5 coins to open chests. Omen 0 coins
Virtue Signal Whenever your morality increases, increase the stage power by an equal amount. Omen 0 coins
Manaboard Every 10 turns, if it's possible to fully discharge a random magic item, do so and lose 1 life. Omen 0 coins
Raven Every 100 cells opened, lose 1 morality. If your morality is -10 or less, lose 1 max life. Omen 0 coins
Tofu Negate meat items. Omen 0 coins
Jester Hat Monsters always deal max damage. Omen 0 coins
Taxes Whenever you spend coins, lose an equal amount of coins. Omen 0 coins
Nervewrecker Whenever a monster is revealed, your passive items are disabled for 20 turns. Omen 0 coins
Tripwire Enchant 10 random cells each stage: when you chord or target this cell with an item, take monster damage and remove the enchantment. Omen 0 coins
Pennypincher You cannot find items worth more than 20 coins. Omen 0 coins
Crony Capitalism Every 100 turns, lose all of your coins. Reset this status counter when you spend coins. Omen 0 coins
Shadowbind If you lose this item, you also lose 5 lives. Omen 0 coins
Thresher Whenever you gain an item, destroy another item of the same type. Omen 0 coins
Hot Sauce Lose 1 life when you consume an item. Omen 0 coins
Tangleweed When you enter a stage at full life, it has a 50% chance to gain the Double mod if it doesn't already have it. Omen 0 coins
Big Booty Chests contain double coins. Passive 15 coins
Psychic Medal Stages have an additional Psychic. Passive 7 coins
Primordial Bangle At the start of each stage, gain a random magic item if you have less than 200 mana. Passive 20 coins
Decoy Log Gain 25% evasion. When you evade, you have a chance to solve nearby cells equal to your evasion. Passive 30 coins
Archmage Crystal When you collect a diamond, duplicast a random magic item. Passive 44 coins
Perennial Splendor When you enter a stage, gain a random legendary item. Passive 36 coins
Primordial Gate Whenever you discover a cell of value 5 or greater, gain a random magic item. Passive 40 coins
Mean Spirit When you win a stage, all living objects flee. Gain 1% powerchording whenever an object flees. Passive 30 coins
Zen Stones Changes to evasion, pathfinding, and powerchording will apply to all these stats. Passive 32 coins
Puppeteer Doll Activate random Doll effects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Juggler Doll At the start of each stage, powerchord cells for a number of turns equal to your mastery charges. When you activate your ultimate ability, evade monsters for a number of turns equal to your mastery charges. Passive 30 coins
Spyglass Chests are half as likely to contain omens. Passive 18 coins
Gardener Doll Gain Hungry Seeds equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Piranha Flower When you feed a Hungry Plant, it sends a flare in a random direction. When you discover a 5, spawn a Hungry Plant in that cell. Passive 18 coins
Dandelion At the start of each stage, spawn a Hungry Plant in a bubble. When you complete a Hungry Plant, kill it and spawn 2 Hungry Plants in bubbles. Passive 14 coins
Green Thumb Spawn a Hungry Plant in the first cell you open each stage. Your Hungry Plants are almost full when they spawn. Passive 21 coins
Stick of Fetching Use Stick at the start of each stage. When you use a Stick, get it back in 10 turns if you have a Minion. Passive 24 coins
Emergency Hotline Whenever you take damage, spawn a Doctor on a random visible cell. Doctors give souls instead of restoring life. Passive 19 coins
Book of Faces Pick up hearts at full life to spawn a random stranger in the same cell. Passive 16 coins
Pyromancy When you target a cell with an item, it gains Burning. When you complete a stage, gain 1 soul for each Burning cell of value 5 or greater. Passive 22 coins
Beekeeper Doll Spawn a Honeypot at the start of each stage, and when your ultimate ability is activated. It gains charges equal to your mastery charges. Passive 30 coins
Mana Lung Each turn, gain mana equal to the sum of your chain. Passive 34 coins
Mantis When you enter a stage, gain 2 souls for every stage mod. Passive 20 coins
Unstable Compound Every 20 turns, all cell auras are converted to a random elemental aura. Whenever an aura is removed, the cell explodes in a 3x3 area. Passive 13 coins
Truthsayer Quill At the start of each stage, gain a 10-second timer. After it expires, reveal random cells equal to the number of turns made during the timer. Passive 30 coins
Whetstone Favor all weapon items. Whenever you gain a weapon, you can powerchord any cell for 5 turns. Passive 16 coins
Reverse Card Psychics are more common. You may right-click a Psychic to reverse your fate for double her cost. Passive 25 coins
Divine Wishbone 40% chance to revive on death. Passive 9 coins
Handaxe Chop down signs. Passive 14 coins
Wasp Nest Spawn a Honeypot in the first cell you open each stage. When a Honeypot gains a charge, reveal cells in a radius equal to the charges, then any living objects within flee. Passive 40 coins
Magnifying Glass Cell values are visible even when the cell is occupied. Passive 10 coins
Muscle Spawn a strong familiar at the start of each stage. Passive 11 coins
Puzzle When you lose this item, gain a random legendary item. Passive 7 coins
Spade Small chance to dig up new loot in cells. Passive 20 coins
Tithing Plate Whenever you spend coins, gain twice the amount in mana. Passive 13 coins
Fire Spinner Stick If a flare would collide with a stranger, the stranger relocates to a nearby cell out of the way. Passive 17 coins
Flood Light Whenever an object spawns on or moves to a numbered visible cell, reveal nearby cells. Passive 50 coins
Geyser At the start of each stage, apply Ethereal to all visible cells. Passive 40 coins
Rainbow Rope Gain 1% pathfinding at the end of each stage for each different type of aura present. Passive 22 coins
Trapper Flag a monster when you begin a stage. Passive 2 coins
Lil Buddha When you abort a stage, it gains the Trusty mod. Passive 30 coins
Hot Honey Guarantees an extra Honeypot per stage. When you activate a Honeypot, apply Burning to the cells of relocated living objects. Passive 21 coins
Diamond Dessert After you open a chest, spawn a diamond in that cell. Passive 15 coins
Wizardly Whistle Whenever you use a magic item, spawn a Mage who knows how to use that item. Passive 35 coins
Treadmill At the start of the stage, launch a Jock in a random direction from the first cell you open. Your Jock projectiles can wrap the stage. Passive 25 coins
Jock Medal Stages have an additional Jock. Passive 7 coins
Monk Doll Drop a number of items on the ground equal to your mastery charges at the start of each stage and when your ultimate ability is activated. Passive 30 coins
Climbing Claws Whenever you discover a cell of value 6 or greater, gain 3% evasion. Passive 12 coins
Steel Golem Every 100 cells you open, gain 1 defense. Passive 35 coins
Punchbag Whenever you finish an item shop, uncomplete the first stage of the quest. Passive 17 coins
Treasure Amulet Stages have an additional treasure chest. Passive 20 coins
Third Eye When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells. Passive 20 coins
Book of Husbandry Pick up hearts at full life to gain a Minion. Passive 14 coins
Salamander Send Flares in all directions from the first cell you open each stage. Passive 9 coins
Ectodrop You can become a ghost. After 30 turns as a ghost, you lose. Passive 10 coins
Pheromones Every 200 cells opened, gain a copy of an item that you have two or more of. Passive 14 coins
Divine Mantis When you enter a stage with 3 or more stage mods, gain a revive. Passive 25 coins
Scientist Medal Stages have an additional Scientist. Passive 7 coins
Wallet Item Shops have 1 extra item. Passive 4 coins
Friendly Fire Strangers send a Flare in a random direction each turn. Passive 22 coins
Urn Gain a soul whenever you lose an item. Passive 19 coins
Godmonger You may have multiple legendary items. Passive 35 coins
Astral Spike Targeted items affect the entire column of cells. Passive 70 coins
Event Horizon Targeted items affect the entire row of cells. Passive 70 coins
Peach Heart drops are worth 1 extra life. Passive 8 coins
Parting Gift Whenever a stranger would die, activate his or her effect first. Passive 7 coins
Shopping Bag Item Shops never run out of items. Passive 7 coins
Ninja Doll At the start of the stage and when you activate your mastery ability, gain Shuriken equal to the number of times your ability has been activated. Passive 30 coins
Mage Medal Stages have an additional Mage. Passive 7 coins
Rasp Mystic Statues are more common. Statue stages no longer increase difficulty. Passive 20 coins
Spark Doll Apply Electric to random visible objects equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Tablet of Yunnub Gain an Egg at the end of each stage, and open 10 Eggs at the end of the quest. Passive 0 coins
Santa Doll Spawn Santa when your ultimate ability is activated. Passive 0 coins
Parasol Whenever you discover a 5 or greater, solve a random cell. Passive 14 coins
Trust Buster Whenever you spend coins on a stranger, activate all other strangers. Passive 37 coins
Pitchfork Whenever you collect loot, send a Flare in a random direction from the looted cell. Passive 30 coins
Traffic Cone Moving objects and projectiles always travel in the direction of the last cell you opened. Passive 14 coins
Hematic Crystal Gain 30 mana for each damage taken. Passive 14 coins
Zombie Paw Whenever a familiar dies, spawn a familiar. Passive 17 coins
Waterboy Medal Stages have an additional Waterboy. Passive 7 coins
Map Marker Whenever you discover a cell of value 6 or greater, gain 2% pathfinding. Passive 12 coins
Lumberjack Doll Spawn a sawblade then reveal a number of monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Silver Bullet Your projectiles have a small chance to become a Blessing. This chance decreases with your number of omens. Passive 21 coins
Book of Combat Pick up hearts at full life to kill a random monster, revealing it if necessary. Passive 12 coins
Regift Consume passive items to spawn a chest. Passive 12 coins
Whip Your familiars move an extra space per turn. Passive 14 coins
Buckshot Projectiles have a 50% chance to pierce. Passive 14 coins
Wizard Doll Gain 40 mana times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Snowflake Doll Freeze random monsters equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Cloud Dagger Gain 5% evasion. When you evade a monster, kill it. Passive 15 coins
Baseball Bat You may left click a projectile to rotate its direction of travel, clockwise. Passive 15 coins
Bullet Time Projectiles and orbs travel slowly. Passive 11 coins
Elemental Bullet Your projectiles create aura trails. Passive 24 coins
Hook Hand Your guaranteed chests will be Special Chests. Activate Special Chest effects twice. Passive 26 coins
Landmine Enchant 10 random cells each stage: when you chord or target this cell with an item, blow up the nearby 3x3 area and remove the enchantment. Passive 35 coins
Magic Amulet Cells provide 1 extra mana. Passive 15 coins
Manabank When you complete a stage, gain 100 mana for every diamond or chest left behind. Passive 12 coins
Divine Zombie Charm When you bury Bones or a stranger dies, spawn a strong familiar in the same cell. Passive 16 coins
Zombie Charm When you bury Bones, spawn a familiar in the same cell. Passive 13 coins
Blissful Gut Right-click to consume the first item in your inventory and restore 1 life. Passive 29 coins
Matchbook Pyros are more common and cost half as much. They will also send flares in the opposite direction. Passive 25 coins
Pillow Whenever you break a chain, pass a number of turns equal to the chain's length. Passive 10 coins
Talisman Each stage contains 5 Ethereal cells. Passive 19 coins
Friendly Mimic Your chests are strong familiars. You can still open them. Passive 20 coins
Explosive Gut Whenever you lose an item, explode 4 random cells. Passive 20 coins
Mind Gut Right-click items with ongoing status effects to consume them and activate their completion. Passive 38 coins
Whittling Knife Favor all Doll items. Whenever you gain a Doll, gain a mastery charge. Passive 25 coins
Nightmare Gut You may consume omens at the cost of 1 life each. Passive 29 coins
Gym Membership Every 20 turns, spawn a Jock. Gain 1 defense whenever a Jock pushes an object. Passive 22 coins
Healthy Heart Whenever you restore life, restore the same amount of life after 50 turns. Passive 37 coins
War Hawk Whenever a familiar dies or kills a monster, gain a soul. Spawn two familiars at the start of each stage. Passive 41 coins
Fairy Queen When you enter a stage, reduce the minimum stage power to 1. Passive 42 coins
Lifting Buddy Whenever you make a mistake, spawn a nearby [[Stranger#Jock|Jock]]. If a Jock sees an incorrect flag, he will activate himself immediately at no cost. Passive 24 coins
Queen Wasp [[Landmark#Honeypot|Honeypots]] are more common. When a Honeypot gains a charge, spawn a strong familiar nearby. Passive 30 coins
Nomad Medal Stages have an additional Nomad. Passive 7 coins
Spitwad Strangers send a Bubble in a random direction each turn. Passive 15 coins
Arcane Staff The first diamond you collect each turn will fully charge a random magic item. Passive 30 coins
Brotherhood Crest Mercenaries are more common and cost half as much. Before hiring, you may right click on a Mercenary to relocate him to a random cell for 1 coin. Passive 18 coins
Leftovers Whenever a status effect expires, gain the same status effect. Passive 45 coins
Spy Doll Glean random cells equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. Passive 30 coins
Magic Spoon Whenever you consume an item, gain 50 mana. Passive 15 coins
Butterfly Amulet Whenever you take monster damage, gain 3% evasion. Passive 18 coins
World Wonder Spawn a landmark at the start of each stage and whenever you discover a 5 or greater. Passive 16 coins
Scorpion Tail Kill all visible living objects at the end of each stage, applying Toxic to their cells. Passive 9 coins
Scholar Doll Gain Quest for Quests for every 2 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Cloning Chamber At the end of each stage, duplicate all visible objects. Passive 25 coins
Comforter Before entering a stage, remove a random stage mod. Passive 9 coins
War Paint Whenever a living object dies, solve 3 cells. Passive 13 coins
Battering Ram At the start of each stage, reveal all cells near visible cells and kill any monsters within. Passive 39 coins
Mutant Doll Spawn mutated Cankers equal to your mastery charges at the start of each stage, and when you activate your ultimate ability. Passive 30 coins
Jumprope Whenever you discover a 4 or greater, pass a turn. Passive 21 coins
Aspect of the Bear Every 100 cells you open, restore your life to max. Passive 40 coins
Auramancer Doll Apply random auras to a number of cells equal to triple your mastery charges at the start of each stage, and when your mastery ability is activated. Passive 30 coins
Transcendence Heart drops become souls. Passive 50 coins
Beacon Whenever a monster is revealed by an effect, it has a 50% chance to flee. Passive 30 coins
Survivor Doll Gain souls equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Maul When you enter a stage, the first cell you chord becomes a powerchord. Every 10 monsters you kill, gain a soul. Passive 38 coins
Valiant Shield Monsters roll three times for damage and use the weakest result. Passive 35 coins
Bookworm Doll Gain a random Book item for every 3 mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Royal Glove Spawn a familiar whenever you collect a diamond. Passive 30 coins
Tablet of Pyxe Gain 100 XP at the end of each stage, and 1000 XP at the end of the quest. Passive 0 coins
Wolf Pelt Whenever you gain an item, a random visible monster flees. Passive 5 coins
Prism of Intellect Your targeted magic items will target an additional random cell. Passive 7 coins
Bindle Nomads are more common and cost half as much. You may right click a Nomad to refresh his inventory for 3 coins. Passive 25 coins
Caliper You can see information about locked stages. Passive 9 coins
Angel of Stone Guarantees 1 Mystic Statue per stage. Whenever you activate a Mystic Statue, restore 5 lives. Passive 20 coins
Bubbler Doll Duplicate random bubbles equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Beaker Scientists are more common and cost half as much. You may right click a Scientist to change his effect for 1 coin. Passive 25 coins
Shoulder Devil Whenever you make a mistake, spawn a familiar. Your familiars create a Cursed trail. Passive 20 coins
Book of Necromancy Pick up hearts at full life to gain Bones. Passive 16 coins
Shield Monsters roll twice for damage and use the weaker result. Passive 15 coins
Wyrm Scale When you use a magic item, gain up to 30 mana per omen. Passive 20 coins
Blessed Clasp Each stage, negate incoming damage until after your first mistake. Passive 21 coins
Book of Rage Pick up hearts at full life to gain 1% powerchording. Passive 19 coins
Mercenary Medal Stages have an additional Mercenary. Passive 7 coins
Sword Kill visible monsters. (They deserve it.) Passive 27 coins
Book of Maps Pick up hearts at full life to gain 1% pathfinding. Passive 19 coins
Book of Defense Pick up hearts at full life to gain defense. Passive 17 coins
Capitalism If you spend at least 25 coins in an Item Shop, it remains open. Passive 9 coins
Nemes Whenever you spend coins on a stranger, their cell gains Cursed. Passive 17 coins
Singing Bowl Whenever you pick up an item with a full inventory, clear your inventory and triple your stats. Passive 14 coins
Wisdom Tooth Gain a mastery charge whenever you consume an item that isn't a consumable item. Automatically consume this item when you enter the final stage. Passive 22 coins
Birthright Gain a random favored item at the start of each stage. You are even more likely to find favored items. Passive 35 coins
Rosin After you use a magic item, your next chord will be a powerchord. Passive 22 coins
Scalpel Whenever you lose exactly 1 life, lose a random omen. Passive 22 coins
Protagonist Doll Spawn legendary items equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Novice Doll If you have to guess at the start of each stage or when your ultimate mastery ability is activated, set your mastery charges to half full. Passive 30 coins
Book of Spells Pick up hearts at full life to gain 100 mana. Passive 17 coins
Pyro Medal Stages have an additional Pyro. Passive 7 coins
Book of Espionage Pick up hearts at full life to glean a random hidden cell. Passive 15 coins
Book of Ghosts Pick up hearts at full life to spawn 3 Spookers. Passive 0 coins
Bellows Whenever you discover a 5 or greater, it gains Burning. Burning cells have a 5% chance to send a Flare in a random direction each turn. Passive 31 coins
Wishing Coin Guarantees 3 Wishpools per stage. You may right click to throw this item into a Wishpool, increasing its charges by 5. Passive 28 coins
Thicker Skin Defense can reduce damage to 0. Whenever it does, you lose 1 defense. Passive 25 coins
Pandora's Box When you complete a stage, gain a random item. Passive 25 coins
Stethoscope Doctors are more common and cost half as much. You may right click a Doctor to restore all of your lives by paying her full cost upfront. Passive 25 coins
Berserker Ring You have an additional 3% chance to powerchord. Passive 15 coins
Philosopher's Stone Spend 20 coins instead of taking damage. Passive 30 coins
Tablet of Ne'kot Gain a Token at the end of each stage, and 50 Tokens at the end of the quest. Passive 0 coins
Spatula Whenever you gain a consumable item, you will lose it after 30 turns and gain a more valuable consumable item. Passive 19 coins
Varnish Favor all armor items. Whenever you equip armor, fortify it by 3. Passive 16 coins
Blissful Amulet 40% chance to spawn a heart whenever you pick up a coin. Passive 30 coins
Book of Truth Pick up hearts at full life to solve a random cell. Passive 14 coins
Bunny Doll Spawn a Rabbit when your ultimate ability is activated. Passive 0 coins
Occultic Pendant Whenever a monster would spawn, a stranger spawns instead. Passive 18 coins
Berserker Necklace You have an additional 5% chance to powerchord. Passive 26 coins
Spooky Key Permits mere mortals to enter The Basement for 30 seconds... Passive 0 coins
Ponderer's Pipe When you complete a stage, gain 1 soul if you took no damage. Passive 15 coins
Moon Whenever a monster is revealed, reduce the stage's max power by 1. Passive 23 coins
Mutton Guarantees one additional heart drop per stage. Passive 10 coins
Bust Spawners are more common. Strangers are no longer killed when a Spawner breaks. Passive 19 coins
Toad Mages are more common and cost half as much. For 20 coins, you may right click a Mage to gain his magic item. He will learn a different item. Passive 25 coins
Book of Gold Pick up hearts at full life to gain 10 coins. Passive 19 coins
Lucky Bamboo Triples your chance to find legendary and divine items. Passive 5 coins
Astrolabe At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area. Passive 16 coins
Banker Doll Gain 5 coins times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Prophet Doll Gain Tokens equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Rewards Card Reduce the prices of Item Shops and strangers by 3 coins. Whenever you spend at least 20 coins, gain a Present. Passive 12 coins
Black Belt When you enter a stage, gain souls equal to the number of times your mastery's ultimate ability has been activated. Passive 16 coins
Knight Doll Fortify all of your armor by your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Justice Juice If you open 10 cells within 10 seconds of gaining an omen, lose the omen. Passive 20 coins
Ankh Negates death once. Passive 27 coins
Sledgehammer Blacksmiths are more common and cost half as much. You may right click a Blacksmith to purchase armor instantly for double the price. Passive 25 coins
Book of Faith You are immune to omens. Destroy this item after 333 turns. Pick up hearts at full life to extend this effect by 50 turns. Passive 19 coins
Monocle Flag 3 monsters whenever you spend coins. Passive 14 coins
Pacemaker Whenever you lose exactly 1 life, spawn a Sawblade. Whenever a Sawblade explodes, restore 1 life. Passive 17 coins
Scary Mask When you enter a stage, reduce the monster count by the minimum power. Passive 5 coins
Human Doll Gain morality equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. If you are immoral, lose morality instead. Passive 30 coins
Mucilage Hungry Plants are more common. You may right click a Hungry Plant to feed it the last item in your inventory. Gain 1 coin when you activate a Hungry Plant. Passive 17 coins
Gospel Priests are more common and cost half as much. They will remove all of your omens at once. Passive 19 coins
Heart Key Whenever you collect a heart, a random visible monster becomes your familiar. Whenever a familiar dies, spawn a heart. Passive 17 coins
Handcuffs When you leave a stage, bubble your familiars. When a monster tries to flee, it becomes your familiar instead. Passive 16 coins
Hero Brooch When you enter a stage, reduce the max power by 1. If you have a legendary item, cut the max power in half instead. Passive 19 coins
Glowspore Each point of mana replenishes all of your magic items. Passive 25 coins
Gemcut Glove Many of your diamonds will be purple diamonds. Passive 36 coins
Blacksmith Medal Stages have an additional Blacksmith. Passive 7 coins
Dove Every 100 cells opened, gain 1 morality. If your morality is 10 or greater, gain a soul. Passive 15 coins
Herbs Item chests also contain a random potion. Passive 27 coins
Holy Pendant Immunity to omens. Passive 50 coins
Druid Staff Tame monsters into Minions. Passive 18 coins
Gravedigger Whenever you lose an item, get it back after 100 turns. Passive 40 coins
Helm Treasure chests may contain more valuable items. Passive 12 coins
Ghost Doll Activate Ectoplasm and set its counter to 30 times your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Guardian Doll Gain defense equal to your mastery charges at the start of each stage, and when your ultimate ability is activated. Passive 30 coins
Hand of Glory Whenever you leave a stage, steal coins from all visible strangers equal to their price. Passive 36 coins
Feather Monster damage is capped to your number of items. Passive 6 coins
Dragon Scale Magic items will keep 50% of their mana after use. Passive 40 coins
Hatchling Scale Magic items will keep 25% of their mana after use. Passive 18 coins
Blood Golem Every 100 cells you open, gain 1 soul. Passive 35 coins
Drum of War Whenever you discover a 5 or greater, gain 1 defense. Passive 28 coins

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